Difference between revisions of "Iron golem"

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The '''iron golem''' is one of the tougher [[golem]]s. Their breath is poisonous and can drain your strength.
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An '''iron golem''', {{monsym|iron golem}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is the [[strong]]est [[golem]] that can be encountered in the game, and will seek out and pick up items such as weapons and food.
  
[[wand of lightning|Lightning]] slows them, and [[wand of fire|fire]] heals them - possibly by welding in their dents. They are hurt by [[rust monster]]s, and [[rust trap]]s will instantly destroy them. If you are polymorphed into an iron golem when you step into a rust trap then you will take damage equal to your monster form's maximum hp, killing that form and reverting you to your natural form. The [[half physical damage]] extrinsic applies.{{refsrc|trap.c|759|comment=Rust trap on player}}{{refsrc|trap.c|1820|comment=Rust trap on monsters}}
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An iron golem has a strong weapon attack and a breath attack that can spew [[poison cloud]]s. Iron golems have resistance to [[fire resistance|fire]], [[cold resistance|cold]], [[sleep resistance|sleep]], [[poison resistance|poison]], and [[shock resistance|shock]] damage - electricity also slows down an iron golem, while fire heals it.
  
When killed, an iron golem's corpse will be some number of the infamous [[iron chain]]s, widely considered one of the most useless items in NetHack - although some players do find the occasional odd job for one. As iron chains are quite rare, it is worth consulting that entry when you dispatch an iron golem.
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An iron golem is instantly destroyed if submerged in water or hit by [[rust trap]]s - this also applies to [[you]] if you are polymorphed into one. In both cases, the rust trap deals damage equal to the iron golem's maximum HP (which is affected by [[half physical damage]]), and dying in this manner while polymorphed into an iron golem returns you to you normal form, even if you are wearing an [[amulet of unchanging]].{{refsrc|src/trap.c|1162|version=NetHack 3.6.7|comment=Rust trap on player}}{{refsrc|src/trap.c|2370|version=NetHack 3.6.7|comment=Rust trap on monsters}}{{refsrc|src/trap.c|3773|version=NetHack 3.6.7|comment=Stepping into water while polymorphed into iron golem}} This also makes the iron golem the only monster that can be damaged by a [[rust monster]]'s touch attack, which additionally instakills them (and you, with the same conditions as above).{{refsrc|src/mhitm.c|1094|version=NetHack 3.6.7|comment=Monster hit by rusting attack}}{{refsrc|src/mhitu.c|1440|version=NetHack 3.6.7|comment=Hit by rusting attack while poly'd}}
  
== Generation ==
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A character [[polymorph]]ed into an iron golem can use the [[Monster (command)|#monster]] [[extended command]] to breathe a stream of poison clouds for 15 [[energy]].
  
On creation, they [[Monster starting inventory|have a chance]] of a [[battle axe]] or a [[two-handed sword]] or a [[bow]] and 3-14 [[arrow]]s or a [[longsword]] or a [[lucern hammer]] or (64% chance) nothing. They are not eligible for a random [[offensive item]].
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==Generation==
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Iron golems are always generated with 80 hit points, which is the most among golems.{{refsrc|src/makemon.c|1991|version=NetHack 3.6.7}}
  
Iron golems are always generated with 80 hit points.{{refsrc|makemon.c|918}}{{refsrc|makemon.c|1534}}
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In addition to random generation, iron golems can generate as a result of [[polypiling]] if there are enough [[iron]] objects in a pile of items.{{refsrc|src/zap.c|1298|version=NetHack 3.6.7}} Hostile iron golems can also be created by the [[summon nasties]] [[monster spell]].{{refsrc|src/wizard.c|44|version=NetHack 3.6.7}}
  
== References ==
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A randomly generated iron golem has a {{frac|5|14}} chance of [[Monster starting inventory|being generate with]] any one of the default weapon sets for strong weapon-using monsters: a [[battle axe]], a [[two-handed sword]], a [[bow]] and 3-14 [[arrow]]s, a [[long sword]], or a [[lucern hammer]].{{refsrc|src/makemon.c|535|version=NetHack 3.6.7|common=Default set of cases for generating weapons on "normal" monsters}} They are not eligible for a random [[offensive item]].
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Iron golems drop several [[iron chain]]s upon death.{{refsrc|src/mon.c|380|version=NetHack 3.6.7}}
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==Strategy==
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By the time you encounter iron golems, you should be more than prepared to deal with their poison breath barring an early polypiling accident - non-poison resistant [[pet]]s (if any) may not be, and will likely perish if allowed to remain in or near the poison clouds for too long. Iron golems themselves can hit quite hard and have the second best [[AC]] among golems, but are also just as slow as any of them at 6 [[speed]] - players that reach the point of encountering iron golems via normal generation should have little trouble making short work of them.
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==History==
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The iron golem first appears in [[NetHack 3.0.0]].
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==Messages==
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{{message|The iron golem falls to pieces!|An iron golem was hit by a rust monster or rust trap.}}
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{{message|May <pet> rust in peace.|As above, but the golem was your pet.}}
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==Variants==
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In variants that incorporate the [[Convict]] role, two iron golems appear on the [[Convict quest]]: one is found in the southwestern "supplies" room on the locate level, and another guards the entrance to [[Warden Arianna]]'s lair on the goal level.
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===SLASH'EM===
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In [[SLASH'EM]], iron golems generate with 240 HP.{{refsrc|makemon.c|2255|version=SLASH'EM 0.0.7E7F2}}
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===UnNetHack===
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In [[UnNetHack]], a peaceful iron golem is generated in the forest within the [[Ruins of Moria]]. It is always generated with an [[axe]] and has independent chances of generating with any of the following items: a [[tin opener]] ({{frac|2}} chance), a [[can of grease]] ({{frac|5}} chance) and/or a [[tinning kit]] ({{frac|3|20}} chance).
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===dNetHack===
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In [[dNetHack]], iron golems are generated with [[lance]]s, [[war hammer]]s, or [[glaive]]s, and may drop [[iron bar]]s in addition to iron chains upon death.
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[[Golem (dNetHack)|Argentum golems]] and [[Center of All]] are healed by fire and slowed by shock damage, similar to iron golems.
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==References==
 
<references/>
 
<references/>
 
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-360}}
 

Latest revision as of 20:09, 11 April 2024

An iron golem, ', is a type of monster that appears in NetHack. It is the strongest golem that can be encountered in the game, and will seek out and pick up items such as weapons and food.

An iron golem has a strong weapon attack and a breath attack that can spew poison clouds. Iron golems have resistance to fire, cold, sleep, poison, and shock damage - electricity also slows down an iron golem, while fire heals it.

An iron golem is instantly destroyed if submerged in water or hit by rust traps - this also applies to you if you are polymorphed into one. In both cases, the rust trap deals damage equal to the iron golem's maximum HP (which is affected by half physical damage), and dying in this manner while polymorphed into an iron golem returns you to you normal form, even if you are wearing an amulet of unchanging.[1][2][3] This also makes the iron golem the only monster that can be damaged by a rust monster's touch attack, which additionally instakills them (and you, with the same conditions as above).[4][5]

A character polymorphed into an iron golem can use the #monster extended command to breathe a stream of poison clouds for 15 energy.

Generation

Iron golems are always generated with 80 hit points, which is the most among golems.[6]

In addition to random generation, iron golems can generate as a result of polypiling if there are enough iron objects in a pile of items.[7] Hostile iron golems can also be created by the summon nasties monster spell.[8]

A randomly generated iron golem has a 514 chance of being generate with any one of the default weapon sets for strong weapon-using monsters: a battle axe, a two-handed sword, a bow and 3-14 arrows, a long sword, or a lucern hammer.[9] They are not eligible for a random offensive item.

Iron golems drop several iron chains upon death.[10]

Strategy

By the time you encounter iron golems, you should be more than prepared to deal with their poison breath barring an early polypiling accident - non-poison resistant pets (if any) may not be, and will likely perish if allowed to remain in or near the poison clouds for too long. Iron golems themselves can hit quite hard and have the second best AC among golems, but are also just as slow as any of them at 6 speed - players that reach the point of encountering iron golems via normal generation should have little trouble making short work of them.

History

The iron golem first appears in NetHack 3.0.0.

Messages

The iron golem falls to pieces!
An iron golem was hit by a rust monster or rust trap.
May <pet> rust in peace.
As above, but the golem was your pet.

Variants

In variants that incorporate the Convict role, two iron golems appear on the Convict quest: one is found in the southwestern "supplies" room on the locate level, and another guards the entrance to Warden Arianna's lair on the goal level.

SLASH'EM

In SLASH'EM, iron golems generate with 240 HP.[11]

UnNetHack

In UnNetHack, a peaceful iron golem is generated in the forest within the Ruins of Moria. It is always generated with an axe and has independent chances of generating with any of the following items: a tin opener (12 chance), a can of grease (15 chance) and/or a tinning kit (320 chance).

dNetHack

In dNetHack, iron golems are generated with lances, war hammers, or glaives, and may drop iron bars in addition to iron chains upon death.

Argentum golems and Center of All are healed by fire and slowed by shock damage, similar to iron golems.

References