Noble
Noble Role | |
---|---|
Author | Chris |
Download | [first part,second part link] |
NetHack PatchDB | unknown |
The Noble is a role added in the Noble Role patch, which was implemented for dNetHack. It is also a playable role in Slash'EM Extended.
Nobles are a melee-focused role that specializes in one-handed weapons. They can engage in some spellcasting if their ability scores are good enough.
In Slash'EM Extended, they can be of any race, gender and alignment, and also reach expert firearms skill. Their artifacts are less powerful in that variant though. Also in that variant, they may choose to curse their ruffled shirt/victorian underwear on purpose, which is a good idea because wearing a cursed one grants a 25% chance of automatic life saving on death, with no penalties; this feature only exists in Slash'EM Extended version v45 or greater.
In dNetHack, they can be Humans, Incantifiers, Vampires, Elves, Drow, or Dwarves. In this variant many races receive race-specific quests, artifacts, equipment, and skill lists for this role.
Contents
- 1 Slash'EM Extended and dNethack Human, Vampire, and Incantifier Noble
- 1.1 Skills
- 1.2 Starting Pet
- 1.3 Starting Equipment
- 1.4 Artifacts
- 1.4.1 First Gift: Rod of Lordly Might
- 1.4.2 Quest Artifact (non-vampire): Mantle of Heaven
- 1.4.3 Quest Artifact (vampire): Vestment of Hell
- 1.4.4 Crowning Artifact (Lawful or Neutral Non-vampire): The Crown of the Saint King
- 1.4.5 Crowning Artifact (Vampire or Chaotic Non-vampire): The Helm of the Dark Lord
- 1.5 Quest
- 1.6 Gods
- 1.7 Rank titles
- 2 dNethack Elf Noble
- 3 dNethack Female Drow Noble
- 4 dNethack Male Drow Noble
- 5 dNethack Dwarf Noble
- 6 References
Slash'EM Extended and dNethack Human, Vampire, and Incantifier Noble
This was the first set of races to be implemented, and is therefore the 'default' Noble configuration. This configuration is essentially the Vampire racial configuration, and is very (very very) loosely based on the classic Ravenloft D&D module.
Skills
Noble skills | |
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Max | Skills |
Basic | |
Skilled |
|
Expert |
The Noble's special spell is protection. Spell success is determined by intelligence.
Starting Pet
The starting pet is a saddled pony.
Starting Equipment
- +2 rapier
- Noblemen: ruffled shirt
- Noblewomen: Victorian underwear
- +1 leather gloves
- +1 leather cloak
- A random ring
- Apples
- Food rations
The ruffled shirt and Victorian underwear will be cursed in Slash'EM Extended.
Artifacts
First Gift: Rod of Lordly Might
The Rod grants +1d3 to-hit, 2x damage, and can be invoked for a variety of effects.
- At will: The Rod can be ordered to assume a different form as often as desired.
- Become Mace
- Become Axe
- Become Rapier
- Become Spear
- Become Lance
- Fast engraving: the Rod engraves as an athame.
- Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for
rnz(100)
turns.- Become Ladder (Rod must be a mace):
- Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
- After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
- While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
- Show me my surroundings: Maps local area using clairvoyance.
- Inspire Fear: Scares nearby monsters that can see you.
- Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
- Kneel: Paralyzes one adjacent monster.
- Become Ladder (Rod must be a mace):
Quest Artifact (non-vampire): Mantle of Heaven
The Mantle of Heaven is an artifact ornamental cope that grants cold resistance when carried. When worn, it also grants shock resistance , half spell damage, and double the AC bonus of a non-artifact ornamental cope. As an ornamental cope, its base item type varies from game to game. If found in a bones file, it will be lawful
Quest Artifact (vampire): Vestment of Hell
The Vestment of Hell is an artifact opera cloak that grants fire resistance when carried. When worn, it also grants acid resistance, half physical damage, and double the AC bonus of a non-artifact opera cloak. As an opera cloak, its base item type varies from game to game. If found in a bones file, it will be chaotic.
Crowning Artifact (Lawful or Neutral Non-vampire): The Crown of the Saint King
The Crown of the Saint King is an artifact gold circlet that causes all pets on a dungeon level to follow you when traveling between dungeon levels (normally, only adjacent pets will follow you between levels). When invoked, it shows the location of all pets on the current level, and increases their tameness. This can be useful for keeping inediate pets tame. As a gold circlet, its base item type varies from game to game, it may even be a Helm of opposite alignment. As with all gold circlets, it increases your charisma score by its enchantment bonus when worn. It can be safely enchanted at +5 or below, meaning it can safely reach +7.
Crowning Artifact (Vampire or Chaotic Non-vampire): The Helm of the Dark Lord
The Helm of the Dark Lord is an artifact visored helmet that causes all pets on a dungeon level to follow you when traveling between dungeon levels (normally, only adjacent pets will follow you between levels). When invoked, it shows the location of all pets on the current level, and increases their tameness. This can be useful for keeping inediate pets tame. As a visored helm, its base item type varies from game to game, it may even be a Helm of opposite alignment. As with all visored helms, it protects your eyes from the blinding attacks of Ravens. It can be safely enchanted at +5 or below, meaning it can safely reach +7.
Quest
The Noble quest sees the Noble returning to their ancestral keep to put down a peasant revolt, by recovering their stolen quest artifact.
Gods
- Lawful: God the Father
- Neutral: Mother Earth
- Chaotic: the Satan
Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:
- XL 1-2: Pargar
- XL 3-5: Cneaz
- XL 6-9: Ban
- XL 10-13: Jude
- XL 14-17: Boier
- XL 18-21: Cupar
- XL 22-25: Clucer
- XL 26-29: Domn
- XL 30: Domnitor
These are English transliterations of Slavic titles of nobility.
dNethack Elf Noble
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
Skills
Special Ability: Turn Undead
Elven nobles can #turn undead like priests and knights, which can be helpful in their quest, but should do so carefully.
Starting Pet
kitten or little dog
Starting Equipment
- +2 elven spear
- elven toga
- +1 leather gloves
- +1 leather cloak
- A random ring
- Apples
- Food rations
Artifacts
First Gift: The Rod of the Elvish Lords
- First Gift for Elvish Nobles
- Lawful, elf-noble-favoring elvish mace/elvish sickle/elvish lance/elvish broadsword/elvish spear (variable)
- Grants +1d3 to-hit, 2x damage
- Fast engraving: the Rod engraves as an athame while in broadsword form.
- Invoke for a variety of effects
- At will: The Rod can be ordered to assume a different form as often as desired.
- Become Mace
- Become Sickle
- Become Broadsword
- Become Spear
- Become Lance
- Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for
rnz(100)
turns.- Become Ladder (Rod must be a mace):
- Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
- After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
- While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
- Show me my surroundings: Maps local area using clairvoyance.
- Inspire Fear: Scares nearby monsters that can see you.
- Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
- Kneel: Paralyzes one adjacent monster.
- Become Ladder (Rod must be a mace):
- At will: The Rod can be ordered to assume a different form as often as desired.
Quest Artifact: The Palantir of Westernesse
- Chaotic, elf-favoring intelligent crystal ball
- Invoke to tame nearby monsters
- Grants xray vision when carried
- Grants telepathy when carried
- Grants waring when carried
- Grants reflection when carried
Alternate Quest Artifact: Belthronding
- Chaotic, elf-favoring intelligent elven bow
- Grants +1d5 to-hit and 2x damage
- Invoke to create a small stack of elven arrows
- Grants displacement when carried
- Grants stealth when wielded
Crowning Artifact (Lawful): Arcor Kerym
- Lawful, elf-favoring intelligent long sword
- Grants +1d5 to-hit and 2x damage
- Invoke for healing
- Grants life-drain resistance when wielded
Crowning Artifact (Neutral): Aryfaern Kerym
- Neutral, elf-favoring intelligent runesword
- Grants +1d5 to-hit and +1d10 electrical damage
- Grants Shock resistance when wielded
- Grants 2x damage for beam and ray spells (as Knight with Magic Mirror of Merlin)
Crowning Artifact (Chaotic): Aryvelahr Kerym
- Chaotic crowning gift
- Chaotic, elf-favoring intelligent silvered crystal sword
- Grants +1d5 to-hit and 2x damage
- Grants life-drain resistance when wielded
- Grants reflection when wielded
Quest
The Elvish Racial Quest sees the Elf PC traveling to Dol Guldur to recover their stolen quest artifact.
Gods
Male:
- Lawful: Manwe Sulimo
- Neutral: Mandos
- Chaotic: Lorien
Female:
- Lawful: Varda Elentari
- Neutral: Vaire
- Chaotic: Nessa
Which set of gods are worshiped has no practical effect on the game.
In addition, Moloch will be refered to as Morgoth and Marduk the Creator as Eru the One.
Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:
- XL 1-2: Edhel/Elleth
- XL 3-5: Edhel/Elleth
- XL 6-9: Ohtar/Ohtie
- XL 10-13: Kano/Kanie
- XL 14-17: Arandur/Aranduriel
- XL 18-21: Hir/Hiril
- XL 22-25: Aredhel/Arwen
- XL 26-29: Ernil/Elentariel
- XL 30: Elentar/Elentari
These titles are in Tolkien's Elvish language, and are copied from the original Elf role.
dNethack Female Drow Noble
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
Skills
Starting Pet
Starting Equipment
- +2 bullwhip
- silver dagger
- +1 droven crossbow
- +2 droven bolts
- +0 droven bolts
- +2 noble's dress
- +1 droven helm
- +1 leather gloves
- droven cloak
- A random ring
- A black signet ring
- Tripe rations
- Food rations
- wand of darkness
- potion of sleeping
Artifacts
First Gift: The Sceptre of Lolth
- Chaotic, Noble-favoring silvered khakkhara/droven greatsword/droven spear/droven lance/eclipse moon axe (variable)
- Grants +1 to-hit, 2x damage
- Fast engraving: the Rod engraves as an athame while in greatsword form.
- Invoke for a variety of effects
- At will: The Rod can be ordered to assume a different form as often as desired.
- Become Silver Khakkhara
- Become Moon Axe
- Become Greatsword
- Become Spear
- Become Lance
- Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for
rnz(100)
turns.- Become Ladder (Rod must be a mace):
- Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
- After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
- While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
- Show me my surroundings: Maps local area using clairvoyance.
- Inspire Fear: Scares nearby monsters that can see you.
- Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
- Kneel: Paralyzes one adjacent monster.
- Become Ladder (Rod must be a mace):
- At will: The Rod can be ordered to assume a different form as often as desired.
Quest Artifact: The Web of the Chosen
- Chaotic, Noble-favoring intelligent silvered droven cloak
- Grants Reflection while worn
- Grants half spell damage while worn
- Grants Acid resistance while worn
- Grants 2x the normal AC bonus from enchantment
- Grants Shock resistance while carried
Crowning Artifact (Lawful): Liecleaver
- Lawful drow-favoring droven crossbow
- Grants +1d5 to-hit and +1d10 damage
- In melee combat, does 1d12+1d10 damage and is a 2x damage artifact
- Invoke to generate a small stack of droven bolts
- Grants drain-life resistance when wielded
- Gives automatic searching and improved searching when wielded
- Cuts through webs while wielded
- Grants hallucination resistance when carried
Crowning Artifact (Neutral): The Claws of the Revenancer
- Silvered gauntlets of dexterity
- Adds life draining to your unarmed attacks
- Grants life drain resistance when worn
- Invoke for an undead turning effect
- Dig up graves while wearing to recruit undead
- Grants energy regeneration when worn
- Fills your right ring slot
Crowning Artifact (Chaotic): The Web of Lolth
- Chaotic, drow-favoring intelligent silvered elven mithril coat
- Grants warning vs elves when worn
- Grants drain resistance while worn
- 2x damage for beam and ray spells (as Knight with Magic Mirror of Merlin)
- Grants magic resistance while worn
- Invoke to refill Energy
Quest
The Drow Noble Quest sees the Drow PC traveling to Dra-Mur-Shou to steal their quest artifact from a rival drow noble.
Gods
- Lawful: Ver'tas
- Neutral: Kiaransali
- Chaotic: Lolth
Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:
- XL 1-2: Wiu/Ligrr
- XL 3-5: Wanre/Wenress
- XL 6-9: Glenn/Kyorl
- XL 10-13: Elg'hasek/Venta'kyorl
- XL 14-17: Beldrar/An'kin
- XL 18-21: Helothann/Jallil
- XL 22-25: Linthar/Sil'in
- XL 26-29: Kas'ka/Qu'ess
- XL 30: Zil/Val'sharess
These titles were arrived at using the Drow Translator at the Chosen of Eilistraee site. However, there is no 'actual' drow conlang for the translator to draw from.
dNethack Male Drow Noble
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
Skills
Starting Pet
Starting Equipment
- +2 rapier
- +0 consort's suit
- +1 leather gloves
- +0 droven helm
- +1 droven cloak
- A random ring
- A black signet ring
- Tripe rations
- Food rations
- potion of sleeping
Artifacts
First Gift: Rod of Lordly Might
The Rod grants +1d3 to-hit, 2x damage, and can be invoked for a variety of effects.
- At will: The Rod can be ordered to assume a different form as often as desired.
- Become Mace
- Become Axe
- Become Rapier
- Become Spear
- Become Lance
- Fast engraving: the Rod engraves as an athame.
- Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for
rnz(100)
turns.- Become Ladder (Rod must be a mace):
- Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
- After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
- While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
- Show me my surroundings: Maps local area using clairvoyance.
- Inspire Fear: Scares nearby monsters that can see you.
- Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
- Kneel: Paralyzes one adjacent monster.
- Become Ladder (Rod must be a mace):
Quest Artifact: The Cloak of the Consort
- Neutral, noble-drow-favoring intelligent droven cloak
- Grants life-drain resistance when worn
- Grants half-physical damage when worn
- Grants cold resistance when carried
Crowning Artifact (Lawful): Liecleaver
- Lawful drow-favoring droven crossbow
- Grants +1d5 to-hit and +1d10 damage
- In melee combat, does 1d12+1d10 damage and is a 2x damage artifact
- Invoke to generate a small stack of droven bolts
- Grants drain-life resistance when wielded
- Gives automatic searching and improved searching when wielded
- Cuts through webs while wielded
- Grants hallucination resistance when carried
Crowning Artifact (Neutral): Lolth's Fang
- Chaotic/Neutral crowning gift
- Drow-favoring intelligent silvered droven short sword
- Adds +1d5 to-hit and +1d10 acid damage
- Permanently poisoned
- Grants life-drain resistance while wielded
Crowning Artifact (Chaotic): The Ruinous Descent of Stars
- Chaotic, drow-favoring intelligence silvered morning star
- Grants +1 to-hit and 2x damage
- Invoke to cause up to 1d4 (1d(level/10+1)) clusters of fiery explosions and earthquakes at random places on the current level
- Grants magic resistance when carried
Quest
The Male Drow Noble Quest sees the Drow PC recovering their quest artifact from a rival drow clan.
Gods
- Lawful: Ver'tas
- Neutral: Keptolo
- Chaotic: Ghaunadaur
Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:
- XL 1-2: Wiu/Ligrr
- XL 3-5: Wanre/Wenress
- XL 6-9: Glenn/Kyorl
- XL 10-13: Elg'hasek/Venta'kyorl
- XL 14-17: Beldrar/An'kin
- XL 18-21: Helothann/Jallil
- XL 22-25: Linthar/Sil'in
- XL 26-29: Kas'ka/Qu'ess
- XL 30: Zil/Val'sharess
These titles were arrived at using the Drow Translator at the Chosen of Eilistraee site. However, there is no 'actual' drow conlang for the translator to draw from.
dNethack Dwarf Noble
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
Skills
Starting Pet
The starting pet is a kitten or a little dog.
Starting Equipment
- +2 battle-axe
- +0 chain mail
- +1 leather gloves
- +1 dwarvish cloak
- A random ring
- Tripe rations
- Food rations
Artifacts
First Gift: The Armor of Khazad-dum
- Lawful, dwarf-noble-favoring intelligent dwarvish mithril coat
- Grants Magic resistance when worn
- Grants +4 AC when worn
- Can be safely enchanted when +5
Quest Artifact: The War-mask of Durin
- Lawful, dwarf-noble-favoring intelligent mask
- Grants Half spell damage when worn
- Grants +5 to-hit and damage with axes when worn by a dwarf
- Grants Fire, Acid, and Poison resistance when worn
Crowning Artifact:Durin's Axe
- Crowning gift
- Lawful, noble-favoring intelligent silvered axe
- Grants +1d5 to-hit, +1d10 damage
- Grants life-drain resistance when wielded
- Grants automatic searching and improved searching when wielded
- Can be used to dig with
Quest
The Dwarf Noble quest sees the Noble exploring Moria.
Gods
- Lawful: Mahal
- Neutral: Holashner
- Chaotic: Armok
Mahal is a Vala from Tolkien's legendarium, Holashner is a burrowing Elder Evil from D&D, and Armok is a variable from Dragslay.
Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:
- XL 1-2: Khuzd
- XL 3-5: Khuzd
- XL 6-9: Felakgundu
- XL 10-13: Azaghal
- XL 14-17: Khuzdu-barak
- XL 18-21: Khuzdu-ganad
- XL 22-25: Khuzdu-kibil
- XL 26-29: Khuzdu-gathal
- XL 30: Zubd
These are derived from what little is known of Tolkien's dwarvish language. There is a lot of guesswork involved.
References
Reference: Chris' Noble Patch