Difference between revisions of "Apply"

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(link to detailed breaking wands section of wands page)
(Cleaning up, version update, removing mention of breaking wands since its article covers that strat effectively)
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'''Apply''', {{kbd|a}}, is a command that lets the player 'use' an item, especially some form of [[tool]]. For example, you can apply a [[unicorn horn]] to remedy confusion, blindness, sickness, etc. You can also apply a [[pick-axe]] to break down a wall, a [[lamp]] to light it, a [[magic marker]] to write, etc. Various other non-tool items can be applied as well.
 
'''Apply''', {{kbd|a}}, is a command that lets the player 'use' an item, especially some form of [[tool]]. For example, you can apply a [[unicorn horn]] to remedy confusion, blindness, sickness, etc. You can also apply a [[pick-axe]] to break down a wall, a [[lamp]] to light it, a [[magic marker]] to write, etc. Various other non-tool items can be applied as well.
  
Certain [[weapon]]s have a secondary function that can be accessed by applying them, these include most types of [[polearm]], as well as the [[lance]]. Lances and polearms are applied to damage enemies from exactly two squares away, automatically wielding them in the process; see the article on [[pounding]] for details. [[Axe]]s can be applied towards doors and trees in order to chop them down. [[Dwarvish mattock]]s can be applied the same way as pick-axes, but are considered weapons rather than tools.
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Certain [[weapon]]s have a secondary function that can be accessed by applying them; these include most types of [[polearm]], as well as the [[lance]]. Lances and polearms are applied to damage enemies from exactly two squares away, automatically wielding them in the process; see the article on [[pounding]] for details. [[Axe]]s can be applied towards doors and trees in order to chop them down. [[Dwarvish mattock]]s can be applied the same way as pick-axes, but are considered weapons rather than tools.
  
Applying a [[wand]] breaks it, causing the magical energy to be unleashed all at once in an uncontrolled explosion. (Wands are usually used by [[zap]]ping them with {{kbd|z}}.) You need to have a minimum [[strength]] of 10 to break a wand. See [[Wand#Breaking wands]] for details.
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Applying a [[wand]] breaks it, causing the magical energy to be unleashed all at once in an uncontrolled explosion; wands are usually used by [[zap]]ping them with {{kbd|z}}. You need to have a minimum [[strength]] of 10 to break a wand. See [[Wand#Breaking wands]] for details.
  
 
Some [[artifact]]s share their base item types with tools, such as the [[Orb of Fate]] (an artifact [[crystal ball]]), and will function as that item when applied, separately of what powers it may have when [[invoke]]d. In the cases of [[The Magic Mirror of Merlin]] and [[The Master Key of Thievery]], this also produces a rumor that is true or false depending on its [[beatitude]]. The [[Bell of Opening]] and [[Candelabrum of Invocation]], as items used for the [[Invocation Ritual]], have more unique effects when applied; the Bell of Opening will act the same as a normal bell when applied with no charges, however.
 
Some [[artifact]]s share their base item types with tools, such as the [[Orb of Fate]] (an artifact [[crystal ball]]), and will function as that item when applied, separately of what powers it may have when [[invoke]]d. In the cases of [[The Magic Mirror of Merlin]] and [[The Master Key of Thievery]], this also produces a rumor that is true or false depending on its [[beatitude]]. The [[Bell of Opening]] and [[Candelabrum of Invocation]], as items used for the [[Invocation Ritual]], have more unique effects when applied; the Bell of Opening will act the same as a normal bell when applied with no charges, however.
  
 
==Strategy==
 
==Strategy==
===Tools===
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Most tools with similar counterparts can be identified through applying them, e.g. you can identify each type of [[horn]] this way, although you should do so in a place where [[Tooled horn|awakening nearby monsters]] or [[Fire horn|shooting beams of fire]] [[Ice horn|and ice]] will not cause problems.
* You can identify each type of [[horn]] by applying it. Do this in a place where awakening nearby monsters or shooting beams of fire and ice will not cause problems.
 
* Apply a [[whistle]]; if "[[You produce a high whistling sound]]" then it is a [[tin whistle]], but if "[[You produce a strange whistling sound]]" then it is a [[magic whistle]]. You might see other messages if the whistle is [[cursed]] or you are [[hallucinating]].
 
  
===Other Items===
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[[Whistle]]s are among the easiest tools to identify via applying; if "[[You produce a high whistling sound]]" then it is a [[tin whistle]], but if "[[You produce a strange whistling sound]]" then it is a [[magic whistle]]. You might see other messages if the whistle is [[cursed]] or you are [[hallucinating]].
* You can [[identify]] the [[potion of oil]] by trying to apply each unidentified [[potion]]: the potion of oil will ignite.
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* Breaking wands can potentially be useful for dealing damage to large crowds of monsters, especially if they have you surrounded; be certain that you are prepared to handle the effects before doing so.
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You can [[identify]] the [[potion of oil]] by trying to apply each unidentified [[potion]] in your inventory: the potion of oil will ignite.
  
 
==UnNetHack==
 
==UnNetHack==
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[[Category:Commands]]
 
[[Category:Commands]]
{{nethack-343}}
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{{nethack-366}}

Revision as of 23:08, 11 January 2021

Keyboard commands
~ ! @ # $ % ^ & * ( ) _ = +
Q W E R T Y U I O P { } |
q w e r t y u i o p [ ] \
A S D F G H J K L : "
a s d f g h j k l ; '
Z X C V B N M < > ?
z x c v b n m , . /
q w e r t u i o p Alt
a s d f j l Alt
c v n m ? Alt
A C R T O Alt
a c d o p r t [ Ctrl

Apply, a, is a command that lets the player 'use' an item, especially some form of tool. For example, you can apply a unicorn horn to remedy confusion, blindness, sickness, etc. You can also apply a pick-axe to break down a wall, a lamp to light it, a magic marker to write, etc. Various other non-tool items can be applied as well.

Certain weapons have a secondary function that can be accessed by applying them; these include most types of polearm, as well as the lance. Lances and polearms are applied to damage enemies from exactly two squares away, automatically wielding them in the process; see the article on pounding for details. Axes can be applied towards doors and trees in order to chop them down. Dwarvish mattocks can be applied the same way as pick-axes, but are considered weapons rather than tools.

Applying a wand breaks it, causing the magical energy to be unleashed all at once in an uncontrolled explosion; wands are usually used by zapping them with z. You need to have a minimum strength of 10 to break a wand. See Wand#Breaking wands for details.

Some artifacts share their base item types with tools, such as the Orb of Fate (an artifact crystal ball), and will function as that item when applied, separately of what powers it may have when invoked. In the cases of The Magic Mirror of Merlin and The Master Key of Thievery, this also produces a rumor that is true or false depending on its beatitude. The Bell of Opening and Candelabrum of Invocation, as items used for the Invocation Ritual, have more unique effects when applied; the Bell of Opening will act the same as a normal bell when applied with no charges, however.

Strategy

Most tools with similar counterparts can be identified through applying them, e.g. you can identify each type of horn this way, although you should do so in a place where awakening nearby monsters or shooting beams of fire and ice will not cause problems.

Whistles are among the easiest tools to identify via applying; if "You produce a high whistling sound" then it is a tin whistle, but if "You produce a strange whistling sound" then it is a magic whistle. You might see other messages if the whistle is cursed or you are hallucinating.

You can identify the potion of oil by trying to apply each unidentified potion in your inventory: the potion of oil will ignite.

UnNetHack

In the development version of UnNetHack, you can apply spellbooks to receive an indication of how many more times they can be read.