Polymorph control/ko

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폴리모프 제어는 가장 일반적으로, 당신이 폴리모프할 때 취하고 싶은 형태를 고를 수 있게 해주는 폴리모프 제어의 반지를 착용함으로써 얻게 되는 특성입니다. 당신은 "Become what type of monster? [type the name]" 라는 질문을 받게 되고, 변신할 몬스터를 선택할 수 있게 됩니다. 폴리모프 제어는 당신으로 하여금 야수병에 의한 변신도 억제할 수 있게 해줍니다. ("Would you like to become a <wolf/jackal/rat>?")

자신의 종족으로 폴리모프하면 당신은 "feel like a new <species>!"라는 메시지와 함께 당신의 상태에 무작위 변화를 가져옵니다. 이는 폴리모프 제어가 있는 상태에서 다른 몬스터를 선택하더라도 20%의 확률로 발생합니다.

플레이어가 기절했거나 의식이 없을 때에는 폴리모프 제어가 작동하지 않습니다. 하지만, 폴리모프 제어를 가지고 잇으면 항상 시스템 쇼크를 무효화시킬 것입니다.

전략

플레이어들이 몬스터 형태를 바꾸고 싶어하는 데에는 다양한 이유가 있습니다.

전투에서의 이점

See also: Monsters (by speed)

어떤 종족들은 더 빠른 속도를 가지고 있습니다; 이러한 종족으로 폴리모프하게 되면 당신은 적들보다 더 빨리 움직이고, 공격하며, 반응할 수 있습니다—즉, 턴당 더 많은 피해를 줄 수 있습니다. 또 다른 종족들은 다중 혹은 추가 공격으로 더 많은 피해를 줄 수 있습니다. 당신은 몬스터를 공격하려 할 때마다, 당신이 취한 형태의 모든 공격을 사용하게 될 것입니다. 만약 해당 몬스터에게 무기 공격은 없지만 무기를 쥘 수 있을 경우, 일반적으로는 첫번째 공격(보통 발톱 공격)에 당신의 무기 피해를 더한 값을 가지게 됩니다. 만약 해당 몬스터가 다중 무기 공격을 가지고 있으면, 당신은 무기로 여러 번 공격하게 됩니다. This is the case for both NetHack 3.6.6, and NetHack 3.7 latest HEAD as of this edit. However, a comment in the source asks whether allowing the player multiple weapon attacks while polymorphed is really desirable, which may hint at a future nerf.[1] High-level monsters have a lower base AC; turning into one effectively gives you an AC bonus. If killed by HP loss while polymorphed, reverting to original humanoid form is in effect a free amulet of life saving. Polyself has vastly improved the record for game-time speed ascensions. 고레벨 몬스터의 경우 기본적으로 낮은 AC를 가지고 있기 때문에 AC 보너스를 많이 얻을 수 있는 장점이 있다. 또한 다시 인간으로 돌아가는 것은 공짜로 amulet of life saving을 사용하는 것과 같다. speed ascension을 하려고 한다면 polyself로 이득을 볼 수 있는 부분이 많다.

Possible choices include:

  • 마스터 마인드 플레이어는 기본 AC가 0이며 날 수 있습니다. They have five brain-sucking attacks; each one causes d10 damage to monsters with brains. This is one of the best forms to rack up damage in melee, and they can wear a cloak or armor for magic cancellation. However, mind flayer attacks also have some dangers: accidentally attacking/bumping a trice is another common instadeath; the mind-flayer's tentacles are bare skin, and no armor can cover them. Furthermore, the brain-sucking attack quickly makes the character fully satiated, and eating any comestible at that point will cause game-ending instadeath—you will not revert to original form. For this reason, delayed stoning (such as by eating a cockatrice egg) will have to be averted by something other than eating a lizard.

매턴 다섯번의 brain-sucking 공격을 해댄다. 몬스터가 brain이 있는 경우 각각 d10의 피해를 준다. 밀리 공격으론 최선의 선택이라고 할 수 있고, 플레이어가 입을 수 있는 모든 종류의 갑옷을 착용할 수 있다.

  • Jabberwocks likely deal the most damage per turn of all polyforms (without an enchanted artifact weapon), and can fly. However, they cannot wear armor. A previous version of this wiki page claimed a wielded cockatrice corpse won't petrify monsters, but this is not true in version 3.6.6[1]. Possibly it was the case in 3.4.3.sourcedive needed

모든 변신 가능한 형태중 가장 많은 턴당 데미지를 줄 수 있고(enchanted artifact weapon 제외) 비행 가능하다. 하지만 갑옷을 입을 수 없으며 cocktrice 시체를 장비해도 몬스터를 석화시킬 수 없다.

  • Minotaurs are a good compromise between speed and damage output.

속도와 데미지를 절충했을 때 좋다.

  • Titans can fly, have base AC −3, and are faster than the other recommendations. As giants, they can also manipulate boulders, and cannot be engulfed.

비행 가능하며 기본 AC -3에 위 셋보다 더 빠른 속도를 가졌다. gaint류 이므로 boulder를 들 수 있고, engulfing 공격에 당하지 않는다.

  • Elvenkings are speed 12, base AC 10 (same as you) and HD 9. They allow you to hit with your weapon damage twice per move, with a 2d4 bonus to each attack. Note, however, that elven characters cannot use this form.
  • Vampire lords are speed 14 with base AC 0 and HD 12. They regenerate and are unbreathing. This allows you to swim, and you cannot choke to death from wraith corpses (e.g. when oversatiated due to brain-eating in mmf form). Both V can see any @ on the same level as you, as if telepathic, without needing to be blind. Useful for finding shops and temples. Note however that V are silver-hating, and cannot wield silver sabers. (They can however throw silver daggers.) Before polymorphing to a V, check that rings of polymorph control don't happen to be silver rings.

Out of the above monsters, only elvenkings, master mind flayers and vampire lords are medium-sized, and thus can wear all forms of armor. Jabberwocks and minotaurs are large, and titans are huge, so they cannot wear torso armor. They cannot benefit from the extra AC of that armor, nor from the magic resistance, reflection or magic cancellation they provide. 위 몬스터 중에선 master mind flayer가 유일한 medium 크기의 몬스터이기 때문에 유일하게 모든 종류의 갑옷을 입을 수 있다. Jabberwock과 Minotaur는 large이고, titan은 huge이므로 몸통 갑옷을 입을 수 없으므로 AC에서 이득을 볼 수 없고, 따라서 해당 장비에서 마법저항, magic cancellation, 반사 특성도 얻을 수 없다.

Pay attention to the base level of the species, as this determines your resulting HP. If it is not enough to survive combat, you may need to increase it. This is only worthwhile if you plan to be unchanging, as the increase is lost when you transform back. You also regenerate HP at the same rate as your species, so having regeneration or healing magic is useful. 또한 위 몬스터들의 기본 레벨을 살펴야 한다. 몬스터의 기본 레벨이 변신 시 최종 HP를 결정하기 때문이다. 전투를 하기 충분하지 않을 땐 증가 시켜야할 필요가 있다. 하지만 이건 unchanging을 고려할 때나 의미가 있다. 증가시켜봐야 변신이 풀리면 원래대로 돌아오기 때문이다. 또한 HP 재생 역시 원래의 몬스터와 같은 수준을 갖기 때문에 regeneration이나 healing 마법이 유용하다.

Be careful when using a form that has a contact attack. Attacking a footrice will cause stoning and biting a green slime causes sliming. Forms with many such attacks, such as mind flayers, may also suffer multiple splashes of acid when attacking jellies. 근접 공격을 하는 경우 주의해야할 점이 있다. 코카트리스 류의 몬스터와 싸울 때 석화가 될 수 있으며, green slime에 biting 공격을 하면 sliming 상태가 된다. mind flayer처럼 한턴에 많은 공격을 하는 경우 jelly를 공격하면 공격횟수만큼 acid splash를 당하게 된다.

Special abilities

When polymorphed into certain species, you can use their abilities with the #monster command: 특정 몬스터로 변신했을 때, #monster 커맨드로 몬스터의 능력을 사용할 수 있다.

  • A dragon's breath. The black dragon's disintegration beam is a particular favorite, since few monsters are disintegration-resistant. For example, a monk can defeat Master Kaen by flying over lava and breathing a blast of disintegration at him.

블랙 드래곤의 disintegration beam이 특히 괜찮다. 매우 적은 수의 몬스터만이 disintegration 저항을 가지고 있기 때문이다. 예를 들면 monk는 lava 위에 떠서 disintegration beam으로 Master Kaen을 죽일 수 있다.

  • A werecreature's ability to summon help. For example, a werewolf can summon tame wolves and winter wolves. They remain tame and you can polymorph them into other pets, or just keep them if they are good enough.

werewolf는 길들여진 wolf와 winter wolf를 소환할 수 있다. 이 늑대들은 계속 남아있으므로 새로운 강력한 애완동물로 폴리모프를 시도할 수도 있고, 그냥 대리고 다녀도 쓸만하다.

  • A gremlin's ability to split near a source of water. This results in tame gremlins.

물에서 분열하는 능력. 길들여진 gremlin들이 매우 많이 생긴다.

근처에 있는 몬스터들을 공격할 수 있다. 어떤 플레이어들은 이걸로 잠들어있는 몬스터를 깨운다. Master Assasin이나 Winzard of Yendor 같은 친구들.

알 낳기

Females who polymorph into oviparous monsters can #sit to lay eggs, which hatch into pets of the same species. This can be used to gain pets of powerful species, such as dragons and purple worms, although they usually hatch into baby forms that take a while to grow up.

You can then kill the dragons after they grow up and take their scales. However, dragons only leave their scales 13 of the time.

Another tactic is to lay cockatrice eggs and use them later to petrify enemies. Note that your Luck is penalized by −1 each time you break your own eggs, to a maximum of −5. 난생 몬스터의 암컷으로 폴리모프하면 #sit 명령어로 egg를 낳을 수 있고, 부화시켜 해당 종을 애완동물로 만들 수 있다. dragon이나 purple worm 같은 강력한 애완동물을 얻기 위해 사용하는 방법이다. 하지만 보통 아기 상태로 태어나고 자라기 위해선 시간이 필요하다.


드래곤이 다 자라면 그 비늘을 얻기 위해 죽일 수도 있지만 드래곤은 비늘을 남길 확률이 1/3 밖에 되지 않는다.(wand of undead turning을 용의 시체에 사용하면 용이 다시 살아난다. 이 땐 비늘이 떨어질 확률이 더 낮아짐.)


또다른 활용법으로는 cockatrice의 알을 낳아서 가지고 다니다가 적에게 사용하는 것이 있다. 자신이 낳은 알을 깰 때마다 luck에 -1 씩 패널티가 있다. 최대 -5까지 떨어진다.

Gaining intrinsics

Most of your attributes are reset when you return to original form, but you keep any intrinsics gained while in monster form. For example, if you eat poisonous corpses that damage your strength, you may gain poison resistance and still keep your original strength when you change back.

Another way to gain intrinsics is to polymorph into a metallivore or gelatinous cube and eat rings and amulets. This way, you do not have to wear those items to enjoy their benefits. Note that some items cannot be eaten, some intrinsics cannot ever be gained, and some items have unwanted side effects. For example, the intrinsic from a ring of regeneration will also cause you to burn nutrition faster, even when your HP is full. Interestingly, it is possible to get both intrinsic polymorphitis and polymorph control from rings, allowing you to polymorph from time to time like a shapeshifter monster.

It may also be useful to gain intrinsics of a species, if only temporarily. For example, you might turn into a silver dragon if you face a Gnome With the Wand of Death. Or you might turn into a winged gargoyle to pick up a cockatrice corpse without gloves. The xorn's phasing ability can be used to move quickly on non-teleport levels, for example to get the Castle's wand of wishing without having to fight the army inside.

Some more esoteric uses include turning into a nymph to steal items from other monsters; or a cockatrice to petrify monsters that attack you physically. Turning into a demon allows you to summon tame demons as you attack enemies bare-handed. 대부분 스탯은 원래 형상으로 돌아가면 다시 리셋이 되지만 변신 중에 얻은 intrinsic은 그대로 유지가 된다. 예를 들면 독이 있는 시체를 먹어서 얻은 strength의 패널티는 변신이 풀리면 사라지지만 그 때 얻은 독 저항은 변신이 풀리더라도 남아 있다.


또다른 방법은 metallivore(금속을 먹는 몬스터들)나 gelatinous cube로 변신하여 반지나 아뮬렛을 먹는 것이다. 이 방법으로 몇몇 특성을 장신구를 굳이 착용하지 않고도 얻을 수 있다. 하지만 어떤 아이템들은 먹을 수 없고, 먹을 수 있더라도 얻을 수 없는 특성도 있으며, 어떤 특성은 원치 않는 부작용이 있기도 한다. 예를 들면 ring of regeneration을 먹어서 regeneration intrinsic을 얻을 수 있지만 동시에 hunger intrinsic도 얻게되서 플레이어의 만복도를 빠른 속도로 태운다. 흥미로운 것은, polymorphitis와 polymorph control을 반지를 먹는 것으로 얻을 수 있다는 점이다. 쉐이프쉬프터 몬스터처럼 종종 폴리모프를 하게 된다.


또한 잠깐 동안 필요한 intrinsic을 얻는 것도 가능하다. 예를들면 death wand를 들고 있는 gnome을 만났을 때, silver dragon으로 변신하거나 장갑 없이 cockatrice 시체를 들기 위해 winged gargoyle로 변신할 수도 있다. Xorn으로 변신하여 phasing 능력을 사용하면 텔레포트 금지 구역에서 빠르게 이동할 수 있어서 castle에서 Yendorian 군대와 싸우지 않고도 wand of wishing에 접근할 수 있다.


더 비전의 방법으론 nymph로 변신하여 몬스터의 아이템을 훔친다던가, cockatrice로 변신하여 직접적으로 몬스터를 석화시킬 수 있다. 악마로 변신하면 맨손 공격시 동료 악마를 소환 할 수도 있다.

Other uses

Some players turn into an air elemental to travel, especially on the hectic Elemental Planes. Their base speed is 36, the highest of all monsters, and is further increased if the player has extra speed. They are permanently blind and cannot wear armor or use most items, so this strategy requires care. It is frequently used by players attempting speed ascensions.

Turning into a pudding and then getting yourself split by an enemy's iron weapon will create a tame pudding. You can then strike it until it turns against you and then commence pudding farming. 어떤 플레이어들은 air elemental로 변신하여 이동한다. 특히 매우 바쁜 정령계에서 유용하다. air elemental의 기본 속도는 36으로 모든 몬스터들 중 가장 빠르며, 플레이어가 extra speed를 가졌을 경우 더 빨라진다. 하지만 이들은 영원히 blind이며, 갑옷을 입을 수 없고 아이템을 사용할 수 없기 때문에 이 전략을 사용할 땐 세심한 주의가 필요하다. speed ascension을 시도하는 플레이어들이 종종 사용한다.


pudding으로 변신하여 적의 철제 무기에 맞으면 동료 pudding이 나타난다. 이 방법으로 pudding farming을 시도할 수 있다.

A mountain centaur is the fastest form that can operate a pick-axe, e.g. in the dig for victory phase of a speed run.

Good choices for self-polymorph

Having a ring of polymorph and a ring of polymorph control allows a low level character to become more powerful. Good options for polymorphing include: ring of polymorph와 ring of polymorph control 이 있으면 저랩 캐릭터도 매우 강력해질 수 있다. 폴리모프에 좋은 옵션들은 아래와 같다.

[2]

Hit dice Armor class
  • greater than 14 = Excellent
  • 12 to 14 = Very good
  • 9 to 11 = Good
  • 7 to 8 = Mediocre
  • 5 to 6 = Poor
  • 1 to 4 = Very poor
  • less than −3 = Excellent
  • −3 to −2 Very good
  • −1 to 0 Good
  • 1 to 3 Mediocre
  • 4 to 6 Poor
  • 7 to 10 Very poor
Creatures which can wear all armor
Creature Pros and cons
A Aleax
g gargoyle
  • + Stoning resistant; if you are turning to stone, polymorphing into a gargoyle will stop the stiffening process. Also useful for safely killing cockatrices.
  • + Good attacks (2d6+2d6+2d4).
  • + Excellent armor class (−4).
  • + Strength 18/**.
  • + Can wear all armor.
  • + Doesn't breathe or eat.
  • − Poor hit dice (6).
  • − Slower than normal speed (10)
h master mind flayer
  • + Brain sucking does excellent (5d10) damage against monsters with brains. Beware of monsters with helmets!
  • + Gain nutrition without risk of choking when sucking brains
  • + Very good hit dice (13).
  • + Good armor class (0).
  • + Can fly.
  • + Can wear all armor.
  • − Comparatively weak attack against non-brained monsters (1d8), although you can wield a weapon
  • − Can't safely attack cockatrices or green slimes.
  • − Often an early genocide choice.
  • − Risk of cannibalism by sucking the brains of your original race.
  • − Usually fully satiated by sucking brains and will not be able to eat a lizard if delayed stoning has begun.
L lich,

L demilich,
L master lich,
L arch-lich

  • + Good attacks (1d10C+M0d0m, 3d4C+M0d0m, 3d6C+M0d0m, 5d6C+M0d0m).
  • + Good, very good and excellent hit dice (11, 14, 17, 25).
  • + Good, very good and excellent armor class (0, −2, −4, −6).
  • + Can wear all armor.
  • + Cold, sleep, poison resistant; master lich is fire resistant; arch-lich is fire and shock resistant.
  • + Doesn't breathe, doesn't eat, undead, regenerates.
  • − Often an early genocide choice.
  • − Slow.
V vampire,

V vampire lord

  • + Will drain levels from most other monsters.
  • + Good and very good hit dice (10, 12).
  • + Mediocre and good armor class (1, 0).
  • + Can wear all armor.
  • + Sleep and poison resistant.
  • + Fast, strength 18/**.
  • + Doesn't breathe, doesn't eat, undead, regenerates.
  • + Can fly.
  • − Can't safely attack cockatrices.
  • − Vulnerable to silver.
n wood nymph,

n water nymph,
n mountain nymph

  • + Can steal objects from other monsters.
  • + Can remove an iron ball and chain.
  • + Can teleport.
  • + Doesn't eat.
  • + Can wear all armor.
  • + Water nymph can swim.
  • − Very poor hit dice (3) and armor class (9).
& succubus,

& incubus

  • + Can steal objects from other monsters.
  • + Good armor class (0).
  • + Doesn't eat.
  • + Can fly.
  • + Can wear all armor.
  • + Fire and poison resistant.
  • − Poor hit dice (6).
  • − Can't safely attack cockatrices.
Z skeleton
  • + Can wear all types of armor.
  • + Very good hit dice (12).
  • + Strength 18/**.
  • + Cold, sleep, poison, and stone resistant; doesn't breathe.
  • − Poor armor class (4), but this is negated with good armor.
  • − Slow (speed 8).
Creatures which cannot wear all armor
Creature Pros and cons
g winged gargoyle
  • + Stoning resistant; if you are turning to stone, polymorphing into a gargoyle will stop the stiffening process. Also useful for safely killing cockatrices.
  • + Very good attacks (3d6+3d6+3d4).
  • + Good hit dice (9).
  • + Very Good armor class (−2).
  • + Fast (15), strength 18/**.
  • + Can wear helm and boots.
  • + Doesn't breathe or eat.
  • + Winged gargoyle can fly and lay eggs (although these mostly hatch into regular gargoyles).
  • − You will break your shirt, body armor, and cloak
Adult dragons (various)
  • Black dragons have a powerful disintegration breath attack which can instantly kill any foe, including extremely tough baddies such as Master Kaen and Demogorgon.
  • Silver dragon is arguably the best general-purpose fighting dragon form due to its intrinsic reflection.
  • Gray dragons have magic resistance, but the benefits are lessened since polymorph traps are no longer a dangerous threat (due to you having polymorph control). It is possible albeit difficult to create silver or gray dragon scale mail by polymorphing into one of these forms. Unless you are a female character initially, you'll have to polymorph repeatedly until you turn into a female form of the dragon, and then #sit to produce eggs. Raise the pet baby dragons until they turn into adults, and then have them killed. They might leave dragon scales, which can be turned into dragon scale mail using a scroll of enchant armor.
  • If you lack poison resistance, you can easily gain it by polymorphing into a green dragon and eating poisonous corpses. Although the green dragon is poison resistant, you can still permanently gain the intrinsic by eating poisonous corpses ("You feel especially healthy").
  • If already wearing dragon scales or mail, you become that dragon.


  • + Good attacks (B+3d8+1d4+1d4).
  • + Excellent hit dice (15).
  • + Good armor class (−1).
  • + Has an intrinsic depending on the color.
  • + Can fly.
  • + Strength 18/**.
  • + Can lay eggs (if female) to produce good pets.
  • + Breath weapon.
  • − Cannot wear any armor nor wield any weapon.
  • − You will break your shirt, body armor (except dragon scales), and cloak.
  • − Can't safely attack cockatrices (except yellow dragons which are resistant to stoning).
H titan
  • + Good attacks (W2d8+M0d0)
  • + Very fast.
  • + Excellent hit dice (16).
  • + Very good armor class (−3).
  • + Strength 18/**.
  • + Being huge, cannot be engulfed (important on the Astral Plane)
  • − You will break your shirt, body armor, and cloak.
J jabberwock
  • + Excellent attacks (2d10+2d10+2d10+2d10).
  • + Excellent hit dice (15).
  • + Very good armor class (−2).
  • + Can fly.
  • + Strength 18/**.
  • + Can wear boots, shield, and helm.
  • − You will break your shirt, body armor, and cloak.
  • − Can't safely attack cockatrices.
& marilith
  • + Excellent attacks with weapons (W2d4+W2d4) plus claws (2d4+2d4+2d4+2d4).
  • + Excellent armor class (−6).
  • + Low base level (7) allows low level characters to stay polymorphed for the normal duration.
  • + Fire and poison resistant, see invisible.
  • +/− mediocre hit dice (7)
  • − You will break your shirt, body armor, and cloak.
  • − Cannot wear boots.
c cockatrice
  • + Can lay eggs to produce good pets.
  • + Can stone most other monsters.
  • + Poison and stone resistant.
  • − Poor hit dice (5) and poor armor class (6).
  • − You will drop your weapon and all armor.
w purple worm
  • + Can engulf and digest most other monsters.
  • + Can lay eggs to produce good pets.
  • + Excellent hit dice (15).
  • − Poor armor class (6).
  • − You will break your shirt, body armor, and cloak.
  • − You will drop your weapon, gloves, shield, helmet, and boots.
  • − You can be stoned by engulfing cockatrices or Medusa.
  • − Not good for attacking groups of monsters.
b gelatinous cube
  • + Can eat organic rings.
  • + Can paralyze most other monsters.
  • + Fire, cold, shock, sleep, poison, acid, and stone resistant.
  • − Poor hit dice (6) and very poor armor class (8).
  • − You will drop your weapon and all armor.
  • − You will break your shirt, body armor, and cloak.
r rock mole
  • + Can eat metallic rings and amulets.
  • + Can dig through walls.
  • − Very poor hit dice (3).
  • − You will drop your weapon and all armor.
U umber hulk
  • + Can dig through walls.
  • + Can confuse most other monsters.
  • − You will break your shirt, body armor, and cloak.
  • − Can't safely attack cockatrices.
X xorn
  • + Can eat metallic rings and amulets.
  • + Can phase through most terrain.
  • + Good attacks (1d3+1d3+1d3+4d6).
  • + Very good armor class (−2).
  • + Strength 18/**.
  • + Fire, cold, and stone resistant; doesn't breathe.
  • − You will break your shirt, body armor, and cloak.

SLASH'EM

In SLASH'EM, polymorph control is an intrinsic which is given to a doppelganger at level 9. For this reason, doppelgangers are an excellent race choice for newer players, as polymorph control makes them extremely powerful relatively early in the game.

Furthermore, the number of attractive polymorph targets in SLASH'EM is significantly higher. Some worthwhile forms (in addition to those listed above):

  • Giant shoggoths are about the most powerful form, making short work of just about any monster, including One-eyed Sam. They are stoning resistant, can eat metal, are quite fast, and have teleport control. Unfortunately, they are also blind and have no hands. Thus, they make poor traveling forms, but are excellent for problem-solving.
  • Crystal golems are too large to wear body armor, but intrinsically possess magic resistance, reflection, fire, cold, sleep and shock resistance. They will always have 300 HP as well. While their melee attack only does the damage of your wielded weapon/bare-handed combat abilities, they also possess a random breath weapon, possibly including disintegration.
  • Master mind flayers are still a good choice, but in SLASH'EM they oddly have fewer brain-eating attacks than normal mind flayers.
  • Fire vampires and star vampires are breathless, regenerating, flying, and make excellent fighting forms. Fire vampires can wear all types of armor, give out radius 2 light, have 24 speed, a base level of 12 (same as a vampire lord), a base AC of 0, and additional attacks including a fire touch and level-draining bite. Star vampires can wear all types of armor excluding body armor (shirt, suit/robe, cloak), have 18 speed, base AC of −5, a base level of 18, and can easily mow down enemies, doing up to 12d6 damage with six tentacle attacks per turn. Note that if you are playing the vampire race, any attempt to transform into any vampiric form will always result in failure, with the "You feel like a new (wo)man!" message and its attendant effects.
  • Gugs can wear all regular things, and have a paralyzing attack and 18 speed.

Note that in SLASH'EM, forms that have a contact attack (bite, tentacle, claw, touch, etc.) will refrain from using that contact attack against a monster with a passive stoning attack (cockatrice, chickatrice, basilisk, or asphynx), but you still need to exercise caution. Contact attacks will be disabled only if: (1) you attack with a wielded weapon, and (2) the monster is in the same form for the first attack and subsequent attacks. Thus, clawing, biting, or butting a cockatrice without wielding a weapon will stone you, but hitting one with a sword as a master mind flayer or vampire will not; that is, unless the cockatrice was polymorphed into (for example) a troll, and an early attack caused the troll to drop below 1 hp and revert to cockatrice form, in which case the subsequent attacks will still hit the cockatrice and result in a stoning instadeath. This latter case may be a bug. Note further that this limits polyself options for doppleganger monks who are attempting the weaponless conduct; they will always attempt their contact attacks.

References

폴리모프 컨트롤 번역 by 地鬼

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