Difference between revisions of "Magical item"

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A '''magical object''' is an item which when [[polymorph]]ed, has a tendency to become another magical object of the same type.  
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A '''magical item''' or '''magical object''' is an item which when [[polymorph]]ed, has a tendency to become another magical item of the same type. [[Junk]] magical items can therefore be [[polypile]]d to produce other magical items.
  
== Magical armour ==
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{{Todo|Some further info on variants re this would be nice. The most obvious are effects on what can be wished for. Are there any variants other than EvilHack in which wizards - or some other group - can see magical items? Leaving aside new items, are there any other differences?}}
  
Only the following items of [[armour]] are considered magical:
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== Magical armor ==
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Only the following items of [[armor]] are considered magical:
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===Boots===
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* [[elven boots]]
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* [[fumble boots]]
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* [[jumping boots]]
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* [[kicking boots]]
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* [[levitation boots]]
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* [[speed boots]]
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* [[water walking boots]]
  
 
===Cloaks===
 
===Cloaks===
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* [[gauntlets of power]]
 
* [[gauntlets of power]]
  
===Shields===
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===Helms===
* [[shield of reflection]]
 
 
 
===Helmets===
 
 
* [[cornuthaum]]
 
* [[cornuthaum]]
 
* [[dunce cap]]
 
* [[dunce cap]]
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* [[helm of telepathy]]
 
* [[helm of telepathy]]
  
===Boots===
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===Shields===
* [[elven boots]]
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* [[shield of reflection]]
* [[fumble boots]]
 
* [[jumping boots]]
 
* [[kicking boots]]
 
* [[levitation boots]]
 
* [[speed boots]]
 
* [[water walking boots]]
 
  
 
===Suits===
 
===Suits===
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* [[magic whistle]]
 
* [[magic whistle]]
 
* [[unicorn horn]]
 
* [[unicorn horn]]
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Unicorn horns are a special case in [[NetHack 3.6.0]]: they are magical items by default and most horns you find can be polypiled into other magical tools.  However, unicorn horns that are "regrown"—dropped by a unicorn that has been [[revive]]d at least once—are treated as non-magical items and will only polymorph into non-magical tools.
  
 
==Magical stones==
 
==Magical stones==
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* [[touchstone]]
 
* [[touchstone]]
  
==Other objects==
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==Other items==
 
All [[potion]]s are magical except:
 
All [[potion]]s are magical except:
* [[Potion of acid]]
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* [[potion of acid]]
* [[Potion of booze]]
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* [[potion of booze]]
* [[Potion of fruit juice]]
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* [[potion of fruit juice]]
* [[Potion of oil]]
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* [[potion of oil]]
* [[Potion of sickness]]
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* [[potion of sickness]]
* [[Potion of water]]
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* [[potion of water]]
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Stacks of magical potions produced by [[alchemy]] will tend to be smaller than those of non-magical potions.
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All [[scroll|scrolls]], [[spellbook|spellbooks]], [[wand|wands]], [[ring|rings]], and [[amulet|amulets]] are magical except for the following:
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*[[scroll of blank paper]]
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*[[scroll of mail]]
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*[[blank spellbook]]
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*[[wand of nothing]]
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*[[meat stick]]
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*[[meat ring]]
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*[[cheap plastic imitation of the Amulet of Yendor]]
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Note that no [[weapon]], [[food]], [[boulder]], [[statue]], or [[gold]] is magical. [[Historic]] is a different attribute for statues.
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The [[Amulet of Yendor]] and [[invocation]] items are magic, but cannot be polymorphed anyway.
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The listed potions, blank items, and the [[wand of nothing]], despite not being magical, have a large chance of [[polypiling|polymorphing]] into magical objects; see [[polypiling]] for details.
  
Other magical items are: all non-blank [[scroll]]s (except [[scroll of mail]]), non-blank [[spellbook]]s, [[wand]]s (except [[wand of nothing]]), [[ring]]s (except [[meat ring]]), and non-fake [[amulet]]s are magical. [[Unique item]]s are also magical, but cannot be [[polymorph]]ed.
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==Variants==
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===EvilHack===
  
Note that no [[weapon]], [[food]], [[boulder]], or [[statue]] is magical.
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In [[EvilHack]], [[wizard]]s can see whether an item is magical, similarly to how a [[priest]] can see an item's [[BUC]] status.
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{{nethack-366}}
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[[Category:Item attributes]]

Latest revision as of 23:40, 18 June 2023

A magical item or magical object is an item which when polymorphed, has a tendency to become another magical item of the same type. Junk magical items can therefore be polypiled to produce other magical items.

A user has suggested improving this page or section as follows:

"Some further info on variants re this would be nice. The most obvious are effects on what can be wished for. Are there any variants other than EvilHack in which wizards - or some other group - can see magical items? Leaving aside new items, are there any other differences?"

Magical armor

Only the following items of armor are considered magical:

Boots

Cloaks

Gloves

Helms

Shields

Suits

Magical tools

Only the following tools are considered magical:

Unicorn horns are a special case in NetHack 3.6.0: they are magical items by default and most horns you find can be polypiled into other magical tools. However, unicorn horns that are "regrown"—dropped by a unicorn that has been revived at least once—are treated as non-magical items and will only polymorph into non-magical tools.

Magical stones

Only the following stones are considered magical:

Other items

All potions are magical except:

Stacks of magical potions produced by alchemy will tend to be smaller than those of non-magical potions.

All scrolls, spellbooks, wands, rings, and amulets are magical except for the following:

Note that no weapon, food, boulder, statue, or gold is magical. Historic is a different attribute for statues.

The Amulet of Yendor and invocation items are magic, but cannot be polymorphed anyway.

The listed potions, blank items, and the wand of nothing, despite not being magical, have a large chance of polymorphing into magical objects; see polypiling for details.

Variants

EvilHack

In EvilHack, wizards can see whether an item is magical, similarly to how a priest can see an item's BUC status.