Difference between revisions of "Vecna's Domain"

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'''Vecna's Domain''' is a dungeon [[branch]] that appears in [[EvilHack]]. Within it resides [[Vecna]], who prevents [[alhoon|alhoons]] and all types of [[Lich]] from being [[genocide|genocided]] until he is defeated.
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'''Vecna's Domain''' is a dungeon [[branch]] that appears in [[EvilHack]]. It is made up of three levels: a forest of [[dead tree]]s filled with [[graveyard]]s, a stronghold ruled by his lieutenant, and the lair of [[Vecna]] himself, who prevents [[Alhoon (EvilHack)|alhoons]] and all types of [[Lich (monster class)|liches]] from being [[genocide]]d until he is defeated.
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The entire branch is [[non-diggable]], [[no-teleport]], and [[dark]].
  
 
==Generation==
 
==Generation==
 
Vecna's Domain is accessible via a [[magic portal]] that appears on the level directly below the [[Valley of the Dead]].  
 
Vecna's Domain is accessible via a [[magic portal]] that appears on the level directly below the [[Valley of the Dead]].  
  
==Description==
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===First level===
Vecna's Domain is made up of three levels: a forest of [[dead tree|dead trees]] filled with [[graveyard|graveyards]], a stronghold housing [[Kas]], and finally Vecna's lair. The entire branch is [[non-diggable]], [[no-teleport]], and [[dark]].
 
 
 
==First level==
 
The first level is a withered forest, filled with six graveyards, three on each side of the portal.
 
 
 
===Map===
 
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
t=[[Dead tree|{{darkgray|#}}]]
 
t=[[Dead tree|{{darkgray|#}}]]
L=[[L|{{white|L}}]]
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L=[[Lich (monster class)|{{white|L}}]]
 
^=[[Magic portal|{{purple|^}}]]
 
^=[[Magic portal|{{purple|^}}]]
  
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tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
 
tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
 
</replacecharsblock></div>
 
</replacecharsblock></div>
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The first level is a withered forest, filled with six graveyards - three are situated on each side of the portal. Three of the four marked staircases (chosen at random) are [[giant mimic]]s mimicking staircases. Of the marked L, two will be standard [[lich]]es, and two will be [[demilich]]es, chosen at random. Scattered around the level are six random V, eight random Z, eight random M, four random {{mcsl| }}, and ten random [[trap]]s.
  
Three of the four marked staircases (chosen at random) are [[giant mimic|giant mimics]] mimicking staircases. Of the marked L, two will be [[lich|liches]], and two will be [[demilich|demiliches]], chosen at random. Scattered around the level are six random V, eight random Z, eight random M, four random {{monsym|ghost}}, and ten random [[trap|traps]].
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===Second level===
 
 
==Second Level==
 
The second level is a stronghold surrounded by [[lava]], with Kas guarding the way forward.
 
 
 
===Map===
 
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
#=[[drawbridge|{{brown|#}}]]
 
#=[[drawbridge|{{brown|#}}]]
Line 50: Line 42:
 
m=[[marilith|{{red|&}}]]
 
m=[[marilith|{{red|&}}]]
 
M=[[master lich|{{magenta|L}}]]
 
M=[[master lich|{{magenta|L}}]]
e=[[beholder|{{brown|e}}]]
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e=[[Beholder (EvilHack)|{{brown|e}}]]
 
w=[[weredemon|{{black|&}}]]
 
w=[[weredemon|{{black|&}}]]
 
r=[[vampire royal|{{magenta|V}}]]
 
r=[[vampire royal|{{magenta|V}}]]
Line 86: Line 78:
 
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
 
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
 
</replacecharsblock></div>
 
</replacecharsblock></div>
 +
The second level is a stronghold surrounded by [[lava]], with the stairway up placed at the far east of the level; flanking it are two cells containing a [[marilith]] each. Both mariliths are generated with an [[uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow]]s. Placed in the courtyard are six random V, four random Z, seven random M, four random {{monsym|ghost}}, four [[revenant]]s, and two [[Beholder (EvilHack)|beholders]].
  
The stairway up is placed at the far east of the level; flanking it are two cells containing a [[marilith]] each. Both mariliths are generated with an [[beatitude|uncursed]] [[orcish bow]] and 50 uncursed [[orcish arrow|orcish arrows]]. Placed in the courtyard are six random V, four random Z, seven random M, four random {{monsym|ghost}}, four [[revenant|revenants]], and two [[beholder|beholders]].
+
The north and south ends of the central section contain two [[master lich]]es each. Placed nearby are two random [[Zombie (EvilHack)|zombies]] and two random [[Mummy (EvilHack|mummies]]. Guarding the bridge to [[Kas]]'s chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander]]s are placed in the lava near the [[drawbridge]].
 
 
The north and south ends of the central section contain two [[master lich|master liches]] each. Placed nearby are two random Z and two random M. Guarding the bridge to Kas' chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four [[salamander|salamanders]] are placed in the lava near the [[drawbridge]].
 
 
 
Kas is generated at the east end of his chamber, and stands directly on the stairs down. He is generated with [[the sword of kas|his sword]] (cursed), a [[plate mail]], [[helmet]], [[gauntlets]], [[dwarvish boots]], and a [[ring of slow digestion]] . Accompanying him are a [[weredemon]], a [[balrog]], two demiliches, five [[vampire royal|vampire royals]] and a [[vampire mage]]. Adjacent to the stairs are an [[iron safe]] and a [[chest]], containing random loot.  
 
  
==Third Level==
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Kas is generated at the east end of his chamber, and stands directly on the down stairs. He is generated with [[The Sword of Kas|his cursed sword]], [[plate mail]], a [[helmet]], [[Gauntlets (EvilHack)|gauntlets]], [[dwarvish boots]], and a [[ring of slow digestion]]. Accompanying him are a [[weredemon]], a [[balrog]], two demiliches, five [[vampire royal]]s and a [[vampire mage]]. Adjacent to the stairs are an [[iron safe]] and a [[chest]], containing random loot.  
The third level is Vecna's lair, and is inhabited by various types of lich, as well as other powerful monsters.  
 
  
===Map===
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===Third level===
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
t=[[Dead tree|{{darkgray|#}}]]
 
t=[[Dead tree|{{darkgray|#}}]]
Line 102: Line 90:
 
:=[[salamander|{{orange|:}}]]
 
:=[[salamander|{{orange|:}}]]
 
U=[[shambling horror|{{cyan|U}}]]
 
U=[[shambling horror|{{cyan|U}}]]
h=[[alhoon|{{gray|h}}]]
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h=[[Alhoon (EvilHack)|{{gray|h}}]]
 
d=[[demilich|{{red|L}}]]
 
d=[[demilich|{{red|L}}]]
 
H=[[elder minotaur|{{black|H}}]]
 
H=[[elder minotaur|{{black|H}}]]
Line 136: Line 124:
 
</replacecharsblock></div>
 
</replacecharsblock></div>
  
The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an [[alhoon]]; this room is considered a graveyard. Four salamanders inhabit the lava river, and there is a 25% chance of a [[forge (dungeon feature)|forge]] existing to the north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &, two random {{monsym|ghost}}, twelve revenants, four liches, two demiliches, and a beholder. There is also a 35% chance of a random alhoon being created. Additionally, there are eight random objects, twelve random traps, an [[axe]], and a corpse of every type of [[player monster]], excluding monk.  
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The third level is Vecna's lair, and is inhabited by various liches and other powerful monsters. The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an [[Alhoon (EvilHack)|alhoon]]; this room is considered a graveyard. Four salamanders inhabit the lava river, and there is a {{frac|4}} chance of a [[forge (dungeon feature)|forge]] being placed far north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &, two random {{monsym|ghost}}, twelve revenants, four liches, two demiliches, and a beholder. There is also a {{frac|7|20}} chance of a random alhoon being created. Additionally, there are eight random objects, twelve random traps, an [[axe]], and a [[corpse]] of every type of [[player monster]], excluding [[Monk (player monster)|monks]].
  
Past the lava river is Vecna's lair proper. There is a 50% chance of the secret door to the north being generated; otherwise the only way in is through the drawbridge to the east. Past the drawbridge is a [[shambling horror]], two [[skeleton|skeletons]] and an [[elder minotaur]]. Near the middle of the building is a demilich, in a storeroom; it is generated on top of an iron safe, with two chests directly adjacent, all containing random loot. Guarding Vecna are four liches and an [[arch-lich]], with Vecna himself occupying a [[throne]] directly past them. He is always generated with a cursed rotted [[robe]] of [[drain resistance]], and a ring of slow digestion.  
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Past the lava river is Vecna's lair proper. There is a {{frac|2}} chance of the secret door to the north being generated; otherwise the only way in is through the drawbridge to the east. Past the drawbridge is a [[shambling horror]], two [[skeleton]]s and an [[elder minotaur]]. Near the middle of the building is a demilich, in a storeroom; it is generated on top of an iron safe, with two chests directly adjacent, all containing random loot. Guarding Vecna are four liches and an [[arch-lich]], with Vecna himself occupying a [[throne]] directly past them. He is always generated with a cursed, rotted [[robe]] of [[drain resistance]] and a ring of slow digestion.  
  
Past Vecna's throne is a crystal chest containing 20000 zorkmids, four uncursed [[*]], two uncursed [[scrolls|scroll]], one blessed scroll, a single [[ring]] of each beatitude, an uncursed [[amulet]], a blessed amulet, a cursed [[potion]], a blessed potion, three uncursed [[spellbook|spellbooks]], one cursed spellbook, and one blessed spellbook. This chest also has a 20% chance of containing an uncursed [[magic marker]].
+
Behind Vecna's throne is a [[crystal chest]] containing 20000 zorkmids, four uncursed [[gem]]s, two uncursed [[scroll]]s, one blessed scroll, a single [[ring]] of each beatitude, an uncursed [[amulet]], a blessed amulet, a cursed [[potion]], a blessed potion, three uncursed [[spellbook]]s, one cursed spellbook, and one blessed spellbook. This chest also has a {{frac|5}} chance of containing a [[magic marker]].
  
 
==Strategy==
 
==Strategy==
The abundance of [[covetous]] [[monster spell|spell-casters]] makes [[boulder fort]] tactics attractive, so as not to get swarmed; a single lich casting [[aggravate monster]] can easily aggro many dangerous monsters to your location at once. Cursed [[potion of invisibility|potions of invisibility]] can attract the various purple L and alhoons, but will not wake up Vecna. A [[drum of earthquake]] can reach Vecna if the player is high enough level, but the [[pit|pits]] it creates can make creating a boulder fort more difficult. The [[spell]] of [[spellbook of magic missile|magic missile]] is a powerful ranged option, as is the [[Hammer of the Gods]]. Be aware that high-level spell-casters can cast reflection, so [[ray]]-type attacks will not always be effective.  
+
The abundance of [[covetous]] [[monster spell]]casters makes [[boulder fort]] tactics attractive to prevent being swarmed: a single lich casting [[aggravate]] can easily alert many dangerous monsters to your location at once. Cursed [[potion of invisibility|potions of invisibility]] can attract the various master liches, arch-liches and alhoons, but will not wake up Vecna. A [[drum of earthquake]] can reach Vecna if the player is high enough level, but the [[pit]]s it creates can make creating a boulder fort more difficult.
  
Nearly every monster in Vecna's Domain is either [[demon|demonic]] or [[undead]], so weapons such as [[Sunsword]] or [[Demonbane]] work well- the Hammer of the Gods in particular will make quick work of most threats. Due to the high number of [[zombie|zombies]] present, as well as one or more alhoons, it is prudent to [[grease]] your headwear to avoid forgetting spells or [[skills]].  
+
Nearly every monster in Vecna's Domain is either [[demonic]] or [[undead]], so weapons such as [[Sunsword]] or [[Demonbane]] work well - the [[Hammer of the Gods]] in particular, created by fusing Sunsword and Demonbane, will make quick work of most threats and works as a very strong ranged option. In addition to the Hammer of the Gods, spells such as [[Spell of magic missile|magic missile]] are also powerful ranged options - be aware that high-level spell-casters can cast reflection, so [[ray]]-type attacks will not always be effective. Due to the high number of zombies present and the  as well as one or more alhoons, it is prudent to [[grease]] your headwear to avoid forgetting spells or [[skills]].
  
 
==History==
 
==History==
Line 152: Line 140:
 
==Messages==
 
==Messages==
 
{{message|You hear a mysterious chanting.<br>You hear the tortured cries of the damned.|There is a portal to Vecna's Domain on the level.}}
 
{{message|You hear a mysterious chanting.<br>You hear the tortured cries of the damned.|There is a portal to Vecna's Domain on the level.}}
 
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{{message|You enter a desolate landscape, completely devoid of life.<br>Every fiber of your being tells you to leave this evil place, now.|These messages are displayed upon entering the branch for the first time.}}<!--{{variant-36X}}-->
{{message|You enter a desolate landscape, completely devoid of life.<br>Every fiber of your being tells you to leave this evil place, now.|These messages are displayed upon entering the branch for the first time.}}
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[[Category:EvilHack dungeon branches]]

Latest revision as of 02:06, 4 May 2024

Vecna's Domain is a dungeon branch that appears in EvilHack. It is made up of three levels: a forest of dead trees filled with graveyards, a stronghold ruled by his lieutenant, and the lair of Vecna himself, who prevents alhoons and all types of liches from being genocided until he is defeated.

The entire branch is non-diggable, no-teleport, and dark.

Generation

Vecna's Domain is accessible via a magic portal that appears on the level directly below the Valley of the Dead.

First level

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The first level is a withered forest, filled with six graveyards - three are situated on each side of the portal. Three of the four marked staircases (chosen at random) are giant mimics mimicking staircases. Of the marked L, two will be standard liches, and two will be demiliches, chosen at random. Scattered around the level are six random V, eight random Z, eight random M, four random  , and ten random traps.

Second level

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The second level is a stronghold surrounded by lava, with the stairway up placed at the far east of the level; flanking it are two cells containing a marilith each. Both mariliths are generated with an uncursed orcish bow and 50 uncursed orcish arrows. Placed in the courtyard are six random V, four random Z, seven random M, four random  , four revenants, and two beholders.

The north and south ends of the central section contain two master liches each. Placed nearby are two random zombies and two random mummies. Guarding the bridge to Kas's chamber is another marilith in a cell, generated with an uncursed orcish bow and 100 uncursed orcish arrows, and four salamanders are placed in the lava near the drawbridge.

Kas is generated at the east end of his chamber, and stands directly on the down stairs. He is generated with his cursed sword, plate mail, a helmet, gauntlets, dwarvish boots, and a ring of slow digestion. Accompanying him are a weredemon, a balrog, two demiliches, five vampire royals and a vampire mage. Adjacent to the stairs are an iron safe and a chest, containing random loot.

Third level

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The third level is Vecna's lair, and is inhabited by various liches and other powerful monsters. The stairs up are placed at the southeast corner of the map. To the northeast, there is a small room inhabited by an alhoon; this room is considered a graveyard. Four salamanders inhabit the lava river, and there is a 14 chance of a forge being placed far north of the stairs. Farther to the north, a singular master lich sits on a small island. Randomly scattered throughout the level are four random Z, four random M, two random V, two random &, two random  , twelve revenants, four liches, two demiliches, and a beholder. There is also a 720 chance of a random alhoon being created. Additionally, there are eight random objects, twelve random traps, an axe, and a corpse of every type of player monster, excluding monks.

Past the lava river is Vecna's lair proper. There is a 12 chance of the secret door to the north being generated; otherwise the only way in is through the drawbridge to the east. Past the drawbridge is a shambling horror, two skeletons and an elder minotaur. Near the middle of the building is a demilich, in a storeroom; it is generated on top of an iron safe, with two chests directly adjacent, all containing random loot. Guarding Vecna are four liches and an arch-lich, with Vecna himself occupying a throne directly past them. He is always generated with a cursed, rotted robe of drain resistance and a ring of slow digestion.

Behind Vecna's throne is a crystal chest containing 20000 zorkmids, four uncursed gems, two uncursed scrolls, one blessed scroll, a single ring of each beatitude, an uncursed amulet, a blessed amulet, a cursed potion, a blessed potion, three uncursed spellbooks, one cursed spellbook, and one blessed spellbook. This chest also has a 15 chance of containing a magic marker.

Strategy

The abundance of covetous monster spellcasters makes boulder fort tactics attractive to prevent being swarmed: a single lich casting aggravate can easily alert many dangerous monsters to your location at once. Cursed potions of invisibility can attract the various master liches, arch-liches and alhoons, but will not wake up Vecna. A drum of earthquake can reach Vecna if the player is high enough level, but the pits it creates can make creating a boulder fort more difficult.

Nearly every monster in Vecna's Domain is either demonic or undead, so weapons such as Sunsword or Demonbane work well - the Hammer of the Gods in particular, created by fusing Sunsword and Demonbane, will make quick work of most threats and works as a very strong ranged option. In addition to the Hammer of the Gods, spells such as magic missile are also powerful ranged options - be aware that high-level spell-casters can cast reflection, so ray-type attacks will not always be effective. Due to the high number of zombies present and the as well as one or more alhoons, it is prudent to grease your headwear to avoid forgetting spells or skills.

History

Vecna's Domain is introduced in EvilHack 0.7.0.

Messages

You hear a mysterious chanting.
You hear the tortured cries of the damned.
There is a portal to Vecna's Domain on the level.
You enter a desolate landscape, completely devoid of life.
Every fiber of your being tells you to leave this evil place, now.
These messages are displayed upon entering the branch for the first time.