Difference between revisions of "Gnome (monster class)"

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'''Gnomes''' are a [[monster class|class of monsters]] that appear in large numbers in the [[Gnomish Mines]]. They are humanoids that are slower than the player, and are peaceful to gnomish and dwarven characters. Nevertheless, they are a frequent cause of death for incautious adventurers.
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The '''gnome''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the uppercase [[G]] glyph ({{white|G}}). Gnomes are designated internally by the macro <code>'''S_GNOME'''</code>.{{refsrc|include/monsym.h|47|version=NetHack 3.6.7}}
  
==Monsters==
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The monster class contains the following monsters:{{refsrc|src/monst.c|1346|version=NetHack 3.6.7}}
===Gnome===
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A normal gnome is slow and weak, but can use weapons and wands.
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* {{monsymlink|gnome}}
{{monster
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* {{monsymlink|gnome lord}}
|name=gnome
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* {{monsymlink|gnomish wizard}}
|difficulty=3
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* {{monsymlink|gnome king}}
|level=1
 
|experience=13
 
|speed=6
 
|AC=10
 
|MR=4
 
|align=0
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 1d6
 
|weight=650
 
|nutr=100
 
|size=Small
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A gnome|
 
|sgroup=1|humanoid=1|omnivore=1|nopoly=1|=
 
|gnome=1|collect=1|infravisible=1|infravision=1}}
 
|reference=[[monst.c#line1450]]
 
}}
 
{{clear}}
 
  
===Gnome lord===
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==Common traits==
<span id="Gnome_leader"/>
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Gnomes are [[small]], [[omnivorous]] [[humanoid]] monsters that have [[infravision]] and can be seen with infravision. All monsters in the monster class have the [[Gnome (monster attribute)|gnome]] [[monster attribute]].
{{monster
 
|name=gnome lord
 
|difficulty=4
 
|level=3
 
|experience=33
 
|speed=8
 
|AC=10
 
|MR=4
 
|align=0
 
|frequency=2
 
|genocidable=Yes
 
|attacks=Weapon 1d8
 
|weight=700
 
|nutr=120
 
|size=Small
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A gnome lord|
 
|humanoid=1|omnivore=1|lord=1|male=1|=
 
|gnome=1|collect=1|infravisible=1|infravision=1}}
 
|reference=[[monst.c#line1457]]
 
}}
 
{{clear}}
 
  
===Gnomish wizard===
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Hostile gnomes will collect items that they are capable of using such as weapons, armor and wands.
{{monster
 
|name=gnomish wizard
 
|difficulty=5
 
|level=3
 
|experience=38
 
|speed=10
 
|AC=4
 
|MR=10
 
|align=0
 
|frequency=1
 
|genocidable=Yes
 
|attacks=[[Monster spell|Spell-casting]]
 
|weight=700
 
|nutr=120
 
|size=Small
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A gnomish wizard|
 
|humanoid=1|omnivore=1|gnome=1|magic=1|infravisible=1|infravision=1}}
 
|reference=[[monst.c#line1464]]
 
}}
 
A '''gnomish wizard''' is a [[gnome]] dressed up as a [[wizard]]. Most of the time, its [[monster spell|spell attempts]] will fail, so they can easily be hit or killed by any other means. When the spells succeed, however, you can suffer [[stunning]] or a splitting headache; stunning is especially problematic against groups of gnomes, or in [[Minetown]] where carelessness may cause you to attack a [[watchman]] or [[shopkeeper]].
 
{{clear}}
 
  
===Gnome king===
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===Generation===
<span id="Gnome_ruler"/>
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Randomly generated monsters from the gnome monster class are always peaceful towards [[Gnome (starting race)|gnomish]] and [[Dwarf (starting race)|dwarvish]] characters, and will be hostile towards the other playable races.
{{monster
 
|name=gnome king
 
|difficulty=6
 
|level=5
 
|experience=61
 
|speed=10
 
|AC=10
 
|MR=20
 
|align=0
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 2d6
 
|weight=750
 
|nutr=150
 
|size=Small
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A gnome king|
 
|humanoid=1|omnivore=1|gnome=1|prince=1|male=1|=
 
|collect=1|infravisible=1|infravision=1}}
 
|reference=[[monst.c#line1471]]
 
}}
 
  
As [[overlord]]s to their kind, gnome kings that generate with weapons and/or armor are guaranteed to have their equipment's enchantment set to at least +1 and +0, respectively.
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Several monsters from the gnome class are generated within the [[Gnomish Mines]] at level creation:
  
A gnome king is said to have a [[wine cellar]], located in the basement of the Gnomish Mines.
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* Two random {{white|G}} are generated on each of the filler levels for the Mines.
{{clear}}
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* Many are generated in most maps of [[Minetown]]:
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** One {{white|G}} is generated in an ordinary room on the Alley Town and College Town maps.
 +
** One {{white|G}} is generated in the room to the west of [[Izchak]]'s shop in Grotto Town, and another occupies the northern room between the temple and downstair.
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** An ordinary room on the Bazaar Town map has a {{frac|3|4}} chance of containing a {{white|G}}.
  
==Generation==
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Gnomes may appear among the hostile monsters that generate in [[throne room]]s, as well the monsters randomly generated by [[looting]] a throne while [[confused]] and carrying gold (provided there is no [[chest]] on the level).{{refsrc|src/mkroom.c|755|version=NetHack 3.6.7}}
Gnomes other than gnomish wizards [[Monster starting inventory|are generated with]] one of the following: 3&ndash;14 [[dart]]s, a [[crossbow]] and 3&ndash;14 [[crossbow bolt|bolts]], a [[bow]] and 3&ndash;14 [[arrow]]s, 3&ndash;5 [[dagger]]s, an [[aklys]], or nothing. The probability of getting nothing is 36% for a [[gnome king]], 50% for a [[gnome lord]], and 64% for an ordinary gnome.
 
  
Gnomes have a chance of getting a single [[candle]]: {{frac|20}} if in the [[Gnomish Mines]] when the level was generated, and {{frac|60}} otherwise. The candle will be tallow {{frac|3|4}} of the time, or wax otherwise. If generated on a dark level, the candle will be lit.{{refsrc|src/makemon.c|701|nethack=3.6.0}}
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===Starting inventory===
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All monsters in the monster class are eligible for [[offensive item]]s, [[defensive item]]s, and [[miscellaneous item]]s.  
  
With the exception of [[Minetown]], each floor of the Gnomish Mines will generate seven gnomes and one gnome lord, along with two random {{monclasssym|G}}. Minetown will generate varying amounts and types of gnomes based on which version is generated, with the exception of Orcish Town; Bazaar Town guarantees a gnome king in the northeastern room opposite the tool shop's designated location. Two variants of [[Mines' End]], the Gnome King's Wine Cellar and the Mimic of the Mines, also guarantee a gnome king. If the player is a [[Dwarf (starting race)|dwarf]] or [[Gnome (starting race)|gnome]], two-thirds of the [[dwarf (monster)|dwarves]] and gnomes generated this way are replaced with random monsters.
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A gnome placed at level creation has a chance of [[Monster starting inventory|being generated with]] a single [[candle]]: the chance is {{frac|20}} if they are in the [[Gnomish Mines]], and {{frac|60}} otherwise.{{refsrc|src/makemon.c|777|nethack=3.6.7}} The candle has a {{frac|3|4}} chance of being tallow and a {{frac|4}} chance of being wax, and will be lit if the gnome is generated in a dark area.
  
All types of gnome may be generated in [[throne room]]s, with a gnome king eligible for generation on the [[throne]].
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Gnomes with weapon attacks that are not generated on the [[Rogue level]] have a chance of being generated with one of the five default weapon sets: 3-14 [[dart]]s, a [[crossbow]] and 3-14 [[crossbow bolt]]s, a [[bow]] and 3-14 [[arrow]]s, a stack of 3-5 [[dagger]]s, or an [[aklys]].{{refsrc|src/makemon.c|512|version=NetHack 3.6.7|name="default"|common=Default set of cases for monster weapon generation}} The chance is {{frac|5|14}} for standard gnomes, {{frac|5|12}} for gnome lords, and {{frac|2}} for gnome kings.
  
 
==Strategy==
 
==Strategy==
In general, gnomes are not usually considered to be a big threat, especially on their own. However, large groups and the stronger versions can pose a challenge, particularly to a low-level adventurer taking on the Mines early.
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Gnomes appear in large numbers in the [[Gnomish Mines]] and are mostly slower than an unburdened character, but are still a frequent cause of death for the incautious and low-leveled, especially if they pick up certain wands and tools.
  
Gnomes can pick up and use wands; in rare cases this can lead to the infamous [[Gnome With the Wand of Death]] long before a player is prepared to deal with such a threat.
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==Variants==
 
 
== Variants ==
 
 
===SLASH'EM===
 
===SLASH'EM===
 
[[SLASH'EM]] features more gnome variants:
 
[[SLASH'EM]] features more gnome variants:
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In [[GruntHack]], [[Lord (GruntHack)|lords and ladies]] are racial monsters that replace gnome lords and other similar monsters; [[King (GruntHack)|kings and queens]] serve the same purpose for gnome kings, including generation on a throne in throne rooms.
 
In [[GruntHack]], [[Lord (GruntHack)|lords and ladies]] are racial monsters that replace gnome lords and other similar monsters; [[King (GruntHack)|kings and queens]] serve the same purpose for gnome kings, including generation on a throne in throne rooms.
  
== Encyclopedia entry ==
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==Encyclopedia entry==
 
 
 
{{encyclopedia|
 
{{encyclopedia|
 
...  And then a gnome came by, carrying a bundle, an old fellow three times as large as an imp and wearing clothes of a sort, especially a hat.  And he was clearly just as frightened as the imps though he could not go so fast.  Ramon Alonzo saw that there must be some great trouble that was vexing magical things; and, since gnomes speak the language of men, and will answer if spoken to gently, he raised his hat, and asked of the gnome his name.  The gnome did not stop his hasty shuffle a moment as he answered 'Alaraba' and grabbed the rim of his hat but forgot to doff it.
 
...  And then a gnome came by, carrying a bundle, an old fellow three times as large as an imp and wearing clothes of a sort, especially a hat.  And he was clearly just as frightened as the imps though he could not go so fast.  Ramon Alonzo saw that there must be some great trouble that was vexing magical things; and, since gnomes speak the language of men, and will answer if spoken to gently, he raised his hat, and asked of the gnome his name.  The gnome did not stop his hasty shuffle a moment as he answered 'Alaraba' and grabbed the rim of his hat but forgot to doff it.
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}}
 
}}
  
== References ==
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==References==
<References />
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<references/>
 
 
 
{{nethack-364|offset=1}}
 
{{nethack-364|offset=1}}
 
{{slashem-7E7}}
 
{{slashem-7E7}}
[[Category:Monsters]]
 
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Revision as of 10:11, 5 December 2023

The gnome is a monster class that appears in NetHack, and is represented by the uppercase G glyph (G). Gnomes are designated internally by the macro S_GNOME.[1]

The monster class contains the following monsters:[2]

Common traits

Gnomes are small, omnivorous humanoid monsters that have infravision and can be seen with infravision. All monsters in the monster class have the gnome monster attribute.

Hostile gnomes will collect items that they are capable of using such as weapons, armor and wands.

Generation

Randomly generated monsters from the gnome monster class are always peaceful towards gnomish and dwarvish characters, and will be hostile towards the other playable races.

Several monsters from the gnome class are generated within the Gnomish Mines at level creation:

  • Two random G are generated on each of the filler levels for the Mines.
  • Many are generated in most maps of Minetown:
    • One G is generated in an ordinary room on the Alley Town and College Town maps.
    • One G is generated in the room to the west of Izchak's shop in Grotto Town, and another occupies the northern room between the temple and downstair.
    • An ordinary room on the Bazaar Town map has a 34 chance of containing a G.

Gnomes may appear among the hostile monsters that generate in throne rooms, as well the monsters randomly generated by looting a throne while confused and carrying gold (provided there is no chest on the level).[3]

Starting inventory

All monsters in the monster class are eligible for offensive items, defensive items, and miscellaneous items.

A gnome placed at level creation has a chance of being generated with a single candle: the chance is 120 if they are in the Gnomish Mines, and 160 otherwise.[4] The candle has a 34 chance of being tallow and a 14 chance of being wax, and will be lit if the gnome is generated in a dark area.

Gnomes with weapon attacks that are not generated on the Rogue level have a chance of being generated with one of the five default weapon sets: 3-14 darts, a crossbow and 3-14 crossbow bolts, a bow and 3-14 arrows, a stack of 3-5 daggers, or an aklys.[5] The chance is 514 for standard gnomes, 512 for gnome lords, and 12 for gnome kings.

Strategy

Gnomes appear in large numbers in the Gnomish Mines and are mostly slower than an unburdened character, but are still a frequent cause of death for the incautious and low-leveled, especially if they pick up certain wands and tools.

Variants

SLASH'EM

SLASH'EM features more gnome variants:

dNetHack

dNetHack has separate growth chains for male and female monsters. Female gnomes will grow up into gnome ladies and gnome queens, instead of female gnome lords and gnome kings.

GruntHack

In GruntHack, lords and ladies are racial monsters that replace gnome lords and other similar monsters; kings and queens serve the same purpose for gnome kings, including generation on a throne in throne rooms.

Encyclopedia entry

... And then a gnome came by, carrying a bundle, an old fellow three times as large as an imp and wearing clothes of a sort, especially a hat. And he was clearly just as frightened as the imps though he could not go so fast. Ramon Alonzo saw that there must be some great trouble that was vexing magical things; and, since gnomes speak the language of men, and will answer if spoken to gently, he raised his hat, and asked of the gnome his name. The gnome did not stop his hasty shuffle a moment as he answered 'Alaraba' and grabbed the rim of his hat but forgot to doff it.
'What is the trouble, Alaraba?' said Ramon Alonzo.
'White magic. Run!' said the gnome ..
                        [ The Charwoman's Shadow, by Lord Dunsany ]
 
"Muggles have garden gnomes, too, you know," Harry told Ron as they crossed the lawn.
"Yeah, I've seen those things they think are gnomes," said Ron, bent double with his head in a peony bush, "like fat little Santa Clauses with fishing rods..."
There was a violent scuffling noise, the peony bush shuddered, and Ron straightened up. "This is a gnome," he said grimly.
"Geroff me! Gerroff me!" squealed the gnome.
It was certainly nothing like Santa Claus. It was small and leathery looking, with a large, knobby, bald head exactly like a potato. Ron held it at arm's length as it kicked out at him with its horny little feet; he grasped it around the ankles and turned it upside down.

[ Harry Potter and the Chamber of Secrets, by J. K. Rowling ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.