Difference between revisions of "Short sword"
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− | In [[The November NetHack Tournament]], the [[deathmatch]] opponent is generated with a +5 to +7 short sword if they | + | In [[The November NetHack Tournament]], the [[deathmatch]] opponent is generated with a +5 to +7 short sword if they represent a [[Ranger (player monster)|ranger]] or rogue character who does not have a primary weapon. |
===xNetHack=== | ===xNetHack=== |
Revision as of 12:25, 14 February 2024
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Name | short sword |
Appearance | short sword |
Damage vs. small | 1d6 |
Damage vs. large | 1d8 |
To-hit bonus | +0 |
Weapon skill | short sword |
Size | one-handed |
Base price | 10 zm (+10/positive enchant) |
Weight | 30 |
Material | iron |
A short sword is a type of weapon that appears in NetHack. It is made of iron, and Samurai know the weapon as a wakizashi.
Contents
Generation
Human Barbarians have a 1⁄2 chance of starting the game with a short sword as their one-handed weapon.[1] Rogues start the game with a short sword as their primary weapon, and Samurai start the game with a short sword as their offhand weapon.[2][3]
The short sword makes up about 0.8% of randomly generated weapons.
Several monsters can generate with short swords:
- Watchmen and Yendorian army soldiers have an effective 1⁄3 chance of generating with a short sword.[4]
- Ninja have a 3⁄4 chance of generating with a short sword.[5]
- Chieftains, pages, roshi, and warriors have a 1⁄3 chance of generating with a short sword.[6] Hunters have a 2⁄3 chance of generating with a short sword.[7]
- Skeletons have an effective 1⁄12 chance of generating with a short sword.[8]
- Player monsters, including those on the Astral Plane, have a chance lower than 1% of generating with a short sword as their initial weapon before role-based replacements.[9] Rogues have a 1⁄4 chance to force a short sword as their primary weapon.[10]
Short sword skill
Short sword | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
The following weapons use the short sword skill:
- short sword
- dwarvish short sword
- elven short sword
- orcish short sword
All short swords weigh 30 aum and have a base price of 10 zorkmids. There are no artifact short swords.
Strategy
The short sword can be decent as an offhand weapon for early twoweaponing, but is generally outclassed by long swords and similar weapons. A Samurai's katana in particular is typically used as an offhand weapon once they obtain an artifact weapon.
History
The short sword first appears in NetHack 1.3d, which introduces the Samurai, Elf and Ninja roles. From this version to NetHack 2.3e, all Elves start the game with a short sword - from NetHack 3.0.0 to NetHack 3.2.3, the Elf instead starts with an elven short sword if the TOLKIEN compile-time option is enabled.
The Samurai's starting short sword first appears in NetHack 2.2a, while the Rogue's starting short sword is introduced in NetHack 3.0.0 (where it replaces the Ninja role).
Variants
SLASH'EM
SLASH'EM adds the silver short sword and dark elven short sword as weapons that use the short sword skill.
Upgrading a short sword will produce a dwarvish short sword, and upgrading an orcish short sword will produce a short sword.
Four artifact weapons use the short sword skill:
- Quick Blade (elven short sword)
- Luckblade (short sword)
- The Sword of Balance (silver short sword)
- Doomblade (orcish short sword)
SporkHack
SporkHack adds the silver short sword as a weapon that uses the short sword skill.
The November NetHack Tournament
In The November NetHack Tournament, the deathmatch opponent is generated with a +5 to +7 short sword if they represent a ranger or rogue character who does not have a primary weapon.
xNetHack
In xNetHack, Fire and Frost Brand use the short sword as their base item instead of long swords.
SpliceHack
SpliceHack adds the gladius as a weapon that uses the short sword skill.
Two short swords can be combined at a furnace to create a long sword.
EvilHack
EvilHack adds the dark elven short sword as a weapon that uses the short sword skill, which is substantially different from its implementation in SLASH'EM.
Soldiers and watchmen that do not have a race-specific short sword may generate with a short sword. Agents of the gods have a 3⁄4 chance of generating with a short sword. Player monster barbarians and giant and tortle player samurai generate with short swords.
A short sword can be created at a forge by combining a dagger and 2 crossbow bolts. Short swords can be used to create several items:
- A short sword can be combined with a dwarvish spear to create a dwarvish short sword.
- A short sword can be combined with a knife to create a scimitar.
- A short sword can be combined with a scimitar to create a broadsword.
- Two short sword can be combined to create a long sword.
- A short sword can be combined with a spear to create a glaive.
As in xNetHack, Fire Brand and Frost Brand are changed to short swords.
Hack'EM
Hack'EM adds the gladius from SpliceHack as a weapon that uses the short sword skill, and retains the artifacts from SLASH'EM that use the skill.
Upgrading a short sword will produce an elven short sword, and upgrading an orcish short sword will produce a short sword.
In addition to forging recipes from EvilHack, a short sword can be combined with a broadsword to create a gladius.
Encyclopedia entry
Wazikashi
A wakizashi was used as a samurai's weapon when the katana
was unavailable. When entering a building, a samurai would
leave his katana on a rack near the entrance. However, the
wakizashi would be worn at all times, and therefore, it made
a sidearm for the samurai (similar to a soldier's use of a
pistol). The samurai would have worn it from the time they
awoke to the time they went to sleep. In earlier periods,
and especially during times of civil wars, a tanto was worn
in place of a wakizashi.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 43
- ↑ src/u_init.c in NetHack 3.6.7, line 124
- ↑ src/u_init.c in NetHack 3.6.7, line 135
- ↑ src/makemon.c in NetHack 3.6.7, line 197: 2⁄3 chance of not getting a polearm
- ↑ src/makemon.c in NetHack 3.6.7, line 268
- ↑ src/makemon.c in NetHack 3.6.7, line 292
- ↑ src/makemon.c in NetHack 3.6.7, line 304
- ↑ src/makemon.c in NetHack 3.6.7, line 480: Skeletons are the only zombie monster class member eligible to generate with weapons and armor
- ↑ src/mplayer.c in NetHack 3.6.7, line 155: 1⁄2 to get a random weapon - the designated range of objects covers weapons from the spear to the bullwhip inclusively in objects.c, and uses normal generation odds
- ↑ src/mplayer.c in NetHack 3.6.7, line 230