Battle-axe
) | |
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Name | battle-axe |
Appearance | double-headed axe |
Damage vs. small | 1d8+1d4 (2-12) |
Damage vs. large | 1d6+2d4 (3-14) |
To-hit bonus | +0 |
Weapon skill | axe |
Size | two-handed |
Base price | 40 zm (+10/positive enchant) |
Weight | 120 |
Material | iron |
A battle-axe is a type of weapon that appears in NetHack. It is a two-handed melee weapon that uses the axe skill, and appears as a double-headed axe when unidentified.
The battle-axe is the base item for the artifact Cleaver.
Contents
Generation
Barbarians have a 1⁄2 chance of starting the game with a +0 battle-axe as their starting axe.[1][2]
In addition to random generation, general shops and antique weapon outlets can sell battle-axes.
Ogres can be generated with battle-axes: ogres have a 1⁄12 chance, ogre lords have a 1⁄6 chance, and ogre kings have a 1⁄3 chance.[3]
A strong humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a battle-axe, unless they are being generated on the Rogue level: the base odds are 1⁄14 for normal monsters, 1⁄12 for a monster that is a lord or nasty, 1⁄10 for a monster that is an overlord or both a lord and nasty, and 1⁄8 for a monster that is both nasty and an overlord.[4]
Player monsters, including those on the Astral Plane, have a 1⁄116 chance (roughly 0.86%) of generating with a battle-axe before role replacements - barbarians have a 1⁄4 chance of receiving a battle-axe in place of their initial primary weapon, bringing their odds to roughly 25.6%.[5]
Strategy
Battle-axes are solid early game weapons for their high damage, particularly for weaker roles: while slightly weaker than two-handed swords, the are also much lighter, and is easily the better of the two axe weapons overall. In addition to its damage, it can be used to deal with locked doors, especially for characters that have yet to find an unlocking tool. As with regular axes, characters will be given an indication if they are chopping at a shop door, which is vague but often sufficient for the player to realize in time and avoid angering the shopkeeper - additionally, merely attempting to chop through doors and trees in view of a Minetown watchman instantly angers them.
Like other two-handed weapons, battle axes can become a nuisance when cursed, making them an unpopular choice to use past the mid-game. Though the #tip command can be used to get curse removal items out from a carried bag, most characters prefer a one-handed and/or curse-resistant weapon to sidestep this problem.
History
The battle-axe is introduced in NetHack 3.1.0.
Variants
SLASH'EM
In SLASH'EM, upgrading an axe will produce a battle-axe and vice versa.
UnNetHack
In UnNetHack, the Executioner is generated with a rustproof battle-axe if Cleaver is already generated in the current game.
dNetHack
In dNetHack, the battle-axe appears as a double-bitted axe when unidentfied. Dwarven Nobles start the game with a +2 battle-axe.
Cleaver is the first sacrifice gift for Barbarians that start the game with a battle-axe. There are a couple of other artifact battle-axes:
- The Axe of the Dwarvish Lords is a lawful artifact that has +1 to-hit and deals doubled damage, and grants teleport control and X-ray vision to dwarves while wielded. The Axe of the Dwarvish Lords can be used as a digging tool, and dwarven characters can also throw the artifact and have it always return to their hands.
- The Heart of Shadow is a chaotic intelligent artifact that is huge and made of obsidian, and is always generated with the unholy object property. It has +1d20 to-hit and deals +1d10 fire damage against targets without fire resistance, and grants magic resistance while carried. Invoking The Heart of Shadow creates darkness around the character.
TNNT (the game)
In TNNT (the game), the deathmatch opponent will always generate with a blessed and erodeproof +5 to +7 battle-axe if they represent a barbarian character that does not have a weapon.
SpliceHack
In SpliceHack, a battle-axe can be created at a furnace by combining two axes can be combined to create a battle-axe.
notdNetHack
In notdNetHack, in addition to dNetHack details, Marionette is generated with a battle-axe when summoned by an Illithanachronounbinder.
EvilHack
In EvilHack, tortle barbarians receive a trident in lieu of the role's two-handed weapon.
A battle-axe is always generated on the first floor of the Ice Queen's Realm at level creation.
Aligned champions have a 1⁄2 chance of generating with a battle-axe, and flinds have a 2⁄3 chance of generating with a battle-axe. Geryon is always generated with a cursed battle-axe that has the shock object property.
A battle-axe can be created at a forge by combining an axe and a broadsword; a bardiche can be created at a forge by combining a battle-axe and a spear.
Hack'EM
In Hack'EM, in addition to EvilHack forging recipes, a battle-axe can be created at a forge by combining two axes, similar to SpliceHack. EvilHack changes to starting inventories also apply.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 44: Barbarian initial inventory
- ↑ src/u_init.c in NetHack 3.6.7, line 680: Barbarian inventory substitution;
rn2(100)
is used rather thatrn2(2)
- ↑ src/makemon.c in NetHack 3.6.7, line 434
- ↑ src/makemon.c in NetHack 3.6.7, line 521: Case for battle-axe in "default" monster weapon generation
- ↑ src/mplayer.c in NetHack 3.6.7, line 171