Noble

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Noble Role
Author Chris
Download [first part,second part link]
NetHack PatchDB unknown

The Noble is a role added in the Noble Role patch, which was implemented for dNetHack.

Nobles are a melee-focused role that specializes in one-handed weapons. They can engage in some spellcasting if their ability scores are good enough.

They can be Humans, Incantifiers, Vampires, Elves, Drow, or Dwarves. In this variant many races receive race-specific quests, artifacts, equipment, and skill lists for this role.

Contents

dNethack Human, Vampire, and Incantifier Noble

This was the first set of races to be implemented, and is therefore the 'default' Noble configuration. This configuration is essentially the Vampire racial configuration, and is very (very very) loosely based on the classic Ravenloft D&D module.

Skills

Noble skills
Max Skills
Basic
Skilled
Expert

The Noble's special spell is protection. Spell success is determined by intelligence.

Starting Pet

The starting pet is a saddled pony.

Starting Equipment

Artifacts

First Gift: Rod of Lordly Might

The Rod grants +1d3 to-hit, 2x damage, and can be invoked for a variety of effects.

  • At will: The Rod can be ordered to assume a different form as often as desired.
    • Become Mace
    • Become Axe
    • Become Rapier
    • Become Spear
    • Become Lance
    • Fast engraving: the Rod engraves as an athame.
  • Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
    • Become Ladder (Rod must be a mace):
      • Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
      • After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
      • While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
    • Show me my surroundings: Maps local area using clairvoyance.
    • Inspire Fear: Scares nearby monsters that can see you.
    • Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
    • Kneel: Paralyzes one adjacent monster.

Quest Artifact (non-vampire): Mantle of Heaven

The Mantle of Heaven is an artifact ornamental cope that grants cold resistance when carried. When worn, it also grants shock resistance , half spell damage, and double the AC bonus of a non-artifact ornamental cope. As an ornamental cope, its base item type varies from game to game. If found in a bones file, it will be lawful

Quest Artifact (vampire): Vestment of Hell

The Vestment of Hell is an artifact opera cloak that grants fire resistance when carried. When worn, it also grants acid resistance, half physical damage, and double the AC bonus of a non-artifact opera cloak. As an opera cloak, its base item type varies from game to game. If found in a bones file, it will be chaotic.

Crowning Artifact (Lawful or Neutral Non-vampire): The Crown of the Saint King

The Crown of the Saint King is an artifact gold circlet that causes all pets on a dungeon level to follow you when traveling between dungeon levels (normally, only adjacent pets will follow you between levels). When invoked, it shows the location of all pets on the current level, and increases their tameness. This can be useful for keeping inediate pets tame. As a gold circlet, its base item type varies from game to game, it may even be a Helm of opposite alignment. As with all gold circlets, it increases your charisma score by its enchantment bonus when worn. It can be safely enchanted at +5 or below, meaning it can safely reach +7.

Crowning Artifact (Vampire or Chaotic Non-vampire): The Helm of the Dark Lord

The Helm of the Dark Lord is an artifact visored helmet that causes all pets on a dungeon level to follow you when traveling between dungeon levels (normally, only adjacent pets will follow you between levels). When invoked, it shows the location of all pets on the current level, and increases their tameness. This can be useful for keeping inediate pets tame. As a visored helm, its base item type varies from game to game, it may even be a Helm of opposite alignment. As with all visored helms, it protects your eyes from the blinding attacks of Ravens. It can be safely enchanted at +5 or below, meaning it can safely reach +7.

Quest

The Noble quest sees the Noble returning to their ancestral keep to put down a peasant revolt, by recovering their stolen quest artifact.

Gods

Main article: Religion
  • Lawful: God the Father
  • Neutral: Mother Earth
  • Chaotic: the Satan

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Pargar
  • XL 3-5: Cneaz
  • XL 6-9: Ban
  • XL 10-13: Jude
  • XL 14-17: Boier
  • XL 18-21: Cupar
  • XL 22-25: Clucer
  • XL 26-29: Domn
  • XL 30: Domnitor

These are English transliterations of Slavic titles of nobility.

dNethack Elf Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills

Special Ability: Turn Undead

Elven nobles can #turn undead like priests and knights, which can be helpful in their quest, but should do so carefully.

Starting Pet

kitten or little dog

Starting Equipment

Artifacts

First Gift: The Rod of the Elvish Lords

  • First Gift for Elvish Nobles
  • Lawful, elf-noble-favoring elvish mace/elvish sickle/elvish lance/elvish broadsword/elvish spear (variable)
  • Grants +1d3 to-hit, 2x damage
  • Fast engraving: the Rod engraves as an athame while in broadsword form.
  • Invoke for a variety of effects
    • At will: The Rod can be ordered to assume a different form as often as desired.
      • Become Mace
      • Become Sickle
      • Become Broadsword
      • Become Spear
      • Become Lance
    • Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
      • Become Ladder (Rod must be a mace):
        • Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
        • After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
        • While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
      • Show me my surroundings: Maps local area using clairvoyance.
      • Inspire Fear: Scares nearby monsters that can see you.
      • Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
      • Kneel: Paralyzes one adjacent monster.

Quest Artifact: The Palantir of Westernesse

  • Chaotic, elf-favoring intelligent crystal ball
  • Invoke to tame nearby monsters
  • Grants xray vision when carried
  • Grants telepathy when carried
  • Grants warning when carried
  • Grants reflection when carried

Alternate Quest Artifact: Belthronding

  • Chaotic, elf-favoring intelligent elven bow
  • Grants +1d5 to-hit and 2x damage
  • Invoke to create a small stack of elven arrows
  • Grants displacement when carried
  • Grants stealth when wielded

Crowning Artifact (Lawful): Arcor Kerym

  • Lawful, elf-favoring intelligent long sword
  • Grants +1d5 to-hit and 2x damage
  • Invoke for healing
  • Grants life-drain resistance when wielded

Crowning Artifact (Neutral): Aryfaern Kerym

  • Neutral, elf-favoring intelligent runesword
  • Grants +1d5 to-hit and +1d10 electrical damage
  • Grants Shock resistance when wielded
  • Grants 2x damage for beam and ray spells (as Knight with Magic Mirror of Merlin)

Crowning Artifact (Chaotic): Aryvelahr Kerym

  • Chaotic crowning gift
  • Chaotic, elf-favoring intelligent silvered crystal sword
  • Grants +1d5 to-hit and 2x damage
  • Grants life-drain resistance when wielded
  • Grants reflection when wielded

Quest

The Elvish Racial Quest sees the Elf PC traveling to Dol Guldur to recover their stolen quest artifact.

Gods

Main article: Religion

Male:

  • Lawful: Manwe Sulimo
  • Neutral: Mandos
  • Chaotic: Lorien

Female:

  • Lawful: Varda Elentari
  • Neutral: Vaire
  • Chaotic: Nessa

Which set of gods are worshiped has no practical effect on the game.

In addition, Moloch will be refered to as Morgoth and Marduk the Creator as Eru the One.

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Edhel/Elleth
  • XL 3-5: Edhel/Elleth
  • XL 6-9: Ohtar/Ohtie
  • XL 10-13: Kano/Kanie
  • XL 14-17: Arandur/Aranduriel
  • XL 18-21: Hir/Hiril
  • XL 22-25: Aredhel/Arwen
  • XL 26-29: Ernil/Elentariel
  • XL 30: Elentar/Elentari

These titles are in Tolkien's Elvish language, and are copied from the original Elf role.

dNethack Female Drow Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills

Starting Pet

saddled giant spider

Starting Equipment

Artifacts

First Gift: The Sceptre of Lolth

  • Chaotic, Noble-favoring silvered khakkhara/droven greatsword/droven spear/droven lance/eclipse moon axe (variable)
  • Grants +1 to-hit, 2x damage
  • Fast engraving: the Rod engraves as an athame while in greatsword form.
  • Invoke for a variety of effects
    • At will: The Rod can be ordered to assume a different form as often as desired.
      • Become Silver Khakkhara
      • Become Moon Axe
      • Become Greatsword
      • Become Spear
      • Become Lance
    • Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
      • Become Ladder (Rod must be a mace):
        • Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
        • After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
        • While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
      • Show me my surroundings: Maps local area using clairvoyance.
      • Inspire Fear: Scares nearby monsters that can see you.
      • Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
      • Kneel: Paralyzes one adjacent monster.

Quest Artifact: The Web of the Chosen

  • Chaotic, Noble-favoring intelligent silvered droven cloak
  • Grants Reflection while worn
  • Grants half spell damage while worn
  • Grants Acid resistance while worn
  • Grants 2x the normal AC bonus from enchantment
  • Grants Shock resistance while carried

Crowning Artifact (Lawful): Liecleaver

  • Lawful drow-favoring droven crossbow
  • Grants +1d5 to-hit and +1d10 damage
    • In melee combat, does 1d12+1d10 damage and is a 2x damage artifact
  • Invoke to generate a small stack of droven bolts
  • Grants drain-life resistance when wielded
  • Gives automatic searching and improved searching when wielded
  • Cuts through webs while wielded
  • Grants hallucination resistance when carried

Crowning Artifact (Neutral): The Claws of the Revenancer

  • Silvered gauntlets of dexterity
  • Adds life draining to your unarmed attacks
  • Grants life drain resistance when worn
  • Invoke for an undead turning effect
  • Dig up graves while wearing to recruit undead
  • Grants energy regeneration when worn
  • Fills your right ring slot

Crowning Artifact (Chaotic): The Web of Lolth

  • Chaotic, drow-favoring intelligent silvered elven mithril coat
  • Grants warning vs elves when worn
  • Grants drain resistance while worn
  • 2x damage for beam and ray spells (as Knight with Magic Mirror of Merlin)
  • Grants magic resistance while worn
  • Invoke to refill Energy

Quest

The Drow Noble Quest sees the Drow PC traveling to Dra-Mur-Shou to steal their quest artifact from a rival drow noble.

Gods

Main article: Religion
  • Lawful: Ver'tas
  • Neutral: Kiaransali
  • Chaotic: Lolth

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Wiu/Ligrr
  • XL 3-5: Wanre/Wenress
  • XL 6-9: Glenn/Kyorl
  • XL 10-13: Elg'hasek/Venta'kyorl
  • XL 14-17: Beldrar/An'kin
  • XL 18-21: Helothann/Jallil
  • XL 22-25: Linthar/Sil'in
  • XL 26-29: Kas'ka/Qu'ess
  • XL 30: Zil/Val'sharess

These titles were arrived at using the Drow Translator at the Chosen of Eilistraee site. However, there is no 'actual' drow conlang for the translator to draw from.

dNethack Male Drow Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills

Starting Pet

saddled small cave lizard

Starting Equipment

Artifacts

First Gift: Rod of Lordly Might

The Rod grants +1d3 to-hit, 2x damage, and can be invoked for a variety of effects.

  • At will: The Rod can be ordered to assume a different form as often as desired.
    • Become Mace
    • Become Axe
    • Become Rapier
    • Become Spear
    • Become Lance
    • Fast engraving: the Rod engraves as an athame.
  • Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
    • Become Ladder (Rod must be a mace):
      • Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
      • After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
      • While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
    • Show me my surroundings: Maps local area using clairvoyance.
    • Inspire Fear: Scares nearby monsters that can see you.
    • Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
    • Kneel: Paralyzes one adjacent monster.

Quest Artifact: The Cloak of the Consort

  • Neutral, noble-drow-favoring intelligent droven cloak
  • Grants life-drain resistance when worn
  • Grants half-physical damage when worn
  • Grants cold resistance when carried

Crowning Artifact (Lawful): Liecleaver

  • Lawful drow-favoring droven crossbow
  • Grants +1d5 to-hit and +1d10 damage
    • In melee combat, does 1d12+1d10 damage and is a 2x damage artifact
  • Invoke to generate a small stack of droven bolts
  • Grants drain-life resistance when wielded
  • Gives automatic searching and improved searching when wielded
  • Cuts through webs while wielded
  • Grants hallucination resistance when carried

Crowning Artifact (Neutral): Lolth's Fang

  • Chaotic/Neutral crowning gift
  • Drow-favoring intelligent silvered droven short sword
  • Adds +1d5 to-hit and +1d10 acid damage
    • Permanently poisoned
  • Grants life-drain resistance while wielded

Crowning Artifact (Chaotic): The Ruinous Descent of Stars

  • Chaotic, drow-favoring intelligence silvered morning star
  • Grants +1 to-hit and 2x damage
  • Invoke to cause up to 1d4 (1d(level/10+1)) clusters of fiery explosions and earthquakes at random places on the current level
  • Grants magic resistance when carried

Quest

The Male Drow Noble Quest sees the Drow PC recovering their quest artifact from a rival drow clan.

Gods

Main article: Religion
  • Lawful: Ver'tas
  • Neutral: Keptolo
  • Chaotic: Ghaunadaur

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Wiu/Ligrr
  • XL 3-5: Wanre/Wenress
  • XL 6-9: Glenn/Kyorl
  • XL 10-13: Elg'hasek/Venta'kyorl
  • XL 14-17: Beldrar/An'kin
  • XL 18-21: Helothann/Jallil
  • XL 22-25: Linthar/Sil'in
  • XL 26-29: Kas'ka/Qu'ess
  • XL 30: Zil/Val'sharess

These titles were arrived at using the Drow Translator at the Chosen of Eilistraee site. However, there is no 'actual' drow conlang for the translator to draw from.

dNethack Dwarf Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills

Starting Pet

The starting pet is a kitten or a little dog.

Starting Equipment

Artifacts

First Gift: The Armor of Khazad-dum

  • Lawful, dwarf-noble-favoring intelligent dwarvish mithril coat
  • Grants Magic resistance when worn
  • Grants +4 AC when worn
  • Can be safely enchanted when +5

Quest Artifact: The War-mask of Durin

  • Lawful, dwarf-noble-favoring intelligent mask
  • Grants Half spell damage when worn
  • Grants +5 to-hit and damage with axes when worn by a dwarf
  • Grants Fire, Acid, and Poison resistance when worn

Crowning Artifact:Durin's Axe

  • Crowning gift
  • Lawful, noble-favoring intelligent silvered axe
  • Grants +1d5 to-hit, +1d10 damage
  • Grants life-drain resistance when wielded
  • Grants automatic searching and improved searching when wielded
  • Can be used to dig with

Quest

The Dwarf Noble quest sees the Noble exploring Moria.

Gods

Main article: Religion
  • Lawful: Mahal
  • Neutral: Holashner
  • Chaotic: Armok

Mahal is a Vala from Tolkien's legendarium, Holashner is a burrowing Elder Evil from D&D, and Armok is a variable from Dragslay.

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Khuzd
  • XL 3-5: Khuzd
  • XL 6-9: Felakgundu
  • XL 10-13: Azaghal
  • XL 14-17: Khuzdu-barak
  • XL 18-21: Khuzdu-ganad
  • XL 22-25: Khuzdu-kibil
  • XL 26-29: Khuzdu-gathal
  • XL 30: Zubd

These are derived from what little is known of Tolkien's dwarvish language. There is a lot of guesswork involved.

References

Reference: Chris' Noble Patch