Property
A property is one of several traits which the hero or a monster either has or does not have. Properties vary widely; some properties correspond to particular rings. The hero can expose many properties through enlightenment. A property is "boolean", you either have it or you do not. Thus luck and the prayer timeout are not properties in this sense; there is no hero for whom luck and prayer timeout does not apply. This page only discusses properties of the hero.
Properties include:
- resistances
- intrinsics
- particular abilities
- diseases
- special powers (#invoked from artifacts)
In the source code, prop.h#line8 lists most of the properties and artifact.h#line53 lists the special powers. Each property has a representative integer constant. Particularily in objects.c and artilist.h, the integer constants assign the properties granted by using certain items.
Full list
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Intrinsic/extrinsic properties
The intrinsic/extrinsic properties are the largest group. Each intrinsic/extrinsic property has a list of worn items that grant the property, a list of worn items that block the property, a duration (which is decreased by one every turn), and a list of intrinsic sources (race at level, role at level, from outside). You are considered to have the property if you do not have a blocking item, and you have an intrinsic source, an item which grants the property, or maybe a source from polymorphing.
In the below lists, a flag from monflag.h#line53 or artifact.h#line8 indicates polymorphing into a form with that flag.
Intrinsic/extrinsic properties which have only an extrinsic form
Intrinsic/extrinsic properties which have both intrinsic and extrinsic
Common name of the property | Integer from prop.h#line8 | Notable sources |
---|---|---|
fire resistance | FIRE_RES | MR_FIRE |
cold resistance | COLD_RES | MR_COLD |
sleep resistance | SLEEP_RES | MR_SLEEP, Elf at level 4 |
disintegration resistance | DISINT_RES | MR_DISINT |
shock resistance | SHOCK_RES | MR_ELEC |
poison resistance | POISON_RES | MR_POISON |
sickness resistance | SICK_RES | |
invulnerability | INVULNERABLE | |
regeneration | REGENERATION | M1_REGEN |
searching | SEARCHING | SPFX_SEARCH |
see invisible | SEE_INVIS | |
invisible | INVIS | |
teleportation/teleportitis | TELEPORT | M1_TPORT, (sometimes) eat a leprechaun, nymph, or tengu |
teleport control | TELEPORT_CONTROL | M1_TPORT_CNTRL, SPFX_TCTRL,
ring of teleport control, (sometimes) eat a tengu |
polymorph | POLYMORPH | |
polymorph control | POLYMORPH_CONTROL | |
stealth | STEALTH | |
aggravate monster | AGGRAVATE_MONSTER | |
conflict | CONFLICT | |
protection from shape changers | PROT_FROM_SHAPE_CHANGERS | |
warning | WARNING | |
hunger | HUNGER | ring of hunger |
magical breathing | MAGICAL_BREATHING | M1_BREATHLESS, amulet of magical breathing |
undead warning | WARN_UNDEAD | |
sustain ability | FIXED_ABIL | |
slow digestion | SLOW_DIGESTION | |
warning | WARN_OF_MON | |
jumping | JUMPING |
Intrinsic/extrinsic properties with special timeout behaivour, or only a timeout
Common name of the property | Integer from prop.h#line8 | Notable sources |
---|---|---|
stun | STUNNED | |
monster detection | DETECT_MONSTERS | |
confusion | CONFUSION | |
sickness | SICK | |
wounded legs | WOUNDED_LEGS | |
stoning | STONED | |
nausea/vomiting | VOMITING | |
strangulation | STRANGLED | |
hallucination | HALLUC | |
fumbling | FUMBLING | |
slippery fingers | GLIB | |
sleep | SLEEPING | |
invulnerability | INVULNERABLE | |
slime | SLIMED |
Properties with special behaiviour
Common name of the property | Conditions |
---|---|
speed (fast) | FAST |
very fast | timeout or extrinsic FAST |
telepathy (see monsters on level) | TELEPAT and blind or poly'd floating eye, (master) mind flayer |
telepathy (see nearby monsters) | extrinsic TELEPAT |
blindness | (BLINDED or wearing blindfold or towel or poly'd form without eyes) and not wearing Eyes of the Overworld |
amphibiousness | magical breathing or poly'd amphibious form |
Special powers
→ Special power is an invocation property. You must #invoke an artifact to use it; you do not obtain the property simply by carrying or wielding the artifact.
Property | Integer from artifact.h#line53 | Source |
---|---|---|
healing | HEALING | The Staff of Aesculapius |
gain energy | ENERGY_BOOST | The Mitre of Holiness |
untrap | UNTRAP | The Master Key of Thievery |
charging | CHARGE_OBJ | The Platinum Yendorian Express Card |
level teleport | LEVEL_TELE | The Orb of Fate |
branchport | CREATE_PORTAL | The Eye of the Aethiopica |
enlightenment | ENLIGHTENING | The Eyes of the Overworld |
arrow creation | CREATE_AMMO | The Longbow of Diana |