Pirate/SlashTHEM
In SlashTHEM, the Pirate is a role available to the hero that is incorporated from the Pirate role patch by ChrisANG, which in turn is based on the preliminary Pirate patch by Nephi.
Pirates can be humans, elves, drow, or incantifiers, and can start as neutral or chaotic.
A user has suggested improving this page or section as follows:
"Verify to differentiate as necessary from other Pirate articles."
Starting equipment
Each Pirate starts with the following equipment:
- 1-300 gold pieces
- a +0 scimitar (wielded)
- 2–3 uncursed +1 knives
- a +0 pistol
- 25–34 +0 bullets
- a +0 leather jacket
- a +0 pair of high boots
- 2-4 cram rations
- a snack item
- 3-9 kelp fronds (1⁄4 chance or 25%); otherwise
- 3-9 bananas
- 3 potions of booze
- a ring of adornment (1⁄2 chance or 50%); otherwise, a random ring
- an uncursed +0 grappling hook (1⁄2 chance or 50%); otherwise, an uncursed oilskin sack
Any ring that is generated with an enchantment of +0 or lower is given a random enchantment from +1 to +3.
Elven Pirates have their cram rations replaced with lembas wafers, while incantifier Pirates have their food replaced with scrolls of food detection and are given a robe in place of a leather jacket.
Pirates start the game with knowledge of the oilskin cloak, oilskin sack and grappling hook, as well as knowledge of any applicable racial equipment.
The Pirate's default starting pet will be either a parrot called Squawks or a monkey called Ugga-Ugga, with roughly equal probability for either one.
Intrinsics
Pirate gain the following intrinsic properties upon reaching the given experience levels:
Attributes
The Pirate's starting attributes are distributed as follows:
| Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
|---|---|---|---|---|---|---|---|
| Minimum attributes | 8 | 8 | 8 | 7 | 7 | 7 | 30 |
| Distribution percentages | 20% | 20% | 25% | 15% | 10% | 10% |
Skills
Pirates have the following skills available to them:
| Pirate skills | |
|---|---|
| Max | Skills |
| Basic |
|
| Skilled |
|
| Expert |
|
Pirates start with Basic skill level in scimitars and knives. They use the intelligence stat for spellcasting, and their role's special spell is cause fear.
Techniques
Pirates can learn the disarm technique by reaching Skilled in any weapon, but do not gain any techniques from their role.
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:
- XL 1-2: Landlubber
- XL 3-5: Swabbie
- XL 6-9: Cutthroat
- XL 10-13: Bosun
- XL 14-17: Second Mate
- XL 18-21: First Mate
- XL 22-25: Captain
- XL 26-29: Pirate Lord
- XL 30: Dread Pirate
Gods
The Pirate pantheon is retained from the original Pirate patch. Their first sacrifice gift is the Marauder's Map.
All three deities have Reaver as their crowning gift, and a hero that is crowned by them will be given the title of "the Pirate King", regardless of the hero's actual role or gender.
Quest
The Pirate's quest sees them fight Blackbeard's Ghost for The Treasury of Proteus, an artifact chest. The Treasury of Proteus has 1⁄12 the weight of a regular chest at 50 aum, and grants magic resistance and acts as a luck item while carried. Invoking the artifact restores the hero's energy by an amount equal to half of the difference between their maximum power and current power: if this amount is less than 1⁄10 of their maximum, then it will restore up to 400 energy.
While the hero has The Treasury of Proteus in their open inventory, it has other effects that can significantly change gameplay:
- While a Pirate hero has The Treasury of Proteus on hand, they are considered "king of the hill", and monster generation will change accordingly. When randomly generating monsters, 1⁄5 of them will be groups other pirates who seek to steal the quest artifact and kill the hero (in no specific order)—skeletal pirates will be generated in the dungeon above Gehennom, while damned pirates will be generated within Gehennom, and githyanki pirates will be generated on the Elemental Planes and Astral Plane. These pirate monsters will attack the hero while they are "king of the hill", as well as sharing a mutual grudge with mercenaries.
- The Treasury of Proteus has a 19⁄20 chance of absorbing and blocking curses while carried—it will then become uncursed if it is currently blessed, and otherwise becomes cursed.
- When a Pirate hero first picks up The Treasury of Proteus, a timer is set to count down each turn, and when the timer reaches 0 it will polymorph its contents, signified by a sea-related message being printed. Normal items inside the container at the time have a 1⁄20 chance of resisting this effect, while artifacts have a 19⁄20 chance of resisting.
Losing possession of The Treasury of Proteus will disable these listed effects.
Strategy
A user has suggested improving this page or section as follows:
"Add strategy specifically tailored to SlashTHEM as a variant."