Gauntlets of dexterity

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[ Leather gloves.png[ Padded gloves.png[ Riding gloves.png[ Fencing gloves.png
gauntlets of dexterity
Appearance random
Slot gloves
AC 1
Special
Base price 50 zm
Weight 10
Material leather

Gauntlets of dexterity, sometimes abbreviated to GoD, are a type of gloves that appear in NetHack. They are made of leather, and have a randomized appearance when unidentified.

Generation

In addition to random generation, general stores and used armor dealerships can sell gauntlets of dexterity.

Player monsters on the Astral Plane that do not generate with a war hammer have a 78 chance of generating with a random pair of gloves and a 15 chance of those gloves being gauntlets of dexterity, for an effective 740 chance (17.5%).[1]

Description

While worn, gauntlets of dexterity confer 1 base AC and modifies the wearer's dexterity based on its enchantment, up to a maximum of 25. Wearing gauntlets of dexterity with any non-zero enchantment will auto-identify them.

Strategy

Higher dexterity improves a player's chances of hitting with spells and attacks, but most players can maximize their chances to hit successfully through other means, particularly weapon skill and Luck. This makes gauntlets of dexterity fairly uncommon in most character kits, especially ascension kits where leather gloves often suffice. Gauntlets of dexterity can still be of use to spellcasters seeking to improve their hit rates on attack spells such as magic missile and finger of death - Monks may prefer them both for general use with martial arts and to help offset the -20 to-hit penalty should they choose to wear body armor or wield weapons.

Other uses for these gauntlets include hitting with a thrown cockatrice egg or a potion of paralysis, whose odds of hitting cannot be improved by anything but a high dexterity score - even with 23 Dexterity, however, there is a 12% chance of missing, and hitting with a wielded egg or potion in melee is still more reliable if you can afford it.

History

Gauntlets of dexterity first appear in NetHack 3.0.0.

Variants

SLASH'EM

In SLASH'EM, upgrading leather gloves has a 12 chance of producing gauntlets of dexterity, and upgrading gauntlets of dexterity always produces leather gloves.

The Gauntlets of Defense are a neutral pair of artifact gauntlets of dexterity that provide half physical damage while worn, and can be invoked to toggle invisibility.

Dexterity improves your AC at higher values, making gauntlets of dexterity much more attractive to the point that they may feature in ascension kits. It is debatable whether they are worth spending a wish on, since they are much more available through mundane means, especially for gnomish characters who have the ability to tinker.

NetHack brass

In NetHack brass, gauntlets of dexterity set the wearer's dexterity to their race or role's maximum similar to gauntlets of power, and they will always auto-identify when worn.

dNetHack

dNetHack also incorporates SLASH'EM-styled bonuses to AC.

Female droven Anachrononauts start with a +1 pair of gauntlets of dexterity.

dNetHack has two sets of artifact gauntlets of dexterity:

EvilHack

In Evilhack, dexterity functions similarly to SLASH'EM, making gauntlets of dexterity somewhat more desirable, though the bonuses only apply while unburdened.

Gauntlets of dexterity are generated as part of various kits for player monsters, including centaurs in several roles and monks of all races.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, The Pickpocket's Gloves are a pair of chaotic artifact gauntlets of dexterity: they confer stealth and automatic searching while worn, and additionally provide a +20 bonus to stealing from monsters via the borrow extended command.

References

  1. src/mplayer.c in NetHack 3.6.7, line 289: gloves are generated after weapon is determined