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( Chest.png
名称 箱子
外观 箱子
基础价 16 zm
重量 600
材料 木头
怪物使用 不会被怪物使用。

箱子(chest)是NetHack中的一种容器工具。它由木头制成。

生成

主条目:容器#生成

箱子在随机生成工具中占比7200(3.5%).

命运地牢中的每个楼层,根据其生成时的房间数,有一定概率生成一个箱子,每个关卡生成至少1个箱子的概率约为10%[1]墓地房间的每个地块都有130的概率生成一个箱子。兵营内的每个地块有160的概率生成一个箱子[2][3]王座房间内必定生成一个箱子[4]

随机生成的箱子有45的概率以上锁的状态生成,另外有110的概率安装有容器陷阱[5]。上锁的箱子在生成时其内会生成至多7个随机物件,不上锁的箱子则会有至多5个随机物件[6]

特定的地点必定会生成箱子:

以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

commit 9b74ea0b加入的主题房间中,有部分特殊房间会生成箱子:“环水宝库”中会生成数个箱子;commit 37f6eee1加入的“储藏室”中会生成数个箱子和数个伪装成箱子的拟形怪;“埋藏的宝藏”房间中会生成一个掩埋在地底的,存有3~12个随机物件的箱子。

根据commit b0e645a6commit a8800a9a,现在城堡关卡里装有许愿魔杖的箱子必定以上锁状态生成,且其内还会生成一瓶升级药水

根据commit ae3e5d28,现在位于神谕楼层之前的每个楼层都有23的概率生成一个“补给宝箱”,此宝箱有23的概率是箱子,其内装有一件随机的物品,该物品有约12的概率是1~2瓶治愈药水,其他情况则是以下物品之一:一瓶强力治愈药水、一瓶加速药水、一瓶获得能量药水、一张武器附魔卷轴、一张防具附魔卷轴、一张恐吓怪物卷轴、一支挖掘魔杖,或一本治愈魔法书

描述

和其他容器一样,箱子的主要作用是存放物品,并会保护存放的物品不受火焰寒冷电击取消的影响,除此以外,箱子还能保护存入的物品不受潮湿的影响[7]。箱子自身无法被存入其他容器。

箱子可以上锁,使用开锁工具可以上锁或解锁箱子,玩家也可以通过踢击撬锁操作破坏箱子的锁。上锁魔杖解锁魔杖巫师锁法术和敲击法术在作用于箱子时都会修复损坏的锁[8]

如果当前地牢楼层内有至少一个箱子,则当玩家在混乱状态下搜刮该楼层的王座时,其物品栏里随机数量的金币会被传送到最近的箱子内,该箱子的锁会被修复并转变为上锁状态[9][10]。如果玩家执行此操作时物品栏里有放入箭袋的金币,则游戏可能会发生崩溃,这是一个游戏漏洞

怪物能够捡起并携带箱子,但它们不会打开箱子,也无法与其内存放的物品互动。但黏胶立方怪能够食用箱子并吞噬箱子的内容物(但不会消化掉内容物)[11]。驯服状态的黏胶立方怪会在吃掉箱子后自行丢弃内容物。如果玩家变形为黏胶立方怪,其只有在箱子为空的情况下才能食用箱子[12]

玩家被困在内,其无法通过开启命令打开箱子,这是一个游戏漏洞。

以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

根据commit b12ea03d,现在怪物能够打开箱子并取走其内容物,如果怪物持有开锁工具,它们也能使用开锁工具打开箱子的锁。根据commit 4b270099,现在怪物会自行避开与恐吓怪物卷轴放在同一地块的箱子。

根据commit f90bb4fb,现在被诅咒的箱子将没有防水功能。

根据commit 4e6d3aba,玩家在坑内时无法通过开启命令打开箱子的漏洞已修复。

根据commit 38185134,携带放入箭袋的金币时搜刮王座可能导致游戏崩溃的漏洞已修复。

策略

箱子通常可以用作存放大量物品的贮藏点,它的重量很高,因此不方便用作随身携带容器。玩家也可以将其用作对付巨魔的手段:只需将它们的尸体存入箱子并将箱子上锁,它们的尸体就不会复生了。地牢深层的王座房间里通常会生成大量巨魔,因此你可以方便地利用王座房间里生成的箱子防止它们的尸体复生。

在游戏早期遇到商店里的箱子时要小心:它有可能是拟形怪伪装的。

在开箱子前先解除陷阱可以有效地避免意外死亡,如果你发现了箱子上有陷阱,但没有足够的自信能成功解除它,也可以等到中后期再来尝试。

历史

箱子最初于NetHack 3.0.0加入游戏。

消息

你成功解锁了<箱子>。(You succeed in unlocking the <container>.)
你通过开锁工具解锁了箱子。
咔哒!(Klick!)
你通过解锁魔杖或敲击法术解锁了箱子。
你破开了锁!(You break open the lock!)
你通过脚踢破坏了箱子的锁。
砰!(THUD!)
同上,但箱子没有成功打开。
砰!箱盖猛地掀开,然后合上。(THUD! The lid slams open, then falls shut.)
同上,但箱子没有上锁。
你听见模糊的破碎声。(You hear a muffled shatter.)
你因脚踢或投掷箱子而损坏了里面的物品。
你听见模糊的碎裂声。(You hear a muffled cracking.)
同上,但被破坏的物品里有至少一个
感谢您为减少债务作出贡献。(Thank you for your contribution to reduce the debt.)
你处于混乱状态,在物品栏里有金币的情况下搜刮了王座,导致自己的金币被转移到附近的箱子中。

Variants

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Some NetHack variants may change how chests function—a common quality-of-life addition is to allow placing a container on an altar to identify the beatitude of both the container and its contents. Variants that implement object materials may alter a chest's properties based on its material.

In variants that incorporate the Pirate patch, The Treasury of Proteus is an artifact chest that acts as the Pirate quest artifact: while carried it grants magic resistance, absorbs most curses similar to Magicbane and acts as a luck item; the contents of The Treasury are polymorphed at random, and obtaining it also initiates "king of the hill" mode for a Pirate hero—see the article for more details.

SLASH'EM

In SLASH'EM, upgrading a chest will produce an ice box and vice versa.

Several new rooms and levels have chests generated within:

  • Giant courts always generate a chest within the room, as with regular throne rooms.[13]
  • Grund's Stronghold contains a dozen chests with various specified contents—see that article for more information on those contents.
  • The Lawful Quest generates a chest with specific contents in the center of the "Spice Girls" room at level creation; the Neutral Quest generates a chest on the Beholder's square at level creation; and the Chaotic Quest generates eight chests in Vecna's room at level creation.
  • The Sunless Sea generates a chest on the lone island in the sea at level creation.
  • All the newly added roles have quest branches that place a chest in the quest leader's dwelling, minus the Yeoman quest—the Undead Slayer quest is also a near-identical copy of the Priest quest, including the several graveyards with chests that can be encountered between the home and goal levels.
  • The Giant Caverns generates a chest in the hidden room near the center of the map at level creation.

SporkHack

In SporkHack, there is a chest in all four turrets of the Castle, with a burnt Elbereth on each chest's square: one contains the wand of wishing as normal, while another has a wand of secret door detection, and the other two each contain a random wand.

UnNetHack

In UnNetHack, several chests are generated in various locations:

  • The buried treasure random vault has a chest buried in the ground with 3-12 items, while the "Ozymandias' Tomb" random vault has a chest with a container trap.
  • There are multiple chests generated on both maps for the top floor of the Ruins of Moria at level creation.
  • The Convict quest has a chest generated in the lower-right corner of the southeastern-most room on the goal level.
  • The two new maps for the Castle have several chests depending on the layout:
    • The island map of the Castle has a store room with three chests, and another chest is located within each of the two turrets bordering the entrance—one of them contains the usual wand of wishing, with the chest being untrapped and on a burned Elbereth.
    • The lava map of the Castle has a chest in each of the several alcoves around the throne room—the chest with the wand of wishing is untrapped and on a burned Elbereth, while the other nine chests have random loot.
  • The top level of the Palace of Sheol has two chests with random loot in each of the ice-blocked rooms bordering the room with the throne; the bottom level where the Executioner resides has four chests with random loot, two chests that each have a crystal pick inside, and a chest with a magic marker.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, there are two additional special room types that contain chests: magic item vaults are generated with at least four chests containing varying types of valuable magical items, and "island" special rooms have a buried chest full of gold next to the island's tree.

The top floor of the Windowless Tower features boxes flavored as coffins in place of chests.

The chest in the Castle contains a ring of wishes instead of a wand of wishing.

Maids that pick up chests with broken locks will mend those locks.

FIQHack

In FIQHack, monsters can loot and unlock chests—the Castle's chest is special-cased to prevent monsters stealing the guaranteed wand of wishing this way.

xNetHack

In xNetHack, a thiefstone that is keyed to a square without a container at level creation will have a chest with random loot placed on the square to hold any items "stolen" by that thiefstone.

SpliceHack

In SpliceHack, the chests in graveyards and Vlad's Tower are replaced by coffins.

EvilHack

EvilHack adds the crystal chest, a type of chest-like container made of gemstone that can only be unlocked or locked through magical means and is immune to other forms of magic. EvilHack also adds the magic chest, which functions similarly to magic chests in other variants and can only be locked of unlocked with a magic key item. Both of these items may replace normal chests within levels that are kept from vanilla NetHack.

Standard chests are generated in several areas:

  • Both maps of Goblin Town have a chest in the cell near the guaranteed forge.
  • Mines' End always has a chest containing a magic key with an engraving on its square, and some of the maps may also have their own chests as well.
    • In Mimic of the Mines, the chest is buried in one of the seven niches that does not contain any gems or glass, and is untrapped and locked. The engraving reads "One-Eyed Sam was here".
    • In the Gnome King's Wine Cellar, the chest is buried in one of four specific locations that is randomly chosen each game, and is untrapped and locked. The engraving reads "Property of Croesus".
    • In the Catacombs, the chest is buried in one of four specific locations that is randomly chosen each game, and is untrapped and locked. The engraving is a simple "X".
    • In the Orc Temple, the chest is buried in one of the eight niches that does not contain any gems or gray stones, and is untrapped and locked. The engraving reads "Do not dig here". The two side rooms with altars also each have a trapped chest.
    • In The Sewers of Waterdeep, the chest is located in an isolated room that can only be reached by teleportation (and has a teleportation trap the can be used to leave). This chest is the only one with a magic key that is not buried, and it is also trapped. In addition to the magic key, the chest has a random wand, a random spellbook, a smaller container, and a pair of useful tools:
  • The Castle has several chests.
    • The first map for the Castle has an untrapped chest in all four turrets as in SporkHack, with a burnt Elbereth and a cursed scroll of scare monster on each chest's square: one is locked and contains a wand of wishing, while another has a wand of nothing, and the other two each contain a random wand. The chest containing the wand of wishing has a 12 chance of being a crystal chest instead.
    • The island map of the Castle adapted from UnNetHack has a store room with three chests, and another chest is located within each of the two turrets bordering the entrance—one of them contains the usual wand of wishing, with the chest being untrapped and on a burned Elbereth.
    • The lava map of the Castle adapted from UnNetHack has a chest in each of the several alcoves around the throne room—the chest with the wand of wishing is untrapped and on a burned Elbereth, while the other nine chests have random loot.

百科文本

Dantes rapidly cleared away the earth around the chest. Soon the center lock appeared, then the handles at each end, all delicately wrought in the manner of that period when art made precious even the basest of metals. He took the chest by the two handles and tried to lift it, but it was impossible. He tried to open it; it was locked. He inserted the sharp end of his pickaxe between the chest and the lid and pushed down on the handle. The lid creaked, then flew open.
Dantes was seized with a sort of giddy fever. He cocked his gun and placed it beside him. The he closed his eyes like a child, opened them and stood dumbfounded.
The chest was divided into three compartments. In the first were shining gold coins. In the second, unpolished gold ingots packed in orderly stacks. From the third compartment, which was half full, Dantes picked up handfuls of diamonds, pearls and rubies. As they fell through his fingers in a glittering cascade, they gave forth the sound of hail beating against the windowpanes.

[ The Count of Monte Cristo, by Alexandre Dumas ]

引用及注释