Caveman/dNetHack
In dNetHack, notdNetHack and notnotdNetHack, the Caveman or Cavewoman, sometimes referred to as the Caveperson, is one of the roles from NetHack that is available to the hero.
Cavepeople can be humans, dwarves, gnomes, half-dragons, or chiropterans, and can be of lawful or neutral alignment.
Starting equipment
Each Caveperson starts with the following equipment:
- a +1 club (wielded)
- a +2 sling (alternate weapon)
- 10-22 flint stones
- 18-33 uncursed rocks
- +0 leather armor
- 3-6 torches
The Caveperson's default starting pet is a little dog called Slasher.
Intrinsics
Cavepeople gain the following intrinsic properties upon reaching the given experience levels:
Attributes
The Caveperson's starting attributes are distributed as follows:
Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
---|---|---|---|---|---|---|---|
Minimum attributes | 10 | 7 | 8 | 7 | 7 | 6 | 30 |
Distribution percentages | 30% | 20% | 30% | 6% | 7% | 7% | |
Mean w/ standard deviation (human) | 18/01.61±2.48 | 13.19±2.16 | 16.43±1.76 | 8.90±1.40 | 9.21±1.49 | 7.90±1.40 |
Skills
Cavepeople have the following skills available to them before racial adjustments:
Healer skills | |
---|---|
Max | Skills |
Basic |
|
Skilled | |
Expert | |
Master |
|
Cavepeople start with Basic skill in clubs, slings and bare-handed combat. They use the intelligence stat to cast spells, and their special spell is dig.
Special rules
Cavepeople do not suffer any penalty for cannibalism and gain a +1 bonus to alignment record each time they eat a corpse or tin of their race. This includes the aggravate monster property given from eating domestic animal corpses, and also prevents nausea from eating tripe rations.
Cavepeople can wield weapons as though their body is one size larger, meaning that a medium-sized Caveperson can wield medium-size two-handed weapons (e.g. a two-handed sword) in one hand.
Cavepeople using breath weapons granted from a worn dragon scale shield have 4⁄5 of the standard timeout duration, which normally can last up to 100 turns.
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:
- XL 1-2: Troglodyte
- XL 3-5: Aborigine
- XL 6-9: Wanderer
- XL 10-13: Vagrant
- XL 14-17: Wayfarer
- XL 18-21: Roamer
- XL 22-25: Nomad
- XL 26-29: Rover
- XL 30: Pioneer
Quest
The Caveperson's quest sees them fighting the Chromatic Dragon for The Sceptre of Might, an artifact bone mace. The Sceptre of Might grants magic resistance while carried, and while wielded it also sets the wielder's strength to 25. It has +5 to-hit and deals double damage against monsters of a different alignment from the artifact, and hostile monsters that are struck are knocked back, stunned and lose 10 movement points. Invoking The Sceptre of Might toggles hungerless conflict on or off, and conflict caused by the artifact ends once it leaves the main inventory.
Gods
The Caveman pantheon is based on the mythology of Mesopotamia (sometimes known as Babylon).
Strategy
A user has suggested improving this page or section as follows:
"Detail to match the layout of other NetHack and dNetHack role strategy sections if possible."