Noble

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Noble Role
Author Chris
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The Noble is a role added in the Noble Role patch, which was implemented for dNetHack.

Nobles are a melee-focused role that specializes in one-handed weapons. They can engage in some spellcasting if their ability scores are good enough.

They can be Humans, Incantifiers, Vampires, Elves, Drow, Dwarves, or Half-dragons. In this variant many races receive race-specific quests, artifacts, equipment, and skill lists for this role.

Contents

dNethack Human, Vampire, Incantifier, and Male Half-Dragon Noble

Human, Vampire, and Incantifier were the first races to be implemented for Noble (as a set together), and their Noble configuration is therefore the 'default'. Male Half-Dragon uses this same configuration as a placeholder while its unique configuration is under development. This configuration is essentially the Vampire racial configuration, and is very (very very) loosely based on the classic Ravenloft D&D module.

Skills

Noble skills
Max Skills
Basic
Skilled
Expert

The Noble's special spell is protection. Spell success is determined by intelligence.

Starting Pet

The starting pet is a saddled pony.

Starting Equipment

Artifacts

First Gift: Rod of Lordly Might

The Rod grants +1d3 to-hit, 2x damage, and can be invoked for a variety of effects.

  • At will: The Rod can be ordered to assume a different form as often as desired.
    • Become Mace
    • Become Axe
    • Become Rapier
    • Become Spear
    • Become Lance
    • Fast engraving: the Rod engraves as an athame.
  • Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
    • Become Ladder (Rod must be a mace):
      • Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
      • After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
      • While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
    • Show me my surroundings: Maps local area using clairvoyance.
    • Inspire Fear: Scares nearby monsters that can see you.
    • Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
    • Kneel: Paralyzes one adjacent monster.

Quest Artifact (non-vampire): Mantle of Heaven

The Mantle of Heaven is an artifact ornamental cope that grants cold resistance when carried. When worn, it also grants shock resistance , half spell damage, and double the AC bonus of a non-artifact ornamental cope. As an ornamental cope, its base item type varies from game to game. If found in a bones file, it will be lawful

Quest Artifact (vampire): Vestment of Hell

The Vestment of Hell is an artifact opera cloak that grants fire resistance when carried. When worn, it also grants acid resistance, half physical damage, and double the AC bonus of a non-artifact opera cloak. As an opera cloak, its base item type varies from game to game. If found in a bones file, it will be chaotic.

Crowning Artifact (Lawful or Neutral Non-vampire): The Crown of the Saint King

The Crown of the Saint King is an artifact gold circlet that causes all pets on a dungeon level to follow you when traveling between dungeon levels (normally, only adjacent pets will follow you between levels). When invoked, it shows the location of all pets on the current level, and increases their tameness. This can be useful for keeping inediate pets tame. As a gold circlet, its base item type varies from game to game, it may even be a Helm of opposite alignment. As with all gold circlets, it increases your charisma score by its enchantment bonus when worn. It can be safely enchanted at +5 or below, meaning it can safely reach +7.

Crowning Artifact (Vampire or Chaotic Non-vampire): The Helm of the Dark Lord

The Helm of the Dark Lord is an artifact visored helmet that causes all pets on a dungeon level to follow you when traveling between dungeon levels (normally, only adjacent pets will follow you between levels). When invoked, it shows the location of all pets on the current level, and increases their tameness. This can be useful for keeping inediate pets tame. As a visored helm, its base item type varies from game to game, it may even be a Helm of opposite alignment. As with all visored helms, it protects your eyes from the blinding attacks of Ravens. It can be safely enchanted at +5 or below, meaning it can safely reach +7.

Quest

The Noble quest sees the Noble returning to their ancestral keep to put down a peasant revolt, by recovering their stolen quest artifact.

Gods

Main article: Religion
  • Lawful: God the Father
  • Neutral: Mother Earth
  • Chaotic: the Satan

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Pargar
  • XL 3-5: Cneaz
  • XL 6-9: Ban
  • XL 10-13: Jude
  • XL 14-17: Boier
  • XL 18-21: Cupar
  • XL 22-25: Clucer
  • XL 26-29: Domn
  • XL 30: Domnitor

These are English transliterations of Slavic titles of nobility.

dNethack Elf Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills

Special Ability: Turn Undead

Elven nobles can #turn undead like priests and knights, which can be helpful in their quest, but should do so carefully.

Starting Pet

kitten or little dog

Starting Equipment

Artifacts

First Gift: The Rod of the Elvish Lords

  • First Gift for Elvish Nobles
  • Lawful, elf-noble-favoring elvish mace/elvish sickle/elvish lance/elvish broadsword/elvish spear (variable)
  • Grants +1d3 to-hit, 2x damage
  • Fast engraving: the Rod engraves as an athame while in broadsword form.
  • Invoke for a variety of effects
    • At will: The Rod can be ordered to assume a different form as often as desired.
      • Become Mace
      • Become Sickle
      • Become Broadsword
      • Become Spear
      • Become Lance
    • Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
      • Become Ladder (Rod must be a mace):
        • Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
        • After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
        • While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
      • Show me my surroundings: Maps local area using clairvoyance.
      • Inspire Fear: Scares nearby monsters that can see you.
      • Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
      • Kneel: Paralyzes one adjacent monster.

Quest Artifact: The Palantir of Westernesse

  • Chaotic, elf-favoring intelligent crystal ball
  • Invoke to tame nearby monsters
  • Grants xray vision when carried
  • Grants telepathy when carried
  • Grants warning when carried
  • Grants reflection when carried

Alternate Quest Artifact: Belthronding

  • Chaotic, elf-favoring intelligent elven bow
  • Grants +1d5 to-hit and 2x damage
  • Invoke to create a small stack of elven arrows
  • Grants displacement when carried
  • Grants stealth when wielded

Crowning Artifact (Lawful): Arcor Kerym

  • Lawful, elf-favoring intelligent long sword
  • Grants +1d5 to-hit and 2x damage
  • Invoke for healing
  • Grants life-drain resistance when wielded

Crowning Artifact (Neutral): Aryfaern Kerym

  • Neutral, elf-favoring intelligent runesword
  • Grants +1d5 to-hit and +1d10 electrical damage
  • Grants Shock resistance when wielded
  • Grants 2x damage for beam and ray spells (as Knight with Magic Mirror of Merlin)

Crowning Artifact (Chaotic): Aryvelahr Kerym

  • Chaotic crowning gift
  • Chaotic, elf-favoring intelligent silvered crystal sword
  • Grants +1d5 to-hit and 2x damage
  • Grants life-drain resistance when wielded
  • Grants reflection when wielded

Quest

The Elvish Racial Quest sees the Elf PC traveling to Dol Guldur to recover their stolen quest artifact.

Gods

Main article: Religion

Male:

  • Lawful: Manwe Sulimo
  • Neutral: Mandos
  • Chaotic: Lorien

Female:

  • Lawful: Varda Elentari
  • Neutral: Vaire
  • Chaotic: Nessa

Which set of gods are worshiped has no practical effect on the game.

In addition, Moloch will be refered to as Morgoth and Marduk the Creator as Eru the One.

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Edhel/Elleth
  • XL 3-5: Edhel/Elleth
  • XL 6-9: Ohtar/Ohtie
  • XL 10-13: Kano/Kanie
  • XL 14-17: Arandur/Aranduriel
  • XL 18-21: Hir/Hiril
  • XL 22-25: Aredhel/Arwen
  • XL 26-29: Ernil/Elentariel
  • XL 30: Elentar/Elentari

These titles are in Tolkien's Elvish language, and are copied from the original Elf role.

dNethack Female Drow Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills

Starting Pet

saddled giant spider

Starting Equipment

Artifacts

First Gift: The Sceptre of Lolth

  • Chaotic, Noble-favoring silvered khakkhara/droven greatsword/droven spear/droven lance/eclipse moon axe (variable)
  • Grants +1 to-hit, 2x damage
  • Fast engraving: the Rod engraves as an athame while in greatsword form.
  • Invoke for a variety of effects
    • At will: The Rod can be ordered to assume a different form as often as desired.
      • Become Silver Khakkhara
      • Become Moon Axe
      • Become Greatsword
      • Become Spear
      • Become Lance
    • Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
      • Become Ladder (Rod must be a mace):
        • Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
        • After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
        • While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
      • Show me my surroundings: Maps local area using clairvoyance.
      • Inspire Fear: Scares nearby monsters that can see you.
      • Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
      • Kneel: Paralyzes one adjacent monster.

Quest Artifact: The Web of the Chosen

  • Chaotic, Noble-favoring intelligent silvered droven cloak
  • Grants Reflection while worn
  • Grants half spell damage while worn
  • Grants Acid resistance while worn
  • Grants 2x the normal AC bonus from enchantment
  • Grants Shock resistance while carried

Crowning Artifact (Lawful): Liecleaver

  • Lawful drow-favoring droven crossbow
  • Grants +1d5 to-hit and +1d10 damage
    • In melee combat, does 1d12+1d10 damage and is a 2x damage artifact
  • Invoke to generate a small stack of droven bolts
  • Grants drain-life resistance when wielded
  • Gives automatic searching and improved searching when wielded
  • Cuts through webs while wielded
  • Grants hallucination resistance when carried

Crowning Artifact (Neutral): The Claws of the Revenancer

  • Silvered gauntlets of dexterity
  • Adds life draining to your unarmed attacks
  • Grants life drain resistance when worn
  • Invoke for an undead turning effect
  • Dig up graves while wearing to recruit undead
  • Grants energy regeneration when worn
  • Fills your right ring slot

Crowning Artifact (Chaotic): The Web of Lolth

  • Chaotic, drow-favoring intelligent silvered elven mithril coat
  • Grants warning vs elves when worn
  • Grants drain resistance while worn
  • 2x damage for beam and ray spells (as Knight with Magic Mirror of Merlin)
  • Grants magic resistance while worn
  • Invoke to refill Energy

Quest

The Drow Noble Quest sees the Drow PC traveling to Dra-Mur-Shou to steal their quest artifact from a rival drow noble.

Gods

Main article: Religion
  • Lawful: Ver'tas
  • Neutral: Kiaransali
  • Chaotic: Lolth

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Wiu/Ligrr
  • XL 3-5: Wanre/Wenress
  • XL 6-9: Glenn/Kyorl
  • XL 10-13: Elg'hasek/Venta'kyorl
  • XL 14-17: Beldrar/An'kin
  • XL 18-21: Helothann/Jallil
  • XL 22-25: Linthar/Sil'in
  • XL 26-29: Kas'ka/Qu'ess
  • XL 30: Zil/Val'sharess

These titles were arrived at using the Drow Translator at the Chosen of Eilistraee site. However, there is no 'actual' drow conlang for the translator to draw from.

dNethack Male Drow Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills

Starting Pet

saddled small cave lizard

Starting Equipment

Artifacts

First Gift: Rod of Lordly Might

The Rod grants +1d3 to-hit, 2x damage, and can be invoked for a variety of effects.

  • At will: The Rod can be ordered to assume a different form as often as desired.
    • Become Mace
    • Become Axe
    • Become Rapier
    • Become Spear
    • Become Lance
    • Fast engraving: the Rod engraves as an athame.
  • Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
    • Become Ladder (Rod must be a mace):
      • Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
      • After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
      • While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
    • Show me my surroundings: Maps local area using clairvoyance.
    • Inspire Fear: Scares nearby monsters that can see you.
    • Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
    • Kneel: Paralyzes one adjacent monster.

Quest Artifact: The Cloak of the Consort

  • Neutral, noble-drow-favoring intelligent droven cloak
  • Grants life-drain resistance when worn
  • Grants half-physical damage when worn
  • Grants cold resistance when carried

Crowning Artifact (Lawful): Liecleaver

  • Lawful drow-favoring droven crossbow
  • Grants +1d5 to-hit and +1d10 damage
    • In melee combat, does 1d12+1d10 damage and is a 2x damage artifact
  • Invoke to generate a small stack of droven bolts
  • Grants drain-life resistance when wielded
  • Gives automatic searching and improved searching when wielded
  • Cuts through webs while wielded
  • Grants hallucination resistance when carried

Crowning Artifact (Neutral): Lolth's Fang

  • Chaotic/Neutral crowning gift
  • Drow-favoring intelligent silvered droven short sword
  • Adds +1d5 to-hit and +1d10 acid damage
    • Permanently poisoned
  • Grants life-drain resistance while wielded

Crowning Artifact (Chaotic): The Ruinous Descent of Stars

  • Chaotic, drow-favoring intelligence silvered morning star
  • Grants +1 to-hit and 2x damage
  • Invoke to cause up to 1d4 (1d(level/10+1)) clusters of fiery explosions and earthquakes at random places on the current level
  • Grants magic resistance when carried

Quest

The Male Drow Noble Quest sees the Drow PC recovering their quest artifact from a rival drow clan.

Gods

Main article: Religion
  • Lawful: Ver'tas
  • Neutral: Keptolo
  • Chaotic: Ghaunadaur

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Wiu/Ligrr
  • XL 3-5: Wanre/Wenress
  • XL 6-9: Glenn/Kyorl
  • XL 10-13: Elg'hasek/Venta'kyorl
  • XL 14-17: Beldrar/An'kin
  • XL 18-21: Helothann/Jallil
  • XL 22-25: Linthar/Sil'in
  • XL 26-29: Kas'ka/Qu'ess
  • XL 30: Zil/Val'sharess

These titles were arrived at using the Drow Translator at the Chosen of Eilistraee site. However, there is no 'actual' drow conlang for the translator to draw from.

dNethack Dwarf Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills

Starting Pet

The starting pet is a kitten or a little dog.

Starting Equipment

Artifacts

First Gift: The Armor of Khazad-dum

  • Lawful, dwarf-noble-favoring intelligent dwarvish mithril coat
  • Grants Magic resistance when worn
  • Grants +4 AC when worn
  • Can be safely enchanted when +5

Quest Artifact: The War-mask of Durin

  • Lawful, dwarf-noble-favoring intelligent mask
  • Grants Half spell damage when worn
  • Grants +5 to-hit and damage with axes when worn by a dwarf
  • Grants Fire, Acid, and Poison resistance when worn

Crowning Artifact: Durin's Axe

  • Crowning gift
  • Lawful, noble-favoring intelligent silvered axe
  • Grants +1d5 to-hit, +1d10 damage
  • Grants life-drain resistance when wielded
  • Grants automatic searching and improved searching when wielded
  • Can be used to dig with

Quest

The Dwarf Noble quest sees the Noble exploring Moria.

Gods

Main article: Religion
  • Lawful: Mahal
  • Neutral: Holashner
  • Chaotic: Armok

Mahal is a Vala from Tolkien's legendarium, Holashner is a burrowing Elder Evil from D&D, and Armok is a variable from Dragslay.

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Khuzd
  • XL 3-5: Khuzd
  • XL 6-9: Felakgundu
  • XL 10-13: Azaghal
  • XL 14-17: Khuzdu-barak
  • XL 18-21: Khuzdu-ganad
  • XL 22-25: Khuzdu-kibil
  • XL 26-29: Khuzdu-gathal
  • XL 30: Zubd

These are derived from what little is known of Tolkien's dwarvish language. There is a lot of guesswork involved.

dNetHack Female Half-Dragon Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

This Noble configuration is based on Dark Souls 3's first DLC Ashes of Ariandel, and in particular the DLC's main area, the Painted World of Ariandel.

Skills

Female Half-Dragon Noble skills
Max Skills
Basic
Skilled
Expert

Female half-dragon Nobles start with Basic spear and club skill.

Special Rules

The breath weapon of a female half-dragon Noble is randomly either cold or magic with equal probability, and they get the resistance that matches their breath.

Female half-dragon Nobles are more humanoid than most other half-dragons. This increases their base speed to 12, and lets them reach 20 dexterity. However, they can only reach 20 strength and 18 constitution, and they get less bonus AC and DR: 1 bonus AC per 15 levels (starting at level 10), and 1 bonus AC per 15 levels (starting at level 15).

Starting Pet

The starting pet is an undead knight.

Starting Equipment

Artifacts

First Gift: The Lifehunt Scythe

  • large chaotic scythe
  • First gift for all female half-dragons, not just Nobles
  • Against living or undead creatures (ie, not golems and other non-living creatures):
    • +1d6 to hit and 1d6 damage
    • Target gains studied debuff equal to 12 damage dealt (cumulative).
    • You recover HP equal to 12 damage dealt.
    • You gain studied debuff equal to 14 damage dealt (cumulative).
    • Triggers sneak attack against living or undead targets that have heads and don't know exactly where you are (removing the minimum distance requirement to sneak attack "from hiding"), but only if you have sneak attack (e.g. are an unpolymorphed Rogue or have Andromalius bound)
  • Capable of beheading target if and only if sneak attacking, with normal 120 beheading chance per hit
  • Grants double dexterity bonus in addition to double strength bonus to damage, for +16 when you have 25 in both stats
  • Grants life drain resistance and stealth while wielded
  • Grants cold resistance while carried
  • Invoke to toggle invisibility
  • Can be enchanted to +10

The Profaned Greatscythe

  • Lawful, noble-favoring huge stone scythe
  • Reward for killing the quest nemesis, the Bastard of the Boreal Valley, despite not being the official quest artifact
  • Against living or undead creatures (i.e., not golems and other non-living creatures):
    • Grants +1d8 to-hit
    • Grants +1d30 fire damage (does not damage items)
    • Fire damage is halved vs fire-resistant targets.
    • Target gains studied debuff equal to 14 damage dealt (cumulative).
  • Grants fire resistance while carried
  • Grants robe bonus to spellcasting while wielded
  • Can be two-weaponed with Friede's Scythe despite being two-handed
  • Can be enchanted to +10

Quest Artifact: Friede's Scythe

  • Lawful, noble-favoring small metallic scythe
  • Official quest artifact for female half-dragon nobles, found alongside the Profaned Greatscythe
  • Has half damage bonus from strength, but gains bonus for dexterity and intelligence (capping at +8 each, +20 total)
  • Ignores equipped armor for calculating hits and DR, deals full damage to insubstantial targets (shades, sharab kamerel)
  • +6 to hit and +1d6 magic damage
  • Doubles damage for non-cold-resistant targets; multiplies damage by 2.5 for fire-resistant, non-cold-resistant targets
  • Grants magic resistance while carried
  • Can be two-weaponed and held second to any scythe (including the Profaned Greatscythe)
  • Can be enchanted to +10

Yorshka's Spear

  • Lawful, noble-favoring spear
  • Found on the corpse of your quest leader
  • In addition to the damage bonus from strength, gains bonus for dexterity and wisdom (capping at +8 each, +24 total)
  • Deals blunt damage in addition to piercing damage.
  • Drains energy and increases spell cooldowns of monsters (if you are attacked with it, drains 14 from energy (minimum 0) and increases your breath cooldown by 1)
  • Can be enchanted to +10

Lawful Crowning Gift: Dragonhead Shield

  • lawful intelligent noble-favoring huge stone dragon shield
  • Crowning gift for lawful female half-dragon nobles
  • Grants cold resistance, disintegration resistance, and stoning resistance when worn.
  • Acts as a living shield when worn, having a chance per turn to lash out if there is a hostile monster within 2 squares. Randomly chooses one of three equally likely attacks:
    • Roars, reducing the movement speed of all adjacent monsters by 12 movement points, and reducing your study by 10.
    • Bites, hitting a random hostile adjacent monster for 5d8 physical damage with no miss chance.
    • Breathes, breathing a 10d10 fire blast in the direction of a random hostile monster within 4 squares. The blast is 4 squares long and counts as dragonbreath. The blast will not bounce off walls.
  • Invoking the shield will perform a random effect immediately.
  • Can be enchanted to +10

Neutral Crowning Gift: Crucifix of the Mad King

  • neutral intelligent noble-favoring large metallic halberd
  • Crowning gift for neutral female half-dragon nobles
  • Has +1 to hit and deals +1d10 dark damage.
  • Acts as a living weapon when wielded or held in offhand slot, having a chance per turn to lash out if there is a hostile monster within 2 squares. Randomly chooses one of three equally likely attacks:
    • Screams, reducing the movement speed of all adjacent monsters by 12 movement points and knocking them back one square if possible.
    • Bless, reducing the wielder's study by 8 and encouraging them by 8.
    • Curses, summoning a vexing orb to fight for the wielder. The orb will vanish after 4-7 turns, and explode in a radius 2 (greater than a normal fireball or explosion) 5d10 dark explosion.
  • Invoking the weapon will perform a random effect immediately.
  • Can be enchanted to +10.

Chaotic Crowning Gift: Ringed Brass Armor

  • chaotic intelligent noble-favoring copper plate mail
  • Crowning gift for chaotic female half-dragon nobles
  • Acts as a living item when worn, having a chance per turn to lash out if there is a hostile monster within 2 squares. Randomly chooses one of three equally likely attacks:
    • Awakens, lighting up with either fire or lunar energy for the next 20-40 turns. While active, has a chance per turn to make random elemental fire tentacle or magical bite attacks to nearby enemies.
    • Nurtures, either healing or restoring energy up to 1/3 of the maximum, capped at 100. On a monster, will clear cooldowns on special abilities instead of restoring energy.
    • Summons, emitting either a flaming orb or 5 pursuers. Each monster times out after 4-7 turns. Flaming orbs have a gaze attack to summon spheres, and a 6d6 fiery explosion on death. Pursuers have a 2d10 dark damage sphere-like explosion.
  • Invoking the armor will perform a random effect immediately.
  • Can be enchanted to +10.

Painting Fragment

  • unaligned noble-favoring scroll of blank paper
  • Replaces the quest entrance portal for female half-dragon nobles. Instead of a normal portal, the fragment is found on the floor where it would be. No message is given upon entering the level where the fragment resides.
  • Invoking sends you to the first level of the quest, where you enter originally. This drops the artifact on the square you departed from, and the quest exit portal (found on the locate level) will take you back to that square. Effectively, this makes the fragment function as a portable quest portal.

Quest

The Female Half-dragon Noble quest sees the PC exploring the Painted World.

Gods

Main article: Religion
  • Lawful: Gwyn, Lord of Sunlight
  • Neutral: Gwynevere, Princess of Sunlight
  • Chaotic: Dark Sun Gwyndolin

Gwyn is a character from Dark Souls. Gwynevere and Gwyndolin are Gwyn's children.

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Deprived
  • XL 3-5: Forlorn Wanderer
  • XL 6-9: Forest Hunter
  • XL 10-13: Forlorn Warrior
  • XL 14-17: Knight Errant
  • XL 18-21: Winter Herald
  • XL 22-25: Livid Saint
  • XL 26-29: Heir of Frost
  • XL 30: Lord of Rime

References

Reference: Chris' Noble Patch