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| ) 太阳剑 (无贴图) | |
|---|---|
| 基础物品 | 长剑 |
| 伤害(小型) | 1d8 x2 |
| 伤害(大型) | 1d12 x2 |
| 命中修正 | +1d5 |
| 克制对象 | 亡灵 |
| 武器技能类别 | 长剑 |
| 规格 | 单手 |
| 类属 | |
| 携带时 |
(无) |
| 持握时 | |
| 激活时 |
(无) |
| 基础价 | 1500 zm |
| 重量 | 40 |
| 材料 | 铁 |
太阳剑(Sunsword)是NetHack中的神器,属秩序阵营,基础物品为长剑。
Contents
生成
随机生成于地面(包括商店)或死亡掉落的长剑有1⁄20的基础概率转化为神器;若游戏尚未生成任何长剑类神器,则另有1⁄5的概率转化为太阳剑[1]。
按常规怪物生成机制生成的人形天使若生成时携带一把长剑,则该长剑有概率转化为太阳剑:怪物为天使领主(即执政官)时,长剑必定转化为太阳剑;否则,该转化概率为1⁄20[2]。
秩序阵营的玩家献祭值达到至少6点时[3],有概率通过献祭赠礼获得太阳剑。随机生成或作为献祭赠礼获得的太阳剑没有附魔加成。
描述
持握时,太阳剑可保护持握者免受强光致盲,且能作为光源以持握者为中心向外发光,照明半径受其BUC影响[4]:如下所示,太阳剑受祝福时半径为3格、未诅咒时为2格,被诅咒时为1格。
受祝福 ........... |
未诅咒 ........... |
被诅咒 ........... |
未处于混乱状态时,若玩家持握太阳剑的同时阅读受祝福或被诅咒的光亮卷轴,则有1⁄4概率祝福或诅咒太阳剑,效果等同于将神器浸入圣水或邪水(如阅读被诅咒的光亮卷轴会诅咒未诅咒的太阳剑,阅读受祝福的光亮卷轴会解除被诅咒太阳剑的诅咒,以此类推)[7][8][9][10][11]。
用作武器时,太阳剑对亡灵有+1d5的命中加成和双倍伤害加成,且能恐吓其照明范围内的鬼怪,并对其造成+1d8的伤害[12]。
激活太阳剑会释放一道与高档相机类似的光束,命中怪物时使其失明;若光束命中鬼怪,则受祝福的太阳剑对其造成30点伤害,未诅咒的造成20点伤害,被诅咒的造成10点伤害。若光束向上或向下释放,则永久照亮玩家所在方格周围的区域,效果等同于挥动光亮魔杖。若光束对准玩家自己,除非玩家持握太阳剑、变形为没有眼睛的怪物或已经失明,则光束导致玩家失明[13]。激活效果冷却期间,可消耗25点能量再次激活[14]。
策略
太阳剑的照明价值不亚于其伤害加成。在没有更好的神器时,太阳剑作为武器也是一个可靠的选择。与大多数“克星”类神器相比,太阳剑的克制对象更为广泛:巫妖、魂灵和吸血鬼是其中最强(也是最具实战意义)的一批,且穿过死亡谷、进入葛汉诺姆后会更为常见。牧师在任务中会遭遇大量亡灵,太阳剑的双倍伤害理论上对牧师职业非常有用。
然而,通过献祭赠礼获得太阳剑会解锁长剑技能,玩家可借此获得誓约胜利之剑,并几乎总会用誓约胜利之剑取代太阳剑作为其主要武器。不过,对于挑战无灭绝行为的玩家而言,太阳剑在对抗巫妖时依然十分有用。
历史
太阳剑最初于NetHack 3.0.0加入游戏。在NetHack 3.0.0到NetHack 3.4.3之间的版本,以及基于这些版本的部分衍生作品中,太阳剑的照明范围不受BUC影响,半径固定为2格,因此通常更倾向于用神灯作为光源;此外,魂灵虽然属于亡灵,但非银制的太阳剑仅能对其造成1点伤害,因此在这些版本中,太阳剑对魂灵的效果并不理想。
NetHack 3.6.0在commit b12d8522中对太阳剑的照明半径进行了调整,并引入了BUC影响照明半径的机制。commit 174182f0对太阳剑进行了调整,使其对亡灵的伤害加成能够无视魂灵对非银制武器的伤害抗性。NetHack 3.6.2在commit bbb81700中新增了太阳剑光照对鬼怪的额外效果。
在NetHack 3.1.0到NetHack 3.6.7之间的版本及相应衍生作品中,人形天使携带的长剑有1⁄20概率升级为神器,而天使领主的长剑必定转化为神器[15][16];若斩魔之剑(NetHack 5.0.0起译名更改为“除魔之杖”)和太阳剑均未生成,则该神器有大致相等的概率为二者之一[17]。在NetHack 3.4.3之前,小雕像生成的怪物会携带其起始物品,因此玩家通常会许愿执政官的小雕像以期获得斩魔之剑或太阳剑;NetHack 3.6.0修复了该机制,小雕像生成的怪物不再携带其常规起始物品。
NetHack 5.0.0在commit d87cadaf和commit c2c797fa中对神器的平衡性与献祭赠礼进行了大幅调整,奠定了现行机制。同时,为了适配除魔之杖基础物品更改为银权杖(commit b1a5a9c3和commit 67d58202),NetHack 5.0.0在commit c4a1f298和commit 1d0b8dfc中对人形天使的起始物品栏进行了相应调整。此外,commit c71e8ec8加入了太阳剑的致盲效果,commit 758528f0加入了激活效果冷却期间消耗能量可再次激活的机制。
消息
- 太阳剑开始发出<微弱/明亮/耀眼>光芒!(Sunsword begins to shine <dimly/brightly/brilliantly>!)
- 你持握太阳剑,太阳剑开始发光。
- 太阳剑不再发光。(Sunsword stops shining.)
- 你卸下太阳剑。
- 太阳剑的光<变亮/变暗>了。(Sunsword shines <brighter/less brightly>.)
- 持握太阳剑时,剑的BUC发生了变化。
- <附近/远处>开始亮起光芒。(Light begins shining <nearby/in the distance>.)
- 某个怪物持握起太阳剑,发出的光芒进入了你的视野范围,具体消息文本取决于你与太阳剑的距离。
- 突然间,只剩下太阳剑还在发光!(Suddenly, the only light left comes from Sunsword!)
- 持握太阳剑的同时,阅读被诅咒的光亮卷轴或在混乱状态下阅读任意状态的光亮卷轴。
Variants
NetHack 5.0.0之前的衍生作品不一定保留NetHack 3.4.3之后太阳剑新增的能力,部分作品甚至添加了全新能力。
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NetHack: The Next Generation
In NetHack: The Next Generation, Sunsword behaves as it does in NetHack 3.1.3. It can be requested from Duri at The Forge for 7000zm.
SLASH'EM
In SLASH'EM, Sunsword behaves as it does in NetHack 3.4.3 and earlier contemporary versions.
Sunsword is easier to obtain, since lawful heroes can receive minions that are likely to be generated carrying the artifact as sacrifice gifts: the odds of an angelic being minion being gifted and an artifact being created in their inventory are not affected by previous artifact gifts, and once a minion with Sunsword generates, it can be easily disarmed with a bullwhip. Sunsword also has a much wider use case due to the addition of far more dangerous undead, such as the spellcasting vampire mages and ghoul mages, the fast and hard-hitting gugs, and the regenerating and reviving troll mummies.
Sunsword competes for its niche with the Holy Spear of Light, an artifact silver spear that also acts as a light source. The Holy Spear has a smaller bonus against undead, but its silver material grants the artifact bonus damage against major demons, and rather than being wielded as a light source, it can be invoked to permanently illuminate a portion of the level and damage undead caught in the light burst.
SLASH'EM also makes it possible for the hero to wield artifacts in the off-hand during two weapon combat, so Sunsword is a good candidate for either weapon slot, though it will only provide light if wielded in the primary hand.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, Sunsword is a silvered golden long sword that uses (and trains) the higher of the two between the hero's short sword and long sword skills, which makes it effective even for roles that are restricted in long swords.
Sunsword has +1 to-hit and double damage against demons as well as undead, and grants automatic searching and blindness resistance while wielded on top of acting as a light source. Attacks with Sunsword ignore the target's equipped armor when calculating accuracy and DR, and deal full damage to insubstantial monsters such as shades and Sharab Kamerel—they also have a chance of stoning trolls and reducing gremlins to dust.
FIQHack
In FIQHack, Sunsword behaves as it does in NetHack 3.4.3, but additionally blocks blindness much like The Eyes of the Overworld and has a +1d20 damage bonus against undead instead of a double damage bonus.
SpliceHack
In SpliceHack, Sunsword can generate as any one-handed sword weapon and is made of crystal gemstone.
EvilHack
In EvilHack, Sunsword is made of crystal gemstone and warns of undead monsters, and any undead monsters that see it will become hostile. Draugr and vampire heroes cannot wield Sunsword, and it will blast them and evade their grasp. Sunsword has a chance of completely destroying any undead that it hits (including an undead hero), and killing zombies while wielding Sunsword causes their corpses to evaporate, preventing their revival.
Sunsword can be combined with Demonbane at a forge to create the Hammer of the Gods, an artifact silver heavy war hammer that retains Sunsword's bonuses and warning versus undead along with its ability to emit light while wielded.
SlashTHEM
In addition to SLASH'EM details, SlashTHEM adds The Forge from NetHack: The Next Generation, where Sunsword can be requested from Duri for 7000zm as before.
百科文本
What you seek is a blade of light, a weapon for vengeance.
引用及注释
- ↑ src/mkobj.c in NetHack 5.0.0, line 889-L893: 神器生成
- ↑ src/makemon.c in NetHack 5.0.0, line 331-L341
- ↑ include/artilist.h in NetHack 5.0.0, line 212
- ↑ src/light.c in NetHack 5.0.0, line 899
- ↑ src/light.c in NetHack 5.0.0, line 740-L749
- ↑ src/weapon.c in NetHack 5.0.0, line 918-L928
- ↑ src/read.c in NetHack 5.0.0, line 2243-L2245: 调用
seffect_light() - ↑ src/read.c in NetHack 5.0.0, line 1742-L1755:
seffect_light()函数中的标准卷轴效果;调用litroom() - ↑ src/read.c in NetHack 5.0.0, line 2518-L2524: 被诅咒卷轴的效果,并在
litroom()中调用impact_arti_light() - ↑ src/read.c in NetHack 5.0.0, line 2543-L2552: 受祝福卷轴的效果,并在
litroom()中调用impact_arti_light() - ↑ src/potion.c in NetHack 5.0.0, line 1591-L1621:
impact_arti_light()函数模拟圣水/邪水效果,并影响光源强度 - ↑ src/weapon.c in NetHack 5.0.0, line 333-L334
- ↑ src/artifact.c in NetHack 5.0.0, line 2053-L2086:
invoke_blinding_ray()函数 - ↑ src/artifact.c in NetHack 5.0.0, line 2088-L2102:
arti_invoke_cost_pw()函数 - ↑ src/makemon.c in NetHack 3.6.7, line 329
- ↑ src/makemon.c in NetHack 3.6.7, line 331-L338
- ↑ src/makemon.c in NetHack 3.6.7, line 334