Difference between revisions of "Unused symbols"

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m (remove extra space)
m (Added historical use of 8 (Medusa) and 9 (giant) for old NetHack (1.x and 2.x) versions)
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which uses "8" for [[ghost]]s and [[shade]]s. This makes them detectable via [[telepathy]] as well as generally easier to see.
 
which uses "8" for [[ghost]]s and [[shade]]s. This makes them detectable via [[telepathy]] as well as generally easier to see.
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== Historical uses ==
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* '''8''' was used as the glyph for [[Medusa]] in some early versions of NetHack - from [[NetHack 2.2a]] through to [[NetHack 2.3e]]
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* '''9''' was used as the glyph for the generic giant in some early versions of NetHack - from [[NetHack 1.3d]] through to [[NetHack 2.3e]]
  
 
[[Category:ASCII]]
 
[[Category:ASCII]]

Revision as of 01:20, 28 March 2008

Printable ASCII characters
~ ! @ # $ % ^ & * ( ) _ + space
` 1 2 3 4 5 6 7 8 9 0 - = { } |
Qq Ww Ee Rr Tt Yy Uu Ii Oo Pp : " [ ] \
Aa Ss Dd Ff Gg Hh Jj Kk Ll ? ; ' Ctrl
Zz Xx Cc Vv Bb Nn Mm , . / < > Alt

The ASCII characters 6, 7, 8, 9, and , are not used to represent anything in NetHack by default, although [,] is the pick up command.

Some players change the "monsters" option in the options file to take advantage of one of these unused symbols. A default line looks like:

OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@ '&;:~]

One alternative is:

OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@8'&;:~]

which uses "8" for ghosts and shades. This makes them detectable via telepathy as well as generally easier to see.

Historical uses