Magic marker

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( Magic marker.png
Name magic marker
Appearance magic marker
Base price 50 zm
Weight 2
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

A magic marker is a tool item in NetHack. It is one of the most useful writing items as it can be used to write magic scrolls or spellbooks. Of course, to do this, you must have a blank scroll or blank spellbook upon which to write. Magic markers can also be used to scribble a message on the floor (which is about as permanent as an engraving) at a cost of a charge per two letters (thus writing Elbereth costs 4 charges). Magic markers can be recharged only once.[1]

Archeologists, Monks, Priests, Tourists, and Wizards all have a chance of starting with a magic marker.

Wizards (especially those with high Luck) have a good chance of writing scrolls and spellbooks that they have not identified yet.

Usage

[Some details borrowed from Sascha Wostmann's "Yet Another Nethack FAQ," http://nethack.de/spoiler/yanfaq.txt ]

To create a scroll or spellbook, you apply the magic marker. Then you are asked what to write on, so you will need to have a scroll of blank paper or a spellbook of blank paper. Finally, you must specify what is to be written. You may enter the correct name of a scroll ("scroll of light") or just a short form ("light") or the label ("ZELGO MER"), but the latter only if you already have such a scroll. (You can't write a ZELGO MER if you have never seen one.) Similarly, you may create a spellbook by entering the correct name ("spellbook of create food"), or a short form ("create food"), or the spellbook label ("indigo spellbook") provided that you already have a spellbook with that label.

When engraving, a magic marker may be selected in response to "What do you want to write with?" but this is generally viewed as a waste of charges, as the same fast semipermanent effect can be achieved using an athame or a wand of digging. Early on, though, this can be a lifesaver.

BUC

When you write a scroll or spellbook, the BUC of the resulting item is the sum of the BUCs of the marker and the blank scroll/spellbook. A blessed marker will uncurse cursed scrolls, and bless uncursed ones. A cursed marker will unbless blessed scrolls, and curse uncursed ones. This means that uncursed markers are the most useful, because they can be used to write both cursed and blessed scrolls, depending on the paper used.

Ink and charges

Writing with a magic marker uses up charges. Initially, a magic marker will be generated with 30–99 charges.[2] A magic marker can be recharged with a scroll of charging (or PYEC), but only once.[3] A blessed charge will add 15–30 charges, then round up to 50 or 75 if able. An uncursed charge will add 10–20 charges, then round up to 50 if able. Charges are capped at 127, but attempting to exceed this will not cause the marker to explode.[4]

Each scroll or spellbook has an associated "base ink cost". For scrolls, this is an arbitrary number specified in write.c; for spellbooks it is (spell level * 10).[5]

If the ink cost of a scroll or spellbook is X, then writing it will cost a random number of charges between X/2 and X-1 inclusive. If the marker has fewer than X/2 charges remaining, you will not even attempt to write the specified item ("Your marker is too dry to write that!").[6] If it has between X/2 and X-1, however, you will attempt to write. If it turns out that this is not enough, the written item will be useless, and the marker will lose all its remaining charges ("Your marker dries out!").[7]

Scrolls

Scroll Ink Charges
mail 2 1
amnesia 8 4-7
earth 8 4-7
fire 8 4-7
gold detection 8 4-7
food detection 8 4-7
light 8 4-7
magic mapping 8 4-7
create monster 10 5-9
destroy armor 10 5-9
punishment 10 5-9
confuse monster 12 6-11
identify 14 7-13
charging 16 8-15
enchant armor 16 8-15
enchant weapon 16 8-15
remove curse 16 8-15
scare monster 20 10-19
stinking cloud 20 10-19
taming 20 10-19
teleportation 20 10-19
genocide 30 15-29

Spellbooks

Spellbook Ink Charges
detect monsters 10 5-9
force bolt 10 5-9
healing 10 5-9
jumping 10 5-9
knock 10 5-9
light 10 5-9
protection 10 5-9
sleep 10 5-9
confuse monster 20 10-19
create monster 20 10-19
cure blindness 20 10-19
detect food 20 10-19
drain life 20 10-19
magic missile 20 10-19
slow monster 20 10-19
wizard lock 20 10-19
cause fear 30 15-29
charm monster 30 15-29
clairvoyance 30 15-29
cure sickness 30 15-29
detect unseen 30 15-29
extra healing 30 15-29
haste self 30 15-29
identify 30 15-29
remove curse 30 15-29
stone to flesh 30 15-29
cone of cold 40 20-39
detect treasure 40 20-39
fireball 40 20-39
invisibility 40 20-39
levitation 40 20-39
restore ability 40 20-39
dig 50 25-49
magic mapping 50 25-49
create familiar 60 30-59
polymorph 60 30-59
teleport away 60 30-59
turn undead 60 30-59
cancellation 70 35-69
finger of death 70 35-69

Encyclopedia entry

The pen is mightier than the sword.
        [ Richelieu, by Edward Bulwer-Lytton ]

References