Cloak of protection
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cloak of protection
A cloak of protection is a type of magical cloak that appears in NetHack. It is made of cloth and has a randomized appearance when unidentified; the default one associated with it is a tattered cape.
In addition to random generation, the cloak of protection can be sold in general shops and armor shops.
Most non-monk player monsters on the Astral Plane have a 7⁄8 chance of receiving a random cloak, and a further 1⁄8 chance of that cloak being a cloak of magic resistance this comes out as a 7⁄64 chance (effectively ~10.94%) of receiving one. Priests have a further 3⁄4 chance of the cloak being made into a robe instead, reducing this effective chance to ~2.73%. Wizards have a 1⁄2 chance of forcing a cloak of magic resistance, resulting in an effective chance of ~5.47% for them.
The cloak of protection is the only single piece of armor that grants MC3 by itself, making it a strong option for characters without strong ranged attacks to defend against certain attack effects, such as the disenchanter's bite attack (but not passive disenchantment) and level drain from monsters like the various wraiths and vampires.
A cloak of protection is trivial to identify by wearing it once it has been curse-tested, either using a pet or an altar. In terms of price identification, both it and the cloak of displacement have a base price of 50zm.
The cloak of protection first appears in NetHack 3.0.0.
From this version to NetHack 3.4.3, several other pieces of armor provided MC3: the cloak of magic resistance, both dwarvish and elven mithril-coats, the elven cloak, the oilskin cloak, and the robe. In these versions, the cloak of magic resistance was the preferred source of MC3, with its magic resistance providing much more value compared to the cloak of protection's +2 extra base AC - some variants based on NetHack 3.4.3 and earlier versions maintain these MC values.
Starting in NetHack 3.6.0, the cloak of protection is the only piece of armor to give MC3; some variants based on this and later versions may add new items as additional sources of MC3.
The Mantle of Heaven and The Vestment of Hell are quest artifacts for the Noble that each have a cloak with a randomized appearance as their base item, making it possible for one of them to be a cloak of protection. The Mantle of Heaven appears as an ornamental cope and is given to human and incantifier Nobles, while The Vestment appears as an opera cloak and is given to vampiric Nobles.
Amm Kamerel wizard leaders will always generate with a cloak of protection.
The November NetHack Tournament
In EvilHack, all non-giant Infidels start the game with a cursed fireproof +0 cloak of protection. The gauntlets of protection are introduced as an alternate source of MC3 that giants and tortles can use.
Player monster infidels that are not giants are very likely to generate with a cloak of protection, and the cloak is also used in several kits for level 20 player monsters minus giants and tortles. The Archbishop of Moloch has a 1⁄3 chance of generating with a cloak of protection.
In addition to SLASH'EM details, SlashTHEM introduces Blackshroud, a neutral artifact cloak of protection that grants warning, drain resistance and acts as a luckstone while worn. SlashTHEM also adds The Mantle of Heaven and The Vestment of Hell as Noble quest artifacts, which have a chance of their randomized appearance being a cloak of protection.