User:Joes/SlashTHEM changelog

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major changes

  • every role is guaranteed a first sacrifice gift

reverted to Slash'EM

0.9.3/.4

  • Reverted all of the extra rnz() calls
  • Monster generation mechanics reverted back to Vanilla
  • revert spellcasting chances
  • revert object weights
  • removed roles: Transvestite, Topmodel, Activistor, Goff, Death Eater, Courier, Spacewars Fighter, Gangster, Bleeder, Rocker, Scientist, Binder and Zyborg
  • removed some races: Albae, Maia, Navi, Heretic, Fenek, Spiderman, Snakeman, Insectoid, Moulds, Ungenomolds, Aliens and all Elder Scrolls (Breton, Redguard, Khajiit, Argonian, Nord?, ...?)
  • removed a ton of objects
  • removed multiple (SLEX) special rooms
  • removed monster classes: Grue, Wall Monster, Rub Monster, Nemese and Archfiend
  • removed techniques: Poke Ball, Attire Charm, Summon Team Ant, Egg Bomb, Invoke Deity
  • removed UnHeck levels
  • removed undead player monsters
  • removed Sheol branch
  • Player properties and resistances now work 100% (like vanilla)
  • various mechanics will now no longer randomly fail for no reason (rn2)
  • vanilla SLASH'EM damage reduction

0.8

  • Reverted object charging to function the way it did in SLASH'EM.
  • Reverted the Mall level back to Slash'EM (no "mall-3" that contains no shops but a ton of nymphs)
  • Sokoban's staircase always appears on the level directly after the Oracle again (Reverted to Slash'EM).
  • The Quest is 5 levels instead of 7 levels (Reverted to Slash'EM).
  • Removed a few added random elements to sacrificing added by SLEX (reverted to vanilla ).
  • Unicorn horns no longer turn into dust (reverted to Slash'EM).
  • Keys should no longer have an abnormally high chance of breaking (Reverted to Slash'EM).
  • Reverted a SLEX change that made all wands/tools/scrolls/potions cost the same.
  • disabled extra special effects for certain types of attacks (SLEX)
  • removed Elph role
  • Removed ranged grapple/hug attacks.
  • Removed a "feature" where players would be diseased and lose max alignment for causing a pudding split.

before versioning

0.9 (Feb 2020)

0.9.7 2022-05-31

0.9.6

0.9.5

  • war/heavy hammer buff ...(xnh)
  • troll players don't revive after starving
  • replace Black Death with Thanatos
  • Ghouls last twice as long at Hungry and below (similar to Vampires and Convicts)
  • rename Acidtester to Acidfall (Splice)
  • wearing a striped shirt doesn't bar you from the Black Market
  • Cavemen don't get racial skills!
  • flint stones are lighter (xnh)

0.9.3/4, the Great Cleanup

  • riding limitations
  • Slash'EM RRAG restrictions...

other highlights:

  • items/objects: asbestos jacket (SLASH), grain scythe (Splice), Icebiter->Frostbite battle axe
  • rename graduate->geek->hacker roles, Tesla's Coat is Geeks' first sacrifice gift
  • rename races (gastly->ghoul), set up alignments (see SlashTHEM races)
  • Orcs, Trolls, Ogres, Lycanthropes, Vampires and Ghouls are the only races that can commit cannibalism with no penalty.
  • music:
    • More monsters can now sing along with a bard (from dNethack)
    • magical instruments can now be used as their non-magical equivalents for music spells.
    • Creatures can now counter music.
    • Friendship song now also raises the tameness of normal pets.
    • Encouragement song now has a longer duration, causes pets to be more bold about attacking strong targets, and adds to-hit and damage to pets.
    • Rally song raises pet HP to at least the pet's current Level if played while Skilled, and raises apport if lower than 10 if Expert.
    • the 20 roll is adjusted to give the same average as the flat score, rather than added as a bonus.
    • Songs are now sorted by level.
    • Drunks, Monks, Noblemen, Priests and Samurai can reach Basic in Music; Tourists can reach Skilled.
    • Renamed the Song of Drowsiness to the Song of Lethargy (change from dNethack)
  • other: #enhance shows maximum, coloured branch stairs, more difficult alchemy, bones spectres above XL15, riding trains faster

0.8 - 0.5

0.8

  • Convicts get reduced prices in the Black Market (Unnethack).
  • Shimmerstaff and the Pen of the Void are now neutral (roles are never offered an unaligned artifact for their first gift)
  • Cleaver now hits adjacent monsters occasionally (Nethack Fourk).
  • Bards no longer receive spellbooks when gaining a level (see Music above).
    • Monsters will no longer randomly bypass locked doors.
  • Changed artifact protection to be extrinsic (instead of intrinsic)
  • Iron balls and chains are no longer randomly generated in the dungeon.

0.7

  • patches: showsym, dungeon overview, dungeoncolors, dumplog
  • added instrument shop, removed some types
  • restrict skills by role
  • no racial equipment for Convicts
  • trollor lose only one experience level upon reviving

0.6

0.5 (April 2015)


before versioning

Differences from SLEX v75:

general

  • racial equipment bonuses (+1 to damage or AC): the obvious for dwarves and elves (including drow); orcish also for kobolds and lunatics(?); gnomish armour +2, crossbows and aklys; hobbits use slings
  • L's food appraisal and Wounds patches
  • User:paxed's hilite stairs/item piles

race/role

  • Ninja changes:
    • Now gain the same backstab bonus Rogues have.
    • Ninja use Japanese object names and get the same greetings as Samurai.
    • Level names and deities changed.
    • Specialized level up message while hallucinating.
  • Graduate: No longer knows about all weapons or armors.
  • Korsair and Diver: Start with the Swimming intrinsic instead of an Amulet of Magical Breathing
  • Lunatic: Quest now involves meeting the High Lycanthrope in the Calerin Forest, where you are told to go into the Nightmare Forest. (Quest Dialogue and Levels all come from SLASH 6)

items

  • quest and first gift artifacts, Newhon artis from SLASH 6
  • Implemented several new #invoke effects:
    • Summon Earth Elemental
    • Summon Air Elemental
    • Summon Water/Fire Elemental have been updated to have a chance of summoning their greater forms
    • Ice Mages will always summon an Ice Elemental.
    • Smoke Cloud
    • Sharpen
    • Blessing
    • Leadership
    • Added Acid attack and resistance properties for artifacts.
  • Drain resistance is now a valid property for artifacts.
  • Added a case for Electric based blade artifacts.
  • Quest Nemeses now wear the quest artifact if possible.
  • Certain artifacts no longer count against getting sacrifice gifts (Key of Law, Key of Neutrality, Key of Chaos, Nighthorn, The Eye of the Beholder, Hand of Vecna, Thiefbane, Key of Access, Burned Moth Relay, Scales of the Dragon Lord, Warforger)

dungeon

monsters: L's watch bribery patch

misc

  • new versioning scheme!
  • server support