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| ) 太阳剑 (无贴图) | |
|---|---|
| 基础物品 | 长剑 |
| 伤害(小型) | 1d8 x2 |
| 伤害(大型) | 1d12 x2 |
| 命中修正 | +1d5 |
| 克制对象 | 亡灵 |
| 武器技能类别 | 长剑 |
| 规格 | 单手 |
| 类属 | |
| 携带时 |
(无) |
| 持握时 | |
| 激活时 |
(无) |
| 基础价 | 1500 zm |
| 重量 | 40 |
| 材料 | 铁 |
太阳剑(Sunsword)是NetHack中的神器,属秩序阵营,基础物品是长剑。
Contents
生成
随机生成于地面或死亡掉落的长剑有1⁄20的基础概率转化为神器;若游戏尚未生成任何长剑类神器,则另有1⁄6的概率转化为太阳剑。秩序阵营的玩家可通过献祭赠礼获得太阳剑。
随机生成的天使生成时必定携带一把防侵蚀的长剑;当怪物为天使领主时(即执政官),长剑必定转化为神器,否则转化概率为1⁄20。在此基础上,若太阳剑仍未生成,该长剑有1⁄2的概率转化为太阳剑,否则转化为斩魔之剑[1]。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
commit c4a1f298和commit 1d0b8dfc对天使的起始物品栏进行了调整:天使生成时有2⁄3的概率携带一把长剑,该长剑转化为太阳剑的概率同上;生成时携带的权杖附魔值在+0到+3之间。这一调整是为了适应除魔之杖(3.7前称为“斩魔之剑”)基础物品的修改:commit b1a5a9c3修改为权杖,commit 67d58202又修改为银权杖。
根据commit d87cadaf和commit c2c797fa,游戏对神器的平衡性进行了大幅调整:神器新增了2项内部属性,一是通过献祭获得神器所需的最低献祭值(通常等于被献祭怪物的难度等级),二是神器随机生成或作为赠礼获得时,直接附加到武器附魔值上的固定数值。
若要通过献祭获得太阳剑,献祭值至少需要达到6点,且随机生成或作为献祭赠礼获得时没有附魔加成。描述
持握时,太阳剑可保护持握者免受强光致盲,且能作为光源以持握者为中心向外发光,照明半径受其BUC影响[2]:受祝福时半径为3格、未诅咒时为2格,被诅咒时为1格。
受祝福 ........... |
未诅咒 ........... |
被诅咒 ........... |
用作武器时,太阳剑对亡灵有+1d5的命中加成和双倍伤害加成,且能恐吓其照明范围内的鬼怪,并对其造成+1d8的伤害[3]。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit c71e8ec8,玩家可激活太阳剑释放一道致盲光束,效果与高档相机类似。若光束向上或向下释放,可永久照亮玩家所在方格周围的区域。
根据commit 758528f0,若太阳剑激活效果的冷却时间还未结束,玩家可消耗25点能量再次激活。策略
太阳剑的照明价值不亚于其伤害加成。在没有更好的神器时,太阳剑作为武器也是一个可靠的选择。与大多数“克星”类神器相比,太阳剑的克制对象更为广泛:巫妖、魂灵和吸血鬼是其中最强(也是最具实战意义)的一批,且穿过死亡谷、进入葛汉诺姆后会更为常见。牧师在任务中会遭遇大量亡灵,太阳剑的双倍伤害理论上对牧师职业非常有用。
然而,通过献祭赠礼获得太阳剑会解锁长剑技能,玩家可借此获得誓约胜利之剑,并几乎总会用誓约胜利之剑取代太阳剑作为主要武器。不过,对于挑战无灭绝行为的玩家而言,太阳剑在对抗巫妖时依然具有价值。
历史
太阳剑最初于NetHack 3.0.0加入游戏。在NetHack 3.0.0到NetHack 3.4.3之间的版本,以及基于这些版本的部分衍生作品中,太阳剑的照明范围不受BUC影响,半径固定为2格,因此通常更倾向于用神灯作光源;此外,魂灵虽然属于亡灵,但对非银制武器有着极高的抗性,因此太阳剑对魂灵的效果并不理想。
NetHack 3.6.0引入了BUC影响照明半径的机制,并对太阳剑进行了调整,使其对亡灵的伤害加成能够无视魂灵对非银制武器的抗性。NetHack 3.6.2新增了太阳剑光照对鬼怪的额外效果。
消息
- 太阳剑开始发出<微弱/明亮/耀眼>光芒!(Sunsword begins to shine [dimly/brightly/brilliantly]!)
- 你持握太阳剑,太阳剑开始发光。
- 太阳剑不再发光。(Sunsword stops shining.)
- 你卸下太阳剑。
- 太阳剑的光<变亮/变暗>了。(Sunsword shines [brighter/less brightly].)
- 持握太阳剑时,剑的BUC发生了变化。
- <附近/远处>开始亮起光芒。(Light begins shining [nearby/in the distance].)
- 某个怪物持握起太阳剑,发出的光芒进入了你的视野范围,具体消息文本取决于你与太阳剑的距离。
- 突然间,只剩下太阳剑还在发光!(Suddenly, the only light left comes from Sunsword!)
- 持握太阳剑的同时,阅读被诅咒的光亮卷轴或在混乱状态下阅读任意状态的光亮卷轴。
Variants
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NetHack: The Next Generation
In NetHack: The Next Generation, Sunsword can be requested from Duri at The Forge for 7000zm.
SLASH'EM
In SLASH'EM, Sunsword is easier to obtain, since lawful heroes can receive minions that are likely to be generated carrying the artifact as sacrifice gifts. The odds of an angelic being minion being gifted and an artifact being created in their inventory are not affected by previous artifact gifts—once a minion with Sunsword generates, it can be easily disarmed with a bullwhip.
Furthermore, Sunsword has a much wider use case due to the addition of far more dangerous undead, such as the spellcasting vampire mages and ghoul mages, the fast and hard-hitting gugs, and the regenerating and reviving troll mummies. Sunsword competes for its niche with the Holy Spear of Light, an artifact silver spear that also acts as a light source: The Holy Spear has a smaller bonus against undead, but its silver material grants bonus damage against major demons, and rather than being wielded as a light source, it can be invoked to permanently illuminate a portion of the level and damage undead caught in the light burst.
SLASH'EM also makes it possible for the hero to twoweapon artifacts, so Sunsword is a good candidate for either weapon, though it will only provide light if wielded in the primary hand.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, Sunsword is a silvered long sword made of gold that uses (and trains) the higher of the two between the hero's short sword and long sword skills, which makes it effective even for roles that are restricted in long swords.
Sunsword has +1 to-hit and double damage against demons as well as undead, and grants automatic searching and blindness resistance while wielded on top of acting as a light source. Attacks with Sunsword ignore the target's equipped armor when calculating accuracy and DR, and deal full damage to insubstantial monsters such as shades and Sharab Kamerel—they also have a chance of stoning trolls and instantly killing gremlins.
FIQHack
In FIQHack, Sunsword blocks blindness much like The Eyes of the Overworld, and has a +1d20 damage bonus against undead instead of a double damage bonus.
SpliceHack
In SpliceHack, Sunsword is made of crystal gemstone, and its base item is chosen at random from all one-handed sword weapons, including the long sword.
EvilHack
In EvilHack, Sunsword is made of crystal gemstone and warns of undead monsters, and any undead monsters that see it will become hostile. Draugr and vampire heroes cannot wield Sunsword, and it will blast them and evade their grasp. Sunsword has a chance of completely destroying any undead that it hits (including an undead hero), and killing zombies while wielding Sunsword causes their corpses to evaporate, preventing their revival.
Sunsword can be combined with Demonbane at a forge to create the Hammer of the Gods, an artifact silver heavy war hammer that retains Sunsword's bonuses and warning versus undead along with its ability to emit light while wielded.
SlashTHEM
In addition to SLASH'EM details, SlashTHEM adds The Forge from NetHack: The Next Generation, where Sunsword can be requested from Duri for 7000zm as before.
百科文本
What you seek is a blade of light, a weapon for vengeance.