Difference between revisions of "Underscore"
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{{ASCII}} | {{ASCII}} | ||
+ | In ''[[NetHack]]'', the '''underscore''' symbol {{white|_}} serves the following purposes: | ||
− | * In the dungeon, {{lightgray|_}} | + | * In the dungeon, it can represent: |
− | * {{cyan|_}} | + | ** {{lightgray|_}} an [[altar]] |
− | + | ** {{cyan|_}} an iron chain | |
+ | * It is also used for the following [[keyboard]] controls: | ||
+ | ** You can press {{kbd|_}} to [[travel]] to a map location if the [[command]] is enabled in your [[options]]. The game will prompt you to move a cursor to your desired destination square, or else select a symbol corresponding to a [[dungeon feature]] on that square, and then confirm - you are then moved as part of a shortest-path algorithm to that location. The algorithm fails when there are known [[trap]]s in the way, instead causing you to travel in a straight line to the nearest wall near that trap. Travel is especially useful on levels where there are multiple dungeon features to target (e.g. upstairs to [[Sokoban]], multiple [[sink]]s, etc.). | ||
+ | {{nethack-367}} | ||
[[Category:ASCII]] | [[Category:ASCII]] |
Revision as of 19:33, 8 July 2023
Printable ASCII characters | ||||||||||||||||||||||||||||||||||
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~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | space | |||||||||||||||||||||
` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | { | } | | | |||||||||||||||||||
Ww | Ee | Rr | Tt | Yy | Uu | Ii | Oo | Pp | : | " | [ | ] | \ | |||||||||||||||||||||
Aa | Ss | Dd | Ff | Gg | Hh | Jj | Kk | Ll | ? | ; | ' | Ctrl | ||||||||||||||||||||||
Zz | Xx | Cc | Vv | Bb | Nn | Mm | , | . | / | < | > | Alt |
In NetHack, the underscore symbol _ serves the following purposes:
- In the dungeon, it can represent:
- _ an altar
- _ an iron chain
- It is also used for the following keyboard controls:
- You can press _ to travel to a map location if the command is enabled in your options. The game will prompt you to move a cursor to your desired destination square, or else select a symbol corresponding to a dungeon feature on that square, and then confirm - you are then moved as part of a shortest-path algorithm to that location. The algorithm fails when there are known traps in the way, instead causing you to travel in a straight line to the nearest wall near that trap. Travel is especially useful on levels where there are multiple dungeon features to target (e.g. upstairs to Sokoban, multiple sinks, etc.).