Difference between revisions of "Crossbow bolt"

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{{languages}}
 
{{weapon
 
{{weapon
 
   |color=metal color
 
   |color=metal color
 
   |tile=[[image:crossbow bolt.png]]
 
   |tile=[[image:crossbow bolt.png]]
 
   |name=crossbow bolt
 
   |name=crossbow bolt
   |smalldmg=1d4
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   |smalldmg=1d4+1
   |largedmg=1d6
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   |largedmg=1d6+1
 
   |skill=crossbow
 
   |skill=crossbow
 
   |cost=2
 
   |cost=2
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   |material=iron
 
   |material=iron
 
}}
 
}}
A '''crossbow bolt''' is a [[projectile]] for use with a [[crossbow]].
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A '''crossbow bolt''' is a type of [[stackable]] [[projectile]] that appears in ''[[NetHack]]''. They are designed for use with a [[crossbow]], and are made of [[iron]].
  
Along with other cursed missile weapons or [[launcher]]s, cursed bolts occasionally "slip from your hand" when you throw or fire them, and end up on the ground.
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Like other [[missile]] weapons, crossbow bolts have a chance of [[Projectile#Breakage|breaking]] after hitting a monster; cursed bolts will occasionally "slip" when [[throw]]ing or [[firing]] them and end up on the ground. Crossbow bolts can be [[poison]]ed by dipping them in a [[potion of sickness]].
  
==Breakage==
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==Generation==
Along with [[arrow]]s and [[dart]]s, crossbow bolts are liable to break when fired or thrown. This destroys the item, with no message. The bolt simply disappears. This chance to break is minimized by the item's [[enchantment]] and your [[Luck]]. Compare this with [[dagger]]s, which cannot break when thrown.
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All [[Gnome (starting race)|Gnomish]] [[Ranger]]s start the game with a +1 crossbow and stacks of +0 and +2 crossbow bolts, rather than a bow and arrows;{{refsrc|src/u_init.c|110|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|743|version=NetHack 3.6.7}} crossbows and crossbow bolts are considered [[racial equipment]] for gnomes, though gnomish Rangers are the only case where this substitution applies.{{refsrc|src/u_init.c|231|version=NetHack 3.6.7}}
  
Projectiles have a probability of disappearing after use.  For uncursed projectiles, this depends on the net enchantment/erosion of the item. +0 projectiles have 2/3 probability of disappearing, +1 have 1/3 probability, and +2 or greater reduces the chance of breaking to 1/4 probability.
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A [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its [[monster starting inventory]] has a chance of generating with a crossbow and a set of bolts, unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2 LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|526|version=NetHack 3.6.7|common=Case for crossbows in "default" monster weapon generation}}
  
For blessed projectiles, there's an additional possibility of being saved due to luck, as follows:
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[[Plains centaur]]s and [[mountain centaur]]s have a {{frac|2}} chance of [[Monster starting inventory|generating with]] a crossbow and {{rn1|12|3}} bolts.{{refsrc|src/makemon.c|466|version=NetHack 3.6.7}} Crossbows and their ammo can also be generated on any monster lacking the [[strong]] [[monster attribute]] that can use a weapon, but has not received one.{{refsrc|src/makemon.c|529|version=NetHack 3.6.7}}
Luck        prob of save
 
0 - 2          .25
 
3 - 5          .49
 
6 - 8          .74
 
9 - 12        .98
 
[[dothrow.c#line1317]]
 
  
==Weapon skill==
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==Description==
Although not necessary to throw or fire crossbow bolts, the best use of bolts is with an appropriate [[launcher]]. The crossbow skill allow the following [[role]]s to reach the following [[skill]] levels:
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Crossbow bolts launched from a crossbow will always fire at their maximum range of 8 squares, but are subject to a [[multishot]] penalty if their user is below a certain [[strength]] level - gnomes must have at least 16 strength to obtain full [[multishot]] bonuses, while other races require at least 18 strength in order to avoid multishot penalties. Gnomes who are not [[Healer]]s or [[Wizard]]s also gain a +1 [[multishot]] racial bonus when firing bolts from a crossbow.
  
{{crossbow skill table}}
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==Strategy==
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{{main|Crossbow}}
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High-strength characters lacking a ranged weapon may choose to retrieve a crossbow and bolts from the [[Gnome (monster class)|gnomes]] in the [[Gnomish Mines]]; bolts are somewhat scarce compared to arrows, which are much more commonplace due to the various arrow types and [[arrow trap]]s. As with most launchers, the bolts themselves should be enchanted rather than the crossbow in order to increase their damage.
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 +
[[Monk]]s looking to maintain [[weaponless]] conduct may elect to carry a crossbow and bolts on hand; Rogues can also get Expert in crossbow, making them an option for their long-term ranged weapon. Gnomish rangers may have to rely on their [[pet]] in the early game to kill their fellow gnomes for additional bolts - though the [[Ranger quest]] provides a plentiful source as early as the midgame, they will also have to look out for attack [[wand]]s; their [[quest artifact]], [[The Longbow of Diana]], also forces them to switch launcher and ammo types as well.
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 +
==History==
 +
Crossbow bolts first appear in Hack 1.21 and Hack for PDP-11, which are based on [[Jay Fenlason's Hack]], and is included in the initial weapon list for [[Hack 1.0]]. Their special behavior with regards to range and multishot were introduced in [[NetHack 3.6.0]].
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 +
==Variants==
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===SLASH'EM===
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[[SLASH'EM]] introduces an artifact crossbow, [[Hellfire]], that is [[chaotic]]-aligned and causes bolts fired from it to produce a 3x3 fiery explosion centered on any monster that it hits.
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 +
[[Undead Slayer]]s have a chance of starting the game with a crossbow and bolts.
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===dNetHack===
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In [[dNetHack]], gnomish players are always given a crossbow and bolts in place of a regular bow and arrows; all gnomes get an extra die of weapon damage when firing bolts from crossbows.
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Crossbow bolts are no longer granted multiple shots at higher skill levels, instead increasing the damage dealt by a single crossbow bolt:
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 +
* Basic or lower: 1x(bolt+enchantment) damage
 +
* Skilled: 2x(bolt+enchantment) damage.
 +
* Expert: 3x(bolt+enchantment) damage.
 +
 
 +
In addition, each shot adds 3x the damage bonus from the current skill level (-5 Restricted, -2 Unskilled, +0 at Basic, +2 at Skilled and +5 at Expert). The extra damage is precision-based and does not apply against amorphous, stationary, or incorporeal monsters, which are assumed to lack discernible weak-points.
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===GruntHack===
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In [[GruntHack]], crossbows now fire at a set range regardless of strength, and require high strength to fire mulitple shots.
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===SpliceHack===
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In [[SpliceHack]], [[merfolk (starting race)|merfolk]] in roles that would start the game with a bow and arrows receive a crossbow and bolts instead.
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===EvilHack===
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In [[EvilHack]], [[bolt trap]]s appear in the dungeon that can be [[untrap]]ped to obtain their crossbow bolts.
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 +
Gnomish Rangers have a new quest artifact, [[The Crossbow of Carl]], which is an artifact crossbow that mirrors The Longbow of Diana given to other Rangers. This allows them to preserve their multishot bonuses while also giving access to an unlimited source of crossbow bolts.
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 +
===SlashTHEM===
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In [[SlashTHEM]], in addition to SLASH'EM details, [[Warrior]]s start each game with a +1 crossbow and a stack of +0 crossbow bolts; Undead Slayers now have a {{frac|2}} chance of starting with a crossbow and some bolts.
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[[Player monster]] undead slayers and gnomish non-[[Cavemen]] are likely to generate with a crossbow and some bolts.
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==References==
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<references/>
 +
{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 06:04, 7 March 2024

) Crossbow bolt.png
Name crossbow bolt
Appearance crossbow bolt
Damage vs. small 1d4+1
Damage vs. large 1d6+1
To-hit bonus +0
Weapon skill crossbow
Size one-handed
Base price 2 zm
(+10/positive
enchant)
Weight 1
Material iron

A crossbow bolt is a type of stackable projectile that appears in NetHack. They are designed for use with a crossbow, and are made of iron.

Like other missile weapons, crossbow bolts have a chance of breaking after hitting a monster; cursed bolts will occasionally "slip" when throwing or firing them and end up on the ground. Crossbow bolts can be poisoned by dipping them in a potion of sickness.

Generation

All Gnomish Rangers start the game with a +1 crossbow and stacks of +0 and +2 crossbow bolts, rather than a bow and arrows;[1][2] crossbows and crossbow bolts are considered racial equipment for gnomes, though gnomish Rangers are the only case where this substitution applies.[3]

A humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a crossbow and a set of bolts, unless they are being generated on the Rogue level: the base odds are 114 for normal monsters, 112 for a monster that is a lord or nasty, 110 for a monster that is an overlord or both a lord and nasty, and 18 for a monster that is both nasty and an overlord.[4]

Plains centaurs and mountain centaurs have a 12 chance of generating with a crossbow and 3–14 bolts.[5] Crossbows and their ammo can also be generated on any monster lacking the strong monster attribute that can use a weapon, but has not received one.[6]

Description

Crossbow bolts launched from a crossbow will always fire at their maximum range of 8 squares, but are subject to a multishot penalty if their user is below a certain strength level - gnomes must have at least 16 strength to obtain full multishot bonuses, while other races require at least 18 strength in order to avoid multishot penalties. Gnomes who are not Healers or Wizards also gain a +1 multishot racial bonus when firing bolts from a crossbow.

Strategy

Main article: Crossbow

High-strength characters lacking a ranged weapon may choose to retrieve a crossbow and bolts from the gnomes in the Gnomish Mines; bolts are somewhat scarce compared to arrows, which are much more commonplace due to the various arrow types and arrow traps. As with most launchers, the bolts themselves should be enchanted rather than the crossbow in order to increase their damage.

Monks looking to maintain weaponless conduct may elect to carry a crossbow and bolts on hand; Rogues can also get Expert in crossbow, making them an option for their long-term ranged weapon. Gnomish rangers may have to rely on their pet in the early game to kill their fellow gnomes for additional bolts - though the Ranger quest provides a plentiful source as early as the midgame, they will also have to look out for attack wands; their quest artifact, The Longbow of Diana, also forces them to switch launcher and ammo types as well.

History

Crossbow bolts first appear in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and is included in the initial weapon list for Hack 1.0. Their special behavior with regards to range and multishot were introduced in NetHack 3.6.0.

Variants

SLASH'EM

SLASH'EM introduces an artifact crossbow, Hellfire, that is chaotic-aligned and causes bolts fired from it to produce a 3x3 fiery explosion centered on any monster that it hits.

Undead Slayers have a chance of starting the game with a crossbow and bolts.

dNetHack

In dNetHack, gnomish players are always given a crossbow and bolts in place of a regular bow and arrows; all gnomes get an extra die of weapon damage when firing bolts from crossbows.

Crossbow bolts are no longer granted multiple shots at higher skill levels, instead increasing the damage dealt by a single crossbow bolt:

  • Basic or lower: 1x(bolt+enchantment) damage
  • Skilled: 2x(bolt+enchantment) damage.
  • Expert: 3x(bolt+enchantment) damage.

In addition, each shot adds 3x the damage bonus from the current skill level (-5 Restricted, -2 Unskilled, +0 at Basic, +2 at Skilled and +5 at Expert). The extra damage is precision-based and does not apply against amorphous, stationary, or incorporeal monsters, which are assumed to lack discernible weak-points.

GruntHack

In GruntHack, crossbows now fire at a set range regardless of strength, and require high strength to fire mulitple shots.

SpliceHack

In SpliceHack, merfolk in roles that would start the game with a bow and arrows receive a crossbow and bolts instead.

EvilHack

In EvilHack, bolt traps appear in the dungeon that can be untrapped to obtain their crossbow bolts.

Gnomish Rangers have a new quest artifact, The Crossbow of Carl, which is an artifact crossbow that mirrors The Longbow of Diana given to other Rangers. This allows them to preserve their multishot bonuses while also giving access to an unlimited source of crossbow bolts.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, Warriors start each game with a +1 crossbow and a stack of +0 crossbow bolts; Undead Slayers now have a 12 chance of starting with a crossbow and some bolts.

Player monster undead slayers and gnomish non-Cavemen are likely to generate with a crossbow and some bolts.

References