Monster starting inventory
Certain types of monsters may be created with[1] objects in their starting inventory appropriate to their species. A pretty comprehensive spoiler can be found here. Additionally, they may be eligible for a random offensive item, miscellaneous item, and/or defensive item. Monsters generated by reverse genocide always have empty starting inventories.
Spiders and snakes generated during initial level generation get a random item on top of them (to hide under).
Monster starting inventory can provide valuable hints at the true identities of objects with randomized appearances.
Contents
Weapon
If the monster has a weapon attack, isn't being generated on the Rogue level, and doesn't have special rules according to its species, a die is rolled. This is normally a d14, but two sides are subtracted if the monster is nasty, two if it's a lord, and four if it's a prince. The terms "lord" and "prince" refer to the M2_LORD and M2_PRINCE flags in monst.c, represented by "is a lord to its kind" or "is an overlord to its kind" on the monster's wiki page. The monster may receive a weapon based on the result of this roll and whether or not it is strong:
roll | strong | not strong |
---|---|---|
1 | battle-axe | 3-14 darts |
2 | two-handed sword | crossbow, 3-14 bolts |
3 | bow, 3-14 arrows | |
4 | long sword | 3-5 daggers |
5 | lucern hammer | aklys |
6+ | nothing |
A user has suggested improving this page or section as follows:
"List the species-specific rules for monster weapons. If this would be too long, maybe pare it down to the 'important' ones."
Armor
In addition to any other items, monsters can also get armor. This includes all mercenaries - members of the Yendorian army, guards, watchmen, watch captains - and mummies.
Armor items spawned are based on a complex mechanism to approximate the target AC of the given creature.
- In addition, there is a unique 6 in 7 chance for a mummy to get a mummy wrapping.
Death drops
Sometimes, random objects can be found on a monster's corpse it did not have when alive if it was killed by the player. Some monsters also leave behind certain non-random body parts, such as unicorn horns or dragon scales.
References
- Makemon.c#line1017 a few special cases
- Makemon.c#m_initweap mostly weapons and elven items
- Makemon.c#m_initinv armor and most other objects
- Muse.c#rnd_defensive_item magical defensive item
- Muse.c#rnd_misc_item magical "misc item"
- Muse.c#rnd_offensive_item magical offensive item
- Mplayer.c#mk_mplayer player monsters
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.