Difference between revisions of "Unofficial conduct"

From NetHackWiki
Jump to navigation Jump to search
(God's will)
(Stubborn)
Line 47: Line 47:
  
 
Exceptions are allowed for the [[Amulet of Yendor]], the [[Bell of Opening]], and any of the items absolutely necessary to retrieve the [[Amulet of Yendor]] or the [[quest artifact]] that you earn through the [[quest]]. --[[User:Edrobot|Edrobot]]
 
Exceptions are allowed for the [[Amulet of Yendor]], the [[Bell of Opening]], and any of the items absolutely necessary to retrieve the [[Amulet of Yendor]] or the [[quest artifact]] that you earn through the [[quest]]. --[[User:Edrobot|Edrobot]]
 +
 +
=== Mass killing machine ===
 +
Simple: Kill every monster in all the levels.
  
 
===Racial===
 
===Racial===

Revision as of 04:42, 18 August 2009

Unofficial conducts are conducts that are not tracked by the vanilla version of the game. They are enforced by the players themselves only.

Popular Conducts

Survivor

The game tracks whether your life has been saved by an amulet of life saving (or choosing not to die in explore and wizard modes). If you manage to ascend without being saved, you get "You survived" in the attributes list, otherwise game states how many times you have been killed.

Celibate

Celibacy means not having sex. Having sex with an incubus or succubus may have positive effects such as gaining levels. SLASH'EM officially tracks this conduct.

Nudist

Nudism means not wearing any armor throughout the game, except for the first turns during which you remove any starting armor.

Petless

The starting pet can be turned off from the options file.

Zen

The zen conduct is one of the most difficult conducts. It means wearing a blindfold through out the whole game. Only a handful of people are known to have ascended zen games and most of them have been zen samurai; this post to RGRN announces the first known ascended zen tourist, and this game on NAO was probably the first ascended zen rogue. Roles that can start with a blindfold or towel and therefore attempt zen conduct are the Samurai, Rogue, Wizard and Tourist; João Santos is the only person known to have completed zen ascensions in all four of these roles. Start scumming for the purpose of acquiring a blindfold or towel for zen conduct is considered acceptable.

The difficulty in zen comes in that it is like a mixture of other conducts with additional twists to make it even harder. While blind, you may not read, though you may still use scrolls after you get the shopkeepers to name them to you (you only need to know those magic words). You cannot use altars to find the BUC status of an object because you do not see if the objects glow and what color. You also do not see what your objects look like by their material or color, so all potions are only shown as "a potion", wands as "a wand" and so on.

The zen conduct makes an exception for reading the Book of the Dead, as you cannot win the game without doing so.

Inventoryless

Inventoryless conduct requires you to not pick up or carry any items (with limited exceptions made only for actions required to win the game).

On turn one, remove all your armor and drop all inventory on the ground. You may not pick up any more items for the rest of the game, with the following exceptions:

  • You may take your quest artifact to your quest leader. Since you won't be using it, you should just leave it with him. You should not wield, wear, apply, or invoke any properties of the artifact other than those it grants merely by being carried. Do not carry it any longer than necessary.
  • You may take the Bell of Opening, the Candelabrum of Invocation, and the Book of the Dead from their previous owners' locations to the Vibrating Square. Again, do not use any of their powers except to perform the Invocation, and do not carry them any longer than necessary. Locating the Vibrating Square before collecting the items and bringing them straight down is an acceptable course of action.
  • You may pick up candles. You should attach them to the Candelabrum at the first available opportunity.
  • You may carry the Amulet of Yendor from Moloch's Sanctum to the Astral Plane.

God's will

You may not displease or anger your god, and you may not lower your alignment. That means you cannot anger peaceful monsters or pray for unholy water. It is a matter of taste if you may (re)set your divine protection by using a helm of opposite alignment.

No identification

You may not read a scroll of identify, cast the spell, or take advantage of an insight granted by a throne. More specific methods, such as price identification or enlightenment techniques are acceptable.

Elberethless

You may not engrave Elbereth nor use the word to scare off monsters where it's already engraved (Sokoban, Castle). There are no restrictions on other methods of scaring monsters though, such as Scroll of scare monster.

Other Conducts

This is where users can post their own conducts. You must give some description to the ways the conduct makes NetHack harder, as well as your signature without a timestamp(~~~).

Stubborn

Go through the entire game with your starting equipment. This is a difficult task, due to the fact that you cannot use any rings, amulets, weapons, spellbooks, or items other than the ones with which you started. This is nearly impossible for the Tourist, due to the class's nature of buying items to start.

Exceptions are allowed for the Amulet of Yendor, the Bell of Opening, and any of the items absolutely necessary to retrieve the Amulet of Yendor or the quest artifact that you earn through the quest. --Edrobot

Mass killing machine

Simple: Kill every monster in all the levels.

Racial

Racial ascensions require the player to make use of weapons and armor appropriate for the character's race. "Soft" racial conducts require the player to use racial armour and weapons whenever possible (thus allowing any race to use a T-shirt or Hawaiian shirt, because there are no race-specific items for the shirt slot). "Hard" racial conducts require the player only use race-specific items in the weapon and armor slots (thus making shirts and gloves completely unavailable).

It is generally acceptable to use items that are not technically race-specific, but have a strong association with that race (such as the aklys for gnomes). Thus, the acceptable items for each race are as follows:

There are no restrictions on items that are neither weapons nor armor.

Racial ascensions obviously vary in difficulty depending on the race. A hard racial elf suffers from little more than a lack of access to dragon mail or powerful artifacts, while a hard racial gnome is playing a nude conduct with a substandard weapon.

  • A page of racial ascensions can be found here: [1]
  • A racial orc, combined with the illiterate conduct: [2]

Humans are generally not used for racial ascensions. --Snikers

Toolless

One may not pick up or use any tools, with the exception of one's quest artifact (if applicable) and the Bell of Opening. At the beginning, one should drop all of one's tools on the starting square before proceeding.

This restriction has many consequences:

Stick user

You may only use wands to cause damage and otherwise affect the dungeon. No use of weapons is allowed to #force locks or attack. You should rely on powerful pets. The wizard, a role with some of the best damage potential from spells, is one of the best roles for this conduct. -- Kalon 01:34, 7 April 2008 (UTC)

Grid bug

You can't move diagonally, but you can jump. This is challenging because you will need to spend in most cases two turns to perform a movement. Another, more difficult version is that you can't even perform directional actions diagonally, such as kick, fight, zap wands or spells, throw ecc. --Orl

Starting equipment decides

You must decide the first turn on one conduct your random starting equipment is particularily good for. This makes the game much more varied and less adapted to the player's developed skill set. Some examples for a wizard:

  • Ring of slow digestion: foodless or vegetarian
  • Ring of conflict: pacifist or petless
  • Spellbook of stone to flesh: pacifist
  • Scroll of amnesia or punishment: illiterate
  • Ring of polymorph control: foodless or exploit all monster classes' special abilities
  • Blindfold: zen
  • Ring of regeneration: pacifist or speed run
  • powerful wands: weaponless or stick user
  • bell or wand of opening / locking: toolless
  • Scroll of scare monster: elberethless
  • Wand of enlighentment: no identification
  • Water, scroll of remove curse or ring of protection: atheist
  • Polymorph (wand, book or potion): wishless
  • Spellbook of create monster: nudist

Classes that do not get much random equipment decide by level 1 loot instead before going down. --Tjr 09:42, 7 July 2009 (UTC)

See also


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.