Difference between revisions of "Vecna's Domain"

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'''Vecna's Domain''' is a dungeon [[branch]] that appears in [[EvilHack]]. Within it resides [[Vecna]], who prevents [[alhoon|alhoons]] and all types of [[lich]] from being [[genocide|genocided]] until he is defeated.
+
'''Vecna's Domain''' is a dungeon [[branch]] that appears in [[EvilHack]]. Within it resides [[Vecna]], who prevents [[alhoon]]s and all types of [[lich]]es from being [[genocide]]s until he is defeated.
  
 
==Generation==
 
==Generation==
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Vecna's Domain is made up of three levels: a forest of [[dead tree|dead trees]] filled with [[graveyard|graveyards]], a stronghold housing [[Kas]], and finally Vecna's lair. The entire branch is [[non-diggable]], [[no-teleport]], and [[dark]].  
 
Vecna's Domain is made up of three levels: a forest of [[dead tree|dead trees]] filled with [[graveyard|graveyards]], a stronghold housing [[Kas]], and finally Vecna's lair. The entire branch is [[non-diggable]], [[no-teleport]], and [[dark]].  
  
==First level==
+
===First level===
 
The first level is a withered forest, filled with six graveyards, three on each side of the portal.
 
The first level is a withered forest, filled with six graveyards, three on each side of the portal.
  
===Map===
+
====Map====
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
t=[[Dead tree|{{darkgray|#}}]]
 
t=[[Dead tree|{{darkgray|#}}]]
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</replacecharsblock></div>
 
</replacecharsblock></div>
  
Three of the four marked staircases (chosen at random) are [[giant mimic|giant mimics]] mimicking staircases. Of the marked L, two will be [[lich|liches]], and two will be [[demilich|demiliches]], chosen at random. Scattered around the level are six random V, eight random Z, eight random M, four random {{monsym|ghost}}, and ten random [[trap|traps]].
+
Three of the four marked staircases (chosen at random) are [[giant mimic]]s mimicking staircases. Of the marked L, two will be [[lich]]es, and two will be [[demilich]]es, chosen at random. Scattered around the level are six random V, eight random Z, eight random M, four random {{monsym|ghost}}, and ten random [[trap]]s.
  
==Second Level==
+
===Second level===
 
The second level is a stronghold surrounded by [[lava]], with Kas guarding the way forward.
 
The second level is a stronghold surrounded by [[lava]], with Kas guarding the way forward.
  
===Map===
+
====Map====
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
#=[[drawbridge|{{brown|#}}]]
 
#=[[drawbridge|{{brown|#}}]]
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</replacecharsblock></div>
 
</replacecharsblock></div>
  
The stairway up is placed at the far east of the level; flanking it are two cells containing a [[marilith]] each. Both mariliths are generated with an [[beatitude|uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow|orcish arrows]]. Placed in the courtyard are six random V, four random Z, seven random M, four random {{monsym|ghost}}, four [[revenant|revenants]], and two [[beholder|beholders]].
+
The stairway up is placed at the far east of the level; flanking it are two cells containing a [[marilith]] each. Both mariliths are generated with an [[beatitude|uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. Placed in the courtyard are six random V, four random Z, seven random M, four random {{mcsl| }}, four [[revenant]]s, and two [[beholder]]s.
  
 
The north and south ends of the central section contain two [[master lich|master liches]] each. Placed nearby are two random Z and two random M. Guarding the bridge to Kas' chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander|salamanders]] are placed in the lava near the [[drawbridge]].
 
The north and south ends of the central section contain two [[master lich|master liches]] each. Placed nearby are two random Z and two random M. Guarding the bridge to Kas' chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander|salamanders]] are placed in the lava near the [[drawbridge]].
  
Kas is generated at the east end of his chamber, and stands directly on the stairs down. He is generated with [[the sword of kas|his sword]] (cursed), a [[plate mail]], [[helmet]], [[gauntlets]], [[dwarvish boots]], and a [[ring of slow digestion]] . Accompanying him are a [[weredemon]], a [[balrog]], two demiliches, five [[vampire royal|vampire royals]] and a [[vampire mage]]. Adjacent to the stairs are an [[iron safe]] and a [[chest]], containing random loot.  
+
Kas is generated at the east end of his chamber, and stands directly on the stairs down. He is generated with [[The Sword of Kas|his cursed sword]], [[plate mail]], a [[helmet]], [[gauntlets]], [[dwarvish boots]], and a [[ring of slow digestion]]. Accompanying him are a [[weredemon]], a [[balrog]], two demiliches, five [[vampire royal]]s and a [[vampire mage]]. Adjacent to the stairs are an [[iron safe]] and a [[chest]], containing random loot.  
  
==Third Level==
+
===Third level===
 
The third level is Vecna's lair, and is inhabited by various types of lich, as well as other powerful monsters.  
 
The third level is Vecna's lair, and is inhabited by various types of lich, as well as other powerful monsters.  
  
===Map===
+
====Map====
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
t=[[Dead tree|{{darkgray|#}}]]
 
t=[[Dead tree|{{darkgray|#}}]]
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The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an [[alhoon]]; this room is considered a graveyard. Four salamanders inhabit the lava river, and there is a 25% chance of a [[forge (dungeon feature)|forge]] existing to the north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &, two random {{monsym|ghost}}, twelve revenants, four liches, two demiliches, and a beholder. There is also a 35% chance of a random alhoon being created. Additionally, there are eight random objects, twelve random traps, an [[axe]], and a corpse of every type of [[player monster]], excluding monk.  
 
The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an [[alhoon]]; this room is considered a graveyard. Four salamanders inhabit the lava river, and there is a 25% chance of a [[forge (dungeon feature)|forge]] existing to the north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &, two random {{monsym|ghost}}, twelve revenants, four liches, two demiliches, and a beholder. There is also a 35% chance of a random alhoon being created. Additionally, there are eight random objects, twelve random traps, an [[axe]], and a corpse of every type of [[player monster]], excluding monk.  
  
Past the lava river is Vecna's lair proper. There is a 50% chance of the secret door to the north being generated; otherwise the only way in is through the drawbridge to the east. Past the drawbridge is a [[shambling horror]], two [[skeleton|skeletons]] and an [[elder minotaur]]. Near the middle of the building is a demilich, in a storeroom; it is generated on top of an iron safe, with two chests directly adjacent, all containing random loot. Guarding Vecna are four liches and an [[arch-lich]], with Vecna himself occupying a [[throne]] directly past them. He is always generated with a cursed rotted [[robe]] of [[drain resistance]], and a ring of slow digestion.  
+
Past the lava river is Vecna's lair proper. There is a 50% chance of the secret door to the north being generated; otherwise the only way in is through the drawbridge to the east. Past the drawbridge is a [[shambling horror]], two [[skeleton|skeletons]] and an [[elder minotaur]]. Near the middle of the building is a demilich, in a storeroom; it is generated on top of an iron safe, with two chests directly adjacent, all containing random loot. Guarding Vecna are four liches and an [[arch-lich]], with Vecna himself occupying a [[throne]] directly past them. He is always generated with a cursed, rotted [[robe]] of [[drain resistance]] and a ring of slow digestion.  
  
 
Past Vecna's throne is a crystal chest containing 20000 zorkmids, four uncursed [[*]], two uncursed [[scrolls|scroll]], one blessed scroll, a single [[ring]] of each beatitude, an uncursed [[amulet]], a blessed amulet, a cursed [[potion]], a blessed potion, three uncursed [[spellbook|spellbooks]], one cursed spellbook, and one blessed spellbook. This chest also has a 20% chance of containing an uncursed [[magic marker]].
 
Past Vecna's throne is a crystal chest containing 20000 zorkmids, four uncursed [[*]], two uncursed [[scrolls|scroll]], one blessed scroll, a single [[ring]] of each beatitude, an uncursed [[amulet]], a blessed amulet, a cursed [[potion]], a blessed potion, three uncursed [[spellbook|spellbooks]], one cursed spellbook, and one blessed spellbook. This chest also has a 20% chance of containing an uncursed [[magic marker]].
  
 
==Strategy==
 
==Strategy==
The abundance of [[covetous]] [[monster spell|spell-casters]] makes [[boulder fort]] tactics attractive, so as not to get swarmed; a single lich casting [[aggravate monster]] can easily aggro many dangerous monsters to your location at once. Cursed [[potion of invisibility|potions of invisibility]] can attract the various purple L and alhoons, but will not wake up Vecna. A [[drum of earthquake]] can reach Vecna if the player is high enough level, but the [[pit|pits]] it creates can make creating a boulder fort more difficult. The [[spell]] of [[spellbook of magic missile|magic missile]] is a powerful ranged option, as is the [[Hammer of the Gods]]. Be aware that high-level spell-casters can cast reflection, so [[ray]]-type attacks will not always be effective.  
+
The abundance of [[covetous]] [[monster spell]]casters makes [[boulder fort]] tactics attractive, so as not to get swarmed; a single lich casting [[aggravate monster]] can easily aggro many dangerous monsters to your location at once. Cursed [[potion of invisibility|potions of invisibility]] can attract the various purple L and alhoons, but will not wake up Vecna. A [[drum of earthquake]] can reach Vecna if the player is high enough level, but the [[pit]]s it creates can make creating a boulder fort more difficult. The [[spell of magic missile]] is a powerful ranged option, as is the [[Hammer of the Gods]]. Be aware that high-level spell-casters can cast reflection, so [[ray]]-type attacks will not always be effective.  
  
Nearly every monster in Vecna's Domain is either [[demon|demonic]] or [[undead]], so weapons such as [[Sunsword]] or [[Demonbane]] work well- the Hammer of the Gods in particular will make quick work of most threats. Due to the high number of [[zombie|zombies]] present, as well as one or more alhoons, it is prudent to [[grease]] your headwear to avoid forgetting spells or [[skills]].  
+
Nearly every monster in Vecna's Domain is either [[demon]]ic or [[undead]], so weapons such as [[Sunsword]] or [[Demonbane]] work well - the Hammer of the Gods in particular will make quick work of most threats. Due to the high number of [[Zombie (EvilHack)|zombies]] present, as well as one or more alhoons, it is prudent to [[grease]] your headwear to avoid forgetting spells or [[skills]].  
  
 
==History==
 
==History==

Revision as of 03:54, 28 October 2023

Vecna's Domain is a dungeon branch that appears in EvilHack. Within it resides Vecna, who prevents alhoons and all types of liches from being genocides until he is defeated.

Generation

Vecna's Domain is accessible via a magic portal that appears on the level directly below the Valley of the Dead.

Description

Vecna's Domain is made up of three levels: a forest of dead trees filled with graveyards, a stronghold housing Kas, and finally Vecna's lair. The entire branch is non-diggable, no-teleport, and dark.

First level

The first level is a withered forest, filled with six graveyards, three on each side of the portal.

Map

############################################################################
#.................#####......#######....########......#########............#
#.--------..........##.........#####.....###.....##......###..#...--------.#
#.|......S.###.....#.....##.....................................#.S......|.#
#.|......|..##.......#.#.......###..###...........##......##....##|......|.#
#.|...----.......##.............##.................###............----...|.#
#.|.>.|...#........#....#.......######.######..............#...##....|.>.|.#
#.|L..|....#...##.....#........##...........##............#..........|..L|.#
#.-----......#....##.......##.##.............##.###..........#......#-----.#
...#..................####..###...............#.............#..###..........
...........#..##............#.........^.........###.........................
#.............................#...............#.............#...#####......#
#.-----.....................####.............##....#............##...-----.#
#.|L..|..##.....####...........##...........#####....................|..L|..
#.|.>.|......#.................#######.######......##....#....##.....|.>.|..
#.|...----...........#......................#.....................----...|..
#.|......|##.....##.....#####.........###....##.......#####.......|......|.#
#.|......S...#...##......#####................###.....###.........S......|.#
#.--------#.........................###...........................--------.#
#...............###........#####..##.....####....#####....###..............#
############################################################################

Three of the four marked staircases (chosen at random) are giant mimics mimicking staircases. Of the marked L, two will be liches, and two will be demiliches, chosen at random. Scattered around the level are six random V, eight random Z, eight random M, four random  , and ten random traps.

Second level

The second level is a stronghold surrounded by lava, with Kas guarding the way forward.

Map

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}}}}}}}}-|....Z............|-}}}}}}}|L..|}}}}}}}}}}:}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}-|.V.---.........---...|-}}}}}|...|}}}}}}}}}}}}}}}}}}}}|........|}}}}}
}}----|....- -.........- -V...|------...-------}}}}}}}}}}}----...--...----}}
}}|.&.#M...---...M.....---....S..|............|}}}}}}}}}}}|....V.--.....L|-}
}}|-###...V...................|Z.|M...........|}}}}---##---...............|}
}}#........................V..|..|..--------..|}:}}|...V.........V......(.#}
}}#<..............Z....V......|..|..M......|Z.....}#..&...........&.....V.#}
}}#............V.Z............|..|.........|..|}:}}|...V.........V......(.#}
}}|-###.....MZ................|..--------..|##|}}}}---##---...............|}
}}|.&.#....---...M.....---....|............|&.|}}}}}}}}}}}|....V.--.....L|-}
}}----|....- -.........- -..Z.|------...----##-}}}}}}}}}}}----...--...----}}
}}}}}}-|...---.........---...|-}}}}}|...|}}}}}}}}}}}}}}}}}}}}|........|}}}}}
}}}}}}}-|M........e.........|-}}}}}}|L..|}}}}}}}}}}}}}}}}}}}}----##----}}}}}
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The stairway up is placed at the far east of the level; flanking it are two cells containing a marilith each. Both mariliths are generated with an uncursed orcish bow and 50 uncursed orcish arrows. Placed in the courtyard are six random V, four random Z, seven random M, four random  , four revenants, and two beholders.

The north and south ends of the central section contain two master liches each. Placed nearby are two random Z and two random M. Guarding the bridge to Kas' chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four salamanders are placed in the lava near the drawbridge.

Kas is generated at the east end of his chamber, and stands directly on the stairs down. He is generated with his cursed sword, plate mail, a helmet, gauntlets, dwarvish boots, and a ring of slow digestion. Accompanying him are a weredemon, a balrog, two demiliches, five vampire royals and a vampire mage. Adjacent to the stairs are an iron safe and a chest, containing random loot.

Third level

The third level is Vecna's lair, and is inhabited by various types of lich, as well as other powerful monsters.

Map

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}|---..|L(S.......S.......|(L..|...|}}.}}}}}}}........}###........{........}
}|..|..--(|.......|..L.L..|---.|...|}}}}}}}}}}......####............##.....}
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}|..--....--S-----|..L.L..S....|...|}}}}}}}......................###........
}|...--...........|.......------...|}}}}}}..................................
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.}}}}}----.........Z.......----}}}}}}}....####.....####.||...|.............#
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......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}......}}}}}}}}.....###..........##....
}.......#.....}}}###}}.........}}}}}}}}...}}}}:}}}}}}}}}........##....#.....
}......###.................}}....}}}}}}}}}}}}....}}}}}}}}}}......##.}....<.#
.###..........L##.........}}........}}}}}}}.............}}}}}}......}}.....#
..######......###.....}}}}#..........###....................}}}}}...}}}}}}##

The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an alhoon; this room is considered a graveyard. Four salamanders inhabit the lava river, and there is a 25% chance of a forge existing to the north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &, two random  , twelve revenants, four liches, two demiliches, and a beholder. There is also a 35% chance of a random alhoon being created. Additionally, there are eight random objects, twelve random traps, an axe, and a corpse of every type of player monster, excluding monk.

Past the lava river is Vecna's lair proper. There is a 50% chance of the secret door to the north being generated; otherwise the only way in is through the drawbridge to the east. Past the drawbridge is a shambling horror, two skeletons and an elder minotaur. Near the middle of the building is a demilich, in a storeroom; it is generated on top of an iron safe, with two chests directly adjacent, all containing random loot. Guarding Vecna are four liches and an arch-lich, with Vecna himself occupying a throne directly past them. He is always generated with a cursed, rotted robe of drain resistance and a ring of slow digestion.

Past Vecna's throne is a crystal chest containing 20000 zorkmids, four uncursed *, two uncursed scroll, one blessed scroll, a single ring of each beatitude, an uncursed amulet, a blessed amulet, a cursed potion, a blessed potion, three uncursed spellbooks, one cursed spellbook, and one blessed spellbook. This chest also has a 20% chance of containing an uncursed magic marker.

Strategy

The abundance of covetous monster spellcasters makes boulder fort tactics attractive, so as not to get swarmed; a single lich casting aggravate monster can easily aggro many dangerous monsters to your location at once. Cursed potions of invisibility can attract the various purple L and alhoons, but will not wake up Vecna. A drum of earthquake can reach Vecna if the player is high enough level, but the pits it creates can make creating a boulder fort more difficult. The spell of magic missile is a powerful ranged option, as is the Hammer of the Gods. Be aware that high-level spell-casters can cast reflection, so ray-type attacks will not always be effective.

Nearly every monster in Vecna's Domain is either demonic or undead, so weapons such as Sunsword or Demonbane work well - the Hammer of the Gods in particular will make quick work of most threats. Due to the high number of zombies present, as well as one or more alhoons, it is prudent to grease your headwear to avoid forgetting spells or skills.

History

Vecna's Domain is introduced in EvilHack 0.7.0.

Messages

You hear a mysterious chanting.
You hear the tortured cries of the damned.
There is a portal to Vecna's Domain on the level.
You enter a desolate landscape, completely devoid of life.
Every fiber of your being tells you to leave this evil place, now.
These messages are displayed upon entering the branch for the first time.