Difference between revisions of "Wand of cancellation"

From NetHackWiki
Jump to navigation Jump to search
(updated to 361)
m (SLASH'EM: word choice)
 
(23 intermediate revisions by 12 users not shown)
Line 8: Line 8:
 
}}
 
}}
  
A '''wand of cancellation''' emits a [[beam]] which [[cancellation|cancels]] any monsters or objects it hits. Monsters are entitled to a [[Magic resistance (monster)|resistance check]] against the effect.
+
A '''wand of cancellation''' is a type of [[wand]] that appears in ''[[NetHack]]''.
  
'''Warning:''' Putting a charged wand of cancellation (or a bag containing a wand of cancellation) into a [[bag of holding]] will cause a magical explosion that will destroy the bag and everything within it. Don't do this. Zapping a bag of holding, however, will either unbless or uncurse it, and will have no effect whatsoever on the contents.
+
==Generation==
 +
In addition to random generation, general [[store]]s and wand shops can sell wands of cancellation.
  
==Effects==
+
==Description==
The wand of cancellation has a number of complicated effects; when you find one, it will behoove you to study thoroughly the article on [[cancellation]] before zapping it! Among these effects, it will:
+
{{main|Cancellation}}
 +
[[Zapping]] a wand of cancellation emits a [[beam]] that will [[cancel]] any monsters or objects it hits, with each affected monster rolling against their [[Magic resistance (monster)|MR score]] to resist. Monsters will not use this wand.
  
* uncurse and unbless items
+
Items that are cancelled have many of their magical traits (but not always their status as [[magical item]]s) neutralized: their [[beatitude]] is set to uncursed, their [[enchantment]] set to +0, and [[charge]]s are set to -1; [[potion]]s of {{of|potion|sickness|and=1|see invisible}} are turned into {{of|potion|fruit juice}}, while most other potions (except {{of|potion|booze|and=1|oil}}) are made into {{of|potion|water}}; and [[scroll]]s and [[spellbook]]s are blanked. Wands of cancellation themselves and the [[spellbook of cancellation]] cannot be cancelled.
* neutralize enchantments and charges of most items
 
* change most [[potions]] into [[potion of water|water]]; [[Potion of sickness|sickness]] and [[Potion of see invisible|see invisible]] into [[Potion of fruit juice|fruit juice]]; [[Potion of booze|booze]] and [[Potion of oil|oil]] just become uncursed
 
* blank [[scroll]]s and [[spellbook]]s
 
* neutralize the special attacks of many [[monsters]]
 
* kill a [[clay golem]] instantly by erasing its writing
 
  
==Breaking==
+
Monsters that fail to resist the beam and are successfully cancelled have several of their special attack effects neutralized: for example, [[Nymph (monster class)|nymphs]] become incapable of charming; shapeshifters are forced into their base form, and cannot shift again on their own; [[sphere]]s and [[Light (monster class)|lights]] cannot explode, [[dragon]]s and other monsters cannot use their [[breath weapon]]s, and spellcasters cannot use their [[monster spell]]s. Monsters will not have certain abilities that are innate but non-magical such as [[flight]] stripped from them; e.g., [[cockatrice]]s and [[chickatrice]]s cannot hiss to initiate [[stoning]], but bare-skin contact with them or their corpses will still cause stoning. [[Clay golem]]s are special-cased to immediately die when cancelled - this also applies to a character polymorphed into one, immediately returning them to normal form (or else killing them if they have [[unchanging]]).{{refsrc|src/mon.c|2771|nethack=3.6.7}}
  
If you [[Wand#Breaking wands|break]] a wand of cancellation, there is an explosion from 1 to (4*charges) damage. Monsters and objects in the affected squares are cancelled.
+
{{upcoming|3.7.0|Zapping a wand of cancellation at magical [[trap]]s such as [[magic trap]]s, [[level teleporter]]s and [[anti-magic field]]s will destroy them.}}
  
==Identification==
+
===Bags of holding===
 +
Putting a charged wand of cancellation or any [[bag]] containing one into a [[bag of holding]] will cause a magical [[explosion]] that destroys the wand, the bag of holding ''and'' its contents, as well as the bag being inserted and its contents. However, zapping a bag of holding will only set its beatitude to uncursed, since the magical properties are applied within the bag.
  
[[Engrave-test#Engrave-identification|Engraving over a writing in the dust]] gives the message "The engraving on the <floor> vanishes!". This can be either a [[wand of cancellation]], [[wand of make invisible|make invisible]], or [[wand of teleportation|teleportation]].
+
{{upcoming|3.7.0|Per {{commit|71754910db3be6effface4de88c35a056fe70c2c}}, exploding bags of holding scatter their contents rather than destroying them outright: [[fragile]] items are destroyed, and if caused by a wand of cancellation, the wand is still lost along with the bag itself. Per {{commit|6fd51c29ef120744098348798c17b7ee0595065f}}, {{frac|13}} of the bag's contents are lost (not counting fragile items that are destroyed after), and per {{commit|ce1f4788cdbccaba1533bec1e478c0cc9bd550cf}}, monsters hit by scattered items are angered.}}
 
 
Do not zap yourself with an unidentified wand that makes an engraving disappear; if it is a wand of cancellation, you will cancel all items carried in your inventory (though any wands of cancellation in your inventory will not be affected).
 
 
 
If you have a pet without a special attack (such as a kitten), you can zap an unidentified wand that makes engravings disappear. If the pet disappears, it is either [[wand of teleportation|teleportation]] (and you can find the pet later in the level) or [[wand of make invisible|invisibility]] (which you can see if you have the [[see invisible]] intrinsic). To confirm, you can use a [[stethoscope]]: the information line from it will say that it has been cancelled. ''Warning:'' Monsters have a chance of resisting cancellation, so do not rely on the above test before zapping yourself. Lives have been ruined that way.
 
 
 
Another means is to drop an item that can be visibly cancelled, and then zap it with the wand. If it vanishes, then the wand is [[wand of teleportation|teleportation]], if it remains unchanged then [[wand of make invisible|make invisible]], else [[wand of cancellation|cancellation]]. Good test items include useless non-blank scrolls, known-blessed/cursed objects, potions other than water, and items with known enchantment.
 
 
 
==Messages==
 
 
 
;"You are covered in sparkling lights!"
 
:You've just been zapped by a wand of cancellation. This is possible in [[SLASH'EM]] and [[UnNethack]], but not in vanilla.
 
 
 
;"You feel a strange sense of loss."
 
:Having been hit, the wand has cancelled an item in your inventory.
 
 
 
;"The engraving on the <floor> vanishes!"
 
:You engraved with a wand of cancellation, [[wand of teleportation|teleportation]], or [[wand of make invisible|make invisible]] where there is an existing engraving, or with a [[wand of cold]] where there is an existing burned engraving.
 
  
 
==Strategy==
 
==Strategy==
 +
The wand of cancellation is one of the more dangerous items in the game for even experienced players: while the loss of a bag of holding can technically be recovered from, and some players have even ascended characters following a "BoHsplosion", the amount of items lost in the average bag explosion and the time it often takes to rebuild a kit (especially in the late game) is enough that most players prefer to [[quit]] rather than continue on.
  
===Avoiding wand explosion===
+
Most players prefer to avoid picking up wands of cancellation if they do not need one, even if they currently do not have a bag of holding: monsters are unlikely to pick it up, and those that do will not use it. Even with "ideal" ''NetHack'' technique where a player carefully reads text, slows down and thinks before they type, and generally remains aware of what they are doing at all times, the most attentive players are still human and thus prone to occasional error.
Exploding wands of cancellation are a very bad thing. Not only do you lose your wand, you will be caught in the subsequent explosion and suffer 4*charges damage (in [[SLASH'EM]] your entire inventory will also be canceled). WoCs can explode as a result of a number of triggers, some of which do not apply to other wands. The following is a (probably not exhaustive) list of these triggers:
 
*Breaking it
 
*Zapping when cursed (1% chance)
 
*Charging when previously recharged
 
*As a result of lightning attacks
 
*Putting a charged wand of cancellation (or a bag containing a wand of cancellation) in a bag of holding causes a magical explosion which destroys the wand along with the bag and everything in it.  This explosion, however, does '''not''' cancel your inventory.  It is still a very [[bad idea]], though.
 
A large part of surviving NetHack is forming good habits. Do not pick up a wand of cancellation unless you need it, even if you do not (yet) have a [[bag of holding]]. If you do pick it up, make [[menucolors]] display it in an eye-catching warning color. Destroying the contents of your [[bag of holding]] can be a game-ending mistake. In vanilla, it is safe to leave it since no monster can use cancellation.
 
 
 
Of course, the best tip is to read all the text and make sure you understand what you are doing at all times. If you keep making simple mistakes such as placing a wand of cancellation in your bag of holding, then slow down and think before you type. However, even attentive players face a slight chance of accident, and in a long game, probabilities do add up.
 
  
The {{kbd|!}}{{kbd|"}}{{kbd|$}}{{kbd|%}}{{kbd|/}}{{kbd|(}}{{kbd|)}}{{kbd|{{=}}}}{{kbd|?}}{{kbd|[}}{{kbd|]}} keys can and should be habitually [[menu_controls|used at the loot menu]] (if you are using the [[tty]] or [[curses interface]]s). This makes gameplay faster, and handling dangerous items much less prone to mistakes.  
+
With the above in mind, those that do keep a wand of cancellation tend to place it in a [[sack]] or [[oilskin sack]], using [[menucolors]] to name the wand and/or sack something that displays in an eye-catching warning color. Cancellation wands can also be handy in dealing with bones piles for players that are willing to move items they do not want cancelled (e.g., scrolls, potions, wands, and desired weapons/armor with suspected enchantments) into a separate pile before zapping the main pile to uncurse it - the wand may be desirable for uncursing bones containers in particular to avoid losing any items in a bag of holding. A wand of cancellation is also a useful tool for intentional mass blanking of unwanted items such as potions and scrolls in order to make holy or unholy water and write new scrolls with a [[magic marker]].
  
You could reduce the chance of blowing up your bag of holding by embedding the wand into multiple sacks; seven are optimum.
+
Learning the ins and outs of [[Menu controls|navigating the loot menu]] can reduce the occurrence of wand accidents: remember that if playing using [[tty]] or [[curses interface]]s, you can use keys corresponding to item types (e.g. {{kbd|!}} for potions, {{kbd|/}} for wands, {{kbd|?}} for scrolls, {{kbd|-}} to deselect all, and so on) to select or deselect groups of items, making gameplay faster and item-handling less error prone. Some players use [[packorder]] in order to somewhat mitigate item loss from bag explosions if they ''do'' happen: placing a wand of cancellation inside of a bag of holding will destroy the bag, its contents, and everything you put in ''before'' the wand that turn, and by [[adjust]]ing inventory letters, they can ensure that a wand of cancellation is the first item in and that no further items from their open inventory are lost with it.
  
The safest way to deal with a wand of cancellation is to get a spare plain sack or oilskin sack and name it something like CANCELLATION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! and put the wand in there instead of keeping it out in the open or accidentally putting it in a bag of holding.
+
===Identification===
 +
[[Engraving]] over existing writing on the floor gives a message about the writing "vanishing", which can indicate a wand of cancellation, {{of|wand|make invisible}}, or {{of|wand|teleportation}}; a [[wand of cold]] will also produce this message if used to write on a square with a burnt engraving. '''Do not zap yourself with an unidentified wand that makes an engraving disappear if you have not conclusively identified it, informally or identified''' - if it is a wand of cancellation, you will cancel most (if not all) of your inventory.
  
On the other hand, this wand is great to uncurse worn stuff - just drop/bag everything else first. If this is your plan for the case where your [[two-hander]] gets cursed, carry the wand in the open.
+
One good means to test a suspected cancellation wand is to zap it at a monster that is hostile and lacks a special attack - [[floating eye]]s are among the best monsters to test on, and pets can also be sufficient, provided you can [[see invisible]] and they do not have a special attack themselves. If the zapped monster does not disappear, end up elsewhere in the room or turn transparent (which reveals a wand of make invisible if you can see invisible), then the wand is likely to be cancellation; you can use a [[stethoscope]] to confirm. Since monsters have a chance of resisting cancellation, do not rely on the above test to zap it at yourself.
  
There also exists the opposite school of thought: Always pick up a wand of cancellation, it is a great way to force yourself to pause and read the text before blindly mashing some key. This is the NetHack equivalent of placing a bomb in every car: Hopefully, people will drive more carefully, reducing total casualties. The car scheme does not seem to work in the Real World. This scheme also doesn't work in [[SLASH'EM]], where wand explosions can cancel your whole inventory, e.g. if a monster zaps you with [[lightning]] without any fault of yours.
+
You can also test the suspected wand on 'junk' items that can be canceled as listed above, such as a scroll or potion: if it vanishes, then the wand is teleportation; if it remains unchanged, then the wand is make invisible; otherwise, it is cancellation. Good test items include useless non-blank scrolls, known blessed or cursed objects, unwanted potions other than water, and less-important items with known enchantment.
  
===[[Packorder]]===
+
==History==
Placing a [[wand of cancellation]] inside of a [[bag of holding]] will destroy the bag, its contents, and everything you put in before the wand that turn. What objects go in first is determined by [[packorder]], and within each object class the inventory letters.
+
The wand of cancellation first appears in Hack 1.21 and Hack PDP-11, which are based on [[Jay Fenlason's Hack]], and is included in the initial item list for [[Hack 1.0]].
 
 
Players who choose to carry these wands could keep their [[wand_of_wishing|most]] [[candle|valuable]] [[magic_lamp|items]] outside their [[bag of holding]], and use [[packorder]] and [[adjust]] to make their "rod of disaster" go in first.
 
 
 
However, losing the contents of the bag is usually the worst problem. Also, items you carry in the open can be destroyed or stolen, so this trick hardly makes your valuables safer.
 
  
 
==Variants==
 
==Variants==
 +
Many variants give monsters the ability to use the wand of cancellation.
  
===SporkHack===
+
===SLASH'EM===
In a rare act of kindness, recent versions of [[SporkHack]] make an exploding [[BoH]] spew its contents around instead of destroying them. Thus, wands of cancellation are less dangerous.
+
In [[SLASH'EM]], monsters may zap the wand of cancellation at at the player character, canceling some of your items. The effects of the wand can be prevented with [[magic resistance]], and are different from zapping the wand at yourself: every item in your inventory has a {{frac|24}} chance of being canceled, and if you are polymorphed and are not wearing an amulet of unchanging, you return to human form and lose current and maximum HP equal to the monster level of the form you were in - this will kill the character if their HP drops below zero, and a character that survives dying this way (e.g. due to an [[amulet of life saving]]) will have their max HP set to 1.{{refsrc|zap.c|2747|version=SLASH'EM 0.0.7E7F2}}
  
===UnNetHack===
+
If a character is caught in the explosion of a wand of cancellation, it will cancel all objects in open inventory. This makes the wand especially dangerous to carry, as it can explode as a result of several factors: [[shock]] damage, accidentally applying it, zapping a cursed wand of cancellation with a {{frac|5}} chance, or charging a previously-recharged wand of cancellation.
Like in SporkHack exploding [[BoH]] spew its contents around instead of destroying them. Thus, wands of cancellation are less dangerous.
 
  
Monsters may use a wand of cancellation against you (see SLASH'EM below).
+
Fortunately, identifying this wand is somewhat easier in SLASH'EM, owing to the addition of [[Invisible item (SLASH'EM)|invisible items]]: zapping any junk item with a wand that makes engravings vanish can unambiguously identify the wand, since make invisible will make the item invisible, teleportation will teleport it, and cancellation will leave it visibly unchanged.
  
===AceHack/NetHack 4===
+
====Messages====
In [[AceHack]] and [[NetHack 4]], placing a wand of cancellation in a bag of holding will cancel the wand, rather than destroying the bag. It's still a bad idea, but less game-ruining.
+
{{message|You are covered in sparkling lights!<br>You feel a strange sense of loss.|You were zapped by a wand of cancellation, with the second line occurring if it has canceled an item in your inventory.}}
  
===dNethack===
+
===GruntHack===
In [[dNethack]], monsters may zap wands of cancellation at you, reducing your current [[energy]] by 10d10 and your maximum energy by 10; which may interfere with your ability to use spells and other special abilities.
+
In [[GruntHack]], monsters will zap wands of cancellation at the player, randomly canceling items in their open inventory - there is no means to resist the wand's effects.
  
===SLASH'EM===
+
===UnNetHack===
In [[SLASH'EM]], monsters may zap the wand of cancellation at you, cancelling some of your items. The effects of the wand are prevented if you have magic resistance. The effect is not the same as zapping yourself; every item in your inventory has a 1 in 24 chance of being cancelled.{{refsrc|zap.c|2726|version=SLASH'EM 0.0.7E7F2}} If you are polymorphed and are not wearing an amulet of unchanging, you return to human form and lose current and maximum HP equal to the monster level of the form you were in. <!-- If this would bring your maximum HP below 1, it is set to 1. (Someone check this. It doesn't reset current HP, so wouldn't you die regardless?) -->
+
In [[UnNetHack]], monsters may use a wand of cancellation against the player character, with the same effects as in SLASH'EM.
  
Identifying this wand is easier in SLASH'EM, owing to the addition of [[Invisible item (SLASH'EM)|invisible items]].  You can zap any junk item with a wand that makes engravings vanish to unambiguously identify the wand: make invisible will make the item invisible, teleportation will teleport it, and cancellation will leave it visibly unchanged.
+
===AceHack===
 +
In [[AceHack]], placing a wand of cancellation in a bag of holding will cancel the wand, rather than destroying the bag, making such accidents much less immediately game-ruining.
  
===GruntHack===
+
===NetHack 4===
 +
In [[NetHack 4]], a wand of cancellation placed in a bag of holding is cancelled as in AceHack.
  
Monsters in [[GruntHack]] will zap wands of cancellation at the player, randomly cancelling their inventory items. This attack cannot be defended against in any way, neither [[magic resistance]] nor [[magic cancellation]] helps.
+
===dNetHack===
 +
In [[dNetHack]], monsters may zap wands of cancellation at the player character, reducing your current [[energy]] by 10d10 and your maximum energy by 10 - this can interfere with your ability to use spells and other special abilities.
  
===FIQhack===
+
===FIQHack===
 +
In [[FIQHack]], monsters will zap wands of cancellation at the player character, with [[magic resistance]] providing a chance to resist dependent on the zapper's wand skill. Being cancelled prevents the use of your energy and certain other abilities - this can be cured by successful [[prayer]] (where it is considered a [[major trouble]]), or by any means of obtaining energy: [[quaff]]ing a non-cursed [[potion of gain energy]], [[read]]ing a non-cursed [[scroll of charging]] while confused, or being caught in a magic trap's magical explosion.
  
Monsters in [[FIQhack]] will zap wands of cancellation at the player. If the player has [[magic resistance]], it will protect against the zap for lower wand skill monsters. Without magic resistance, or for particularly skilled wand users, the player will be cancelled, preventing usage of energy/Pw as well as other changes similar to cancelled monsters. This can be cured by praying (it's a major trouble), drinking noncursed [[Potion of gain energy|gain energy]], reading noncursed [[scroll of charging]] while confused, or being caught in a magic trap's magical explosion.
+
===EvilHack===
 +
In [[EvilHack]], monsters will zap wands of cancellation at the player character, which can be partially negated with magic resistance and/or [[half spell damage]]; [[gray dragon-scaled armor]] has a {{frac|14|15}} chance of blocking cancellation effects.
  
 
==References==
 
==References==
* See the main article on [[Cancellation]] for more details on the effects.
+
<references/>
 +
{{nethack-367}}
 
[[Category:Wands|Cancellation]]
 
[[Category:Wands|Cancellation]]
 
<references />
 
{{nethack-361}}
 

Latest revision as of 13:12, 19 April 2024

/
Name cancellation
Appearance random
Abundance 4.5%
Base price 200 zm
Weight 7
Type beam
Maximum charges 8
Spell cancellation
Monster use Will not be used by monsters.

A wand of cancellation is a type of wand that appears in NetHack.

Generation

In addition to random generation, general stores and wand shops can sell wands of cancellation.

Description

Main article: Cancellation

Zapping a wand of cancellation emits a beam that will cancel any monsters or objects it hits, with each affected monster rolling against their MR score to resist. Monsters will not use this wand.

Items that are cancelled have many of their magical traits (but not always their status as magical items) neutralized: their beatitude is set to uncursed, their enchantment set to +0, and charges are set to -1; potions of sickness and see invisible are turned into fruit juice, while most other potions (except booze and oil) are made into water; and scrolls and spellbooks are blanked. Wands of cancellation themselves and the spellbook of cancellation cannot be cancelled.

Monsters that fail to resist the beam and are successfully cancelled have several of their special attack effects neutralized: for example, nymphs become incapable of charming; shapeshifters are forced into their base form, and cannot shift again on their own; spheres and lights cannot explode, dragons and other monsters cannot use their breath weapons, and spellcasters cannot use their monster spells. Monsters will not have certain abilities that are innate but non-magical such as flight stripped from them; e.g., cockatrices and chickatrices cannot hiss to initiate stoning, but bare-skin contact with them or their corpses will still cause stoning. Clay golems are special-cased to immediately die when cancelled - this also applies to a character polymorphed into one, immediately returning them to normal form (or else killing them if they have unchanging).[1]

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Zapping a wand of cancellation at magical traps such as magic traps, level teleporters and anti-magic fields will destroy them.

Bags of holding

Putting a charged wand of cancellation or any bag containing one into a bag of holding will cause a magical explosion that destroys the wand, the bag of holding and its contents, as well as the bag being inserted and its contents. However, zapping a bag of holding will only set its beatitude to uncursed, since the magical properties are applied within the bag.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per commit 71754910, exploding bags of holding scatter their contents rather than destroying them outright: fragile items are destroyed, and if caused by a wand of cancellation, the wand is still lost along with the bag itself. Per commit 6fd51c29, 113 of the bag's contents are lost (not counting fragile items that are destroyed after), and per commit ce1f4788, monsters hit by scattered items are angered.

Strategy

The wand of cancellation is one of the more dangerous items in the game for even experienced players: while the loss of a bag of holding can technically be recovered from, and some players have even ascended characters following a "BoHsplosion", the amount of items lost in the average bag explosion and the time it often takes to rebuild a kit (especially in the late game) is enough that most players prefer to quit rather than continue on.

Most players prefer to avoid picking up wands of cancellation if they do not need one, even if they currently do not have a bag of holding: monsters are unlikely to pick it up, and those that do will not use it. Even with "ideal" NetHack technique where a player carefully reads text, slows down and thinks before they type, and generally remains aware of what they are doing at all times, the most attentive players are still human and thus prone to occasional error.

With the above in mind, those that do keep a wand of cancellation tend to place it in a sack or oilskin sack, using menucolors to name the wand and/or sack something that displays in an eye-catching warning color. Cancellation wands can also be handy in dealing with bones piles for players that are willing to move items they do not want cancelled (e.g., scrolls, potions, wands, and desired weapons/armor with suspected enchantments) into a separate pile before zapping the main pile to uncurse it - the wand may be desirable for uncursing bones containers in particular to avoid losing any items in a bag of holding. A wand of cancellation is also a useful tool for intentional mass blanking of unwanted items such as potions and scrolls in order to make holy or unholy water and write new scrolls with a magic marker.

Learning the ins and outs of navigating the loot menu can reduce the occurrence of wand accidents: remember that if playing using tty or curses interfaces, you can use keys corresponding to item types (e.g. ! for potions, / for wands, ? for scrolls, - to deselect all, and so on) to select or deselect groups of items, making gameplay faster and item-handling less error prone. Some players use packorder in order to somewhat mitigate item loss from bag explosions if they do happen: placing a wand of cancellation inside of a bag of holding will destroy the bag, its contents, and everything you put in before the wand that turn, and by adjusting inventory letters, they can ensure that a wand of cancellation is the first item in and that no further items from their open inventory are lost with it.

Identification

Engraving over existing writing on the floor gives a message about the writing "vanishing", which can indicate a wand of cancellation, make invisible, or teleportation; a wand of cold will also produce this message if used to write on a square with a burnt engraving. Do not zap yourself with an unidentified wand that makes an engraving disappear if you have not conclusively identified it, informally or identified - if it is a wand of cancellation, you will cancel most (if not all) of your inventory.

One good means to test a suspected cancellation wand is to zap it at a monster that is hostile and lacks a special attack - floating eyes are among the best monsters to test on, and pets can also be sufficient, provided you can see invisible and they do not have a special attack themselves. If the zapped monster does not disappear, end up elsewhere in the room or turn transparent (which reveals a wand of make invisible if you can see invisible), then the wand is likely to be cancellation; you can use a stethoscope to confirm. Since monsters have a chance of resisting cancellation, do not rely on the above test to zap it at yourself.

You can also test the suspected wand on 'junk' items that can be canceled as listed above, such as a scroll or potion: if it vanishes, then the wand is teleportation; if it remains unchanged, then the wand is make invisible; otherwise, it is cancellation. Good test items include useless non-blank scrolls, known blessed or cursed objects, unwanted potions other than water, and less-important items with known enchantment.

History

The wand of cancellation first appears in Hack 1.21 and Hack PDP-11, which are based on Jay Fenlason's Hack, and is included in the initial item list for Hack 1.0.

Variants

Many variants give monsters the ability to use the wand of cancellation.

SLASH'EM

In SLASH'EM, monsters may zap the wand of cancellation at at the player character, canceling some of your items. The effects of the wand can be prevented with magic resistance, and are different from zapping the wand at yourself: every item in your inventory has a 124 chance of being canceled, and if you are polymorphed and are not wearing an amulet of unchanging, you return to human form and lose current and maximum HP equal to the monster level of the form you were in - this will kill the character if their HP drops below zero, and a character that survives dying this way (e.g. due to an amulet of life saving) will have their max HP set to 1.[2]

If a character is caught in the explosion of a wand of cancellation, it will cancel all objects in open inventory. This makes the wand especially dangerous to carry, as it can explode as a result of several factors: shock damage, accidentally applying it, zapping a cursed wand of cancellation with a 15 chance, or charging a previously-recharged wand of cancellation.

Fortunately, identifying this wand is somewhat easier in SLASH'EM, owing to the addition of invisible items: zapping any junk item with a wand that makes engravings vanish can unambiguously identify the wand, since make invisible will make the item invisible, teleportation will teleport it, and cancellation will leave it visibly unchanged.

Messages

You are covered in sparkling lights!
You feel a strange sense of loss.
You were zapped by a wand of cancellation, with the second line occurring if it has canceled an item in your inventory.

GruntHack

In GruntHack, monsters will zap wands of cancellation at the player, randomly canceling items in their open inventory - there is no means to resist the wand's effects.

UnNetHack

In UnNetHack, monsters may use a wand of cancellation against the player character, with the same effects as in SLASH'EM.

AceHack

In AceHack, placing a wand of cancellation in a bag of holding will cancel the wand, rather than destroying the bag, making such accidents much less immediately game-ruining.

NetHack 4

In NetHack 4, a wand of cancellation placed in a bag of holding is cancelled as in AceHack.

dNetHack

In dNetHack, monsters may zap wands of cancellation at the player character, reducing your current energy by 10d10 and your maximum energy by 10 - this can interfere with your ability to use spells and other special abilities.

FIQHack

In FIQHack, monsters will zap wands of cancellation at the player character, with magic resistance providing a chance to resist dependent on the zapper's wand skill. Being cancelled prevents the use of your energy and certain other abilities - this can be cured by successful prayer (where it is considered a major trouble), or by any means of obtaining energy: quaffing a non-cursed potion of gain energy, reading a non-cursed scroll of charging while confused, or being caught in a magic trap's magical explosion.

EvilHack

In EvilHack, monsters will zap wands of cancellation at the player character, which can be partially negated with magic resistance and/or half spell damage; gray dragon-scaled armor has a 1415 chance of blocking cancellation effects.

References