Difference between revisions of "Gnome (monster class)"

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m (Some rearrangement; gnome types are listed earlier in the article, and all under a main 'Monsters' heading)
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'''Gnomes''' are a [[monster class|class of monsters]] that are usually found in the [[Gnomish Mines]].
+
The '''gnome''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the uppercase [[G]] glyph ({{white|G}}). Gnomes are designated internally by the macro <code>'''S_GNOME'''</code>.{{refsrc|include/monsym.h|47|version=NetHack 3.6.7}}
  
==Monsters==
+
The monster class contains the following monsters:{{refsrc|src/monst.c|1346|version=NetHack 3.6.7}}
===Gnome===
+
 
{{monster
+
* {{monsymlink|gnome}}
|name=gnome
+
* {{monsymlink|gnome lord}}
|difficulty=3
+
* {{monsymlink|gnomish wizard}}
|level=1
+
* {{monsymlink|gnome king}}
|experience=13
+
 
|speed=6
+
==Common traits==
|AC=10
+
Gnomes are [[small]], [[omnivorous]] [[humanoid]] monsters that have [[infravision]] and can be seen with infravision. Naturally, all monsters in the monster class have the [[Gnome (monster attribute)|gnome]] [[monster attribute]].
|MR=4
 
|align=0
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 1d6
 
|weight=650
 
|nutr=100
 
|size=Small
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A gnome|
 
|sgroup=1|humanoid=1|omnivore=1|nopoly=1|=
 
|gnome=1|collect=1|infravisible=1|infravision=1}}
 
|reference=[[monst.c#line1450]]
 
}}
 
{{clear}}
 
  
===Gnome lord===
+
Hostile gnomes will collect items that they are capable of using such as weapons, armor and wands.
{{monster
 
|name=gnome lord
 
|difficulty=4
 
|level=3
 
|experience=33
 
|speed=8
 
|AC=10
 
|MR=4
 
|align=0
 
|frequency=2
 
|genocidable=Yes
 
|attacks=Weapon 1d8
 
|weight=700
 
|nutr=120
 
|size=Small
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A gnome lord|
 
|humanoid=1|omnivore=1|lord=1|male=1|=
 
|gnome=1|collect=1|infravisible=1|infravision=1}}
 
|reference=[[monst.c#line1457]]
 
}}
 
{{clear}}
 
  
===Gnomish wizard===
+
===Generation===
{{monster
+
Randomly generated monsters from the gnome monster class are always peaceful towards [[Gnome (starting race)|gnomish]] and [[Dwarf (starting race)|dwarvish]] characters, and will be hostile towards the other playable races.
|name=gnomish wizard
 
|difficulty=5
 
|level=3
 
|experience=38
 
|speed=10
 
|AC=4
 
|MR=10
 
|align=0
 
|frequency=1
 
|genocidable=Yes
 
|attacks=[[Monster spell|Spell-casting]]
 
|weight=700
 
|nutr=120
 
|size=Small
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A gnomish wizard|
 
|humanoid=1|omnivore=1|gnome=1|magic=1|infravisible=1|infravision=1}}
 
|reference=[[monst.c#line1464]]
 
}}
 
A '''gnomish wizard''' is a [[gnome]] dressed up as a [[wizard]]. Most of the time, its [[monster spell|spell attempts]] will fail, so they can easily be hit or killed by any other means. When the spells succeed, however, you can suffer [[stunning]] or a splitting headache; stunning is especially problematic against groups of gnomes, or in [[Minetown]] where carelessness may cause you to attack a [[watchman]] or [[shopkeeper]].
 
{{clear}}
 
  
===Gnome king===
+
Several monsters from the gnome class are generated within the [[Gnomish Mines]] at level creation, including the following instances of random gnomes:
{{monster
 
|name=gnome king
 
|difficulty=6
 
|level=5
 
|experience=61
 
|speed=10
 
|AC=10
 
|MR=20
 
|align=0
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 2d6
 
|weight=750
 
|nutr=150
 
|size=Small
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A gnome king|
 
|humanoid=1|omnivore=1|gnome=1|prince=1|male=1|=
 
|collect=1|infravisible=1|infravision=1}}
 
|reference=[[monst.c#line1471]]
 
}}
 
  
The gnome king is said to have a [[wine cellar]], located in the basement of the Gnomish Mines.
+
* Two random {{white|G}} are generated on each of the filler levels for the Mines.
{{clear}}
+
* Many are generated in most maps of [[Minetown]]:
 +
** One {{white|G}} is generated in an ordinary room on the Alley Town and College Town maps.
 +
** One {{white|G}} is generated in the room to the west of [[Izchak]]'s shop in Grotto Town, and another occupies the northern room between the temple and downstair.
 +
** An ordinary room on the Bazaar Town map has a {{frac|3|4}} chance of containing a {{white|G}}.
 +
* For a dwarvish or gnomish character, two-thirds of the gnomes and other peaceful monsters will instead be replaced with random monsters.
  
==Generation==
+
Gnomes may appear among the hostile monsters that generate in [[throne room]]s, as well the monsters randomly generated by [[looting]] a throne while [[confused]] and carrying gold (provided there is no [[chest]] on the level).{{refsrc|src/mkroom.c|755|version=NetHack 3.6.7}}
Gnomes other than gnomish wizards [[Monster starting inventory|are generated with]] one of the following: 3&ndash;14 [[dart]]s, a [[crossbow]] and 3&ndash;14 [[crossbow bolt|bolts]], a [[bow]] and 3&ndash;14 [[arrow]]s, 3&ndash;5 [[dagger]]s, an [[aklys]], or nothing. The probability of getting nothing is 36% for a [[gnome king]], 50% for a [[gnome lord]], and 64% for an ordinary gnome.
 
  
Gnomes have a chance of getting a single [[candle]]: {{frac|20}} if in the [[Gnomish Mines]] when the level was generated, and {{frac|60}} otherwise. The candle will be tallow {{frac|3|4}} of the time, or wax otherwise. If generated on a dark level, the candle will be lit.{{refsrc|src/makemon.c|701|nethack=3.6.0}}
+
===Starting inventory===
 +
All monsters in the monster class are eligible for [[offensive item]]s, [[defensive item]]s, and [[miscellaneous item]]s.  
  
With the exception of [[Minetown]], each floor of the Gnomish Mines will generate seven gnomes and one gnome lord, along with two random {{monclasssym|G}}. Minetown will generate varying amounts and types of gnomes based on which version is generated, with the exception of Orcish Town; Bazaar Town guarantees a gnome king in the northeastern room opposite the tool shop's designated location. Two variants of [[Mines' End]], the Gnome King's Wine Cellar and the Mimic of the Mines, also guarantee a gnome king. If the player is a [[Dwarf (starting race)|dwarf]] or [[Gnome (starting race)|gnome]], two-thirds of the [[dwarf (monster)|dwarves]] and gnomes generated this way are replaced with random monsters.
+
A gnome placed at level creation has a chance of [[Monster starting inventory|being generated with]] a single [[candle]]: the chance is {{frac|20}} if they are in the [[Gnomish Mines]], and {{frac|60}} otherwise.{{refsrc|src/makemon.c|777|nethack=3.6.7}} The candle has a {{frac|3|4}} chance of being tallow and a {{frac|4}} chance of being wax, and will be lit if the gnome is generated in a dark area.
  
All types of gnome may be generated in [[throne room]]s, with a gnome king eligible for generation on the [[throne]].
+
Gnomes with weapon attacks that are not generated on the [[Rogue level]] have a chance of being generated with one of the five default weapon sets: 3-14 [[dart]]s, a [[crossbow]] and 3-14 [[crossbow bolt]]s, a [[bow]] and 3-14 [[arrow]]s, a stack of 3-5 [[dagger]]s, or an [[aklys]].{{refsrc|src/makemon.c|512|version=NetHack 3.6.7|name="default"|common=Default set of cases for monster weapon generation}} The chance is {{frac|5|14}} for standard gnomes, {{frac|5|12}} for gnome lords, and {{frac|2}} for gnome kings.
  
 
==Strategy==
 
==Strategy==
In general, gnomes are not usually considered to be a big threat, especially on their own. However, large groups and the stronger versions can pose a challenge, particularly to a low-level adventurer taking on the Mines early.
+
Gnomes appear in large numbers in the [[Gnomish Mines]] and are mostly slower than an unburdened character, but are still a frequent cause of death for the incautious and low-leveled, especially if they pick up certain wands and tools.
  
Gnomes can pick up and use wands; in rare cases this can lead to the infamous [[Gnome With the Wand of Death]] long before a player is prepared to deal with such a threat.
+
==History==
 +
The gnome first appears in Hack for PDP-11, a variant of [[Jay Fenlason's Hack]], and is included in the initial bestiary for [[Hack 1.0]] - the other gnome monsters first appear in [[NetHack 3.0.0]].
  
== Variants ==
+
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
[[SLASH'EM]] features more gnome variants:
+
[[SLASH'EM]] adds several monsters to the monster class, including the [[gnoll]]s:
  
 
* {{monsymlink|gnome warrior}}
 
* {{monsymlink|gnome warrior}}
Line 126: Line 48:
 
* {{monsymlink|deep gnome}}
 
* {{monsymlink|deep gnome}}
 
* {{monsymlink|Ruggo the Gnome King}}
 
* {{monsymlink|Ruggo the Gnome King}}
 +
* {{gray|G}} [[gnoll]]
 +
* {{white|G}} [[gnoll warrior]]
 +
* {{magenta|G}} [[gnoll chieftain]]
 +
* {{yellow|G}} [[gnoll shaman]]
 +
 +
For gnomish and dwarvish characters, the normally peaceful gnomes and other friendly monsters in the Mines are mostly replaced with hostile undead, with the following substitutions made for gnomish monsters generated at level creation:{{refsrc|sp_lev.c|854|version=SLASH'EM 0.0.7E7F2}}
 +
 +
* {{monsym|Gnome}} Gnomes become {{monsym|Gnome zombie}} [[gnome zombie]]s
 +
* {{monsym|Gnomish wizard}} Gnomish wizards become {{monsym|orc shaman}} [[orc shaman]]s
 +
* {{monsym|Gnome lord}} Gnome lords become {{monsym|Gnome mummy}} [[gnome mummies]]
 +
* {{monsym|Gnome king}} Gnome kings become {{monsym|ogre}} [[ogre]]s
 +
 +
Note that these substitutions only affect monsters ''explicitly'' specified as part of level generation - if a random {{white|h}} or {{white|G}} is called for, that monster will be generated as normal, even if the monster chosen is one of the above monsters. Some of the substitutions are rare or impossible:
 +
 +
* Two gnomish wizards are generated in all variants of Minetown, as well as in The Gnome King's Wine Cellar variant of Mines' End. These wizards will be replaced with orc shamans, but otherwise this substitution will not be seen.
 +
* A gnome king is found in the Bazaar Town map of Minetown and The Gnome King's Wine Cellar and The Mimic of the Mines variants of Mines' End. These will be replaced with ogres, but the substitution is otherwise unused.
 +
 +
===GruntHack===
 +
In [[GruntHack]], gnomes are an eligible race for the various [[racial monster]]s that appear in the dungeon: gnomish wizards are replaced by [[Mage (GruntHack)|mages]], while gnome lords are replaced by [[Lord (GruntHack)|lords and ladies]], and gnome kings are replaced by [[King (GruntHack)|kings and queens]].
  
 
===dNetHack===
 
===dNetHack===
{{monster
+
[[dNetHack]] expands the monster class to include [[gizmo]]s: Gizmos are nonliving machine monsters that share the same glyph, but are not considered gnomish monsters and typically do not share traits with them (though some gnomes can create gizmo monsters). dNetHack adds several other new monsters to the monster class as well:
|name=gnome lady
+
 
|symbol={{blue|G}}
+
* {{green|G}} [[clockwork soldier]]
|tile=
+
* {{red|G}} [[clockwork dwarf]]
|difficulty=5
+
* {{white|G}} [[faberge sphere]]
|level=3
+
* {{gray|G}} [[firework cart]]
|experience=38
+
* {{blue|G}} [[Gnome lady (dNetHack)|gnome lady]]
|speed=8
+
* {{orange|G}} [[tinker gnome]]
|AC=10
+
* {{magenta|G}} [[Gnome queen (dNetHack)|gnome queen]]
|MR=4
+
* {{cyan|G}} [[clockwork factory]]
|align=0
+
* {{yellow|G}} [[golden heart]]
|frequency=1
+
* {{black|G}} [[juggernaut]]
|genocidable=Yes
+
* {{black|G}} [[id juggernaut]]
|attacks=Weapon 1d1 physical, Weapon 1d1 physical
+
* {{brightgreen|G}} [[scrap titan]]
|weight=700
+
* {{brightmagenta|G}} [[hellfire colossus]]
|nutr=120
+
* {{red|G}} [[hellfire orb]]
|size=small
+
* {{yellow|G}} [[clockwork automaton]]
|resistances=[[sleep]], [[poison]], [[petrification]], [[level drain]], [[disease]]
+
* {{yellow|G}} [[colossal clockwork war-machine]]
|resistances conveyed=[[poison]]
+
* {{magenta|G}} [[Ruggo the Gnome High King]]
|attributes={{attributes
+
* {{magenta|G}} [[parasitized android]]
|A gnome lady|=
+
* {{magenta|G}} [[parasitized gynoid]]
|humanoid=1
+
* {{magenta|G}} [[parasitized operator]]
|omnivore=1
+
* {{brightmagenta|G}} [[parasitized commander]]
|nopoly=1
+
* {{black|G}} [[crucified android]]
|gnome=1
+
* {{black|G}} [[crucified gynoid]]
|lord=1
+
* {{white|G}} [[android]]
|female=1
+
* {{white|G}} [[gynoid]]
|collect=1
+
* {{black|G}} [[operator]]
|infravision=1
+
* {{yellow|G}} [[commander]]
|infravisible=1
+
* {{white|G}} [[gnome comrade]]
|notame=1
 
}}
 
|refline=
 
}}
 
{{monster
 
|name=gnome queen
 
|symbol={{magenta|G}}
 
|tile=
 
|difficulty=7
 
|level=5
 
|experience=66
 
|speed=10
 
|AC=10
 
|MR=20
 
|align=0
 
|frequency=0
 
|genocidable=Yes
 
|attacks=Weapon 1d3 physical, Weapon 1d3 physical
 
|weight=750
 
|nutr=150
 
|size=small
 
|resistances=[[sleep]], [[poison]], [[petrification]], [[level drain]], [[disease]]
 
|resistances conveyed=[[poison]]
 
|attributes={{attributes
 
|A gnome queen|=
 
|humanoid=1
 
|omnivore=1
 
|nopoly=1
 
|gnome=1
 
|prince=1
 
|female=1
 
|collect=1
 
|infravision=1
 
|infravisible=1
 
|notame=1
 
}}
 
|refline=
 
}}
 
  
[[dNetHack]] has separate growth chains for male and female monsters. Female gnomes will grow up into gnome ladies and gnome queens, instead of female gnome lords and gnome kings.
+
The gnome lady and gnome queen are separate monsters from gnome lords and kings, rather than female versions of gnome lords and gnome kings.
{{clear}}
 
  
===GruntHack===
+
===SpliceHack===
In [[GruntHack]], [[Lord (GruntHack)|lords and ladies]] are racial monsters that replace gnome lords and other similar monsters; [[King (GruntHack)|kings and queens]] serve the same purpose for gnome kings, including generation on a throne in throne rooms.
+
[[SpliceHack]] does not add any new monsters to the gnome monster class, but gives gnolls [[Gnoll (SpliceHack)|their own monster class]] and accompanying glyph, {{white|9}}, rather than making them a part of the gnome monster class as in SLASH'EM and some other variants.
  
== Encyclopedia entry ==
+
===GnollHack===
 +
In [[GnollHack]], the gnome monster class is merged into the [[Gremlin (monster class)|gremlin monster class]] to make room for the [[Gnoll (GnollHack)|gnoll monster class]], which occupies their former glyph at {{white|G}}.
  
 +
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
...  And then a gnome came by, carrying a bundle, an old
+
...  And then a gnome came by, carrying a bundle, an old fellow three times as large as an imp and wearing clothes of a sort, especially a hat.  And he was clearly just as frightened as the imps though he could not go so fast.  Ramon Alonzo saw that there must be some great trouble that was vexing magical things; and, since gnomes speak the language of men, and will answer if spoken to gently, he raised his hat, and asked of the gnome his name.  The gnome did not stop his hasty shuffle a moment as he answered 'Alaraba' and grabbed the rim of his hat but forgot to doff it.
fellow three times as large as an imp and wearing clothes of
 
a sort, especially a hat.  And he was clearly just as frightened
 
as the imps though he could not go so fast.  Ramon Alonzo
 
saw that there must be some great trouble that was vexing
 
magical things; and, since gnomes speak the language of men, and
 
will answer if spoken to gently, he raised his hat, and asked
 
of the gnome his name.  The gnome did not stop his hasty
 
shuffle a moment as he answered 'Alaraba' and grabbed the rim
 
of his hat but forgot to doff it.
 
 
'What is the trouble, Alaraba?'  said Ramon Alonzo.
 
'What is the trouble, Alaraba?'  said Ramon Alonzo.
 
'White magic.  Run!'  said the gnome ..
 
'White magic.  Run!'  said the gnome ..
        [ The Charwoman's Shadow, by Lord Dunsany ]
+
                        [ The Charwoman's Shadow, by Lord Dunsany ]
 
   
 
   
"Muggles have garden gnomes, too, you know," Harry told Ron as
+
"Muggles have garden gnomes, too, you know," Harry told Ron as they crossed the lawn.
they crossed the lawn.
+
"Yeah, I've seen those things they think are gnomes," said Ron, bent double with his head in a peony bush, "like fat little Santa Clauses with fishing rods..."
"Yeah, I've seen those things they think are gnomes," said Ron,
+
There was a violent scuffling noise, the peony bush shuddered, and Ron straightened up.  "This is a gnome," he said grimly.
bent double with his head in a peony bush, "like fat little
 
Santa Clauses with fishing rods..."
 
There was a violent scuffling noise, the peony bush shuddered,
 
and Ron straightened up.  "This is a gnome," he said grimly.
 
 
"Geroff me! Gerroff me!" squealed the gnome.
 
"Geroff me! Gerroff me!" squealed the gnome.
It was certainly nothing like Santa Claus.  It was small and
+
It was certainly nothing like Santa Claus.  It was small and leathery looking, with a large, knobby, bald head exactly like a potato.  Ron held it at arm's length as it kicked out at him with its horny little feet; he grasped it around the ankles and turned it upside down.
leathery looking, with a large, knobby, bald head exactly like
+
|[ Harry Potter and the Chamber of Secrets, by J. K. Rowling ]
a potato.  Ron held it at arm's length as it kicked out at him
 
with its horny little feet; he grasped it around the ankles
 
and turned it upside down.
 
  [ Harry Potter and the Chamber of Secrets, by J. K. Rowling ]
 
 
}}
 
}}
  
== References ==
+
==References==
<References />
+
<references/>
 
+
{{nethack-367}}
{{nethack-364|offset=1}}
 
{{slashem-7E7}}
 
[[Category:Monsters]]
 
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Latest revision as of 14:06, 9 March 2024

The gnome is a monster class that appears in NetHack, and is represented by the uppercase G glyph (G). Gnomes are designated internally by the macro S_GNOME.[1]

The monster class contains the following monsters:[2]

Common traits

Gnomes are small, omnivorous humanoid monsters that have infravision and can be seen with infravision. Naturally, all monsters in the monster class have the gnome monster attribute.

Hostile gnomes will collect items that they are capable of using such as weapons, armor and wands.

Generation

Randomly generated monsters from the gnome monster class are always peaceful towards gnomish and dwarvish characters, and will be hostile towards the other playable races.

Several monsters from the gnome class are generated within the Gnomish Mines at level creation, including the following instances of random gnomes:

  • Two random G are generated on each of the filler levels for the Mines.
  • Many are generated in most maps of Minetown:
    • One G is generated in an ordinary room on the Alley Town and College Town maps.
    • One G is generated in the room to the west of Izchak's shop in Grotto Town, and another occupies the northern room between the temple and downstair.
    • An ordinary room on the Bazaar Town map has a 34 chance of containing a G.
  • For a dwarvish or gnomish character, two-thirds of the gnomes and other peaceful monsters will instead be replaced with random monsters.

Gnomes may appear among the hostile monsters that generate in throne rooms, as well the monsters randomly generated by looting a throne while confused and carrying gold (provided there is no chest on the level).[3]

Starting inventory

All monsters in the monster class are eligible for offensive items, defensive items, and miscellaneous items.

A gnome placed at level creation has a chance of being generated with a single candle: the chance is 120 if they are in the Gnomish Mines, and 160 otherwise.[4] The candle has a 34 chance of being tallow and a 14 chance of being wax, and will be lit if the gnome is generated in a dark area.

Gnomes with weapon attacks that are not generated on the Rogue level have a chance of being generated with one of the five default weapon sets: 3-14 darts, a crossbow and 3-14 crossbow bolts, a bow and 3-14 arrows, a stack of 3-5 daggers, or an aklys.[5] The chance is 514 for standard gnomes, 512 for gnome lords, and 12 for gnome kings.

Strategy

Gnomes appear in large numbers in the Gnomish Mines and are mostly slower than an unburdened character, but are still a frequent cause of death for the incautious and low-leveled, especially if they pick up certain wands and tools.

History

The gnome first appears in Hack for PDP-11, a variant of Jay Fenlason's Hack, and is included in the initial bestiary for Hack 1.0 - the other gnome monsters first appear in NetHack 3.0.0.

Variants

SLASH'EM

SLASH'EM adds several monsters to the monster class, including the gnolls:

For gnomish and dwarvish characters, the normally peaceful gnomes and other friendly monsters in the Mines are mostly replaced with hostile undead, with the following substitutions made for gnomish monsters generated at level creation:[6]

Note that these substitutions only affect monsters explicitly specified as part of level generation - if a random h or G is called for, that monster will be generated as normal, even if the monster chosen is one of the above monsters. Some of the substitutions are rare or impossible:

  • Two gnomish wizards are generated in all variants of Minetown, as well as in The Gnome King's Wine Cellar variant of Mines' End. These wizards will be replaced with orc shamans, but otherwise this substitution will not be seen.
  • A gnome king is found in the Bazaar Town map of Minetown and The Gnome King's Wine Cellar and The Mimic of the Mines variants of Mines' End. These will be replaced with ogres, but the substitution is otherwise unused.

GruntHack

In GruntHack, gnomes are an eligible race for the various racial monsters that appear in the dungeon: gnomish wizards are replaced by mages, while gnome lords are replaced by lords and ladies, and gnome kings are replaced by kings and queens.

dNetHack

dNetHack expands the monster class to include gizmos: Gizmos are nonliving machine monsters that share the same glyph, but are not considered gnomish monsters and typically do not share traits with them (though some gnomes can create gizmo monsters). dNetHack adds several other new monsters to the monster class as well:

The gnome lady and gnome queen are separate monsters from gnome lords and kings, rather than female versions of gnome lords and gnome kings.

SpliceHack

SpliceHack does not add any new monsters to the gnome monster class, but gives gnolls their own monster class and accompanying glyph, 9, rather than making them a part of the gnome monster class as in SLASH'EM and some other variants.

GnollHack

In GnollHack, the gnome monster class is merged into the gremlin monster class to make room for the gnoll monster class, which occupies their former glyph at G.

Encyclopedia entry

... And then a gnome came by, carrying a bundle, an old fellow three times as large as an imp and wearing clothes of a sort, especially a hat. And he was clearly just as frightened as the imps though he could not go so fast. Ramon Alonzo saw that there must be some great trouble that was vexing magical things; and, since gnomes speak the language of men, and will answer if spoken to gently, he raised his hat, and asked of the gnome his name. The gnome did not stop his hasty shuffle a moment as he answered 'Alaraba' and grabbed the rim of his hat but forgot to doff it.
'What is the trouble, Alaraba?' said Ramon Alonzo.
'White magic. Run!' said the gnome ..
                        [ The Charwoman's Shadow, by Lord Dunsany ]
 
"Muggles have garden gnomes, too, you know," Harry told Ron as they crossed the lawn.
"Yeah, I've seen those things they think are gnomes," said Ron, bent double with his head in a peony bush, "like fat little Santa Clauses with fishing rods..."
There was a violent scuffling noise, the peony bush shuddered, and Ron straightened up. "This is a gnome," he said grimly.
"Geroff me! Gerroff me!" squealed the gnome.
It was certainly nothing like Santa Claus. It was small and leathery looking, with a large, knobby, bald head exactly like a potato. Ron held it at arm's length as it kicked out at him with its horny little feet; he grasped it around the ankles and turned it upside down.

[ Harry Potter and the Chamber of Secrets, by J. K. Rowling ]

References