Difference between revisions of "Electric Mage"

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(Strategy: nemesis)
 
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The '''Electric Mage''' is a [[role]] specific to ''[[Slash'EM Extended]]''. They are a spellcaster class, and can be any race or alignment.
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{{todo|Role exists de-SLEXed in [[SlashTHEM]] - retool accordingly}}
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The '''Electric Mage''' is a [[role]] specific to ''[[SlashTHEM]]''. They are a spellcaster class, and can be [[clockwork automaton (starting race)|clockwork automata]], [[doppelganger (starting race)|doppelgänger]], [[drow (starting race)|drow]], [[elf (starting race)|elves]], [[gnome (starting race)|gnomes]], [[human (starting race)|human]], [[illithid (starting race)|illithid]], [[incantifier]]s or [[nymph (starting race)|nymphs]] of any alignment.
  
 
An Electric Mage starts the game with equipment and abilities related to lightning magic, including [[shock resistance]]. Their starting pet is a [[shock hound pup]].
 
An Electric Mage starts the game with equipment and abilities related to lightning magic, including [[shock resistance]]. Their starting pet is a [[shock hound pup]].
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* a random ring
 
* a random ring
 
* a [[wand of lightning]]
 
* a [[wand of lightning]]
* spellbooks of [[shocking sphere]] and [[lightning]]
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* spellbooks of [[spellbook of shocking sphere|shocking sphere]], [[spellbook of lightning|lightning]] and either [[spellbook of light|light]] or [[spellbook of slow monster|slow monster]]
 
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{{todo|additionally, sequential !rn2(5) chances of an oil lamp, a blindfold, or a magic marker (u_init.c:2344}}
 
== Techniques ==
 
== Techniques ==
  
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|-
 
|-
 
! Max !! Skills
 
! Max !! Skills
 +
|-
 +
| Basic
 +
|
 +
* ''Weapons:'' [[axe]], [[paddle]], [[mace]], [[hammer]], [[whip]]
 +
* ''Spellcasting:'' [[enchantment spells]], [[protection spells]]
 +
|-
 +
| Skilled
 +
|
 +
* ''Weapons:'' [[knife]], [[long sword]], [[scimitar]], [[saber]], [[quarterstaff]], [[unicorn horn]]
 +
* ''Spellcasting:'' [[attack spells]], [[body spells]]
 +
* ''Combat:'' [[riding]], [[bare-handed combat]], [[two-weapon combat]]
 
|-
 
|-
 
| Expert
 
| Expert
 
|
 
|
* ''Weapons:'' [[knife]], [[dagger]] , [[axe]] , [[short sword]] , [[long sword]] , [[scimitar]] , [[saber]] , [[paddle]], [[mace]], [[morning star]], [[flail]], [[hammer]], [[quarterstaff]], [[polearms]], [[spear]], [[javelin]], [[trident]], [[lance]], [[bow]], [[sling]], [[crossbow]], [[dart]], [[shuriken]], [[boomerang]], [[whip]], [[unicorn horn]]
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* ''Weapons:'' [[dagger]], [[short sword]]
* ''Spellcasting:'' [[attack spells]], [[body spells]], [[healing spells]], [[divination spells]], [[enchantment spells]], [[protection spells]], [[matter spells]]
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* ''Spellcasting:'' [[divination spells]], [[matter spells]]
* ''Combat:'' [[riding]], [[bare-handed combat]], [[two-weapon combat]]
 
 
|-
 
|-
 
|}
 
|}
 
<noinclude>
 
<noinclude>
 
 
==Gods==
 
==Gods==
 
 
{{main|Religion}}
 
{{main|Religion}}
 
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*Lawful:  Static
*Lawful:  Thomas Alva Edison
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*Neutral: Magnet
*Neutral: Benjamin Franklin
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*Chaotic: Lightning
*Chaotic: Marilyn Monroe
 
  
 
==Electric Mage rank titles==
 
==Electric Mage rank titles==
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==Strategy==
 
==Strategy==
The Electric Mage is a battlemage similar to the flame/ice mage, with the main difference being that they specialize in lightning magic. Their starting pet is also shock resistant, making it much safer to use lightning spells/wands. Upon leveling up enough, the shock hound pup will grow into an adult shock hound which is very strong and capable of taking down lots of enemies.
+
The Electric Mage is a battlemage similar to the flame/ice mage, with the main difference being that they specialize in lightning magic. Their starting pet is also shock resistant, making it much safer to use lightning spells/wands. Upon leveling up enough, the shock hound pup will grow into an adult [[shock hound]] which is very strong and capable of taking down lots of enemies.
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{{monster
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|name=Elvis Presley
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|symbol={{purple| }}
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|level=15
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|speed=12
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|experience=
 +
|AC=-5
 +
|MR=50
 +
|align=-30
 +
|frequency=Unique
 +
|genocidable=no
 +
|weight=1450
 +
|nutr=400
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|size=Medium
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|attacks=Weapon 2d6 physical, Weapon 2d8 shock, Claw 2d6 steal Amulet
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|resistances=cold, disintegration, sleep, poison, stoning
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|resistances conveyed=None
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|attributes={{attributes|Elvis Presley|=
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|fly=1|breathless=1|wallwalk=1|unsolid=1|humanoid=1|omnivore=1|nopoly=1|undead=1|stalk=1|hostile=1|human=1|strong=1|nasty=1||collect=1|magic=1|male=1|wantsarti=1|waitsforu=1|infravisible=1|nocorpse=1}}
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}}
  
The [[Electric Mage quest]] mainly spawns [[shoggoth]]s and [[blob]]s, and the player may suffer from [[acid]] damage quite often. Their quest nemesis, the [[ghost]] of [[Elvis Presley]], isn't too hard to take out.
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The [[Electric Mage quest]] mainly spawns [[Shoggoth (SLASH'EM)|shoggoths]] and other [[blob]]s, and the player may suffer from [[acid]] damage quite often. Their quest nemesis, the ghost of [[Elvis Presley]], isn't too hard to take out.
  
 
==Origin==
 
==Origin==
The Electric Mage is a lightning-based pendant to [[SLASH'EM]]'s [[flame mage|flame]] and [[ice mage]]s.
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The Electric Mage is a lightning-based pendant to [[SLASH'EM]]'s [[Flame Mage]] and [[Ice Mage]].
  
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==References==
 
<references/>
 
<references/>
 
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{{variant-343}}
<noinclude></noinclude><noinclude>
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[[Category:SlashTHEM roles]]
</noinclude>
 
 
 
[[Category:Slash'EM Extended]]
 
[[Category:Slash'EM Extended roles]]
 

Latest revision as of 14:16, 18 March 2024

A user has suggested improving this page or section as follows:

"Role exists de-SLEXed in SlashTHEM - retool accordingly"

The Electric Mage is a role specific to SlashTHEM. They are a spellcaster class, and can be clockwork automata, doppelgänger, drow, elves, gnomes, human, illithid, incantifiers or nymphs of any alignment.

An Electric Mage starts the game with equipment and abilities related to lightning magic, including shock resistance. Their starting pet is a shock hound pup.

The Electric Mage quest sees you fighting the ghost of Elvis Presley for the Thunder Whistle.

Starting Equipment

A user has suggested improving this page or section as follows:

"additionally, sequential !rn2(5) chances of an oil lamp, a blindfold, or a magic marker (u_init.c:2344"

Techniques

Electric mages gain techniques at these experience levels:

Intrinsics

To use your polymorph ability, you must use the extended command #youpoly.

Skills

Electric Mage Skills
Max Skills
Basic
Skilled
Expert

Gods

Main article: Religion
  • Lawful: Static
  • Neutral: Magnet
  • Chaotic: Lightning

Electric Mage rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Charger
  • XL 3-5: Bolter
  • XL 6-9: Buzzer
  • XL 10-13: Hummer
  • XL 14-17: Energic
  • XL 18-21: Arclite
  • XL 22-25: Volt Technician
  • XL 26-29: Thundermage
  • XL 30: Shock-Master

Strategy

The Electric Mage is a battlemage similar to the flame/ice mage, with the main difference being that they specialize in lightning magic. Their starting pet is also shock resistant, making it much safer to use lightning spells/wands. Upon leveling up enough, the shock hound pup will grow into an adult shock hound which is very strong and capable of taking down lots of enemies.

The Electric Mage quest mainly spawns shoggoths and other blobs, and the player may suffer from acid damage quite often. Their quest nemesis, the ghost of Elvis Presley, isn't too hard to take out.

Origin

The Electric Mage is a lightning-based pendant to SLASH'EM's Flame Mage and Ice Mage.

References