Difference between revisions of "Athame"

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{{Wikipedia|Athame}}
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{{languages}}
{{weapon|tile=[[image:athame.png]]|name=athame|smalldmg=1d4|largedmg=1d3|tohit=<nowiki>+2</nowiki>|skill=dagger|cost=4|weight=10|material=iron}}
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{{weapon
 +
|tile=[[image:athame.png]]
 +
|name=athame
 +
|smalldmg=1d4
 +
|largedmg=1d3
 +
|tohit=<nowiki>+2</nowiki>
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|skill=dagger
 +
|cost=4
 +
|weight=10
 +
|material=iron
 +
}}
  
'''Athames''' are almost completely identical to [[dagger]]s, even using the dagger weapon skill. However, athames are exceptionally suited for [[engraving]]. Any ''[[BUC#Noncursed|non-cursed]]'' athame will not dull from engraving, and will engrave at up to 19 letters per turn (or up to 9 letters [[Engraving#Speed|instantaneously]]) rather than 1 letter per turn. (Any athame that has an enchantment of -3 or lower is too dull to engrave with, regardless of [[BUC|blessed/uncursed/cursed status]].) They are useful for writing messages and engraving "[[Elbereth]]".
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An '''athame''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is a one-handed, non-stackable [[weapon]] that uses the [[dagger]] [[skill]], and is made of [[iron]].
 +
 
 +
The athame is the [[base item]] for the [[artifact]] [[Magicbane]].
  
 
==Generation==
 
==Generation==
Athames are extremely rare.  They are never randomly generated on the dungeon floor, in [[shop]]s, or as ordinary [[death drop]]s.{{refsrc|src/objects.c|166|version=NetHack 3.6.0}}  Apart from the [[artifact weapon|artifact]] [[Magicbane]], which may be received as a [[sacrifice gift]] (especially for [[Wizard]]s, as their guaranteed first gift), athames are only generated on [[master lich]]es (with a 6 in 91, or about 6% chance), [[arch lich]]es (with a 2 in 9 or about 22% chance),{{refsrc|src/makemon.c|663|version=NetHack 3.6.0|comment=liches generated with athames}} and [[Wizard (player monster)|wizard player monster]]s,{{refsrc|src/mplayer.c|246|version=NetHack 3.6.0}} including Newt, a prisoner on the [[Wizard quest]] (with 37.5% chance).  A player monster's athame will be [[erodeproof]] or [[greased]] (but not both) with a 1 in 3 probability of each, and have a random [[enchantment]] between +0 and +3, or between +4 and +8 on the [[Astral Plane]].
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Athames are not randomly generated.
  
If it has not already been gifted, Magicbane may appear as the athame of an arch-lich (not a master lich{{refsrc|src/makemon.c|665|version=NetHack 3.6.0|comment=master lich athames are generated by {{function|makemon.c|mongets|x}}}}{{refsrc|src/makemon.c|1773|version=NetHack 3.6.0|comment=mongets always passes <tt>FALSE</tt> as the <tt>artif</tt> parameter to {{function|mkobj.c|mksobj|x}}}}), with a 1 in 260 chance,{{refsrc|src/makemon.c|668|version=NetHack 3.6.0|comment=1/13 chance of <tt>TRUE</tt> being passed as <tt>artif</tt> parameter}}{{refsrc|src/mkobj.c|762|version=NetHack 3.6.0|comment=1/20 chance of a possibly-artifact athame being Magicbane}} or a player monster on the Astral Plane, with a 50% chance.
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A [[master lich]] has an effective {{frac|6|91}} chance of [[Monster starting inventory|being generated with]] an athame.{{refsrc|src/makemon.c|728|nethack=3.6.7}} An [[arch-lich]] has an effective {{frac|2|9}} chance of [[Monster starting inventory|being generated with]] an athame, which has a {{frac|4}} chance of being [[erosion]]-proofed and will have its enchantment raised by 1-3 points if it is below +2{{refsrc|src/makemon.c|730|nethack=3.6.7}} - there is a {{frac|13}} chance of calling the function for making the weapon into an [[artifact]] if possible, meaning an arch-lich has a {{frac|1170}} chance (less than ~0.086%) of generating with Magicbane, the only artifact that can be generated in this manner.{{refsrc|src/makemon.c|732|nethack=3.6.7}}
  
You might also find an athame on a [[bones level]], especially if the decedent owned Magicbane and the artifact has already been generated in your game.
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[[Player monster]] [[Wizard (player monster)|wizards]], including Newt from the [[Wizard quest]] and those on the [[Astral Plane]], have a {{frac|3|8}} chance of forcing an athame as their initial weapon.{{refsrc|src/mplayer.c|188|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|245|version=NetHack 3.6.7}}
  
Notwithstanding these possibilities, non-[[atheist]] Wizards are likely to receive Magicbane long before they ever see a non-artifact athame.
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==Description==
 +
[[Engraving]] with a non-cursed athame will not dull the weapon - an athame can engrave up to 19 letters per turn, with up to 9 letters possible in one action. As with other weapons, an athame cannot engrave if its enchantment is -3 or lower.
  
 
==Strategy==
 
==Strategy==
 
{{main|Engraving}}
 
{{main|Engraving}}
You should formally identify your athame's BUC status as soon as possible so that the game will show when it gets cursed, e.g. by a spellcasting monster.
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Athames are fairly weak as weapons despite their +2 [[to-hit]], but are exceptionally suited for engraving [[Elbereth]]; Magicbane is considered valuable for this as well as its curse resistance and other valuable effects. The item's rarity typically means that a mass majority of characters, especially non-[[atheist]] [[Wizard]]s, will encounter Magicbane long before they ever see a regular athame - an athame found in a [[bones]] file is usually one that would be Magicbane if the character that found it had ''not'' already obtained Magicbane themselves; it is also likely to be cursed. Be sure to mind the beatitude of ''any'' athame you attempt to engrave with in order to avoid being [[occupied]] (and helpless) for more turns than intended.
  
Beware: an athame found in [[bones]] or dropped by a [[lich]] might be [[cursed]]. If it is, attempting to engrave [[Elbereth]] in a dangerous situation will [[Paralysis#Helplessness|immobilize]] you for a few turns and probably kill you. If you can't spare identify to check, you could dip it in a [[potion of holy water]] to make sure it's at least uncursed, or try engraving a single letter with it&mdash;if you get "Your athame gets dull. You finish engraving.", be sure to uncurse it before you use it any more!
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==History==
 +
The athame first appears in [[NetHack 3.0.3]]. From this version to [[NetHack 3.2.3]], Wizards start each game with a +1 athame.{{refsrc|u_init.c|156|comment=no source for 3.2.3 on the wiki|version=NetHack 3.2.0}} The influential [[Wizard Patch]] changes the starting weapon to the stronger-but-less-utilitarian [[quarterstaff]], and may have been done to compensate for the Wizard's increased power from the redesigned spellcasting system, which allowed virtually unlimited casting of spells - the patch is merged completely into the mainline in [[NetHack 3.3.0]].{{refsrc|u_init.c|161|version=NetHack 3.3.0}}
  
 
==Origin==
 
==Origin==
The encyclopedia entry gives a brief description of the athame's origin as a tool used by practitioners of Wicca, though the blade is not required to be double-edged.  It is not specifically used as a utility tool for cutting, much less as a weapon (in fact, athames might have blunted tips to prevent accidental wounds), but as a ritual object used to trace pentagrams and circles in preparation for rituals.  In NetHack, this translates into a blade suitable for making ([[Elbereth|protective]]) engravings.
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{{Wikipedia}}
 +
An athame (or athamé) is a ceremonial blade with a generally-black handle that is the main ritual implement or magical tool among several used in ceremonial magic traditions, including neo-pagan and Satanic traditions as well as modern witchcraft. A black-handled knife called an arthame appears in certain versions of [[Wikipedia:Key of Solomon|the Key of Solomon]], a grimoire dating back to the Renaissance.
  
==History==
+
The contemporary use of the athame as a ceremonial tool was started by the Hermetic Order of the Golden Dawn in the early 20th century, for the use of banishing rituals, and was later adopted by Wiccans, Thelemites and Satanists. The athame is also mentioned in the writings of Gerald Gardner in the 1950s, who claimed it to be the most important ritual tool of the New Forest Coven - it is speculated that his interest and expertise in antique swords and knives may have contributed to the tool's central importance in modern Wicca. Modern occultism regards the athame as one of the four elemental tools, traditionally standing for fire for witches and air for ceremonial magicians.
Until [[NetHack 3.2.3]], a +1 athame was the starting weapon for [[Wizard]]s.{{refsrc|u_init.c|156|comment=no source for 3.2.3 on the wiki|version=NetHack 3.2.0}}  The influential [[Wizard Patch]] changed the starting weapon to the stronger but less utilitarian [[quarterstaff]].  This may have been to compensate for the Wizard's increased power from the redesigned spellcasting system, which allowed virtually unlimited casting of spells.
 
  
This patch was merged completely into mainline NetHack in version [[NetHack 3.3.0|3.3.0]],{{refsrc|u_init.c|161|version=NetHack 3.3.0}} and wizards have begun their journey with staves ever since.
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Contrary to popular belief, athames are not required to have double-edged blades or specially-coloured handles, though contemporary magical practitioners often choose a double-edged blade for symbolic meaning - the athame is also not used for any form of cutting or weaponry, and in fact may have blunted tips to prevent accidental wounds. Its primary function is to trace pentagrams and circles in preparation for rituals: in ''NetHack'', this translates into a blade suitable for making engravings. For open rituals in public places, a ritual wand or staff is used in place of an athame, since there may be legal complications involved with public use of swords and daggers even when the edges have been dulled.  
  
 
==Variants==
 
==Variants==
 +
Some variants may make the athame more common in some manner, and others introduce items and/or artifacts that are capable of engraving with the same speed and quality as an athame.
 +
 
===SLASH'EM===
 
===SLASH'EM===
[[SLASH'EM]] adds two specialist spellcaster roles, the [[Flame Mage]] and [[Ice Mage]], with their own respective artifact athames, [[Firewall]] and [[Deep Freeze]].  Their [[player monster]]s, as well as the [[Necromancer]] player monster, have the same 37.5% chance of getting an athame as the [[Wizard (player monster)|wizard]].{{refsrc|mplayer.c|220|version=SLASH'EM 0.0.7E7F2}}
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In [[SLASH'EM]], [[Firewall]] and [[Deep Freeze]] are artifact athames that act as the first [[sacrifice gift]] for the [[Flame Mage]] and [[Ice Mage]], respectively.
  
Two of each of these player monsters, along with two wizards, are members of the [[Guild of Disgruntled Adventurers]], if it is created, so non-artifact athames are more likely to appear.
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[[Gnoll shaman]]s are always generated with athames.{{refsrc|makemon.c|726|version=SLASH'EM 0.0.7E7F2}} Player monster [[Flame mage (player monster)|flame mages]], [[Ice mage (player monster)|ice mages]], and [[Necromancer (player monster)|necromancers]] have a {{frac|3|8}} chance of forcing an athame as their initial weapon.{{refsrc|mplayer.c|220|version=SLASH'EM 0.0.7E7F2}}
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 +
The [[Guild of Disgruntled Adventurers]] generates two each of player monster flame mages, ice mages, necromancers, and wizards, making it very likely that a character will find at least one athame there.
  
 
===dNetHack===
 
===dNetHack===
In [[dNetHack]], athames are most useful for inscribing [[Wards (dNethack)|wards]]. Wizards in dNetHack begin with a -1 athame, perhaps secondhand. 
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In [[dNetHack]], athames deal 1d4 slashing damage to all monsters and can be [[poison]]ed.
  
[[The Pen of the Void]] is the combined first gift and [[quest artifact]] of the [[Binder (role in dNethack)|Binder]] role, an athame useful for engraving the seals used to bind [[Binder (role in dNethack)#Abilities|spirits of the Void]].  The Pen deals [[double damage]] after the [[Quest]] is completed, and has additional effects if spirits are bound into the weapon itself.
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Wizards start the game with a -1 athame, which is subject to racial substitutions: [[Orc (starting race)|orcish]] Wizards will start with an [[orcish dagger]] in place of the athame, while [[Elf (starting race)|elven]] Wizards start with an elven dagger, [[Vampire (starting race in dNetHack)|vampire]] Wizards start with a normal dagger, and [[Drow (starting race)|drow]] Wizards start with a [[droven dagger]].
  
==Encyclopaedia entry==
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[[Witch (dNetHack)|Witches]] have a {{frac|10}} chance of generating with an athame.
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 +
dNetHack has a few artifact athames:
 +
 
 +
* [[dNetHack artifacts#Peace Keeper|Peace Keeper]] is a lawful [[silver]]ed athame that grants +1d5 to-hit and +1d10 against monsters that are [[MT_HOSTILE|always hostile]] - it warns of such monsters while carried and has a {{frac|10}} chance to cancel them on hit, subject to [[Magic resistance (monster)|monster magic resistance scores]]. Peace Keeper can be twoweaponed in the offhand.
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* [[The Pen of the Void]] is an unaligned athame that acts as the first sacrifice gift and [[quest artifact]] of the [[Binder]], and has +1d5 to-hit with additional effects if [[Spirits (dNetHack)|spirits]] are bound into the weapon itself; it deals [[double damage]] after the [[Quest]] is completed, and can be twoweaponed in the offhand. As The Pen is intended to be used for the [[invocation]], it is indestructible and resists being placed in containers like other [[unique items]].
 +
* [[dNetHack artifacts#Serpent's Tooth|Serpent's Tooth]] is a lawful [[Intelligent artifact|intelligent]] athame that is always generated on [[Mother Lilith]], and is permanently poisoned.
 +
* [[Fire and Frost Brand]] can occur in athame form.
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 +
Several artifacts can be used to engrave with the quality of an athame:
 +
 
 +
* [[The Rod of Lordly Might]] in [[rapier]] form.
 +
* [[Helping Hand]]
 +
* [[dNetHack artifacts#The Sceptre of Lolth|The Sceptre of Lolth]] in [[droven greatsword]] form
 +
* [[dNetHack artifacts#The Rod of the Elvish Lords|The Rod of the Elvish Lords]] in [[elven broadsword]] form
 +
* [[The Iron Spoon of Liberation]]
 +
 
 +
Athames are the most useful weapons for inscribing [[Wards (dNethack)|wards]], as well as the seals required to bind spirits of the Void.
 +
 
 +
===The November NetHack Tournament===
 +
In [[The November NetHack Tournament]], athames are eligible for the [[swap chest]] as long as they are non-cursed and at a minimum enchantment of -2.
 +
 
 +
One of the achievements, Rare Loot, requires you to pick up an athame that was generated on a master or arch-lich.
 +
 
 +
===EvilHack===
 +
In [[EvilHack]], the base item of Magicbane is changed from an [[athame]] to a quarterstaff.
 +
 
 +
Kathryn the Ice Queen always generates with an [[erosion]]-proofed athame that has the frost [[Object property#EvilHack|object property]].
 +
 
 +
An athame can be created at a [[Forge (dungeon feature)|forge]] by combining a [[dagger]] and a [[stiletto]].
 +
 
 +
[[Shadowblade]] is an artifact athame that can only be created by combining [[Werebane]] and [[Stormbringer]] at a forge.
 +
 
 +
===SlashTHEM===
 +
In [[SlashTHEM]], in addition to SLASH'EM details, [[Acidfall]] and [[Debugger]] are artifact athames that act as first gifts for the [[Acid Mage]] and [[Electric Mage]], respectively.
 +
 
 +
[[Sharpened pencil]]s are weapons that can be used to engrave without dulling them, similar to an athame.
 +
 
 +
==Encyclopedia entry==
 
{{encyclopedia|The consecrated ritual knife of a Wiccan initiate (one of
 
{{encyclopedia|The consecrated ritual knife of a Wiccan initiate (one of
 
four basic tools, together with the wand, chalice and
 
four basic tools, together with the wand, chalice and
Line 45: Line 101:
 
eighteen inches length.
 
eighteen inches length.
 
}}
 
}}
 
==See also==
 
* [[Magicbane]], the artifact athame
 
* Engraving [[Elbereth]] and its effects
 
* [[Daggers]]
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
{{nethack-360}}
 

Latest revision as of 13:36, 19 February 2024

) Athame.png
Name athame
Appearance athame
Damage vs. small 1d4
Damage vs. large 1d3
To-hit bonus +2
Weapon skill dagger
Size one-handed
Base price 4 zm
(+10/positive
enchant)
Weight 10
Material iron

An athame is a type of weapon that appears in NetHack. It is a one-handed, non-stackable weapon that uses the dagger skill, and is made of iron.

The athame is the base item for the artifact Magicbane.

Generation

Athames are not randomly generated.

A master lich has an effective 691 chance of being generated with an athame.[1] An arch-lich has an effective 29 chance of being generated with an athame, which has a 14 chance of being erosion-proofed and will have its enchantment raised by 1-3 points if it is below +2[2] - there is a 113 chance of calling the function for making the weapon into an artifact if possible, meaning an arch-lich has a 11170 chance (less than ~0.086%) of generating with Magicbane, the only artifact that can be generated in this manner.[3]

Player monster wizards, including Newt from the Wizard quest and those on the Astral Plane, have a 38 chance of forcing an athame as their initial weapon.[4][5]

Description

Engraving with a non-cursed athame will not dull the weapon - an athame can engrave up to 19 letters per turn, with up to 9 letters possible in one action. As with other weapons, an athame cannot engrave if its enchantment is -3 or lower.

Strategy

Main article: Engraving

Athames are fairly weak as weapons despite their +2 to-hit, but are exceptionally suited for engraving Elbereth; Magicbane is considered valuable for this as well as its curse resistance and other valuable effects. The item's rarity typically means that a mass majority of characters, especially non-atheist Wizards, will encounter Magicbane long before they ever see a regular athame - an athame found in a bones file is usually one that would be Magicbane if the character that found it had not already obtained Magicbane themselves; it is also likely to be cursed. Be sure to mind the beatitude of any athame you attempt to engrave with in order to avoid being occupied (and helpless) for more turns than intended.

History

The athame first appears in NetHack 3.0.3. From this version to NetHack 3.2.3, Wizards start each game with a +1 athame.[6] The influential Wizard Patch changes the starting weapon to the stronger-but-less-utilitarian quarterstaff, and may have been done to compensate for the Wizard's increased power from the redesigned spellcasting system, which allowed virtually unlimited casting of spells - the patch is merged completely into the mainline in NetHack 3.3.0.[7]

Origin

An athame (or athamé) is a ceremonial blade with a generally-black handle that is the main ritual implement or magical tool among several used in ceremonial magic traditions, including neo-pagan and Satanic traditions as well as modern witchcraft. A black-handled knife called an arthame appears in certain versions of the Key of Solomon, a grimoire dating back to the Renaissance.

The contemporary use of the athame as a ceremonial tool was started by the Hermetic Order of the Golden Dawn in the early 20th century, for the use of banishing rituals, and was later adopted by Wiccans, Thelemites and Satanists. The athame is also mentioned in the writings of Gerald Gardner in the 1950s, who claimed it to be the most important ritual tool of the New Forest Coven - it is speculated that his interest and expertise in antique swords and knives may have contributed to the tool's central importance in modern Wicca. Modern occultism regards the athame as one of the four elemental tools, traditionally standing for fire for witches and air for ceremonial magicians.

Contrary to popular belief, athames are not required to have double-edged blades or specially-coloured handles, though contemporary magical practitioners often choose a double-edged blade for symbolic meaning - the athame is also not used for any form of cutting or weaponry, and in fact may have blunted tips to prevent accidental wounds. Its primary function is to trace pentagrams and circles in preparation for rituals: in NetHack, this translates into a blade suitable for making engravings. For open rituals in public places, a ritual wand or staff is used in place of an athame, since there may be legal complications involved with public use of swords and daggers even when the edges have been dulled.

Variants

Some variants may make the athame more common in some manner, and others introduce items and/or artifacts that are capable of engraving with the same speed and quality as an athame.

SLASH'EM

In SLASH'EM, Firewall and Deep Freeze are artifact athames that act as the first sacrifice gift for the Flame Mage and Ice Mage, respectively.

Gnoll shamans are always generated with athames.[8] Player monster flame mages, ice mages, and necromancers have a 38 chance of forcing an athame as their initial weapon.[9]

The Guild of Disgruntled Adventurers generates two each of player monster flame mages, ice mages, necromancers, and wizards, making it very likely that a character will find at least one athame there.

dNetHack

In dNetHack, athames deal 1d4 slashing damage to all monsters and can be poisoned.

Wizards start the game with a -1 athame, which is subject to racial substitutions: orcish Wizards will start with an orcish dagger in place of the athame, while elven Wizards start with an elven dagger, vampire Wizards start with a normal dagger, and drow Wizards start with a droven dagger.

Witches have a 110 chance of generating with an athame.

dNetHack has a few artifact athames:

Several artifacts can be used to engrave with the quality of an athame:

Athames are the most useful weapons for inscribing wards, as well as the seals required to bind spirits of the Void.

The November NetHack Tournament

In The November NetHack Tournament, athames are eligible for the swap chest as long as they are non-cursed and at a minimum enchantment of -2.

One of the achievements, Rare Loot, requires you to pick up an athame that was generated on a master or arch-lich.

EvilHack

In EvilHack, the base item of Magicbane is changed from an athame to a quarterstaff.

Kathryn the Ice Queen always generates with an erosion-proofed athame that has the frost object property.

An athame can be created at a forge by combining a dagger and a stiletto.

Shadowblade is an artifact athame that can only be created by combining Werebane and Stormbringer at a forge.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, Acidfall and Debugger are artifact athames that act as first gifts for the Acid Mage and Electric Mage, respectively.

Sharpened pencils are weapons that can be used to engrave without dulling them, similar to an athame.

Encyclopedia entry

The consecrated ritual knife of a Wiccan initiate (one of
four basic tools, together with the wand, chalice and
pentacle). Traditionally, the athame is a double-edged,
black-handled, cross-hilted dagger of between six and
eighteen inches length.

References