S
Printable ASCII characters | ||||||||||||||||||||||||||||||||||
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~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | space | |||||||||||||||||||||
` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | { | } | | | |||||||||||||||||||
Ww | Ee | Rr | Tt | Yy | Uu | Ii | Oo | Pp | : | " | [ | ] | \ | |||||||||||||||||||||
Aa | Ss | Dd | Ff | Gg | Hh | Jj | Kk | Ll | ? | ; | ' | Ctrl | ||||||||||||||||||||||
Zz | Xx | Cc | Vv | Bb | Nn | Mm | , | . | / | < | > | Alt |
In NetHack, the letter S serves the following purposes:
- s represents an arachnid or centipede:
- s cave spider
- s centipede
- s giant spider
- s scorpion
- s Scorpius
- S represents a snake:
- S garter snake
- S snake
- S water moccasin
- S pit viper
- S python
- S cobra
- Press s to search for hidden monsters, traps, secret doors and passages.
- Press S to save your game and quit.
- When prompted for a direction, s means "yourself".
Historical uses
In Hack 1.21, based on Jay Fenlason's Hack, stalactoids use the s glyph, while snowmen use the S glyph. In Hack for PDP-11, the l is given to the giant scorpion, while the S glyph is given to the snake - the snake retains its glyph for its appearance in Hack 1.0, while the giant scorpion is replaced with the regular scorpion. Both monsters continue to use those glyphs up to NetHack 2.3e.
In NetHack 3.0.0, the arachnid or centipede monster class is introduced and uses the s glyph, with the scorpion made part of the monster class, while the snake monster class is introduced and given the S glyph.
Variants
SLASH'EM
SLASH'EM introduces new monsters that use the s and S glyphs:
- s arachnid or centipede
- s recluse spider
- s barking spider
- s carrion crawler
- s nickelpede
- s giant scorpion
- s Girtab
- s Shelob
- s phase spider
- @ / s werespider
- S snake
- S king cobra
- @ / S weresnake
- S asphynx
AceHack
In AceHack, S can be used to quit with or without saving.
dNetHack
dNetHack introduces several new monsters that use the s and S glyphs:
- s arachnid or centipede
- S snake