Difference between revisions of "Flame Mage"
m (Text replace - "\[\[Spellbook of (flame sphere|freeze sphere)\|(flame sphere|freeze sphere)\]\]" to "{{Spell of|$1}}") |
Prometheus77 (talk | contribs) (rearranged and added new info) |
||
Line 13: | Line 13: | ||
* three [[spellbook]]s; {{Spell of|flame sphere}}, {{Spell of|fireball}} and either {{Spell of|light}} or {{Spell of|detect monsters}} | * three [[spellbook]]s; {{Spell of|flame sphere}}, {{Spell of|fireball}} and either {{Spell of|light}} or {{Spell of|detect monsters}} | ||
Like a wizard, a flame mage has a quarterstaff and some food. However, a wizard starts with more random [[magic]] items, while a flame mage always has a [[spellbook of flame sphere]] and a [[spellbook of fireball]]. | Like a wizard, a flame mage has a quarterstaff and some food. However, a wizard starts with more random [[magic]] items, while a flame mage always has a [[spellbook of flame sphere]] and a [[spellbook of fireball]]. | ||
+ | |||
+ | ==Intrinsics== | ||
+ | *XL 1: [[Fire resistance]] | ||
+ | *XL 7: Polymorph into baby [[red dragon]] form | ||
+ | *XL 13: [[Cold resistance]] | ||
+ | *XL 14: Polymorph into adult [[red dragon]] form | ||
+ | |||
+ | To use your polymorph ability, you must use the extended command #youpoly. | ||
==Skills== | ==Skills== | ||
Line 38: | Line 46: | ||
|} | |} | ||
− | + | ==Techniques== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == Techniques == | ||
− | |||
− | |||
− | |||
− | |||
{|class="prettytable" | {|class="prettytable" | ||
|'''Level''' | |'''Level''' | ||
Line 69: | Line 59: | ||
|5 | |5 | ||
|[[Draw energy]] | |[[Draw energy]] | ||
− | |||
− | |||
− | |||
|- | |- | ||
|10 | |10 | ||
|[[Sigil of tempest]] | |[[Sigil of tempest]] | ||
− | |||
− | |||
− | |||
|- | |- | ||
|20 | |20 | ||
|[[Sigil of discharge]] | |[[Sigil of discharge]] | ||
|} | |} | ||
+ | |||
+ | ==Quest== | ||
+ | {{main|Flame mage quest}} | ||
+ | |||
+ | The [[Flame Mage quest]] sees you fighting the [[Water Mage]] for [[The Candle of Eternal Flame]]. | ||
+ | |||
+ | ==Gods== | ||
+ | *Lawful: Earth | ||
+ | *Neutral: Fire | ||
+ | *Chaotic: Ash | ||
+ | |||
+ | ==Rank titles== | ||
+ | |||
+ | The [[status line]] shows you to be one of the following ranks when you reach the specified experience level: | ||
+ | |||
+ | *XL 1-2: Spark | ||
+ | *XL 3-5: Igniter | ||
+ | *XL 6-9: Broiler | ||
+ | *XL 10-13: Combuster | ||
+ | *XL 14-17: Torcher | ||
+ | *XL 18-21: Scorcher | ||
+ | *XL 22-25: Incinerator | ||
+ | *XL 26-29: Disintegrator | ||
+ | *XL 30: Flame-Master | ||
== [[Strategy]] == | == [[Strategy]] == |
Revision as of 20:35, 9 May 2013
A flame mage is a role specific to the game SLASH'EM. This role is similar to wizard, except that your player is an expert with fire. You even start with flame resistance. Unfortunately, you do not get hungerless casting. The first sacrifice gift for flame mages is Firewall, a lawful athame that has +4 to-hit and does +4 damage to non-fire resistant monsters.
Your pet is a hell hound pup. If you have color, you become a red @.
Contents
Starting inventory
- a blessed +1 quarterstaff
- an uncursed +0 studded leather armor
- 2 uncursed food rations
- a scroll
- a potion
- a ring
- a wand of fire
- three spellbooks; flame sphere, fireball and either light or detect monsters
Like a wizard, a flame mage has a quarterstaff and some food. However, a wizard starts with more random magic items, while a flame mage always has a spellbook of flame sphere and a spellbook of fireball.
Intrinsics
- XL 1: Fire resistance
- XL 7: Polymorph into baby red dragon form
- XL 13: Cold resistance
- XL 14: Polymorph into adult red dragon form
To use your polymorph ability, you must use the extended command #youpoly.
Skills
Flame mage skills | |
---|---|
Max | Skills |
Basic |
|
Skilled |
|
Expert |
|
Techniques
Level | Technique |
1 | Reinforce memory |
3 | Power surge |
5 | Draw energy |
10 | Sigil of tempest |
20 | Sigil of discharge |
Quest
The Flame Mage quest sees you fighting the Water Mage for The Candle of Eternal Flame.
Gods
- Lawful: Earth
- Neutral: Fire
- Chaotic: Ash
Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:
- XL 1-2: Spark
- XL 3-5: Igniter
- XL 6-9: Broiler
- XL 10-13: Combuster
- XL 14-17: Torcher
- XL 18-21: Scorcher
- XL 22-25: Incinerator
- XL 26-29: Disintegrator
- XL 30: Flame-Master
Strategy
Flame mages are strong spell casters as well as respectable fighters. They can reach expert level in matter spells and skilled in saber, long sword and two-weapon fighting (letting them effectively wield Grayswandir with another silver saber). Bear in mind that hobbits cannot twoweapon, no matter how skilled they become with the individual weapons. Note that the Flame Mage also has access to the much improved Crysknife in Slash'em, a suitable choice lacking any artifact weapons.
Early game: use fire, beware fire
Early in the game, fireball is a difficult spell; you might start with a 75% failure rate. Flame sphere is easy to cast, but difficult to use effectively. Flame sphere actually summons a tame e. Like a pet, this sphere will wander around and sometimes attack an enemy, but like a sphere, it will explode on attack. Frustratingly, a flame sphere might wait several turns before attacking. You might also have a leftover sphere, which will follow you around and might attack a peaceful monster, even a shopkeeper. Unlike with a pet, the gods will blame you if your spell being harms a peaceful monster. In addition, peaceful creatures attacked by one of your flame spheres will become hostile to you. However, you will get full experience for monsters killed by your flame spheres.
Therefore the wand of fire is the best source of fire in the beginning of the game. Use it against a monster that must die quickly. A bolt from a wand can bounce from a wall and hit you, but remember, as a flame mage, you are immune to fire. (Your armor, scrolls, spellbooks, and potions might still be ruined, though). The wand of fire is also excellent for engraving "Elbereth." It may be preferable to use the wand for only this purpose unless you are being attacked by something that does not respect Elbereth, like a lycanthrope.
Keep that hell hound pup around, and get it stronger! Let the puppy kill anything weak or otherwise undeserving of your attention. About five levels or so of kills will see him turn into a fully-grown hell hound, capable of clearing out nearly anything in the dungeons you may come across in the early game.
Quest
The Flame Mage quest item is the the Candle of Eternal Flame. Guarding it is the Water Mage, who is located at the bottom of three levels of mostly water and lava squares populated by water elementals and rust monsters. Completing the Quest, indeed, just talking to the High Flame Mage, is impossible without some method of crossing lava and water, be it a form of levitation, flying, or a wand of ice. The Quest is a relatively easy one, but should not be attempted before gaining magic resistance as the Water Mage will use finger of death.
- This basis of this article was one example of a chaotic droven flame mage. Other flame mages might be different. This page is a SLASH'EM related stub. Should you wish to do so, you can contribute by expanding this page.