Difference between revisions of "0"
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{{ASCII}} | {{ASCII}} | ||
− | In ''[[NetHack]]'', the '''0''' | + | In ''[[NetHack]]'', the number '''zero''' ('''0''') serves the following purposes: |
* {{cyan|0}} is used to represent the [[heavy iron ball]] that appears when being [[punished]]. | * {{cyan|0}} is used to represent the [[heavy iron ball]] that appears when being [[punished]]. | ||
+ | * {{kbd|0}} and the other numeric keys {{kbd|1}}–{{kbd|9}} can be used to specify a [[numeric prefix]] for a [[command]] or in a menu. | ||
* A popular choice for the [[Options#boulder|''boulder'' option]] is to set it to {{white|0}}, as it is considered a better graphic representation of boulders and far easier to see than the [[backtick]], {{white|`}}. | * A popular choice for the [[Options#boulder|''boulder'' option]] is to set it to {{white|0}}, as it is considered a better graphic representation of boulders and far easier to see than the [[backtick]], {{white|`}}. | ||
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− | * {{ | + | * Unimplemented code that handles [[warning]] for monsters with a level below four would represent such monsters with a {{white|0}}, and describes them as causing you "worry". |
==History== | ==History== | ||
− | In | + | In Hack 1.21, which is based on [[Jay Fenlason's Hack]], the octopus uses the {{white|0}} glyph. |
==Variants== | ==Variants== | ||
===GruntHack=== | ===GruntHack=== | ||
− | GruntHack implements the unusued code for warning of monsters that are level four and below described above, representing them with {{white|0}}. | + | [[GruntHack]] implements the unusued code for warning of monsters that are level four and below described above, representing them with {{white|0}}. |
===DynaHack=== | ===DynaHack=== | ||
− | DynaHack uses the {{white|0}} glyph for boulders by default rather than {{white|`}}. | + | [[DynaHack]] uses the {{white|0}} glyph for boulders by default, rather than {{white|`}}. |
− | {{nethack-367 | + | {{nethack-367}} |
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[[Category:ASCII]] | [[Category:ASCII]] |
Latest revision as of 18:32, 20 January 2024
Printable ASCII characters | ||||||||||||||||||||||||||||||||||
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~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | space | |||||||||||||||||||||
` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | { | } | | | |||||||||||||||||||
Ww | Ee | Rr | Tt | Yy | Uu | Ii | Oo | Pp | : | " | [ | ] | \ | |||||||||||||||||||||
Aa | Ss | Dd | Ff | Gg | Hh | Jj | Kk | Ll | ? | ; | ' | Ctrl | ||||||||||||||||||||||
Zz | Xx | Cc | Vv | Bb | Nn | Mm | , | . | / | < | > | Alt |
In NetHack, the number zero (0) serves the following purposes:
- 0 is used to represent the heavy iron ball that appears when being punished.
- 0 and the other numeric keys 1–9 can be used to specify a numeric prefix for a command or in a menu.
- A popular choice for the boulder option is to set it to 0, as it is considered a better graphic representation of boulders and far easier to see than the backtick, `.
- Unimplemented code that handles warning for monsters with a level below four would represent such monsters with a 0, and describes them as causing you "worry".
Contents
History
In Hack 1.21, which is based on Jay Fenlason's Hack, the octopus uses the 0 glyph.
Variants
GruntHack
GruntHack implements the unusued code for warning of monsters that are level four and below described above, representing them with 0.
DynaHack
DynaHack uses the 0 glyph for boulders by default, rather than `.