Difference between revisions of "Iron"

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'''Iron''' is the material composing a large portion of the [[item]]s in the [[Dungeons of Doom]]. Iron can [[erosion|corrode or rust]]. Rubbing iron on a [[touchstone]] produces its signature "[[scritch, scritch]]." Hitting a [[brown pudding|brown]] or [[black pudding]] with iron splits it into two.{{refsrc|uhitm.c|1001}} [[Polypiling]] iron objects results in an [[iron golem]]{{refsrc|zap.c|1081}}.
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'''Iron''' is the material composing a large portion of the [[item]]s in the [[Dungeons of Doom]]. Iron can [[erosion|corrode or rust]]. Rubbing iron on a [[touchstone]] produces its signature "scritch, scritch." Common iron items include [[long sword]]s, [[skeleton key]]s, and most [[amulet]]s. Most common metal armors, such as [[orcish helm]]s or [[ring mail]], are made out of iron.
  
Common iron items include [[long sword]]s, [[skeleton key]]s, and most [[amulet]]s. Most common metal armors, such as [[orcish helm|orcish helms]] or [[ring mail|ring mails]] are made out of iron.
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Hitting a [[brown pudding|brown]] or [[black pudding]] with iron splits it into two.{{refsrc|uhitm.c|1001}} [[Polypiling]] iron objects may generate an [[iron golem]].{{refsrc|zap.c|1081}}
  
 
==Variants==
 
==Variants==
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===UnNetHack===
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In [[UnNetHack]], elves do not regenerate health while touching iron with bare skin. Weapons may be wielded without consequence if gloves are worn. Similarly, amulets do not inhibit regeneration if worn over a shirt or body armor.
  
In [[UnNetHack]], elves do not regenerate health while touching iron with bare skin. Weapons may be wielded without consequence if gloves are worn. Similarly, amulets do not inhibit regeneration if worn over a shirt or body armor.
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===dNetHack===
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In [[dNetHack]], iron objects deal an additional d([[XL]]) of extra damage against iron-hating monster. This includes wielded non-weapons made of iron, as well as worn iron rings when fighting [[unarmed]] without [[gloves]].<ref>[https://github.com/Chris-plus-alphanumericgibberish/dNAO/blob/compat-3.21.3/src/xhityhelpers.c#L1417 dNetHack xhityhelpers.c, line 1417]</ref>
  
==References==
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Iron-hating monsters have the <code>MG_HATESIRON</code> in monst.c, and are listed below:
<references />
 
  
{{stub}}
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* {{monsymlink|displacer beast}}s
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* {{monsymlink|leprechaun}}s
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* {{white|s}}: [[demonic black widow]]
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* {{white|E}}: [[dream quasielemental]]
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* {{white|v}}: [[yochlol|stinking cloud]]
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* {{white|Z}}: [[hedrow zombie]]
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* All {{white|u}} [[unicorn]]s
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* {{white|&}}: [[yochlol]], [[Kostchtchie]], [[Avatar of Lolth]]
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* {{blue|C}}: [[sprow]], [[Drider (dNetHack)|drider]], [[priestess of Ghaunadaur]], [[parasitized embraced alider]], [[alider]]
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* {{white|M}}: {{monsymlink|elf mummy}}, [[drow mummy]], {{monsymlink|giant mummy}}, [[Alabaster mummy]]
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* {{white|n}}: {{monsymlink|quickling}}, [[dryad]], [[naiad]], [[oread]], [[swamp nymph]], [[Yuki-onna (dNetHack)|yuki-onna]] (including [[Yuki-onna (starting race)|player yuki-onna]], [[Nimune]]
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* {{white|H}}: {{monsymlink|giant}}, {{monsymlink|stone giant}}, {{monsymlink|hill giant}}, {{monsymlink|fire giant}}, {{monsymlink|frost giant}}, {{monsymlink|ettin}}, {{monsymlink|storm giant}}, {{monsymlink|cyclops}}, {{monsymlink|Lord Surtur}}
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* All {{monsymlink|drow}}
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* All {{white|@}} [[elves]]
  
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==References==
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<references/>
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{{nethack-367|offset=1}}
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{{variant-343}}
 
[[Category:Materials]]
 
[[Category:Materials]]
{{nethack-343}}
 

Latest revision as of 11:46, 2 March 2024

Iron is the material composing a large portion of the items in the Dungeons of Doom. Iron can corrode or rust. Rubbing iron on a touchstone produces its signature "scritch, scritch." Common iron items include long swords, skeleton keys, and most amulets. Most common metal armors, such as orcish helms or ring mail, are made out of iron.

Hitting a brown or black pudding with iron splits it into two.[1] Polypiling iron objects may generate an iron golem.[2]

Variants

UnNetHack

In UnNetHack, elves do not regenerate health while touching iron with bare skin. Weapons may be wielded without consequence if gloves are worn. Similarly, amulets do not inhibit regeneration if worn over a shirt or body armor.

dNetHack

In dNetHack, iron objects deal an additional d(XL) of extra damage against iron-hating monster. This includes wielded non-weapons made of iron, as well as worn iron rings when fighting unarmed without gloves.[3]

Iron-hating monsters have the MG_HATESIRON in monst.c, and are listed below:

References