Monsters with hits creatures as a +x weapon (SLASH'EM)
Revision as of 07:53, 2 June 2012 by Ion frigate (talk | contribs) (adding those monsters with enchantment resistance but no hits as; this may take a bit)
The following can hit monsters with enchantment resistance, a new property in SLASH'EM. In general, monsters that are in some way magical have this property, as well as some monsters that are simply strong.
Contents
Hits creatures as a +1 weapon
- @ / d werejackal
- h duergar
- g statue gargoyle[1]
- i manes
- i homunculus
- i lemure
- i quasit
- i tengu
- l leprechaun
- l leprechaun wizard
- All n except Aphrodite
- o orc-captain
- q wumpus
- w purple worm
- All x except xans
- All baby dragons except shimmering, silver and deep
- G deep gnome
- G gnome warrior
- G Ruggo the Gnome King
- H giant
- J jabberwock
- N golden naga
- N guardian naga
- O ogre king
- P brown pudding
- P moldy pudding
- Q quantum mechanic
- R rust monster
- S python
- T troll
- T ice troll
- U umber hulk
- U water hulk
- Y owlbear
- Y yeti
- Y sasquatch
- Y zruty
- ' straw golem
- ' rope golem
- ' leather golem
- ' wood golem
- @ igniter
- @ froster
- @ embalmer
- @ exterminator
Hits creatures as a +2 weapon
- c cockatrice
- @ / d werewolf
- d shadow wolf
- d mist wolf
- e freezing sphere
- h mind flayer
- q leocrotta
- q titanothere
- q catoblepas
- All unicorns
- D wyvern
- D hydra
- H stone giant
- H frost giant
- H fire giant
- H ettin
- H minotaur
- P black pudding
- T rock troll
- T two-headed troll
- T water troll
- T Olog-hai
- W wraith
- W Nazgul
- X xorn
- ' flesh golem
- & bearded devil
- & bar-lgura
- & chasme
- & babau
- u Nightmare
Hits creatures as a +3 weapon
- q baluchitherium
- All adult dragons except silver and shimmering
- H the Largest Giant
- J vorpal jabberwock
- T black troll
- & nabassu
Hits creatures as a +4 weapon
- @ black marketeer
- @ High Flame Mage
- @ High Ice Mage
- @ Dark Lord
- @ Van Helsing
- @ Water Mage
- @ Earth Mage
- & Maugneshaagar
- V Count Dracula
</references>
- ↑ These monsters do not have the "Hits creatures as a +x weapon" flag specifically, but instead gain it implicitly through their enchantment resistance: all monsters with "Need +x to hit" will also "hit as +x" unless overridden by a specified "hits as" flag, per SLASH'EM 0.0.7E7F2/mhitm.c#line1002]]