A quest artifact is a special artifact that you retrieve from your role's quest nemesis. You need not even pick up your quest artifact to ascend, but you must somehow defeat your nemesis for the Bell of Opening, so you might as well pick it up.
Each quest artifact has a default alignment; your own quest artifact will be adjusted to your alignment. You can only pick up a quest artifact that you share a role and/or alignment with. You cannot wish for your own role's quest artifact. Also, don't wish for a cross-aligned quest artifact unless you intend to convert yourself.
Finally, each quest artifact has a few special effects. For example, The Orb of Fate not only invokes for a levelport, but it also halves any physical damage you receive. Since The Orb of Fate is also a crystal ball, you can also apply it to get the normal crystal ball search-for-a-glyph effect. See the entry for a particular artifact to find out all of its effects.
Role
|
Quest artifact
|
Base item type
|
Alignment
|
Carry effect
|
Apply effect
|
Invoke effect
|
Wield/Wear effect
|
Archeologist
|
The Orb of Detection
|
crystal ball
|
Lawful
|
magic resistance, telepathy, half spell damage
|
crystal ball selective object detection
|
toggles invisibility
|
|
Barbarian
|
The Heart of Ahriman
|
luckstone
|
Neutral
|
stealth, luckstone
|
|
toggles levitation
|
double damage and +d5 to-hit when slung
|
Caveman
|
The Sceptre of Might
|
mace
|
Lawful
|
magic resistance
|
|
toggles conflict
|
double damage to cross-aligned, +d5 to-hit
|
Healer
|
The Staff of Aesculapius
|
quarterstaff
|
Neutral
|
|
|
heal half HP damage, cures sickness; blindness; sliming
|
double damage to non drain resistant, +d8 damage to non non drain resistant, level drain attack, hungerless regeneration, drain resistance
|
Knight
|
The Magic Mirror of Merlin
|
mirror
|
Lawful
|
magic resistance, telepathy, Knights do double damage with certain wands and spells.
|
gives random rumor, reflect gaze attacks, other mirror effects
|
|
|
Monk
|
The Eyes of the Overworld
|
pair of lenses
|
Neutral
|
magic resistance
|
|
enlightenment
|
astral vision; protects against the stunning and blinding effects of the Archon's gaze attack; overrides all blindness; prevents blindness from ravens, black naga, and cobras (like normal lenses.)
|
Priest
|
The Mitre of Holiness
|
helm of brilliance
|
Lawful
|
fire resistance
|
|
restores approximately half your lost power, up to a maximum of 120[1]
|
half damage from undead and demons, helm of brilliance intelligence and wisdom boost
|
Ranger
|
The Longbow of Diana
|
bow
|
Chaotic
|
telepathy
|
|
creates a small amount of arrows
|
reflection, +d5 to-hit
|
Rogue
|
The Master Key of Thievery
|
skeleton key
|
Chaotic
|
warning, teleport control, half physical damage
|
gives random rumor, lock and unlock objects
|
untrap doors and containers without fail
|
|
Samurai
|
The Tsurugi of Muramasa
|
tsurugi
|
Lawful
|
luckstone
|
|
|
bisection, +d8 damage, +2 to-hit
|
Tourist
|
The Platinum Yendorian Express Card
|
credit card
|
Neutral
|
magic resistance, telepathy, half spell damage
|
unlock objects
|
charges an item
|
|
Valkyrie
|
The Orb of Fate
|
crystal ball
|
Neutral
|
warning, half spell damage, half physical damage, luckstone
|
crystal ball selective object detection
|
levelport
|
|
Wizard
|
The Eye of the Aethiopica
|
amulet of ESP
|
Neutral
|
magic resistance, faster energy regeneration, half spell damage
|
|
branchport
|
telepathy
|
Slash'EM
References
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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
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