Chest

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( Chest.png
Name chest
Appearance chest
Base price 16 zm
Weight 600
Material wood
Monster use Will not be used by monsters.

A chest is a type of tool that appears in NetHack. It is a lockable container that is made of wood.

Mimics generated in shops frequently imitate chests among other items, and their default tile has a deliberately close resemblance to a chest.

Generation

Chests make up 7200 of all randomly-generated tools in the dungeon and Gehennom, and are always generated uncursed outside of bones (including fake "bones" on early traps). Randomly generated chests have a 45 chance of generating as locked, and a separate 110 chance of generating with a container trap[1] - they may contain up to 7 random items if generated locked, and up to 5 random items otherwise.[2]

General shops and hardware stores can sell chests, whose contents are randomly generated as normal. Graveyards have a 130 chance of placing a chest on a particular square, while barracks have a 160 chance of placing a chest on a particular square.[3][4] Throne rooms will always have a chest present.[5]

The Grotto Town map of Minetown has a chest within the closet in the southeastern-most corner of the Grotto Town top.

The home level for each of the Quest branches minus the Monk quest and Priest quest generate a chest within the quest leader's dwelling, and almost all of them place the chest on or near the leader's square.

A chest with a guaranteed wand of wishing is always located in one of the turrets of the Castle, with a cursed scroll of scare monster and a burned Elbereth on its square.

Several chests are generated in the various niches on the middle and top floors of Vlad's Tower, many of which have specific contents.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Some themed rooms have chests: the "water-surrounded vault" contains several chests, rather than gold like normal vaults, while the "storeroom" themed room contains several chests along with mimics disguised as them, and the "buried treasure" themed room has a chest with 3d4 random objects buried in the floor, with a burned engraving that points to it placed on a random square in the level.

Description

Chests can be used to store items as with other containers, and protect their contents from becoming wet in addition to other forms of external damage; chests cannot be placed into any other container. Most monsters will not open or pick up chests, or otherwise interact with their contents. As a wooden container, chests will rot away if buried underground - they can also be eaten by gelatinous cubes, with the contents being immediately engulfed (but not eaten) by the cube afterward.

A chest that is locked must be unlocked or have its lock forced open before it can be used: successfully forcing a chest open with a blunt weapon may destroy the chest as well as some of its contents, while successfully forcing the lock with an edged weapon will prevent the chest from being locked again until it is repaired. A wand of locking or the wizard lock spell used on a chest will repair broken locks.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Monsters can open chests and rummage through their contents - if they have an unlocking tool, they can also unlock locked chests.

Strategy

Chests and large boxes are generally used as stashes for characters throughout the game, even after they obtain a bag of holding and can carry more items with them - of the two lockable containers, the chest is much heavier and less commonly encountered, but generates with more items on average. Chests can also be used to lock troll corpses inside them and prevent them from reviving: throne room chests are a convenient form of disposal for any trolls generated within.

History

The chest first appears in NetHack 3.0.0.

Variants

Most variants will have a chest in the Quest branch of any roles added to that variant.

In variants that incorporate the Pirate patch, The Treasury of Proteus is an artifact chest that acts as the Pirate quest artifact: while carried it grants magic resistance, absorbs most curses similar to Magicbane and acts as a luck item; the contents of The Treasury are polymorphed at random, and obtaining it also initiates "king of the hill" mode for a Pirate character - see the article for more details.

SLASH'EM

In SLASH'EM, giant courts always generate a chest within the room as with regular throne rooms.[6] The Sunless Sea always generates a chest on the lone island in the sea.

Upgrading a chest will produce an ice box, and vice versa.

UnNetHack

In UnNetHack, the two new maps for the Castle have several chests depending on the layout.

  • The island map of the Castle has a store room with three chests, and another chest is located within each of the two turrets bordering the entrance - these chests contain the following items:
    • The wand of wishing; this chest is untrapped and on a burned Elbereth
    • Two scrolls, a spellbook, and two gems
    • A wand, an amulet, and two gems
    • Two scrolls, a spellbook, a potion, and two gems
    • Random loot
  • The lava map of the Castle has a chest in each of the several alcoves around the throne room - the chest with the wand of wishing is untrapped and on a burned Elbereth, while the other nine have random loot.

The top level of the Palace of Sheol has two chests with random loot in each of the ice-blocked rooms bordering the room with the throne; the bottom level where the Executioner resides has four chests with random loot, two chests that each have a crystal pick inside, and a chest with a magic marker.

dNetHack

In dNetHack and notdNetHack, magic item vaults are special rooms that contain at least four chests, and island special rooms have a buried chest full of gold next to the island's tree.

The top floor of the Windowless Tower features coffins in place of chests, and the chest in the Castle contains a ring of wishes instead of a wand of wishing.

The November NetHack Tournament

In The November NetHack Tournament, the DevTeam Office has a chest surrounded by lava that contains a blessed scroll of identify and 1-2 random uncursed scrolls.

The swap chest is a special type of chest-like container that is much heavier and appears in set locations, allowing for a limited exchange of items between players - a swap chest can only be wished for in the variant's wizard mode, which produces a normal chest instead of a swap chest.

xNetHack

In xNetHack, a thiefstone that is keyed to a square without a container at level creation will have a chest with random loot placed on the square, which will hold any items "stolen" by that thiefstone.

SpliceHack

In SpliceHack, the chests in graveyards and Vlad's Tower are replaced by coffins.

EvilHack

In EvilHack, chests appear in several other areas:

The crystal chest is a type of chest-like container that can only be unlocked or locked through magical means and is immune to other forms of magic.

Encyclopedia entry

Dantes rapidly cleared away the earth around the chest. Soon
the center lock appeared, then the handles at each end, all
delicately wrought in the manner of that period when art made
precious even the basest of metals. He took the chest by the
two handles and tried to lift it, but it was impossible. He
tried to open it; it was locked. He inserted the sharp end
of his pickaxe between the chest and the lid and pushed down
on the handle. The lid creaked, then flew open.
Dantes was seized with a sort of giddy fever. He cocked his
gun and placed it beside him. The he closed his eyes like a
child, opened them and stood dumbfounded.
The chest was divided into three compartments. In the first
were shining gold coins. In the second, unpolished gold
ingots packed in orderly stacks. From the third compartment,
which was half full, Dantes picked up handfuls of diamonds,
pearls and rubies. As they fell through his fingers in a
glittering cascade, they gave forth the sound of hail beating
against the windowpanes.

[ The Count of Monte Cristo, by Alexandre Dumas ]

References