Difference between revisions of "SlashTHEM races"

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[[SlashTHEM]] adds 9 races to the 5 from [[race|vanilla]] ([[dwarf (starting race)|dwarf]], [[elf (starting race)|elf]], [[human (starting race)|human]], [[gnome (starting race)|gnome]], [[orc (starting race)|orc]]) and another 5 from its grandparent [[SLASH'EM]] ([[doppelganger (starting race)|doppelgänger]], [[drow (starting race)|drow]], [[hobbit (starting race)|hobbit]], [[lycanthrope (starting race)|lycanthrope]], [[vampire (starting race in SLASH'EM)|vampire]]), namely
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In [[SlashTHEM]], there are a total of 19 '''playable [[race]]s''':
[[clockwork automaton (starting race)|clockwork automata]], [[ghoul]]s,
 
[[giant (starting race)|giant]]s,
 
[[illithid (starting race)|illithid]]s,
 
[[incantifier]]s,
 
[[kobold]]s,
 
[[nymph]]s,
 
[[ogro|ogre]]s and
 
[[trollor|troll]]s,
 
for a total of 19.
 
  
Their possible [[alignment]]s are as follows:
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* The 5 base races from ''[[NetHack]]'' - [[Dwarf (starting race)|dwarf]], [[Elf (starting race)|elf]], [[Human (starting race)|human]], [[Gnome (starting race)|gnome]], and [[Orc (starting race)|orc]];
clockwork automata are always neutral,
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* the 5 additional races from [[SLASH'EM]] - [[Doppelganger (starting race)|doppelgänger]], [[Drow (starting race)|drow]], [[Hobbit (starting race)|hobbit]], [[Lycanthrope (starting race)|lycanthrope]], [[Vampire (starting race in SLASH'EM)|vampire]]; and
[[illithid]]s, [[ogro|ogres]], [[trollor|trolls]] and [[ghoul]]s are chaotic,
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* 9 new playable races introduced by SlashTHEM, either entirely new or inherited from [[Slash'EM Extended]] - [[Clockwork automaton (starting race)|Clockwork automaton]], [[Ghoul (starting race)|ghoul]], [[Giant (starting race)|giant]], [[Illithid (starting race)|illithid]] ([[mind flayer]]), [[incantifier]], [[Kobold (starting race)|kobold]], [[Nymph (starting race)|nymph]], [[Ogre (starting race)|ogre]], [[Troll (starting race)|troll]]
[[nymph]]s and [[kobold]]s can be neutral or chaotic,
 
and [[giant]]s and [[incantifier]]s can be any alignment.
 
  
Like in [[dNetHack]], they get a [[skill]] boost:
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==Attribute limits==
* Clockworks: Basic in Long Sword.
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{| class="wikitable"
* Doppelganger: Basic in Dagger, Skilled in Body Spells
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|-
* Drow: Basic in Music and Saber, Skilled in Bow.
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!race !! Str !! Dex|| Con || Int || Wis || Cha
* Dwarves: Skilled in Pickaxe, Axe and Hammer
+
|-
* Elves: Skilled in Bow and Expert
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|clockwork automaton|| 18/100|| 18|| 18|| 18|| 18|| 18
* Ghouls: Basic in Attack Spells, Skilled in Bare Handed Combat.
+
|-
* Giants: Skilled in Two-Handed Sword
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|doppelgänger|| 18/100|| 20|| 20|| 20|| 20|| 15
* Gnomes: Basic in Pickaxe, Club and Crossbow
+
|-
* Hobbits: Expert in Slings
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|drow|| 18|| 18|| 16|| 20|| 20|| 18
* Illithids: Skilled in Enchantment and Divination spells, Expert in Attack and Matter spells.
+
|-
* Incantifiers: Expert in all Spellcasting
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|dwarf|| 18/100|| 20|| 20|| 16|| 16|| 16
* Kobolds: Basic in Spear, Dagger and Dart.
+
|-
* Lycanthropes: Skilled in Short Sword and Expert in Bare Handed Combat
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|elf|| 18|| 18|| 16|| 20|| 20|| 18
* Nymphs: Skilled in Music, Basic in Healing Spells
+
|-
* Ogres: Skilled in Clubs
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|ghoul|| 19|| 15|| 18|| 17|| 17|| 15
* Orcs: Skilled in Scimitar.
+
|-
* Trolls: Skilled in Polearms
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|giant|| 25|| 15|| 20|| 17|| 17|| 16
* Vampires: Basic in Bare-Handed Combat, Dagger and Knife.
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|-
 +
|gnome|| 18|| 18|| 20|| 16|| 18|| 20
 +
|-
 +
|hobbit|| 18|| 18|| 20|| 16|| 18|| 20
 +
|-
 +
|human|| 18/100|| 18|| 18|| 18|| 18|| 18
 +
|-
 +
|illithid|| 18|| 18|| 17|| 25|| 23|| 16
 +
|-
 +
|incantifier|| 18/100|| 18|| 18|| 18|| 18|| 18
 +
|-
 +
|kobold|| 17|| 20|| 18|| 17|| 16|| 16
 +
|-
 +
|lycanthrope|| 19|| 20|| 19|| 15|| 15|| 15
 +
|-
 +
|nymph  || 16|| 25|| 15|| 18|| 18|| 25
 +
|-
 +
|ogre  || 23|| 15|| 20|| 15|| 15|| 15
 +
|-
 +
|orc    || 18/50|| 18|| 18|| 16|| 16 ||16
 +
|-
 +
|troll  || 23|| 16|| 25|| 17|| 15 ||15
 +
|-
 +
|vampire|| 19|| 20|| 20|| 18|| 18 ||20
 +
|-
 +
|}
 +
==Racial intrinsics==
 +
Each race has various intrinsics, unique abilities and weaknesses that are detailed in the table below.
 +
They also gain a [[dNetHack]]-style boost to certain [[skill]]s, with their minimum caps in parentheses - if a monster of a listed race is paired with a role that has a boosted skill, that skill's cap will be one level higher.
 +
It works by giving Basic training in or unrestricting the skills, and increasing the limits to the listed minimum, or at least 1 higher. The exceptions are gnomes (who can reach only Basic in pick-axe) and lycanthropes ([[bare-handed combat]] is increased by 2 steps). The spell schools for illithids and incantifiers obviously can’t go beyond Expert.
  
Most skills listed will be bumped up a level if the [[role]] you're playing as also have that skill.
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{|class="prettytable"
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! Race !! Intrinsics by [[XL]]!! Skills (standard cap)
 +
|-
 +
|clockwork automaton || 1: poison, sickness and stoning resistance<BR/>5: [[shock resistance]]<BR/>10: [[cold resistance]]<BR/>15: [[fire resistance]] || [[long sword]] (Basic)
 +
|-
 +
|doppelgänger        || 25: [[polymorph control]]|| [[dagger]] (Basic) unless [[Caveperson]]<BR/>[[body spells]] (Skilled)
 +
|-
 +
|drow                ||  || [[saber]] (Basic)<br/>[[musicalize spell]]s (Basic)<br/>[[bow]] (Skilled)
 +
|-
 +
|dwarf              ||  || [[pick-axe]] (Skilled)<br/>[[axe]] (Skilled)<br/>[[hammer]] (Skilled)
 +
|-
 +
|elf                || 4: [[sleep resistance]] || [[bow]] (Skilled)<br/>[[musicalize spell]] (Skilled)
 +
|-
 +
|ghoul              || 1: sickness, cold, sleep, and poison resistance || [[bare-handed combat]] (Skilled)<br/>[[attack spells]] (Basic)
 +
|-
 +
|giant              || 10: [[fire resistance]]<BR/>15: [[cold resistance]]<BR/>20: [[shock resistance]] || [[two-weapon combat]] (Skilled)<BR/>[[two-handed sword]] (Skilled) unless [[Caveperson]]
 +
|-
 +
|gnome              || 5: [[stealth]]<BR/>9: [[speed]]<BR/>11: [[searching]]|| [[club]] (Basic)<BR/>[[pick-axe]] (max. Basic)
 +
|-
 +
|[[human]]          || none || none
 +
|-
 +
|hobbit              || 1 [[stealth]]<BR/>7 [[speed]] || [[sling]] (Skilled)
 +
|-
 +
|illithid            || 1 [[telepathy]]<BR/>5 extrinsic elepathy || [[attack spells]] (Expert)<br/>[[divination spells]] (Skilled)<br/>[[enchantment spells]] (Skilled)<BR/>[[matter spells]] (Expert)
 +
|-
 +
|incantifier          || 1: [[magic resistance]] || all 7 spell schools (Expert)
 +
|-
 +
|kobold              || 1: [[poison resistance]] || [[spear]] (Basic)<br/>[[dagger]] (Basic) unless [[Caveperson]]<BR/>[[dart]] (Basic)
 +
|-
 +
|lycanthrope        || 1: [[poison resistance]], [[regeneration]]<BR/>7: [[stealth]] || [[bare-handed combat]] (+2 levels, min. Expert)<br/>[[short sword]] (Skilled)
 +
|-
 +
|nymph              || 1: [[teleportitis]]<BR/>15: [[teleport control]] || [[healing spells]] (Basic)<br/>[[musicalize spell]] (Skilled)
 +
|-
 +
|ogre                ||  || [[club]] (Skilled)
 +
|-
 +
|orc                || 1: [[poison resistance]]|| [[scimitar]] (Skilled)
 +
|-
 +
|troll              || 1: [[sickness resistance]], [[regeneration]] || [[polearms]] (Skilled)
 +
|-
 +
|vampire            || none || [[bare-handed combat]] (Basic)<br/>[[dagger]] (Basic)<br/>[[knife]] (Basic)
 +
|}
  
 +
{{todo|can trolls not get fire resistance like in SLEX?}}
 +
{{variant-343}}
 
[[Category:SlashTHEM]]
 
[[Category:SlashTHEM]]
 +
[[Category:SlashTHEM races]]

Latest revision as of 12:15, 18 March 2024

In SlashTHEM, there are a total of 19 playable races:

Attribute limits

race Str Dex Con Int Wis Cha
clockwork automaton 18/100 18 18 18 18 18
doppelgänger 18/100 20 20 20 20 15
drow 18 18 16 20 20 18
dwarf 18/100 20 20 16 16 16
elf 18 18 16 20 20 18
ghoul 19 15 18 17 17 15
giant 25 15 20 17 17 16
gnome 18 18 20 16 18 20
hobbit 18 18 20 16 18 20
human 18/100 18 18 18 18 18
illithid 18 18 17 25 23 16
incantifier 18/100 18 18 18 18 18
kobold 17 20 18 17 16 16
lycanthrope 19 20 19 15 15 15
nymph 16 25 15 18 18 25
ogre 23 15 20 15 15 15
orc 18/50 18 18 16 16 16
troll 23 16 25 17 15 15
vampire 19 20 20 18 18 20

Racial intrinsics

Each race has various intrinsics, unique abilities and weaknesses that are detailed in the table below. They also gain a dNetHack-style boost to certain skills, with their minimum caps in parentheses - if a monster of a listed race is paired with a role that has a boosted skill, that skill's cap will be one level higher. It works by giving Basic training in or unrestricting the skills, and increasing the limits to the listed minimum, or at least 1 higher. The exceptions are gnomes (who can reach only Basic in pick-axe) and lycanthropes (bare-handed combat is increased by 2 steps). The spell schools for illithids and incantifiers obviously can’t go beyond Expert.

Race Intrinsics by XL Skills (standard cap)
clockwork automaton 1: poison, sickness and stoning resistance
5: shock resistance
10: cold resistance
15: fire resistance
long sword (Basic)
doppelgänger 25: polymorph control dagger (Basic) unless Caveperson
body spells (Skilled)
drow saber (Basic)
musicalize spells (Basic)
bow (Skilled)
dwarf pick-axe (Skilled)
axe (Skilled)
hammer (Skilled)
elf 4: sleep resistance bow (Skilled)
musicalize spell (Skilled)
ghoul 1: sickness, cold, sleep, and poison resistance bare-handed combat (Skilled)
attack spells (Basic)
giant 10: fire resistance
15: cold resistance
20: shock resistance
two-weapon combat (Skilled)
two-handed sword (Skilled) unless Caveperson
gnome 5: stealth
9: speed
11: searching
club (Basic)
pick-axe (max. Basic)
human none none
hobbit 1 stealth
7 speed
sling (Skilled)
illithid 1 telepathy
5 extrinsic elepathy
attack spells (Expert)
divination spells (Skilled)
enchantment spells (Skilled)
matter spells (Expert)
incantifier 1: magic resistance all 7 spell schools (Expert)
kobold 1: poison resistance spear (Basic)
dagger (Basic) unless Caveperson
dart (Basic)
lycanthrope 1: poison resistance, regeneration
7: stealth
bare-handed combat (+2 levels, min. Expert)
short sword (Skilled)
nymph 1: teleportitis
15: teleport control
healing spells (Basic)
musicalize spell (Skilled)
ogre club (Skilled)
orc 1: poison resistance scimitar (Skilled)
troll 1: sickness resistance, regeneration polearms (Skilled)
vampire none bare-handed combat (Basic)
dagger (Basic)
knife (Basic)

A user has suggested improving this page or section as follows:

"can trolls not get fire resistance like in SLEX?"