Weapon
Item classes | ||
---|---|---|
" Amulets | [ Armor | |
% Comestibles | $ Coins | |
* Gems | ! Potions | |
= Rings | ? Scrolls | |
+ Spellbooks | ` Statues | |
( Tools | ` Boulders | |
) Weapons | / Wands |
Press [w] to wield a weapon. Press [x] to exchange between your primary and secondary weapons. Use #twoweapon to wield both at once, if you possess that skill. Attack monsters by trying to move to their square, or with the [F]ight command.
"w-" is the command to not wield a weapon, i.e. fight empty-handed. This is the default and ethical preference (see conduct) of monks. It is also a preferred way to attack weapon-hazardous monsters such as acid blobs, rust monsters, etc.
A weapon can be made erodeproof by wielding it as one's primary weapon and reading a scroll of enchant weapon while confused. Erosion can be repaired by using a scroll to make the weapon erodeproof, or in some cases by dipping the weapon in a potion of oil. Note that there is little reason to erodeproof wooden weapons, because weapons can only be made to burn in very unusual circumstances.
Table of weapons and their properties
Weapon Name | Cost | Weight | Damage | Material | Appearance | Tile | Glyph | |
---|---|---|---|---|---|---|---|---|
daggers | small | large | ||||||
orcish dagger | 4 zm | 10 | d3 | d3 | iron | crude dagger | ) | |
dagger | 4 zm | 10 | d4 | d3 | iron | ) | ||
silver dagger | 40 zm | 12 | d4 | d3 | silver | ) | ||
athame | 4 zm | 10 | d4 | d3 | iron | ) | ||
elven dagger | 4 zm | 10 | d5 | d3 | wood | runed dagger | ) | |
knives | ||||||||
worm tooth | 2 zm | 20 | d2 | d2 | enamel | ) | ||
knife | 4 zm | 5 | d3 | d2 | iron | ) | ||
stiletto | 4 zm | 5 | d3 | d2 | iron | ) | ||
scalpel | 4 zm | 5 | d3 | d3 | metal | ) | ||
crysknife | 100 zm | 20 | d10 | d10 | mineral | ) | ||
axes | ||||||||
axe | 8 zm | 60 | d6 | d4 | iron | ) | ||
battle-axe | 40 zm | 120 | d8+d4 | d6+2d4 | iron | double-headed axe | ) | |
pick-axes | ||||||||
pick-axe | 50 zm | 100 | d6 | d3 | iron | ( | ||
dwarvish mattock | 50 zm | 120 | d12 | d8+2d6 | iron | broad pick | ) | |
short swords | ||||||||
orcish short sword | 10 zm | 30 | d5 | d8 | iron | crude short sword | ) | |
short sword | 10 zm | 30 | d6 | d8 | iron | ) | ||
dwarvish short sword | 10 zm | 30 | d7 | d8 | iron | broad short sword | ) | |
elven short sword | 10 zm | 30 | d8 | d8 | wood | runed short sword | ) | |
broadswords | ||||||||
broadsword | 10 zm | 70 | 2d4 | d6+1 | iron | ) | ||
runesword | 300 zm | 40 | 2d4 | d6+1 | iron | runed broadsword | ) | |
elven broadsword | 10 zm | 70 | d6+d4 | d6+1 | wood | runed broadsword | ) | |
long swords | ||||||||
long sword | 15 zm | 40 | d8 | d12 | iron | ) | ||
katana | 80 zm | 40 | d10 | d12 | iron | samurai sword | ) | |
two-handed swords | ||||||||
two-handed sword | 50 zm | 150 | d12 | 3d6 | iron | ) | ||
tsurugi | 500 zm | 60 | d16 | d8+2d6 | metal | long samurai sword | ) | |
scimitars | ||||||||
scimitar | 15 zm | 40 | d8 | d8 | iron | curved sword | ) | |
sabers | ||||||||
silver saber | 75 zm | 40 | d8 | d8 | silver | ) | ||
clubs | ||||||||
club | 3 zm | 30 | d6 | d3 | wood | ) | ||
aklys | 4 zm | 15 | d6 | d3 | iron | thonged club | ) | |
maces | ||||||||
mace | 5 zm | 30 | d6+1 | d6 | iron | ) | ||
morning stars | ||||||||
morning star | 10 zm | 120 | 2d4 | d6+1 | iron | ) | ||
flails | ||||||||
flail | 4 zm | 15 | d6+1 | 2d4 | iron | ) | ||
grappling hook | 50 zm | 30 | d2 | d6 | iron | iron hook | ( | |
hammers | ||||||||
war hammer | 5 zm | 50 | d4+1 | d4 | iron | ) | ||
quarterstaves | ||||||||
quarterstaff | 5 zm | 40 | d6 | d6 | wood | staff | ) | |
polearms | ||||||||
partisan | 10 zm | 80 | d6 | d6+1 | iron | vulgar polearm | ) | |
fauchard | 5 zm | 60 | d6 | d8 | iron | pole sickle | ) | |
glaive | 6 zm | 75 | d6 | d10 | iron | single-edged polearm | ) | |
bec-de-corbin | 8 zm | 100 | d8 | d6 | iron | beaked polearm | ) | |
spetum | 5 zm | 50 | d6+1 | 2d6 | iron | forked polearm | ) | |
lucern hammer | 7 zm | 150 | 2d4 | d6 | iron | pronged polearm | ) | |
guisarme | 5 zm | 80 | 2d4 | d8 | iron | pruning hook | ) | |
ranseur | 6 zm | 50 | 2d4 | 2d4 | iron | hilted polearm | ) | |
voulge | 5 zm | 125 | 2d4 | 2d4 | iron | pole cleaver | ) | |
bill-guisarme | 7 zm | 120 | 2d4 | d10 | iron | hooked polearm | ) | |
bardiche | 7 zm | 120 | 2d4 | 3d4 | iron | long poleaxe | ) | |
halberd | 10 zm | 150 | d10 | 2d6 | iron | angled poleaxe | ) | |
spears | ||||||||
orcish spear | 3 zm | 30 | d5 | d8 | iron | crude spear | ) | |
spear | 3 zm | 30 | d6 | d8 | iron | ) | ||
silver spear | 40 zm | 36 | d6 | d8 | silver | ) | ||
elven spear | 3 zm | 30 | d7 | d8 | wood | runed spear | ) | |
dwarvish spear | 3 zm | 35 | d8 | d8 | iron | stout spear | ) | |
javelins | ||||||||
javelin | 3 zm | 20 | d6 | d6 | iron | throwing spear | ) | |
tridents | ||||||||
trident | 5 zm | 25 | d6+1 | 3d4 | iron | ) | ||
lances | ||||||||
lance (1) | 10 zm | 180 | d6 | d8 | iron | ) | ||
bows | ||||||||
orcish bow | 60 zm | 30 | d2 | d2 | wood | crude bow | ) | |
orcish arrow | 2 zm | 1 | d5 | d6 | iron | crude arrow | ) | |
bow | 60 zm | 30 | d2 | d2 | wood | ) | ||
arrow | 2 zm | 1 | d6 | d6 | iron | ) | ||
elven bow | 60 zm | 30 | d2 | d2 | wood | runed bow | ) | |
elven arrow | 2 zm | 1 | d7 | d6 | wood | runed arrow | ) | |
yumi | 60 zm | 30 | d2 | d2 | wood | long bow | ) | |
ya | 4 zm | 1 | d7 | d7 | metal | bamboo arrow | ) | |
silver arrow | 5 zm | 1 | d6 | d6 | silver | ) | ||
slings | ||||||||
sling | 20 zm | 3 | d2 | d2 | leather | ) | ||
flintstone | 1 zm | 10 | d6 | d6 | mineral | gray stone | * | |
crossbows | ||||||||
crossbow | 40 zm | 50 | d2 | d2 | wood | ) | ||
crossbow bolt | 2 zm | 1 | d4+1 | d6+1 | iron | ) | ||
darts | ||||||||
dart | 2 zm | 1 | d3 | d2 | iron | ) | ||
shurikens | ||||||||
shuriken | 5 zm | 1 | d8 | d6 | iron | throwing star | ) | |
boomerangs | ||||||||
boomerang | 20 zm | 5 | d9 | d9 | wood | ) | ||
whips | ||||||||
bullwhip | 4 zm | 20 | d2 | 1 | leather | ) | ||
rubber hose | 3 zm | 20 | d4 | d3 | plastic | ) | ||
unicorn horns | ||||||||
unicorn horn | 100 zm | 20 | d12 | d12 | bone | ( |
(1) When user is riding then the lance gets an additional 2d10 in case of a successful joust, victim is also automatically stunned and thrown back a square.
See also
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