Difference between revisions of "Apply"

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(Correcting topic drift re: items that can be applied)
(Added notes about the Bell and Candelabrum)
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'''Apply''', {{kbd|a}}, is a command that lets the player 'use' an item, especially some form of [[tool]]. For example, you can apply a [[unicorn horn]] to remedy confusion, blindness, sickness, etc. You can also apply a [[pick-axe]] to break down a wall, a [[lamp]] to light it, a [[magic marker]] to write, etc. Various other non-tool items can be applied as well.
 
'''Apply''', {{kbd|a}}, is a command that lets the player 'use' an item, especially some form of [[tool]]. For example, you can apply a [[unicorn horn]] to remedy confusion, blindness, sickness, etc. You can also apply a [[pick-axe]] to break down a wall, a [[lamp]] to light it, a [[magic marker]] to write, etc. Various other non-tool items can be applied as well.
  
Certain [[weapon]]s have a secondary function that can be accessed by applying them. These include most types of [[polearm]] as well as the [[lance]], which are applied to damage enemies from exactly two squares away, automatically wielding them in the process; see the article on [[pounding]] for details. [[Axe]]s can also be applied towards doors and trees in order to chop them down. [[Dwarvish mattock]]s can be applied the same way as pick-axes, but are considered weapons rather than tools.
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Certain [[weapon]]s have a secondary function that can be accessed by applying them, these include most types of [[polearm]], as well as the [[lance]]. Lances and polearms are applied to damage enemies from exactly two squares away, automatically wielding them in the process; see the article on [[pounding]] for details. [[Axe]]s can be applied towards doors and trees in order to chop them down. [[Dwarvish mattock]]s can be applied the same way as pick-axes, but are considered weapons rather than tools.
  
 
Applying a [[wand]] breaks it, causing an explosion that damages you and nearby monsters; wands are used by [[zap]]ping them, {{kbd|z}}. You need to have a minimum [[strength]] of 10 to break a wand.
 
Applying a [[wand]] breaks it, causing an explosion that damages you and nearby monsters; wands are used by [[zap]]ping them, {{kbd|z}}. You need to have a minimum [[strength]] of 10 to break a wand.
  
Some [[artifact]]s share their base item types with tools, such as the [[Orb of Fate]] (an artifact [[crystal ball]]), and will function as that item when applied, separately of what powers it may have when [[invoke]]d. In the cases of [[The Magic Mirror of Merlin]] and [[The Master Key of Thievery]], this also produces a rumor that is true or false depending on its [[beatitude]].
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Some [[artifact]]s share their base item types with tools, such as the [[Orb of Fate]] (an artifact [[crystal ball]]), and will function as that item when applied, separately of what powers it may have when [[invoke]]d. In the cases of [[The Magic Mirror of Merlin]] and [[The Master Key of Thievery]], this also produces a rumor that is true or false depending on its [[beatitude]]. The [[Bell of Opening]] and [[Candelabrum of Invocation]], as items used for the [[Invocation Ritual]], have more unique effects when applied; the Bell of Opening will act the same as a normal bell when applied with no charges, however.
  
 
==Strategy==
 
==Strategy==

Revision as of 11:04, 17 October 2019

Keyboard commands
~ ! @ # $ % ^ & * ( ) _ = +
Q W E R T Y U I O P { } |
q w e r t y u i o p [ ] \
A S D F G H J K L : "
a s d f g h j k l ; '
Z X C V B N M < > ?
z x c v b n m , . /
q w e r t u i o p Alt
a s d f j l Alt
c v n m ? Alt
A C R T O Alt
a c d o p r t [ Ctrl

Apply, a, is a command that lets the player 'use' an item, especially some form of tool. For example, you can apply a unicorn horn to remedy confusion, blindness, sickness, etc. You can also apply a pick-axe to break down a wall, a lamp to light it, a magic marker to write, etc. Various other non-tool items can be applied as well.

Certain weapons have a secondary function that can be accessed by applying them, these include most types of polearm, as well as the lance. Lances and polearms are applied to damage enemies from exactly two squares away, automatically wielding them in the process; see the article on pounding for details. Axes can be applied towards doors and trees in order to chop them down. Dwarvish mattocks can be applied the same way as pick-axes, but are considered weapons rather than tools.

Applying a wand breaks it, causing an explosion that damages you and nearby monsters; wands are used by zapping them, z. You need to have a minimum strength of 10 to break a wand.

Some artifacts share their base item types with tools, such as the Orb of Fate (an artifact crystal ball), and will function as that item when applied, separately of what powers it may have when invoked. In the cases of The Magic Mirror of Merlin and The Master Key of Thievery, this also produces a rumor that is true or false depending on its beatitude. The Bell of Opening and Candelabrum of Invocation, as items used for the Invocation Ritual, have more unique effects when applied; the Bell of Opening will act the same as a normal bell when applied with no charges, however.

Strategy

Tools

Other Items

  • You can identify the potion of oil by trying to apply each unidentified potion: the potion of oil will ignite.
  • Breaking wands can potentially be useful for dealing damage to large crowds of monsters, especially if they have you surrounded; be certain that you are prepared to handle the effects before doing so.

UnNetHack

In the development version of UnNetHack, you can apply spellbooks to receive an indication of how many more times they can be read.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.