Archeologist (player monster)

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An archeologist, @, is a type of monster that appears in NetHack. The archeologist is a lawful player monster corresponding to an Archeologist hero, and will have the role's appropriate rank title for their monster level. Archeologists can tunnel through walls with a pick-axe or dwarvish mattock.

An archeologist has two weapon attacks.

Generation

Archeologists are not generated randomly, and are normally created as peaceful towards lawful heroes before specific adjustments are made. They are only a valid form for doppelgangers to polymorph into, and can only be targeted for genocide if an Archeologist hero reads a scroll of genocide while confused.[1][2]

A student can grow up into an archeologist.[3]

Archeologist corpses can generate in graveyards and within the Valley of the Dead.[4] Archeologist statues can generate in cockatrice nests and on Medusa's Island.[5] An Archeologist hero killed by HP damage from a cockatrice or chickatrice, or else killed by any form of stoning, will leave a named player monster statue behind instead of a named ghost and named corpse if a bones file is created.

Inventory

An archeologist is always generated with 1-3 random offensive items, 1-3 random defensive items, and 1-3 random miscellaneous items, and is eligible for the normal chance of an item of each type.[6][7][8] If generated on the Astral Plane, they are also given a cheap plastic imitation of the Amulet of Yendor, 0-999 gold pieces, 0-9 random items, a 115 chance of a luckstone, a 130 chance of a loadstone if they are not given a luckstone, and some valuable gems.[9][10][11][12][13][14]

Archeologists always generate with a weapon, which can be a bullwhip (12 chance), a long sword (14 chance) or a randomly chosen melee weapon (14 chance):[16][17] the enchantment ranges from a random value between +4 and +8 if the monster is generated on the Astral Plane, and otherwise ranges from a random value between +0 and +3;[18] if generated on the Astral Plane, the weapon has a 12 chance of being made into any applicable artifact;[19] and finally, there is a 13 chance of the weapon(s) being erosion-proofed, and a 12 chance (effectively 13 total) of the weapon(s) being greased if they are not erosion-proofed.[20][21]

Archeologists generated on the Astral Plane will have the following armor:

Strategy

Like other player monsters on the Astral Plane, archeologists have a chance of generating with a long sword that is turned into Vorpal Blade if it has not yet generated, which can result in an unexpected and unceremonious end to your run. Hostile archeologists with bullwhips are also a serious danger to contend with, since they can use it to disarm a melee-fighting hero at a possibly critical moment.

History

The archeologist player monster is introduced in NetHack 3.0.0.

Messages

<The archeologist> describes a recent article in "Spelunker Today" magazine.
You chatted to a peaceful archeologist.

Variants

UnNetHack

In UnNetHack, an archeologist corpse can be generated on the pathway of a rolling boulder trap, with a fedora and a chance of a bullwhip on their square—this is an homage to the Indiana Jones franchise.

References

  1. src/zap.c in NetHack 3.6.7, line 251: natural shapechangers aren't affected by system shock unless subject to PFSC
  2. src/mon.c in NetHack 3.6.7, line 3493: select_newcham_form function governs random polymorph for shapechangers
  3. src/mondata.c in NetHack 3.6.7, line 1009
  4. dat/gehennom.des in NetHack 3.6.7, line 75
  5. src/sp_lev.c in NetHack 3.6.7, line 1985: The code is very cryptic but fortunately has comments
  6. src/mplayer.c in NetHack 3.6.7, line 309
  7. src/mplayer.c in NetHack 3.6.7, line 312
  8. src/mplayer.c in NetHack 3.6.7, line 315
  9. src/mplayer.c in NetHack 3.6.7, line 149: per a comment above this line: "that's why they are "stuck" in the endgame :-)"
  10. src/mplayer.c in NetHack 3.6.7, line 282: special boolean is true for Astral Plane generation
  11. src/mplayer.c in NetHack 3.6.7, line 283
  12. src/mplayer.c in NetHack 3.6.7, line 299: 13 chance of 0-15 gems or 0-2 gems otherwise
  13. src/mplayer.c in NetHack 3.6.7, line 304
  14. src/mplayer.c in NetHack 3.6.7, line 305
  15. src/objects.c in NetHack 3.6.7, line 138-L292
  16. src/mplayer.c in NetHack 3.6.7, line 155: Default weapons are chosen from range of spear to bullwhip, using standard random generation probabilities[15]
  17. src/mplayer.c in NetHack 3.6.7, line 165
  18. src/mplayer.c in NetHack 3.6.7, line 265
  19. src/mplayer.c in NetHack 3.6.7, line 270
  20. src/mplayer.c in NetHack 3.6.7, line 266
  21. src/mplayer.c in NetHack 3.6.7, line 268
  22. src/objects.c in NetHack 3.6.7, line 378-L389
  23. src/mplayer.c in NetHack 3.6.7, line 156: DSM is chosen from all available colors with equal probability of each[22]
  24. src/mplayer.c in NetHack 3.6.7, line 285
  25. src/objects.c in NetHack 3.6.7, line 454-L474
  26. src/mplayer.c in NetHack 3.6.7, line 157: chosen from range of oilskin cloak to cloak of displacement, using standard random generation probabilities[25]
  27. src/mplayer.c in NetHack 3.6.7, line 286
  28. src/objects.c in NetHack 3.6.7, line 339-L363
  29. src/mplayer.c in NetHack 3.6.7, line 159: chosen from range of elven leather helm to helm of telepathy, using the standard random generation probabilities[28]
  30. src/mplayer.c in NetHack 3.6.7, line 287
  31. src/mplayer.c in NetHack 3.6.7, line 161: chosen from range of elven shield to shield of reflection, using the standard random generation probabilities
  32. src/mplayer.c in NetHack 3.6.7, line 288
  33. src/objects.c in NetHack 3.6.7, line 497-L504
  34. src/mplayer.c in NetHack 3.6.7, line 289: chosen from range of leather gloves to gauntlets of dexterity, using the standard random generation probabilities[33]
  35. src/objects.c in NetHack 3.6.7, line 507-L528
  36. src/mplayer.c in NetHack 3.6.7, line 294: chosen from range of low boots to levitation boots, using the standard random generation probabilities[35]