Wizard (dNetHack monster)

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In dNetHack, notdNetHack and notnotdNetHack, the wizard, @, is significantly altered as a monster from its appearance in NetHack.

As with NetHack, the wizard is a neutral human player monster corresponding to a Wizard hero: they will have the role's appropriate rank title for their monster level, and they can reach level 30 like heroes can. Wizards will seek out magical items to collect in addition to other objects.

A wizard has a weapon attack and the ability to cast magic missiles once per round of attacks. Like a Wizard hero and other 'wizard' monsters, they gain teleport control at a minimum of level 17. They have basic prowess in martial combat, and have a halved base attack bonus of +0.5 to-hit per monster level.

Generation

Wizards are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for doppelgangers to polymorph into, and can only be targeted for genocide if a Wizard hero reads a scroll of genocide—such a hero reading a cursed scroll while confused will instead create several monk player monsters adjacent to themselves.

Wizard corpses can generate in graveyards, including ones within the Valley of the Dead. Wizard statues can generate in cockatrice nests and on Medusa's Island. A Wizard hero killed by HP damage from a cockatrice or chickatrice, or else killed by any form of stoning, will leave a named wizard statue behind containing their inventory rather than a named ghost and named corpse if a bones file is created. Statues and figurines of wizards cannot be wished for by any means.

Live locations

Wizards can appear among the default pool of random prisoners (i.e. before ruler-specific rules are applied) that are kept in throne rooms, with twice the chance compared to other prisoners in that group—this is done to represent male and female player monsters with one entry each. They can also appear among the prisoners of the Castle, and may also appear among the prisoners of any throne room ruled by an Uruk-captain, orc of the ages of stars, deepest one, ogre king, vampire lady, vampire lord, or Y-cultist patron—for deepest one throne rooms, barbarians have twice the chance of appearing compared to other prisoners in those groups.

Hostile wizards can appear among the various player monsters placed on the Astral Plane during level creation.

Names

Named wizards that are placed outside of the Astral Plane are given names derived from various historical and mythical wizards.

  • The masculine names that can be chosen from are listed as follows: "Aleister", "Atlantes", "Cagliostro", "Cornelius", "Dee", "Eliphas", "Faust", "Loew", "Prospero", "Seimei", "Trismegistus", or "Vainamoinen".
  • The feminine names that can be chosen from are listed as follows: "Bradamante", "Circe", "Endor", "Medea", "Melissa", "Morgan", "Sycorax".

Inventory

A wizard is generated with a standard cloak and a weapon that has roughly equal probability of being a quarterstaff or an athame. Wizards slated for "good" equipment will have a cloak of magic resistance in place of a plain cloak—they also have a roughly 12 chance of being given a suit of armor that is either black dragon scale mail or silver dragon scale mail with roughly equal probability, as well as a 34 chance of being given a helm that is either a cornuthaum or helm of brilliance with roughly equal probability.

Wizards generated as prisoners in the Castle will have the above items among their belongings that are placed in the chest near the throne.

Wizards generated on the Astral Plane are subject to the same armor and weapon replacement odds as other player monsters.

Messages

Encyclopedia entry

See the encyclopedia entry for wizard.