Healer/SLASH'EM
In SLASH'EM, the Healer is one of the roles from NetHack that is available to the hero.
Healers can be humans, gnomes, elves, or hobbits, and are always neutral.
Starting equipment
Each Healer starts with the following equipment:[1]
- a +1 scalpel (wielded)
- an uncursed +1 pair of leather gloves
- 10-20 uncursed apples
- a blessed spellbook of healing
- a blessed spellbook of stone to flesh
- 4 non-cursed potions of healing
- 4 non-cursed potions of extra healing
- wand of sleep (4-8 charges)
- wand of healing
- an uncursed stethoscope
- an uncursed oil lamp (1⁄5 chance or 20%)[2]
- an uncursed magic marker (1⁄5 chance or 20%)[3]
- an uncursed blindfold (1⁄5 chance or 20%)[4]
Healers start with additional knowledge of the following items and their appearances:
- Several potions[5]
- the healthstone[6]
The Healer's default starting pet is a little dog or kitten with equal probability.
Intrinsics
Healers gain the following intrinsic properties upon reaching the given experience levels:[7]
- Level 1: poison resistance
- Level 15: warning
Attributes
The Healers's starting attributes are distributed as follows:[8]
Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
---|---|---|---|---|---|---|---|
Minimum attributes | 7 | 7 | 11 | 7 | 13 | 16 | 14 |
Distribution percentages | 15% | 15% | 25% | 20% | 20% | 5% | |
Mean w/ standard deviation | 18/01.61±2.48 | 13.19±2.16 | 16.43±1.76 | 8.90±1.40 | 9.21±1.49 | 7.90±1.40 |
Skills
Healers have the following skills available to them:[9]
Healer skills | |
---|---|
Max | Skills |
Basic |
|
Skilled | |
Expert |
|
Healers start with Basic skill in knives and healing spells. They use the wisdom stat to cast spells, and their special spell is cure sickness.[10]
Techniques
Healers can learn the disarm technique by reaching Skilled in any weapon, and also gain the following techniques:[11]
Level | Technique |
1 | Surgery |
20 | Revive (technique) |
Special rules
Healers get a +1 alignment record bonus for healing pets.[12]
Healers do not suffer damage or attribute loss from quaffing a potion of sickness, though doing so will still cure hallucination.[13][14][15]
Nurses will not damage Healers with their attacks.[16]
A Healer can more reliably apply a stethoscope to themselves while engulfed by a whirly monster.[17]
Healers can reliably apply medical kits to consume pills, and always gain their beneficial effects.[18][19]
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:[20]
- XL 1-2: Rhizotomist
- XL 3-5: Empiric
- XL 6-9: Embalmer
- XL 10-13: Dresser
- XL 14-17: Medicus ossium/Medica ossium
- XL 18-21: Herbalist
- XL 22-25: Magister/Magistra
- XL 26-29: Physician
- XL 30: Chirurgeon
Gods
The Healer pantheon is based on the mythology of ancient Greece.[21]
Quest
The Healer's quest sees them fighting the Cyclops for The Staff of Aesculapius, an artifact quarterstaff. It grants hungerless regeneration while wielded, and deals double damage to all monsters without drain resistance and drains levels from them on each hit - this life-draining applies a further +1d8 damage to the target's current and maximum HP, and restores half of that damage to the wielder's current HP. Invoking The Staff of Aesculapius heals the user by half of the HP needed to return to full health, and cures sickness, blindness not caused by gunk (e.g. from a cream pie) and sliming.
Strategy
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References
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 75
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1081
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1082
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1083
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1074
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1080
- ↑ attrib.c in SLASH'EM 0.0.7E7F2, line 47
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 166: Hea attributes and distributions
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 450
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 172
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 100
- ↑ zap.c in SLASH'EM 0.0.7E7F2, line 346
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 725
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 734
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 1555
- ↑ mhitu.c in SLASH'EM 0.0.7E7F2, line 1750
- ↑ apply.c in SLASH'EM 0.0.7E7F2, line 216
- ↑ apply.c in SLASH'EM 0.0.7E7F2, line 3660
- ↑ apply.c in SLASH'EM 0.0.7E7F2, line 3694
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 145
- ↑ role.c in SLASH'EM 0.0.7E7F2, line 155