Difference between revisions of "Growing up"

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m (Changing form: eliminate "Starting in 3.6.0" disclaimer; this page describes the current behavior)
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The hp threshold for most monsters is 8 * current level (4 for level 0).  Exceptions are [[golem]]s and [[elemental]]s on their home plane.
 
The hp threshold for most monsters is 8 * current level (4 for level 0).  Exceptions are [[golem]]s and [[elemental]]s on their home plane.
  
The maximum level attainable via this method is 3/2 of the base level for the current monster type (or the next type if there is a more "grown up" form), but no less than 5 and normally no greater than 49.{{refsrc|src/makemon.c|1700|version=NetHack 3.6.0}} Player monsters can reach level 30, and monsters which have a minimum level greater than 49 ([[demon#Unique_demons_and_summoning|named demons]]) have a maximum level of 50.  If an increase in maxhp would increase the monster's level above this maximum, its maxhp are reset to the threshold for its current level.
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The maximum level attainable via this method is 3/2 of the base level for the current monster type (or the next type if there is a more "grown up" form), but no less than 5 and normally no greater than 49.{{refsrc|src/makemon.c|1700|version=NetHack 3.6.0}} Player monsters can reach level 30, and monsters which have a minimum level greater than 49 (i.e. [[demon lords and princes]]) have a maximum level of 50.  If an increase in maxhp would increase the monster's level above this maximum, its maxhp are reset to the threshold for its current level.
  
 
=== Examples ===
 
=== Examples ===
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* [[baby green dragon]] → [[green dragon]]
 
* [[baby green dragon]] → [[green dragon]]
 
* [[baby yellow dragon]] → [[yellow dragon]]
 
* [[baby yellow dragon]] → [[yellow dragon]]
 +
* [[baby gold dragon]] → [[gold dragon]] ([[NetHack 3.7.0]])
 
* [[red naga hatchling]] → [[red naga]]
 
* [[red naga hatchling]] → [[red naga]]
 
* [[black naga hatchling]] → [[black naga]]
 
* [[black naga hatchling]] → [[black naga]]
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* [[baby crocodile]] → [[crocodile]]
 
* [[baby crocodile]] → [[crocodile]]
 
'''Orcs and elves:'''
 
'''Orcs and elves:'''
* [[orc]] / [[hill orc]] / [[Mordor orc]] / [[Uruk-hai]] → [[orc-captain]]
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* [[Orc (monster)|orc]] / [[hill orc]] / [[Mordor orc]] / [[Uruk-hai]] → [[orc-captain]]
* [[elf]] / [[Woodland-elf]] / [[Green-elf]] / [[Grey-elf]] → [[elf-lord]] → [[elvenking]]
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* [[elf (monster)]] / [[Woodland-elf]] / [[Green-elf]] / [[Grey-elf]] → [[elf-lord]] → [[elvenking]]
 
'''Other humanoids:'''
 
'''Other humanoids:'''
 
* [[kobold]] → [[large kobold]] → [[kobold lord]]
 
* [[kobold]] → [[large kobold]] → [[kobold lord]]
* [[gnome]] → [[gnome lord]] → [[gnome king]]
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* [[Gnome (monster)|gnome]] → [[gnome lord]] → [[gnome king]]
* [[dwarf]] → [[dwarf lord]] → [[dwarf king]]
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* [[Dwarf (monster)|dwarf]] → [[dwarf lord]] → [[dwarf king]]
 
* [[ogre]] → [[ogre lord]] → [[ogre king]]
 
* [[ogre]] → [[ogre lord]] → [[ogre king]]
 
* [[mind flayer]] → [[master mind flayer]]
 
* [[mind flayer]] → [[master mind flayer]]
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* [[watchman]] → [[watch captain]]
 
* [[watchman]] → [[watch captain]]
 
'''Quest guardians:'''
 
'''Quest guardians:'''
* [[student]] → [[archeologist]]
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* [[student]] → [[Archeologist (player monster)|archeologist]]
* [[attendant]] → [[healer]]
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* [[attendant]] → [[Healer (player monster)|healer]]
* [[page]] → [[knight]]
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* [[page]] → [[Knight (player monster)|knight]]
* [[acolyte]] → [[priest]]
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* [[acolyte]] → [[Priest (player monster)|priest]]
* [[apprentice]] → [[wizard]]
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* [[apprentice]] → [[Wizard (player monster)|wizard]]
 
'''Other:'''
 
'''Other:'''
 
* [[small mimic]] → [[large mimic]] → [[giant mimic]]
 
* [[small mimic]] → [[large mimic]] → [[giant mimic]]
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==Variants==
 
==Variants==
=== SLASH'EM ===
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===SLASH'EM===
Several monsters added in [[SLASH'EM]] also are capable of growing up
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Several monsters added in [[SLASH'EM]] also are capable of growing up, and one monster has their growth path altered:
 +
 
 
* [[pile of killer coins]] → [[large pile of killer coins]] → [[huge pile of killer coins]]
 
* [[pile of killer coins]] → [[large pile of killer coins]] → [[huge pile of killer coins]]
 
* [[dingo puppy]] → [[dingo]] → [[large dingo]]
 
* [[dingo puppy]] → [[dingo]] → [[large dingo]]
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* [[deep one]] → [[deeper one]] → [[deepest one]]
 
* [[deep one]] → [[deeper one]] → [[deepest one]]
 
* [[lamb]] → [[sheep]]
 
* [[lamb]] → [[sheep]]
* [[shoggoth]] → [[giant shoggoth]]
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* [[Shoggoth (SLASH'EM)|shoggoth]] → [[giant shoggoth]]
 
* [[gnoll]] → [[gnoll warrior]] → [[gnoll chieftain]]
 
* [[gnoll]] → [[gnoll warrior]] → [[gnoll chieftain]]
 
* [[migo drone]] → [[migo warrior]]
 
* [[migo drone]] → [[migo warrior]]
* [[vampire lord]] → [[vampire mage_(SLASH'EM)|vampire mage]]
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* [[vampire lord]] → [[Vampire mage (SLASH'EM)|vampire mage]]
 
* [[baby shimmering dragon]] → [[shimmering dragon]]
 
* [[baby shimmering dragon]] → [[shimmering dragon]]
 
* [[baby deep dragon]] → [[deep dragon]]
 
* [[baby deep dragon]] → [[deep dragon]]
* [[gnome lord]] → [[gnome warrior]] (This is a change from vanilla)
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* [[gnome lord]] → [[gnome warrior]]
  
 
=== UnNetHack ===
 
=== UnNetHack ===
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* [[sewer rat]] → [[giant rat]] → [[enormous rat]] → [[rodent of unusual size]]
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 +
In the [[Convict]] patch and some other [[variant]]s that include it, the giant rat grows up into the [[enormous rat]] before it becomes the rodent of unusual size.
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=== SpliceHack ===
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[[SpliceHack]] adds new monsters that can grow up, and gives some monsters from vanilla the ability to grow up:<ref>https://github.com/NullCGT/SpliceHack/blob/Spl-R-1.1.0/src/mondata.c#L1070</ref>
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* [[little dog]] → [[dog]] → [[large dog]] → [[guard dog]]
 +
* [[winter wolf pup]] → [[winter wolf cub]] → [[winter wolf]]
 +
* [[kitten]] → [[housecat]] → [[large cat]] → [[fat cat]]
 
* [[sewer rat]] → [[giant rat]] → [[rodent of unusual size]]
 
* [[sewer rat]] → [[giant rat]] → [[rodent of unusual size]]
 
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* [[zoo bat]] → [[gaol bat]]
In the [[Convict|Convict patch]] and some other [[variant]]s that include it, the giant rat grows up into the [[enormous rat]] before it becomes the rodent of unusual size. In the latest version of the UnNetHack source code, however, the enormous rat has been removed and giant rats now grow up directly into R.O.U.S.
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* [[baby violet dragon]] [[violet dragon]]
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* [[crocodile]] → [[killer croc]]
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* [[ichneumon larva]] → [[giant ichneumon]]
 +
* [[grid bug]] → [[spark bug]] → [[arc bug]] → [[lightning bug]]
 +
* [[manes]] → [[lemure]]
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* [[rock piercer]] → [[iron piercer]] → [[glass piercer]] → [[diamond piercer]]
 +
* [[dust vortex]] → [[dust devil]]
 +
* [[werewolf]] → [[pack lord]]
 +
* [[deep one]] → [[deeper one]] → [[deepest one]]
 +
* [[pig]] → [[feral hog]]
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* [[ratman]] → [[ratman squeaker]]
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* [[giant spider]] → [[monstrous spider]]
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* [[maggot]] → [[giant fly]]
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* [[kraken]] → [[thing from below]]
 +
* [[ghost]] → [[spectre]]
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* [[martial artist]] → [[grandmaster]]
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* [[movanic deva]] → [[monadic deva]] → [[astral deva]]
 +
* [[shrieker]] → [[screamer]]
 +
* [[red mold]] → [[red moldier]]
 +
* [[yellow mold]] → [[yellow moldier]]
 +
* [[green mold]] → [[green moldier]]
 +
* [[brown mold]] → [[brown moldier]]
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* [[ghoul]] → [[ghast]]
  
 
== References ==
 
== References ==

Latest revision as of 16:52, 10 March 2024

Growing up is the process in which a monster turns into a larger version of itself (e.g., a kitten turns into a housecat). Monsters grow from killing monsters and gaining levels, from the effects of a potion of gain level, or from wraith corpses.

Natural growth

If a monster kills another monster, its maximum and current HP will both increase.[1] If its maximum hp are increased above the threshold for its current level, it will gain a level. There is a limit to maxhp and levels a monster can gain in this way.

The monster will increase maxhp by d(victim level + 1), but no more than enough to bring it to the minimum for the next level. Current hp will increase by d(increase in maxhp) - 1.

The hp threshold for most monsters is 8 * current level (4 for level 0). Exceptions are golems and elementals on their home plane.

The maximum level attainable via this method is 3/2 of the base level for the current monster type (or the next type if there is a more "grown up" form), but no less than 5 and normally no greater than 49.[2] Player monsters can reach level 30, and monsters which have a minimum level greater than 49 (i.e. demon lords and princes) have a maximum level of 50. If an increase in maxhp would increase the monster's level above this maximum, its maxhp are reset to the threshold for its current level.

Examples

  • a dog (currently level 4, maxhp 31) kills a kobold shaman (level 2). Its maxhp can increase by 1-3. If it gains 2-3 maxhp, it will become level 5, with maxhp of 33.
  • a large dog (currently level 9, maxhp 70) kills a dwarf king (level 6) and would gain 4 maxhp. Its maxhp do not increase beyond 72.

A user has suggested improving this page or section as follows:

"It would be nice to have a table on a separate page of each monster and its "natural" maximum level and hp"

Magical growth

A monster drinking a potion of gain level or eating a wraith corpse will gain a level and increase its current and maximum hp by d8.

Monsters may exceed their natural level limit in this way, although they may not exceed a hard limit of 49 (50 for named demons). Additionally, pets eating wraith corpses cannot exceed their base level by 15[3] (but engulfing live wraiths still works[4]). They may subsequently increase their maximum HP to the cap for their new level by killing monsters.

Changing form

If a monster gains a level so that its current level equals or exceeds the minimum level of its next available form, it will "grow up" into that form (e.g. a little dog which reaches level 4 will become a dog.) If you can see or detect the monster, you will receive a message to that effect: "The kitten grows up into a housecat" or "The soldier becomes a sergeant".

Growing up does not allow a monster to take a genocided form. If the new form is genocided, the monster dies and does not leave a corpse. Extinct forms are nonetheless allowed.[5] This will generate the message "As foo grows up into foo, s/he <expires/dies>!" if you can see or otherwise detect the monster.

Growing up is a one-way process, and level draining a grown-up monster will not cause it to revert to a lesser form. The only possible way for a monster to retake its previous form is polymorphing them, which yields no real benefit.

While many players may only ever notice the growth of domestic pets (dogs, cats, and horses), a surprising number of monsters can grow up in this manner. The possible form changes are as follows:[6]

Domestic animals:

Baby monsters:

Orcs and elves:

Other humanoids:

Undead:

Giant animals:

Soldiers, Kops and watchmen:

Quest guardians:

Other:

Although queen bees can lay killer bee eggs, and winged gargoyles can lay gargoyle eggs, such offspring are sterile and will not grow into their parent forms.

Variants

SLASH'EM

Several monsters added in SLASH'EM also are capable of growing up, and one monster has their growth path altered:

UnNetHack

In the Convict patch and some other variants that include it, the giant rat grows up into the enormous rat before it becomes the rodent of unusual size.

SpliceHack

SpliceHack adds new monsters that can grow up, and gives some monsters from vanilla the ability to grow up:[7]

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.