SLASHTHEM items

From NetHackWiki
Jump to: navigation, search
This page is a stub. Should you wish to do so, you can contribute by expanding this page.
SLASHTHEM new items. Incomplete list (just started).

Weapons

Item Symbol Unidentified appearance Notes
Sharpened pencil ) N/A Very low damage but can engrave without dulling, from NetHack--,
Tooth of an algolian suntiger ) very sharp tooth High-damage knife class weapon, sometimes dropped by algolian suntigers.
Electric sword ) N/A One-handed. Does more damage than a katana, starting weapon for Geeks.
Bent sable ) bent sword
Golden saber ) N/A Does more damage than a silver saber and is made of gold.
Metal club ) Heavy club A baseball bat made of iron that does more damage.
Insect squasher ) N/A A fly swatter with higher small damage and to-hit.
Flanged mace ) N/A Does more damage than a standard mace.
Jagged star ) N/A Does more damage than a morning star.
Devil star ) N/A Does even more damage than a jagged star.
Knout ) N/A Does more damage than a flail.
Obsid ) N/A Does even more damage than a knout.
Mallet ) N/A A hammer made of wood that does more damage than a heavy hammer.
Wedged little-girl sandal ) N/A Hammer-class melee weapon. Damage is equivalent to war hammer, but with a small to-hit bonus. Made of mineral.
Soft girl sneaker ) N/A Hammer-class melee weapon with low damage but good to-hit. Made of leather.
Sturdy plateau boot for girls ) N/A Hammer-class melee weapon made of metal. Damage is a bit higher than war hammer.
Hugging boot ) N/A Hammer-class melee weapon made of mithril. Damage is a bit higher than heavy hammer.
Block-heeled combat boot ) N/A Hammer-class melee weapon made of leather. Good small but bad large damage.
Wooden geta ) N/A Hammer-class melee weapon made of wood.
Lacquered dancing shoe ) N/A Hammer-class melee weapon. Has an amnesia attack. Made of mineral, good large but bad small damage.
High-heeled sandal ) N/A Hammer-class melee weapon made of mineral. Damage roughly equivalent to heavy hammer.
Sexy leather pump ) N/A Hammer-class melee weapon made of leather, good to-hit bonus.
Spiked battle boot ) N/A Hammer-class melee weapon made of metal. If used by a monster, the spikes may be poisoned.
Silver capped staff ) N/A Quarterstaff-class melee weapon made of silver. From Slethe.
Battle staff ) N/A Does much more damage than a quarterstaff.
Spirit thrower ) N/A A stronger version of the javelin.
Torpedo ) N/A An even stronger version of the javelin. Not related to the submarine self propelled explosive projectile.
Stygian pike ) N/A A stronger version of the trident.
Steel whip ) N/A A whip made of metal, which does much more damage than a bullwhip.

Armor

Item Symbol Unidentified appearance Notes
Plasteel armor [
Striped shirt [ Shopkeepers may ban the player from entering the shop if they see it, and continue to block entry even if the player later removes or covers the shirt.
Ruffled shirt [ Occupies shirt slot. Adds +1 to charisma.
Victorian underwear [ Occupies shirt slot. Grants MC3 and +2 charisma, but confers 2 AC point penalty.
Expensive suit [ Occupies shirt slot. Grants MC2 and +2 charisma, the best "shirt" in the game. From NetHack--.
Golden dragon scale mail [ Great AC and sickness resistance.
Set of golden dragon scales [ Good AC and sickness resistance. Can be turned into golden dragon scale mail with a scroll of enchant armor.
Stone dragon scale mail [ Great AC and petrification resistance.
Set of stone dragon scales [ Good AC and petrification resistance. Can be turned into stone dragon scale mail with a scroll of enchant armor.
Plasteel cloak [ Made of plastic.
Cloak of reflection [ Randomized, default "funeral cloak" Grants reflection.
Manacloak [ Randomized, default "dragonhide cloak" Grants energy regeneration.
Cloak of warmth [ Randomized, default "metal cloak" (made of metal) Grants cold resistance.
Cloak of grounding [ Randomized, default "granite cloak" (made of mineral) Grants shock resistance.
Cloak of quenching [ Randomized, default "asbestos cloak" (made of mithril) Grants fire resistance.
Gnomish helm [ Little red hat Worth no AC, except if worn by a gnomish character.
Gnomish suit [ Little blue vest A weak armor made of cloth. Gnomish characters gain extra AC from wearing it.
Plasteel helm [  ????.
Fire helmet [ Randomized, default "red shiny helmet" (made of iron) Grants fire resistance.
Plasteel gloves [ White gloves Worth 2 points of AC. Made of plastic.
Gauntlets of typing [ Randomized, default "brand-new gloves" (made of leather) Worth 2 points of AC.
Gauntlets of reflection [ Randomized, default "mirrored gloves" (made of silver) Grants reflection.
Rubber gloves [ Randomized, default "gardening gloves" (made of plastic) Worth 1 point of AC. Protect worn rings from shock damage.
Plasteel boots [ White boots Worth 2 points of AC and also grants maximum MC, made of plastic.
Gnomish boots [ Little black boots Worth no AC, except if worn by a gnomish character.
Wedge sandals [ Heeled sandals Worth 0 points of AC, made of mineral. The transvestite and topmodel roles get bonuses for wearing them.
Dancing shoes [ Soft footwear Worth 2 points of AC, made of leather.
Sweet mocassins [ Womens footwear Worth 1 point of AC, made of leather.
Soft sneakers [ Light footwear Worth 2 points of AC, made of leather.
Feminine pumps [ Female footwear Worth 0 points of AC, made of leather. The transvestite and topmodel roles get bonuses for wearing them.
Leather peep-toes [ Asian footwear Worth 1 point of AC, made of leather. The transvestite and topmodel roles get bonuses for wearing them.
Hippie heels [ Red overknees Worth 5 points of AC, made of dragon hide. The player hallucinates while wearing them, and they autocurse when worn. The transvestite and topmodel roles get bonuses for wearing them.
Combat stilettos [ Heeled boots Worth 1 point of AC, made of dragon hide. The transvestite and topmodel roles get bonuses for wearing them.
Flying boots [ Randomized, default "battle boots" (made of silver) Worth 1 points of AC, grants flying.
Zipper boots [ Randomized, default "persian boots" (made of dragon hide) Worth 4 points of AC, also grants maximum MC but putting them on or taking them off deals damage to the player. While wearing them, the player has wounded legs. Usually generated cursed.

Rings

Item Symbol Base price Base type Notes Effect when dropped in sink
Ring of disarming = 300 Randomized, base "wet" (made of veggy) The player has slippery fingers while wearing it. Usually generated cursed. The water flow pauses for a moment.
Ring of timely backup = 300 Randomized, base "rusty" (made of iron) Does nothing, but monsters can use it to heal, decreasing its enchantment value. The sink seems undestroyable.
Ring of sickness resistance = 300 Randomized, base "fragile" (made of glass) Grants sickness resistance. The sink looks clean and neat for a moment.

Amulets

Item Symbol Base type Notes
Amulet of undead warning " Randomized, base "occult" (made of mithril) Grants undead warning.
Amulet of own race warning " Randomized, base "cabbalist" (made of plastic) Grants own race warning (displays all monsters that are of the same race as the player character).
Amulet of poison warning " Randomized, base "splatted" (made of liquid) Grants poison warning (displays all monsters that are poisonous to eat).
Amulet of covetous warning " Randomized, base "egyptian" (made of gold) Grants covetous warning (displays all covetous monsters).
Amulet of blindness " Randomized, base "radiant" (made of dragon hide) The player is blinded while wearing it. Usually generated cursed.
Amulet of depetrify " Randomized, base "charmed" (made of bone) Grants petrification resistance.
Amulet of magic resistance " Randomized, base "rare" (made of paper) Grants magic resistance.
Amulet of sickness resistance " Randomized, base "sparkling" (made of glass) Grants sickness resistance.
Amulet of swimming " Randomized, base "watery" (made of liquid) Grants swimming.
Amulet of disintegration resistance " Randomized, base "hardrock" (made of mineral) Grants disintegration resistance.
Amulet of acid resistance " Randomized, base "venomous" (made of liquid) Grants acid resistance.
Amulet of regeneration " Randomized, base "vivid" (made of cloth) Grants regeneration.
Amulet of conflict " Randomized, base "sounding" (made of metal) The wearer causes conflict.
Amulet of fumbling " Randomized, base "clumsy" (made of leather) The wearer fumbles. Usually generated cursed.
Amulet of second chance " Randomized, base "tetraedical" (made of gemstone) The wearer will come back to life upon death, with the amount of hit points they had before receiving the fatal hit.
Amulet of data storage " Randomized, base "icosaedrical" (made of gemstone) Before version 0.7.0: Has no effect when worn by the player but grants reflection to monsters that wear it. After version 0.7.0: Slows spell memory loss to 2/3 of the normal rate and protects against amnesia. (Inspired by the Ring of Memory patch.)
Amulet of waterwalking " Randomized, base "rubber" (made of plastic) Grants water walking.
Amulet of hunger " Randomized, base "gleaming" (made of wax) The wearer hungers rapidly.

Tools

Item Symbol Base price Material Base type Notes
Ugly backpack ( 100 cloth
Bag of digestion ( 100 cloth bag Objects randomly vanish
Hitchhiker's Guide To The Galaxy ( 1000 Iron highly-complicated electronic device Causes confusion when applied. If hallucinating, gives a rumor (always false).
Diode ( 50 Iron two-wired thing Death drop for computer monsters
Transistor ( 100 Iron three-wired thing Death drop for computer monsters
IC ( 5000 Iron many-wired thing Death drop for computer monsters
Pack of floppies ( 300 Plastic box containing little plastic cards
God-o-meter ( 500 Iron highly-complicated electronic device If blessed, it tells you whether your prayer timeout has expired. If uncursed/cursed, your timeout is prolonged. It can explode.
Relay ( 100 Iron four-wired thing Act as corpse parts for some monsters?
Bottle ( 5 Glass N/A
Chemistry set ( 500 Glass box of obscure-looking glass devices Along with the chemistry spell, and a bottle, you can create potions.

Comestibles

Item Symbol Nutrition Notes
Peanut bag % 800 Vegan.
Doughnut % 20 Vegan.
Hacker's Food % 800 Vegan.

Potions

Item Symbol Base type Base price Notes
Potion of gain health ! Randomized, default "iridescent" 300 Increases max hit points.
Potion of extreme power ! Randomized, default "turquoise" 300 Increases max hit points (noncursed) or decreases them (cursed).
Potion of recovery ! Randomized, default "reddish" 300 If cursed, nothing happens. Otherwise, restores the player's hit points, and a blessed potion will also increase max hit points.
Potion of heroism ! Randomized, default "tan" 300 If cursed, the player is no longer invulnerable if he was invulnerable to begin with. Otherwise, the player will be invulnerable, fast and able to see invisible for a period of time, get their health restored to maximum and receive a slight increase to their maximum health, but the player may be blinded for some time as well.
Potion of cyanide ! Randomized, default "vermillion" 300 The player becomes deathly sick and loses a random amount of strength points, while also taking a lot of hit point damage. It may be used for throwing to severely poison a monster, though.
Potion of radium ! Randomized, default "crimson" 300 The player becomes deathly sick. This potion may be thrown at a monster to slightly injure it.
Potion of Jolt Cola ! Randomized, default "illegal" 300 If cursed, the player loses some hit points. Otherwise, hallucination is cured and the player heals 5 hit points. A blessed potion may also grant a level up or increase the player's maximum hit points.
Potion of Pan Galactic Gargle Blaster ! Randomized, default "radiating" 300 The player feels like having their brain smashed out by a slice of lemon wrapped around a large gold brick. This may lower the player's intelligence, confuse them for up to 42 turns, cure lycanthropy and sometimes heal the player's hit points.

Scrolls

Item Symbol Base type Notes
Scroll of summon undead ? Randomized, default "NO SPACE" Summons undead monsters.
Scroll of inventory id ? Randomized, default "NOW YOU SEE IT" Identifies the player's entire inventory.
Scroll of flood ? Randomized, default "AQUE BRAGH" Creates water tiles. Depending on BUC status, water may be created underneath the player, causing drowning!
Scroll of gain mana ? Randomized, default "DAMN IT" Increases the player's maximum Pw.
Scroll of healing ? Randomized, default "LIFE RESTORATION" Heals some damage the user has taken. This scroll cannot be blanked or polymorped into another item.
Scroll of standard id ? Randomized, default "WHAT THE FUCK IS THIS" The player may identify a single item in their open inventory.
Scroll of trap detection ? Randomized, default "HOYO HOYO" Displays all traps on the current level.
Scroll of acquirement ? Randomized, default "THE RESULT IS THE FRUIT" The player may acquire an item, which is like wishing except the player can only specify the item class (weapon, armor, scroll etc.) to get.
Scroll of proof armor ? Randomized, default "I AM THE KING" One of the player's equipped armor items becomes fooproof.
Scroll of proof weapon ? Randomized, default "YOU ARE DOOMED" The player's wielded weapon becomes fooproof.
Scroll of mass murder ? Randomized, default "ENEMATZU MEMALEZU" The player may specify a monster. All instances of that monster on the current level are killed.
Scroll of undo genocide ? Randomized, default "42" A genocided species starts to exist again; the player must specify a genocided species for this to work. Entering ungenomold will not work though.
Scroll of reverse identify ? Randomized, default "OH CAPTAIN MY CAPTAIN" The player may specify an existing item (e.g. "potion of healing") or an item appearance (e.g. "sparkling potion"), so they can recognize them later.
Scroll of wishing ? Randomized, default "TRICK 13" The player may wish for an object. This scroll cannot be wished for.
Scroll of consecration ? Randomized, default "MAY THE FORCE BE WITH YOU" The player must be in a room for this scroll to work, in which case an altar is generated. BUC status determines the altar's alignment.
Scroll of enthronization ? Randomized, default "XUS MODA" Creates a throne. This scroll cannot be wished for.
Scroll of fountain building ? Randomized, default "XOR ME HSALS" Creates a fountain. This scroll cannot be wished for.
Scroll of sinking ? Randomized, default "SPORKHACK ASCENSION"
Scroll of WC ? Randomized, default "LETS PLAY NETHACK" Creates a toilet.
Scroll of ice ? Randomized, default "IMMORTAL DUNGEON" Transforms some floor tiles into ice tiles.
Scroll of clouds ? Randomized, default "VOLARE" Creates clouds around the user.
Scroll of root password detection ? Randomized, default "XYZZY" If the player reads it, this scroll only displays YAFM. Monsters can use it to levelport.
Scroll of trap creation ? Randomized, default "TOP SECRET DO NOT READ" Surrounds the user with traps.
Scroll of sleep ? Randomized, default "I AM SO FUCKING TIRED" The user falls asleep.

Spellbooks

Healing spells

Name Level In vanilla
Spellbook of cure confusion 3 New
Spellbook of cure hallucination 3 New
Spellbook of cure stun 3 New
Spellbook of full healing 6 New

Body spells

No new spells.

Divination spells

Name Level In vanilla Notes
Spellbook of chemistry 1 New Together with a chemistry sett and a bottle, you can make potions.
Spellbook of finger 2 New Spell like the wand of probing
Spellbook of entrapping 6 New Detects traps.
Spellbook of detect foot 7 New Not a typo, you detect your own foot and get confused.

Enchantment spells

Name Level In vanilla Notes
Spellbook of charging 7 New spell charging, probably blessed (it could be related to skill)

Matter spells

Name Level In vanilla Notes
Spellbook of shocking sphere 1 New spell
Spellbook of acid sphere 1 New spell
Spellbook of repair armor 3 New
Spellbook of reflection 6 New
Spellbook of solar beam 6 New New beam attack

Protection spells

Name Level In vanilla Notes
Spellbook of anti disintegration 6 New
Spellbook of botox resist 6 New Temporary sickness resistance.
Spellbook of acidshield 6 New
Spellbook of godmode 7 New Invulnerability for a few turns.
Spellbook of resist petrification 7 New

Wands

Item Symbol Base type Base cost Notes
Wand of identify / Randomized, base "wedged" 500 The player may identify some of their pack's contents.
Wand of remove curse / Randomized, base "wiry" 500 Some of the player's inventory contents become uncursed if they were cursed.
Wand of punishment / Randomized, base "edgy" 500 The player gets punished with a ball and chain, or if they are already punished, the ball is made heavier.
Wand of entrapping / Randomized, base "blasted" 500 Detects traps on the current level.
Wand of trap creation / Randomized, base "weird" 500 Creates traps on the squares surrounding the player.
Wand of darkness / Randomized, base "obscure" 500 The area around the player becomes unlit.
Wand of magic mapping / Randomized, base "shapeless" 500 Fills in parts of the current map layout.
Wand of detect monsters / Randomized, base "exploding" 500 The player can see monsters even if they are behind walls.
Wand of objection / Randomized, base "cinnabar" 500 Detects objects on the current level.
Wand of haste monster / Randomized, base "royal" 500 Works like a wand of speed monster, unless the player zaps themselves in which case it acts as a temporary potion of speed.
Wand of summon undead / Randomized, base "shining" 500 Creates undead monsters for the player to fight.
Wand of wind (from SporkHack) / Randomized, base "timber" 500 Pushes away monsters and objects that are hit by the invisible beam.
Wand of full healing / Randomized, base "hawthorn" 500 A more powerful version of the wand of extra healing.
Wand of wonder / Randomized, base "elven-lettered" 500 Zapping this wand gives a random wand effect, chosen from the following: light, secret door detection, create monster, create horde, wishing (only a 0.1% chance if that effect is chosen), enlightenment, detect monsters, detect objects, detect traps, identify, remove curse, punishment. The wand of wonder can also spontaneously explode when zapped.
Wand of bugging / Randomized, base "wooden" 500 Summons some bugs and heisenbugs for the player to fight.
Wand of acquirement / Randomized, base "important" 500 The player can acquire an item every time this wand is zapped, which means they can choose an item type (e.g. scroll, wand, tool...) and get a randomly generated item of that type. It can only be recharged once.
Wand of clone monster / Randomized, base "radiating" 500 Creates a copy of the target monster, unless it can't be cloned (e.g. if it's unique or a shopkeeper). Polymorphed players may zap themselves in order to create pets.
Wand of charging / Randomized, base "buzzing" 500 The player may recharge an object. Wands of charging may only be recharged once, though.
Wand of solar beam / Randomized, base "beaming" 500 Fires a ray of light that may bounce off of walls.

Balls and chains

Item Symbol Base type Notes
Quite heavy iron ball 0 Heavy iron ball Weight 1600, does d30 damage.
Really heavy iron ball 0 Heavy iron ball Weight 2000, does d35 damage.
Extremely heavy iron ball 0 Heavy iron ball Weight 2400, does d40 damage.
Rotating chain _ Iron chain Weight 240, does d8 damage.
Scourge _ Iron chain Weight 360, does d15 damage.
Nunchiaku _ Iron chain Weight 480, does d24 damage.

Venoms

Item Symbol Appearance Notes
Tail spikes , Splash of venom Used by manticores to deal damage.
Faerie floss rhing , Splash of venom Used by Wendy to drain the player character's levels, bypasses resistances.

New randomized appearances

  • Helms
    • [ red shiny helmet
  • Cloak:
    • [ funeral cloak
    • [ dragonhide cloak
    • [ metal cloak
    • [ granite cloak
    • [ asbestos cloak
  • Gauntlets:
    • [ brand-new gloves
    • [ mirrored gloves
    • [ gardening gloves
  • Boots:
    • [ battle boots
    • [ persian boots
  • Rings:
    • = wet
    • = rusty
    • = fragile
    • = quartz
    • = porcelain
    • = ceramic
    • = rigged
    • = high
    • = mithril
    • = platinum
    • = jacinth
    • = citrine
    • = amber
    • = jet
    • = chrysoberyl
    • = plastic
    • = cameo
    • = intaglio
    • = dazzling
    • = deep
    • = lighting
    • = bright
    • = pretty
    • = amethyst
    • = alexandrite
    • = carnelian
    • = germanium
    • = garnet
    • = kryptonite
    • = lapis lazuli
    • = peridot
    • = stibotantalite
    • = taaffeite
    • = zircon
  • Amulets:
    • " occult
    • " cabbalist
    • " splatted
    • " egyptian
    • " radiant
    • " charmed
    • " rare
    • " sparkling
    • " watery
    • " hardrock
    • " venomous
    • " vivid
    • " sounding
    • " clumsy
    • " tetraedical (sic)
    • " icosaedrical (sic)
    • " rubber
    • " gleaming
    • " rotated
    • " rounded
    • " moony
    • " spiked
    • " rectangular
    • " elliptic
    • " rhomboedric
    • " radiating
    • " powerful
    • " burdening
    • " worthless
    • " dark
    • " ghostly
    • " black
    • " bright
    • " tetragonal
    • " edged
    • " glaring
    • " illusionary
    • " standard
    • " hidden
    • " remote
    • " secluded
    • " Yendorian
  • Potions:
    • ! turquoise
    • ! reddish
    • ! tan
    • ! vermillion
    • ! crimson
    • ! illegal
    • ! radiating
    • ! thaumaturgic
    • ! shining
    • ! incandescent
    • ! freezing
    • ! squishy
    • ! greasy
    • ! slimy
    • ! soapy
    • ! ochre
    • ! steamy
    • ! gooey
    • ! silver
    • ! dangerous
    • ! creepy
    • ! distilled
    • ! warping
    • ! unnatural
    • ! venomous
    • ! colorless
    • ! alchemical
    • ! fluorescent
    • ! illuminated
    • ! bright
    • ! carcinogenic
    • ! liquid
    • ! buzzing
    • ! concocted
    • ! amber
    • ! aquamarine
    • ! blue
    • ! ecru
    • ! green
    • ! gray
    • ! plaid
    • ! purple
    • ! red
    • ! tangerine
    • ! topaz
    • ! violet
  • Scrolls
  • Spellbooks:
  • Wands

See also

Reference

From "src/objects.c" in SLASHTHEM source.