User:Joes/SlashTHEM changelog
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Contents
0.9 (Feb 2020)
0.9.7 2022-05-31
- new shield block #technique
- Chi's astral escape patch
0.9.6
- from SporkHack: Less Boring Knights patch
- square root candle light radius
- added Pickpocket's Gloves
- Giants have twoweapon skill
- Reading a scroll of consecration while confused creates a toilet (an altar to the Porcelain God)
- scroll of clouds changes...
0.9.5
- Added the Beastmaster's Duster from dNethack as the sacrifice gift for Zookeepers
- Creek Town (Minetown variant)
- Nephi's photography patch
- new Rat King level (similar to Ruggo's old one)
- added ornate mace from Splicehack. Only generated on throne room kings. Higher base value (500). Replaces Golden Saber.
- carrying capacity lowered towards vanilla
- Ruined and Dangerous Minetown variant
- Derek Ray's Less Boring Cavemen patch
- Stanislav Traykov's additional item categories patch
- port #tip, #give, and #terrain
- war/heavy hammer buff ...(xnh)
- troll players don't revive after starving
- paladins can reach Expert skill in quarterstaff and club
- replace Black Death with Thanatos
- Ghouls last twice as long at hungry and below (similar to Vampires and Convicts)
- rename Acidtester to Acidfall (splice)
- wearing a striped shirt doesn't bar you from the Black Market
- cavemen don't get racial skills!
- flint stones are lighter (xnh)
0.9.3/4, the Great Cleanup
- removed roles: Transvestite, Topmodel, Activistor, Goff, Death Eater, Courier, Spacewars Fighter, Gangster, Bleeder, Rocker, Scientist, Binder and Zyborg
- removed some races: Albae, Maia, Navi, Heretic, Fenek, Spiderman, Snakeman, Insectoid, Moulds, Ungenomolds, Aliens and all Elder Scrolls (Breton, Redguard, Khajiit, Argonian, Nord?, ...?)
- new monster list: basically Slash'EM 0.0.7E7F3's with some modifications made to the dragons, xorn, mind flayers, mugger, rock mole and floating eyes. Various monsters from Nethack--, Nethack: The Next Generation, UnNetHack, the Pirate patch, the Jedi patch, the Biodiversity patch and the role/racial monsters from Slash'EM Extended were added. A few other extras.
- removed a ton of objects
- removed multiple (SLEX) special rooms
- removed monster classes: Grue, Wall Monster, Rub Monster, Nemese and Archfiend
- removed techniques: Poke Ball, Attire Charm, Summon Team Ant, Egg Bomb, Invoke Deity
- Reverted all of the extra rnz() calls
- Player properties and resistances now work 100% (like vanilla)
- Monster generation mechanics reverted back to Vanilla
- various mechanics will now no longer randomly fail for no reason (rn2)
- vanilla SLASH'EM damage reduction
- riding limitations
- revert spellcasting chances
- revert object weights
- Slash'EM RRAG restrictions...
- removed UnHeck levels
- removed undead player monsters
- removed Sheol branch
other highlights:
- UnNetHack gardens
- DYWYPISI patch
- inventory usage menu (un/ace)
- hitpointbar patch
- showsym -> showobj_inv patch (un)
- bag of tricks enhancement patch
- sortloot patch
- L's descriptive hit messages patch
- autoopen doors
- Whips patch
- biodiversity patch improvements
- gnomish mines expansion pack: Mini Castle Town; Gnome King's Apiary, Boulder Bonanza, Orc Temple; overhauled Ruggo's
- racial skills (see SlashTHEM races)
- potion brewing and corpse appraisal services
- random alchemy table!
- new artifacts: Bugzapper, Musa-Shiya, Silverstar
- items/objects: asbestos jacket ([[SLASH}}), grain scythe (Splice), Icebiter->Frostbite battle axe
- rename graduate->geek->hacker roles, Tesla's Coat is Geeks' first sacrifice gift
- rename races (gastly->ghoul), set up alignments (see SlashTHEM races)
Orcs, Trolls, Ogres, Lycanthropes, Vampires and Ghouls are the only races that can commit cannibalism with no penalty.
- music:
More monsters can now sing along with a bard (from dNethack) magical instruments can now be used as their non-magical equivalents for music spells. Creatures can now counter music. Friendship song now also raises the tameness of normal pets. Encouragement song now has a longer duration, causes pets to be more bold about attacking strong targets, and adds to-hit and damage to pets. Rally song raises pet HP to at least the pet's current Level if played while Skilled, and raises apport if lower than 10 if Expert. the 20 roll is adjusted to give the same average as the flat score, rather than added as a bonus. Songs are now sorted by level. Drunks, Monks, Noblemen, Priests and Samurai can reach Basic in Music; Tourists can reach Skilled. Renamed the Song of Drowsiness to the Song of Lethargy (change from dNethack)
- other: #enhance shows maximum, coloured branch stairs, more difficult alchemy, bones spectres above XL15, riding trains faster
0.8 - 0.5
0.8
- removed Elph role, added Chef
- Bard patch
- Horrors don't have random attributes or attacks
- disabled extra special effects for certain types of attacks (SLEX)
- Reverted object charging to function the way it did in SLASH'EM.
- Reverted the Mall level back to Slash'EM (no "mall-3" that contains no shops but a ton of nymphs)
- Sokoban's staircase always appears on the level directly after the Oracle again (Reverted to Slash'EM).
- The Quest is 5 levels instead of 7 levels (Reverted to Slash'EM).
- Grues no longer have displacement
- Removed a few added random elements to sacrificing added by SLEX (reverted to vanilla ).
- Convicts get reduced prices in the Black Market (Unnethack).
- Shimmerstaff and the Pen of the Void are now neutral (roles are never offered an unaligned artifact for their first gift)
- Cleaver now hits adjacent monsters occasionally (Nethack Fourk).
- Unicorn horns no longer turn into dust (reverted to Slash'EM).
- Bards no longer receive spellbooks when gaining a level (see Music above).
- Removed ranged grapple/hug attacks.
- Keys should no longer have an abnormally high chance of breaking (Reverted to Slash'EM).
- Monsters will no longer randomly bypass locked doors.
- Removed a "feature" where players would be diseased and lose max alignment for causing a pudding split.
- Changed artifact protection to be extrinsic (instead of intrinsic)
- Reverted a SLEX change that made all wands/tools/scrolls/potions cost the same.
- Iron balls and chains are no longer randomly generated in the dungeon.
0.7
- patches: showsym, dungeon overview, dungeoncolors, dumplog
- added instrument shop, removed some types
- restrict skills by role
- no racial equipment for convicts
- trollor lose only one experience level upon reviving
0.6
- removed some scrolls (Barrhing, Lockout, Growth, Lava, Warping, and Tele Level)
- orcs, ogres, trolls and giants can twoweapon
- sacrifice gift and quest artifacts for Gladiators, Korsairs, Warriors, Bard: Gladius, Imperial Token, Queen's Guard, Pearl of Wisdom, Hrunting, Sword of Svyatogor, Dirk, Harp of Harmony
- chevalier quest artifact: Cudgel of Cuthbert (also changed starting inventory)
- new artifacts: Gambler's Suit, Shock, Acid and Mirror Brand
0.5 (April 2015)
- MSGTYPE and While Helpless patches
- disable Elder scrolls races (argonian, breton, khajiit, nord?, redguard, ...?)
- sacrifice gift and quest artifacts for Locksmith, Undertaker and Gangster roles: Oathkeeper, Lockpick of Arsene Lupin; Blackshroud, Pick of the Grave; Shawshank, Tommy Gun of Capone
- knights get Clarent as their sacrifice gift
- moved TNG levels to Gehennom; less Heck levels
before versioning
Differences from SLEX v75:
general
- limited inventory again
- Slash'EM experience curve
- vanilla attribute caps
- racial equipment bonuses (+1 to damage or AC): the obvious for dwarves and elves (including drow); orcish also for kobolds and lunatics(?); gnomish armour +2, crossbows and aklys; hobbits use slings
- L's food appraisal and Wounds patches
- User:paxed's hilite stairs/item piles
race/role
- Ninja changes: initial inventory expanded (+1 pair of low boots, a +1 leather cloak, and a +1 grappling hook)
Searching (instead of invisibility) at Level 3, Speed at Level 5, Swimming at Level 10, and Warning at Level 15 Now gain the Vanish technique at Level 1. Can also now use Critical Strike technique at level 1. Gains the Cutthroat technique at level 10. Now gain the same backstab bonus Rogues have. Ninja use Japanese object names and get the same greetings as Samurai. Level names and deities changed. Specialized level up message while hallucinating.
- Scientist: Decreased enchantment value of starting lab coat from +5 to +1. Replaced initial Hacker's Food with Sandwiches. No longer knows about all weapons or armors.
- Graduate: No longer knows about all weapons or armors. Now start with a +1 Sharpened Pencil instead of a spoon, and an Ugly Backpack instead of a sack.
- Korsair and Diver: Start with the Swimming intrinsic instead of an Amulet of Magical Breathing
- Necromancer: Gains an alignment bonus for digging into a grave if chaotic.
- Chevalier: Deity names are now chosen at random from all other roles (similar to Priests).
- Locksmith: Init inventory addition: A stack of 5 blessed +0 daggers. Gain the same unlocking bonuses that Rogues get.
- Lunatic: Initial inventory entirely changed (orcish short sword, a potion of sickness, and 2 random scrolls). Now have 2 squares of vision, similar to Cavepeople. Quest now involves meeting the High Lycanthrope in the Calerin Forest, where you are told to go into the Nightmare Forest and battle Sir Lorimar to recover the Staff of Withering. Level enemies are centaurs and humans (elves). (Quest Dialogue and Levels all come from SLASH 6)
- Pirate: Now only start with 50 bullets, not 100.
- Bleeder
No longer start with a Ring of Timely Backup, Amulet of Data Storage, Scroll of Root Password Detection, Ice Box or Faerie Floss Rhing. Now start with a tame little dog or kitten as the starting pet.
- Bard: Init inventory addition: A +1 silver dagger. Bards use Charisma for Spellcasting.
- Undertaker: Init inventory additions: A brass lantern, and a blessed +0 Pick-axe.
Init inventory change: Victorian Underwear -> Expensive Suit. Can gain skill in Pick-axe.
- Gangster: Init inventory addition: A blessed +0 Knife.
- Courier: No longer start with the intrinsic Conflict. Can now wear Helmets.
items
- quest and first gift artifacts, Newhon artis from SLASH 6
- Implemented several new #invoke effects:
Summon Earth Elemental Summon Air Elemental Summon Water/Fire Elemental have been updated to have a chance of summoning their greater forms Ice Mages will always summon an Ice Elemental. Smoke Cloud Sharpen Blessing Leadership
Added Acid attack and resistance properties for artifacts.
? Drain resistance is now a valid property for artifacts.
Added a case for Electric based blade artifacts.
- Quest Nemeses now wear the quest artifact if possible.
- Certain artifacts no longer count against getting sacrifice gifts
(Key of Law, Key of Neutrality, Key of Chaos, Nighthorn, The Eye of the Beholder, Hand of Vecna, Thiefbane, Key of Access, Burned Moth Relay, Scales of the Dragon Lord, Warforger)
- Holy Spear of Light is now the sacrifice gift for Undead Slayers.
Shocker is now the sacrifice gift for Geeks. (Also fixed Shocker where it correctly does electric damage.) Deluder is now the sacrifice gift for Jedi. Deathsword is now the sacrifice gift for Warriors. Doomblade is now the sacrifice gift for Lunatics. Pen of the Void is now unaligned, and is the sacrifice gift for Binders. Reaper is now the sacrifice gift for Chevaliers.
- Marauder's Map always works now.
- The Rod of Lordly Might can now be #Invoked for Leadership.
- Goffic Backpack is an Ugly Backpack instead of a Sack.
- Can no longer wish for the Key of Access or the Scales of the Dragon Lord.
- added: silver capped staff, sharpened pencil (nh--), expensive suit (nh--), fire helmet (SLASH6), gauntlets of reflection, rubber gloves, gnomish armour (boots/helm/suit), doughnut, ugly backpack
- removed: steel helm/gauntlets/shield and wand of banishment
dungeon
monsters: L's watch bribery patch
misc
- new versioning scheme!
- server support