Difference between revisions of "User:Rogerb-on-NAO/sandbox"

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|-
 
|-
 
! [[Sanctuary]] in a [[co-aligned]] [[temple]]
 
! [[Sanctuary]] in a [[co-aligned]] [[temple]]
| N
+
| align=center|N
 
| 1-10 (6/7)
 
| 1-10 (6/7)
 
1-100(1/7)
 
1-100(1/7)
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|-
 
|-
 
! Stand on [[Elbereth]]
 
! Stand on [[Elbereth]]
| N
+
| align=center|N
 
| 1-10 (6/7)
 
| 1-10 (6/7)
 
1-100(1/7)
 
1-100(1/7)
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|-
 
|-
 
! Stand on a dropped [[Scroll of scare monster]]
 
! Stand on a dropped [[Scroll of scare monster]]
| N
+
| align=center|N
 
| 1-10 (6/7)
 
| 1-10 (6/7)
 
1-100(1/7)
 
1-100(1/7)
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|-
 
|-
 
! Read a noncursed [[Scroll of scare monster]]
 
! Read a noncursed [[Scroll of scare monster]]
| Y
+
| align=center|Y
 
| Untimed
 
| Untimed
 
| Can affect any monster.
 
| Can affect any monster.
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|-
 
|-
 
! cast [[Spellbook of cause fear|cause fear]]
 
! cast [[Spellbook of cause fear|cause fear]]
| Y
+
| align=center|Y
 
| Untimed
 
| Untimed
 
| Can affect any monster.
 
| Can affect any monster.
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|-
 
|-
 
! Improvise on a [[tooled horn]] or an uncharged [[frost horn]] or [[fire horn]]
 
! Improvise on a [[tooled horn]] or an uncharged [[frost horn]] or [[fire horn]]
| Y
+
| align=center|Y
 
| Untimed
 
| Untimed
 
| Always available once acquired. Can affect any monster. Works while [[engulf]]ed. Tool can be used to play [[passtune]].
 
| Always available once acquired. Can affect any monster. Works while [[engulf]]ed. Tool can be used to play [[passtune]].
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|-
 
|-
 
! Apply a [[leather drum]]
 
! Apply a [[leather drum]]
| Y
+
| align=center|Y
 
| Untimed
 
| Untimed
 
| Always available once acquired. Can affect any monster. Works while [[engulf]]ed. Larger area of effect than tooled horn.
 
| Always available once acquired. Can affect any monster. Works while [[engulf]]ed. Larger area of effect than tooled horn.
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|-
 
|-
 
! Apply a [[drum of earthquake]]
 
! Apply a [[drum of earthquake]]
| Y
+
| align=center|Y
 
| Untimed
 
| Untimed
 
| Affects entire level when charged. Works while [[engulf]]ed. Works as leather drum once charges are used.
 
| Affects entire level when charged. Works while [[engulf]]ed. Works as leather drum once charges are used.
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|-
 
|-
 
! [[Blind]] a monster by applying a [[camera]] or breaking a [[wand of light]]
 
! [[Blind]] a monster by applying a [[camera]] or breaking a [[wand of light]]
| N
+
| align=center|N
 
| 1-100 (1/4)
 
| 1-100 (1/4)
 
Untimed(3/4)
 
Untimed(3/4)
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|-
 
|-
 
! Apply a [[mirror]] at a monster
 
! Apply a [[mirror]] at a monster
| N
+
| align=center|N
 
| [[D notation|2d4]]
 
| [[D notation|2d4]]
 
| Always available once acquired. Some useful special cases.
 
| Always available once acquired. Some useful special cases.
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|-
 
|-
 
! Hit the monster with [[Magicbane]]
 
! Hit the monster with [[Magicbane]]
| Y
+
| align=center|Y
 
| 3
 
| 3
 
| Always available once acquired. Can affect any monster. Works while [[engulf]]ed(?).
 
| Always available once acquired. Can affect any monster. Works while [[engulf]]ed(?).
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|-
 
|-
 
! use [[Turn undead]] ability
 
! use [[Turn undead]] ability
| Y
+
| align=center|Y
 
| Untimed
 
| Untimed
 
|
 
|
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|-
 
|-
 
! use [[wand of undead turning]] or [[Spellbook of turn undead|spell of turn undead]]
 
! use [[wand of undead turning]] or [[Spellbook of turn undead|spell of turn undead]]
| Y
+
| align=center|Y
 
| Untimed
 
| Untimed
 
|  
 
|  
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|-
 
|-
 
! Hit [[undead]] with a [[clove of garlic]]
 
! Hit [[undead]] with a [[clove of garlic]]
| N
+
| align=center|N
 
| [[D notation|2d4]
 
| [[D notation|2d4]
 
|  
 
|  
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|-
 
|-
 
! Read the [[blessed]] [[Book of the Dead]] as a non-[[chaotic]]
 
! Read the [[blessed]] [[Book of the Dead]] as a non-[[chaotic]]
| N
+
| align=center|N
 
| Untimed
 
| Untimed
 
| Always available once acquired.
 
| Always available once acquired.
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|-
 
|-
 
! Stand on an [[Altar]]
 
! Stand on an [[Altar]]
| N
+
| align=center|N
 
| 1-10 (6/7)
 
| 1-10 (6/7)
 
1-100(1/7)
 
1-100(1/7)
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|-
 
|-
 
! Get the "This water gives you bad breath!" effect from a [[fountain]]
 
! Get the "This water gives you bad breath!" effect from a [[fountain]]
| N
+
| align=center|N
 
| Untimed
 
| Untimed
 
| Affects all monsters on the level.
 
| Affects all monsters on the level.
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|-
 
|-
 
! Reduce a [[monster]] to less than half hit points
 
! Reduce a [[monster]] to less than half hit points
| N
+
| align=center|N
 
|1-100 (1/3)
 
|1-100 (1/3)
 
Untimed (2/3)
 
Untimed (2/3)
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|-
 
|-
 
! [[Shatter]] a [[monster]]'s [[weapon]]
 
! [[Shatter]] a [[monster]]'s [[weapon]]
| N
+
| align=center|N
 
| [[D notation|2d3]]
 
| [[D notation|2d3]]
 
|
 
|
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|-
 
|-
 
! Cause a monster to use an [[escape item]]
 
! Cause a monster to use an [[escape item]]
| N
+
| align=center|N
 
| 3-33 (depends on hit points)
 
| 3-33 (depends on hit points)
 
|  
 
|  
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|-
 
|-
 
! Have an item stolen by a [[monster]] with a [[steal]] attack
 
! Have an item stolen by a [[monster]] with a [[steal]] attack
| N
+
| align=center|N
 
| Untimed
 
| Untimed
 
|  
 
|  
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|-
 
|-
 
! Encounter a {{white|;}} [[sea monster]] out of water
 
! Encounter a {{white|;}} [[sea monster]] out of water
| N
+
| align=center|N
 
| 2
 
| 2
 
| These creatures are vulnerable when out of water and always flee when they are.
 
| These creatures are vulnerable when out of water and always flee when they are.
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|-
 
|-
 
! Be healed by a [[nurse]]
 
! Be healed by a [[nurse]]
| N
+
| align=center|N
 
| [[D notation|3d6]]
 
| [[D notation|3d6]]
 
|  
 
|  
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|-
 
|-
 
! Fail to [[displace]] a [[pet]]
 
! Fail to [[displace]] a [[pet]]
| N
+
| align=center|N
 
| 1-6
 
| 1-6
 
|  
 
|  
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|-
 
|-
 
! Attack a [[pet]]
 
! Attack a [[pet]]
| N
+
| align=center|N
 
| 10*(1-damage done)
 
| 10*(1-damage done)
 
|  
 
|  
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|-
 
|-
 
! [[Kick]] a [[pet]]
 
! [[Kick]] a [[pet]]
| N
+
| align=center|N
 
| 1-(damage inflicted)
 
| 1-(damage inflicted)
 
|  
 
|  

Revision as of 00:41, 5 June 2008

Scare

Scaring monsters, causing them to flee can be useful in many cirumstances. Scaring a monster will prevent it from using melee attacks, and will typically cause it to move away from your position. It will not prevent the use of ranged attacks however, including offensive wands and breath attacks.

The following methods can be used to scare monsters; each has its own set of requirements and limitations.

Note this table does not describe every nuance of each method; see the pages of the individual methods for full details.

Scare Method Monster can Resist? Turns Advantages Limitations
Sanctuary in a co-aligned temple N 1-10 (6/7)

1-100(1/7)

Most comprehensive effect. Does not work on minions ( A angelic beings, @ high priests) or & Riders. Does not work if you have sinned or worse.
Stand on Elbereth N 1-10 (6/7)

1-100(1/7)

No tools or skills required. Requires suitable terrain. You cannot engrave while levitating. Most types of engraving degrade. Does not work on blinded creatures with eyes, @ humans or elves, A angelic beings, H minotaurs or & Riders. Breaks illiterate conduct.
Stand on a dropped Scroll of scare monster N 1-10 (6/7)

1-100(1/7)

Fast deployment. Portable. Using it does not break illiterate conduct. Requires suitable terrain. Needs to be re-blessed to be reusable. Can be burned by fire. Does not work on blinded creatures with eyes, @ humans or elves, A angelic beings, H minotaurs or & Riders
Read a noncursed Scroll of scare monster Y Untimed Can affect any monster. Uses up scroll. Breaks illiterate conduct.
cast cause fear Y Untimed Can affect any monster.
Improvise on a tooled horn or an uncharged frost horn or fire horn Y Untimed Always available once acquired. Can affect any monster. Works while engulfed. Tool can be used to play passtune. Awakens sleeping monsters.
Apply a leather drum Y Untimed Always available once acquired. Can affect any monster. Works while engulfed. Larger area of effect than tooled horn. Awakens sleeping monsters.
Apply a drum of earthquake Y Untimed Affects entire level when charged. Works while engulfed. Works as leather drum once charges are used. Creates an earthquake when charged. Awakens sleeping monsters.
Blind a monster by applying a camera or breaking a wand of light N 1-100 (1/4)

Untimed(3/4)

Constant 25% chance of failure. Does not affect y lights, A archons, monsters that are blind, have no eyes or are protected from blinding by an artifact. Attack blinds the affected monster.
Apply a mirror at a monster N 2d4 Always available once acquired. Some useful special cases. Cannot affect humanoid monsters, blind monsters (with or without eyes), u unicorns or monsters that are asleep. Constant 20% chance of failure. Some useless special cases. Cannot be used underwater.
Hit the monster with Magicbane Y 3 Always available once acquired. Can affect any monster. Works while engulfed(?). Occasional effect.
use Turn undead ability Y Untimed Available only to priests and knights. Cannot be done in Gehennom. Works only on Z M W V   L undead or i & demons at level 16 or higher
use wand of undead turning or spell of turn undead Y Untimed Works only on Z M W V   L undead
Hit undead with a clove of garlic N [[D notation|2d4] Works only on Z M W V   L undead
Read the blessed Book of the Dead as a non-chaotic N Untimed Always available once acquired. Works only on Z M W V   L undead
Stand on an Altar N 1-10 (6/7)

1-100(1/7)

Works only on V vampires
Get the "This water gives you bad breath!" effect from a fountain N Untimed Affects all monsters on the level. One of several fountain effects; cannot be predicted.
Reduce a monster to less than half hit points N 1-100 (1/3)

Untimed (2/3)

Happens 4% of the time
Shatter a monster's weapon N 2d3 Happens 25% of the time
Cause a monster to use an escape item N 3-33 (depends on hit points) Usually you don't want the monster to use up charges in an escape item.
Have an item stolen by a monster with a steal attack N Untimed You must have an item stolen first.
Encounter a ; sea monster out of water N 2 These creatures are vulnerable when out of water and always flee when they are. These creatures are usually encountered in water.
Be healed by a nurse N 3d6 Slows down nurse dancing
Fail to displace a pet N 1-6 Only affects pets.
Attack a pet N 10*(1-damage done) Only affects pets. Attacking a pet reduces tameness
Kick a pet N 1-(damage inflicted) Only affects pets. Kicking a pet reduces tameness

Strategy

There is no single perfect method of scaring enemies; all methods either allow monsters to resist or have significant exceptions. Thus it pays to keep multiple methods available. For example, Sanctuary, Elbereth or a tooled horn will not scare a ki-rin, but because this angelic being is not humanoid, applying a mirror will scare it 4/5ths of the time. A high level player might scare it with a spell of cause fear, but this will be successful less frequently than the humble mirror.

Typically, in the early game, you can rely upon Elbereth, until you start meeting @ humans or elves. Lower difficulty monsters in this group typically have little or no magic resistance and can be scared by an instrument, spell or wand. Later in the game, A angelic beings and higher difficulty @ have higher resistance and are thus harder to scare.

The utility of scaring a monster depends on its behaviour. If you want to avoid a monster's melee attack, scaring is is very useful. This makes it ideal for creatures such as c cockatrices and h master mind flayers. Scaring an L arch-lich however is of dubious benefit, assuming you have magic resistance.


Attributes Displayed

Enlightenment will give you information about the following attributes. If you do not have a particular attribute, no message will be displayed.

attribute message meaning
Crowning "You are the Hand of Elbereth" You are crowned and lawful
"You are the Envoy of Balance" You are crowned and neutral
"You are the Glory of Arioch" You are crowned and chaotic
Alignment record

(always displayed)

"You are piously aligned" Your alignment record is 20 or more
"You are devoutly aligned" Your alignment record is 14 to 19
"You are fervently aligned" Your alignment record is 9 to 13
"You are stridently aligned" Your alignment record is 4 to 8
"You are aligned" Your alignment record is 3
"You are haltingly aligned" Your alignment record is 1 or 2
"You are nominally aligned" Your alignment record is 0
"You have strayed" Your alignment record is -3 to -1
"You have sinned" Your alignment record is -8 to -4
"You have transgressed" Your alignment record is -9 or less
Fire resistance "You are fire resistant" You have fire resistance
Cold resistance "You are cold resistant" You have cold resistance
Sleep resistance "You are sleep resistant" You have sleep resistance
Disintegration resistance "You are disintegration-resistant" You have disintegration resistance
Shock resistance "You are shock resistant" You have shock resistance
Poison resistance "You are poison resistant" You have poison resistance
Level drain resistance "You are level-drain resistant" You have drain resistance
Sickness resistance "You are immune to sickness" You have Sickness resistance and cannot get food poisoning or disease
Magic resistance "You are Magic-Protected" You have magic resistance
Acid resistance "You are acid resistant" You have acid resistance
Stoning resistance "You are petrification resistant" You have stoning resistance
Invulnerability "You are invulnerable" You have invulnerability
Food appraisal "You can recognize detrimental food" You have food appraisal
Hallucination resistance "You resist hallucinations" You have hallucination resistance
Hallucination "You were hallucinating" You were hallucinating when the game ended
Stunning "You were stunned" You were stunned when the game ended
Confusion "You were confused" You were confused when the game ended
Blinded "You were blinded" You were blind from a cause other than wearing a blindfold or being polymorphed into a blind monster when the game ended, or would have been blind had you not had astral vision
Food poisoning "You are sick from food poisoning" You have food poisoning
Disease "You are sick from illness" You are diseased
Turning to stone "You are turning to stone" You are stiffening
Turning to slime "You are turning into slime" You are slimed
Strangulation "You are being strangled" You have the strangulation intrinsic.
"You are buried" You have the strangulation intrinsic and are buried (deferred feature)
Slippery fingers "You have slippery foo" You have slippery fingers
Fumbling "You fumble" You are fumbling
Wounded legs "You have wounded foo" You have wounded legs
restful sleep "You fall asleep" You have restful sleep
Hunger "You hunger rapidly" You have the Hunger property
See invisible "You see invisible" You have see invisible
Telepathy "You are telepathic" You have telepathy
Warning "You are warned" You have warning
Warning of monster type "You are warned of orcs" You are warned of orcs.
"You are warned of demons" You are warned of demons (nothing currently warns of demons). This message can only appear for players who are not warned about orcs.
"You are warned of something" Catchall default. This message can only appear for players who are not warned about orcs or demons.
Warning of undead "You are warned of undead" You are warned of undead (nothing in Nethack currently warns of undead). Note this is a separate category to warning of monster type.
Searching
Clairvoyance
Infravision
Detection of monsters
Confusion of monsters
adornment
Invisibility
Displacing
Stealth
Aggravation of monsters
Conflict
Ability to jump
Ability to teleport
Ability to control teleport
Levitation or flying
Ability to walk on water
Ability to swim
Need to breathe
Ability to pass through walls
Riding
Engulfing by monsters
Holding by monsters
To hit bonus
Damage bonus
Slow digestion
Regeneration
Protection
Protection from shape changers
Polymorphitis
Polymorph Control
Polymorphed form
Unchanging
Speed
Reflection
Free action
Sustaining abilities
Life saving
Twoweaponing
Luck
Extra luck
Luck timeout
God's anger
Ability to pray