Difference between revisions of "Enlightenment"

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(control-p is the same as control-P)
(link to base attributes)
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* answering yes to "Do you want to see your attributes?" when the game ends; in this case, the messages are in the past tense
 
* answering yes to "Do you want to see your attributes?" when the game ends; in this case, the messages are in the past tense
  
Some of this information can also be obtained by applying a [[stethoscope]] to yourself.
+
Some of this information can also be obtained by applying a [[stethoscope]] to yourself. {{kbd|ctrl|x}} will display your [[base attributes]].
  
  

Revision as of 11:38, 12 January 2011

A user has suggested improving this page or section as follows:

"Much of this material is duplicated in property. What should we do about it? Also, between holding and speed, material is missing. Thirdly, perhaps the alignment record stuff takes up too much space and should be folded."

Enlightenment is a brief, one-time-only indication of a number of normally hidden character attributes, such as Luck, alignment record, and resistances to elemental attacks such as fire. When you get an enlightenment, "you feel self-knowledgeable" and these attributes are displayed; when you dismiss the window, "The feeling subsides" and the list cannot be displayed a second time, even with the ctrl + p command, but if you record your session with ttyrec, then it can be replayed.

Enlightenment can be triggered in these ways:

Wand of Enlightenment output.

Some of this information can also be obtained by applying a stethoscope to yourself. ctrl + x will display your base attributes.


Attributes Displayed

Enlightenment will give you information about the following attributes. If you do not have a particular attribute, no message will be displayed. Attributes will be displayed in the past tense after death or ascension. In almost all cases, an extrinsic from a worn ring or amulet can also be acquired as intrinsic by eating it.

attribute message meaning
Crowning "You are the Hand of Elbereth." You are crowned and were lawful at crowning time.
"You are the Envoy of Balance." You are crowned and were neutral at crowning time.
"You are the Glory of Arioch." You are crowned and were chaotic at crowning time.
Alignment record
(always displayed)
"You are piously aligned." Your alignment record is 20 or more.
"You are devoutly aligned." Your alignment record is 14 to 19.
"You are fervently aligned." Your alignment record is 9 to 13.
"You are stridently aligned." Your alignment record is 4 to 8.
"You are aligned." Your alignment record is 3.
"You are haltingly aligned." Your alignment record is 1 or 2.
"You are nominally aligned." Your alignment record is 0.
"You have strayed." Your alignment record is -3 to -1.
"You have sinned." Your alignment record is -8 to -4.
"You have transgressed." Your alignment record is -9 or less.
Resistances
"You are fire resistant." You have fire resistance.
"You are cold resistant." You have cold resistance.
"You are sleep resistant." You have sleep resistance.
"You are disintegration-resistant." You have disintegration resistance.
"You are shock resistant." You have shock resistance.
"You are poison resistant." You have poison resistance.
"You are level-drain resistant." You have drain resistance.
"You are immune to sickness." You have Sickness resistance, and therefore cannot get food poisoning or disease.
"You are magic-protected." You have magic resistance.
"You are acid resistant." You have acid resistance.
"You are petrification resistant." You have stoning resistance.
"You resist hallucinations." You have hallucination resistance.
Invulnerability "You are invulnerable." You have invulnerability.
Food appraisal "You can recognize detrimental food." You have food appraisal.
Hallucination "You were hallucinating." You were hallucinating. This message will only be displayed at death or ascension.
Stunning "You were stunned." You were stunned when the game ended. This message will only be displayed at death or ascension.
Confusion "You were confused." You were confused when the game ended. This message will only be displayed at death or ascension.
Blinded "You were blinded." You were blind from a cause other than wearing a blindfold or being polymorphed into a blind monster when the game ended, or would have been blind had you not had astral vision. This message will only be displayed at death or ascension.
Food poisoning "You are sick from food poisoning." You have food poisoning.
Disease "You are sick from illness." You are diseased.
Turning to stone "You are turning to stone." You are stiffening.
Turning to slime "You are turning into slime." You are slimed.
Strangulation "You are being strangled." You are being strangled. Currently, this is only possible by wearing an amulet of strangulation.
"You are buried." You are being strangled and are buried (deferred feature).
Slippery fingers "You have slippery foo." You have slippery fingers.
Fumbling "You fumble." You are fumbling.
Wounded legs "You have wounded foo." You have wounded legs.
restful sleep "You fall asleep." You have restful sleep.
Hunger "You hunger rapidly." You have the Hunger property.
See invisible "You see invisible." You have see invisible.
Telepathy "You are telepathic." You have telepathy.
Warning "You are warned." You have warning.
Warned of monster type "You are warned of orcs." You are warned of orcs.
"You are warned of demons." You are warned of demons. (Nothing currently warns of demons). This message can only appear for players who are not warned about orcs.
"You are warned of something." Catchall default. This message can only appear for players who are not warned about orcs or demons.
Warning of undead "You are warned of undead." You are warned of undead. (Nothing in Nethack currently warns of undead). Note this is a separate property to warning of monster type.
Searching "You have automatic searching." You have the searching intrinsic.
Clairvoyance "You are clairvoyant." You have clairvoyance.
Infravision "You have infravision." You have infravision..
Detection of monsters "You are sensing the presence of monsters." You can detect all monsters on the current map.
Confusion of monsters "You are going to confuse monsters." You have read a scroll of confuse monster, and one or more monsters that you later attack in melee will be confused.
Adornment "You are adorned." You are wearing one or more rings of adornment, and have a positive net adornment.
"You are poorly adorned." You are wearing one or more rings of adornment, and have a negative net adornment.
Invisibility "You are invisible to others." You are invisible. Quite self-explanatory.
"You are visible." You would expect to be invisible, but are not.
Displacement "You are displaced." You are wearing a cloak of displacement, and are displaced as a result.
Stealth "You are stealthy." You have stealth.
Aggravation of monsters "You aggravate monsters." You have the aggravate monster intrinsic or extrinsic.
Conflict "You cause conflict." You are wearing a ring of conflict or have invoked the Sceptre of Might, and are causing confict.
Ability to jump "You can jump." You have the ability to jump because you are a knight or wearing jumping boots.
Ability to teleport "You can teleport." You have intrinsic teleportitis.
Ability to control teleport "You have teleport control. You can control where your teleports and levelports take you.
Levitation or flying "You are levitating." You have extrinsic levitation.
"You are levitating, at will." You have levitation, and can land if you want to.
"You can fly." You have the flying intrinsic, which is similar to, but not the same as, levitation.
Ability to walk on water "You can walk on water." You can walk on moats, pools, and if the boots are fireproof, lava.
Ability to swim "You can swim." What does this do? I polymorphed into an eel, didn't notice a difference, except seems to lessen the chances of turbulence.
Need to breathe "You can survive without air." You can enter water without climbing out, and you can traverse water squares on the Plane of Water.
"You can breathe water." You are amphibious.
Ability to pass through walls "You can walk through walls." You can pass through walls and solid rock as if they were normal ground.
Riding "You are riding <steed>." You are mounted on the named steed.
Engulfing by monsters "You are swallowed by <monster>." You have been swallowed by the named monster.
Holding by monsters "You are held by <monster>." You are held in place by the named monster, and cannot move away.
"You are holding <monster>." You are using a holding attack against the named monster.
To hit bonus
Damage bonus
Slow digestion "You have slower digestion."
Regeneration
Protection "You are protected."
Protection from shape changers
Polymorphitis
Polymorph control
Current form
Unchanging
Speed "You are fast." Your speed is 16. If you are polymorphed into a slower monster, even a blue jelly, and have intrinsic speed, this will still be displayed even though it will not actually do anything.
"You are very fast." Your speed is 20. If you are polymorphed into a slower monster and have quaffed a potion of speed or are wearing (if possible) speed boots, this will still be displayed even though it will not actually do anything.
Reflection "You have reflection."
Free action "You have free action."
Sustain ability "You have fixed abilities."
Life saving "Your life will be saved."
Twoweaponing
Death "You were dead." Self-explanatory. This will never be shown in present tense, for obvious reasons.
Luck "You are extremely unlucky." You have -10 luck or less
"You are very unlucky." You have between -9 and -5 Luck
"You are unlucky." You have between -4 and -1 Luck
"Your luck is zero." Self-explanatory. This message will only be seen in wizard mode
"You are lucky." You have between 1 and 4 Luck
"You are very lucky." You have between 5 and 9 Luck
"You are extremely lucky." You have 10 or more Luck
Extra Luck
(the effect of extra Luck is reflected in the Luck messages above)
"You have extra luck." You have three extra Luck, obtained by carrying a noncursed luckstone, or an artifact with the same effect.
"You have reduced luck." Your Luck is reduced by three points, due to carrying a cursed luckstone, or an artifact with the same effect.
Luck timeout "Good luck does not time out for you." Positive (>0) base Luck is not reduced with time.
"Bad luck does not time out for you." Negative (<0) base Luck is not reduced with time.
God's anger
or
ability to pray
(Always displayed during a game, never after it has completed)
"Deity is angry with you." Your god's anger is between 1 and 3.
"Deity is very angry with you." Your god's anger is between 4 and 6.
"Deity is extremely angry with you." Your god's anger is 7 or more.
"You can safely pray." You may safely pray to your god. Note that this can be misleading for neutral players polymorphed into undead - there is a random chance that is recalculated each time NetHack checks if it is safe to pray.
"You can not safely pray." There is a condition (other than your god's anger) which means you cannot safely pray. It may be because your prayer timeout is not low enough, but all other conditions, such as whether you are in Gehennom, are checked as well.
Deaths "You have died n times." Shows how many times you have used the Amulet of Life Saving.
"You are dead" Only occurs at the DYWYPI.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.