Difference between revisions of "Polearm"

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A '''polearm''' is a type of [[weapon]] that appears in ''[[NetHack]]''. literally a weapon on a pole. There is an abundance of polearm types in NetHack.  This is another feature of the game that echoes early editions of ''[[Dungeons & Dragons]]'', which were infamous for giving stats for many exotic polearms, while describing none of them.
+
A '''polearm''' is a type of [[weapon]] that appears in ''[[NetHack]]''. Polearms are a type of two-handed weapon that are designed to [[pound]] enemies from afar, and can only be used effectively in melee while [[riding]].
  
Monsters will attempt to use polearms in the following order: [[#Halberd|halberd]], [[#Bardiche|bardiche]], [[#Spetum|spetum]], [[#Bill-guisarme|bill-guisarme]], [[#Voulge|voulge]], [[#Ranseur|ranseur]], [[#Guisarme|guisarme]], [[#Glaive|glaive]], [[#Lucern hammer|lucern hammer]], [[#Bec de corbin|bec de corbin]], [[#Fauchard|fauchard]], [[#Partisan|partisan]], followed by the [[lance]]; and so this list is roughly from best to worst. Polearms can only be used by [[strong]] monsters without a [[shield]].
+
The [[lance]] is a weapon that functions similarly, but is considered distinct from other polearms and has its own skill.
  
The [[lance]] is, in real life, a polearm, but in NetHack it uses the lance [[skill]] instead of the polearm skill, due to its very different usage: ''by'' mounted soldiers instead of ''against'' them.
+
==Generation==
 +
Collectively, polearms make up about 6.4% of all randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s). The probabilities of each type range from 0.4% to 0.8% - certain types of polearms may be more common due to appearing [[monster starting inventory|starting inventory]] of certain monsters:  
  
== Generation ==
+
* [[Troll (monster class)|Trolls]] have a {{frac|2}} chance of [[Monster starting inventory|being generated with]] a [[ranseur]], [[partisan]], [[glaive]], or [[spetum]], with an equal probability of each polearm.{{refsrc|src/makemon.c|439|version=NetHack 3.6.7}}
 +
* A [[strong]] [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its [[monster starting inventory]] has a chance of generating with a [[lucern hammer]], unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2 LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|545|version=NetHack 3.6.7|common=Case for crossbows in "default" monster weapon generation}}
 +
* [[Watchmen]] and [[soldier]]s may [[Monster starting inventory|be generated with]] a random polearm.{{refsrc|src/makemon.c|194|version=NetHack 3.6.7}}
  
Collectively, polearms make up about 6.4% of all randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s). The probabilities of each type range from 0.4% to 0.8%.
+
==Polearms skill==
 +
{{polearms skill table}}
  
A few types of polearms are more common because they appear in the [[monster starting inventory|starting inventory]] of certain monsters.  Ranseurs, partisans, glaives, and spetums are the usual starting weapons of [[troll]]s.{{refsrc|src/makemon.c|392|version=NetHack 3.6.0}}  Lucern hammers may also be generated as a fall-back starting weapon for [[strong]] monsters that lack default weapons.{{refsrc|src/makemon.c|497|version=NetHack 3.6.0}}
+
The following weapons use the '''polearms [[skill]]''':
  
[[Watchmen]] and [[soldier]]s in the [[Yendorian Army]] often start with a random polearm.{{refsrc|src/makemon.c|196|version=NetHack 3.6.0}}
+
* [[halberd]]
 +
* [[bardiche]]
 +
* [[spetum]]
 +
* [[ranseur]]
 +
* [[partisan]]
 +
* [[voulge]]
 +
* [[glaive]]
 +
* [[fauchard]]
 +
* [[guisarme]]
 +
* [[bill-guisarme]]
 +
* [[lucern hammer]]
 +
* [[bec de corbin]]
 +
 
 +
There are no [[artifact weapon|artifact]] polearms.
 +
 
 +
==Description==
 +
{{main|Pounding}}
 +
As mentioned above, polearms are unique among most weapons in that they can be [[applied]] to attack monsters from two squares away. The wielder's skill level affects the range when applying a polearm, with the article linked above providing more details - no [[role]] in ''NetHack'' can attain Expert in polearms, though [[Knight]]s can become Expert in lances, which use the same mechanic.
 +
 
 +
Applying polearms to pound monsters will not trigger [[passive attack]]s against the wielder, but does scuff engravings on their square and cause [[Elbereth]] to fade, incurring an [[alignment record]] penalty;{{refsrc|src/apply.c|3102|version=NetHack 3.6.7}} the polearm will still be subject to the effects of passive attacks (e.g. [[erosion]], [[disenchantment]], etc.) as normal. Polearms can only be properly used in melee by a character that is [[riding]], and otherwise will only deal d2 damage by bashing them with the pole, which does not train the skill.
 +
 
 +
Monsters will attempt to use polearms in the following order: halberd, bardiche, spetum, bill-guisarme, voulge, ranseur, guisarme, glaive, lucern hammer, bec de corbin, fauchard, and partisan. Polearms can only be used by [[strong]] monsters without a [[shield]], and they will both use them in melee and apply them as an unskilled-level character - trolls are an exception, and can apply polearms as Skilled.
 +
 
 +
==Strategy==
 +
Polearms deal less damage than other two-handed weapons in most circumstances, but they are an attractive option for characters that seek to use steeds but are playing as roles limited in many of the better melee, such as [[Ranger]]s and [[Wizard]]s. For these characters, the ability to transition from pounding to melee without switching weapons is a tactical advantage, allowing them to retain the secondary weapon in cases they are dismounted.
 +
 
 +
Special rooms such as [[zoo]]s and [[throne room]]s can be taken apart with relative ease by a character with a polearm and [[stealth]]: they can use adjacent hostile monsters as a barrier to freely pound at the hostile monsters behind them, limiting retaliation from them to [[wand]]s and [[breath weapon]]s among some other ranged attacks. Characters that main polearms can more easily handle monsters with passives and dangerous melee attacks, such as the [[drowning attack]] used by some [[sea monster]]s - other characters can use them as a last resort if they lack other viable ranged options and/or want to save valuable charges (usually from wands).
 +
 
 +
In terms of differences between polearms, the halberd deals the most damage against small monsters, and the bardiche is best against large monsters, but both are also among the heaviest polearms. The spetum and ranseur deal decently high damage to both sizes while being some of the lightest polearms, while the bec de corbin and lucern hammer offer poor damage for their high [[weight]].
 +
 
 +
===Comparison table===
 +
Below is a table that directly compares all the polearms to each other in terms of damage, weight and other characteristics:
  
==Comparison table==
 
 
{|class="wikitable sortable striped"
 
{|class="wikitable sortable striped"
 
! Name !! Value !! Weight !! Prob&nbsp;(%) !! class="unsortable" | <abbr title="damage versus small monsters">Sdmg</abbr> !! <abbr title="average damage versus small monsters">Savg</abbr> !! class="unsortable" | <abbr title="damage versus large monsters">Ldmg</abbr> !! <abbr title="average damage versus large monsters">Lavg</abbr> !! class="unsortable" | Material !! Appearance !! class="unsortable" | Tile !! class="unsortable" | Glyph
 
! Name !! Value !! Weight !! Prob&nbsp;(%) !! class="unsortable" | <abbr title="damage versus small monsters">Sdmg</abbr> !! <abbr title="average damage versus small monsters">Savg</abbr> !! class="unsortable" | <abbr title="damage versus large monsters">Ldmg</abbr> !! <abbr title="average damage versus large monsters">Lavg</abbr> !! class="unsortable" | Material !! Appearance !! class="unsortable" | Tile !! class="unsortable" | Glyph
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| [[spetum]] || 5 || 50 || 5 || d6+1 || 4.5 || 2d6 || 7 || iron || forked polearm || [[Image:Spetum.png]] || {{cyan|)}}
 
| [[spetum]] || 5 || 50 || 5 || d6+1 || 4.5 || 2d6 || 7 || iron || forked polearm || [[Image:Spetum.png]] || {{cyan|)}}
 
|-
 
|-
| [[bec-de-corbin]] || 8 || 100 || 4 || d8 || 4.5 || d6 || 3.5|| iron || beaked polearm || [[Image:Bec de corbin.png]] || {{cyan|)}}
+
| [[bec de corbin]] || 8 || 100 || 4 || d8 || 4.5 || d6 || 3.5|| iron || beaked polearm || [[Image:Bec de corbin.png]] || {{cyan|)}}
 
|-
 
|-
 
| [[glaive]] (naginata) || 6 || 75 || 8 || d6 || 3.5 || d10 || 5.5 || iron || single-edged polearm || [[Image:Glaive.png]] || {{cyan|)}}
 
| [[glaive]] (naginata) || 6 || 75 || 8 || d6 || 3.5 || d10 || 5.5 || iron || single-edged polearm || [[Image:Glaive.png]] || {{cyan|)}}
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|}
 
|}
  
== Polearms skill ==
+
==History==
{{polearms skill table}}
+
All polearms are introduced in [[NetHack 1.3d]].
 
 
How skill affects range when applying a polearm:
 
 
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
newline=<br>
 
@={{white|@}}
 
X={{darkgray|X}}
 
U={{yellow|U}}
 
S={{orange|S}}
 
E={{red|E}}
 
 
 
ESUSE
 
SXXXS
 
UX@XU
 
SXXXS
 
ESUSE
 
</replacecharsblock></div>
 
 
 
The {{white|@}} is where your character is standing. Spaces marked with a {{darkgray|X}} are too close to be hit, spaces marked with a {{yellow|U}} can be hit even while Unskilled, spaces marked with a {{orange|S}} can only be hit when Skilled, and spaces marked with a {{red|E}} can only be hit when Expert. No role in vanilla NetHack can become Expert in polearms, but Knights can become Expert in lances, which use the same mechanic.
 
 
 
All of the weapons listed on this page use the polearms skill:
 
 
 
* halberd
 
* bardiche
 
* spetum
 
* ranseur
 
* partisan
 
* voulge
 
* glaive
 
* fauchard
 
* guisarme
 
* bill-guisarme
 
* lucern hammer
 
* bec-de-corbin
 
 
 
There are no [[artifact weapon|artifact]] polearms.
 
 
 
== Mechanics ==
 
{{main|Pounding}}
 
Polearms are capable of attacking enemies from two squares away, but the procedure for using them is different from other weapons. A polearm must be wielded (like any weapon), and then ''[[apply|applied]]'' via the {{kbd|a}} command each time you want to strike. Attacking this way doesn't trigger [[passive attack]]s, but the polearm itself is still subject to [[erosion]] and loss of enchantment from a [[disenchanter]]. Pounding with a polearm while standing on [[Elbereth]] can cause it to fade and reduce your [[alignment record]], just like attacking in melee.
 
 
 
If you are [[riding|mounted]], you may use polearms for melee attacks in the usual way (which ''does'' trigger passive attacks), but simply walking into an opponent on foot will only bash them with the pole; this deals d2 damage, with no bonuses, and does not train polearm [[skill]].
 
 
 
== Strategy ==
 
A character with a mount could make a polearm their primary weapon. Polearms deal less damage than other two-handed weapons in most circumstances, but they are an attractive option for roles such as [[Ranger]]s and [[Wizard]]s, who can ride but are restricted in most of the better melee weapon skills, and the ability to transition from pounding to melee without switching weapons is a tactical advantage. You'll need a backup weapon in case you're dismounted.
 
 
 
One of the great uses of polearms is not for fighting mounted opponents, but for fighting [[sea monster]]s, since staying two squares away from water makes a character immune to their [[drowning attack]]. If you have no simpler method for dealing with the sea monsters, it can be worthwhile to grab the best polearm you find and spend some time training with it before going to a level with open water.
 
 
 
In terms of differences between polearms, the halberd deals the most damage against small monsters, and the bardiche against large monsters; however, these are also among the heaviest options. The spetum deals high damage to both categories for only 50 weight; the ranseur is also a respectable lightweight polearm. The bec-de-corbin and lucern hammer offer poor damage for such heavy weapons.
 
 
 
===Packed rooms===
 
In leprechaun halls, throne rooms, and other rooms where every space is filled with monsters, a character with [[stealth]] can use polearms to attack monsters behind other monsters, protecting themselves from being attacked, and in some cases, preventing the target from moving.
 
  
 
==Origin==
 
==Origin==
 
{{wikipedia|Pole weapon}}
 
{{wikipedia|Pole weapon}}
Polearms were popular in warfare for combating mounted soldiers, and those with heavy armor. The polearms (arms on poles) increased leverage for cutting the armor, and increased reach for reaching above the horse.
+
A polearm or pole weapon is a type of weapon that is predominantly designed for melee, and typically has the "business" end fitted to a long and usually wooden shaft to extend the user's effective range and striking power. Polearms can be divided into three broad categories: those designed for extended reach and thrusting tactics used in pike square or phalanx combat; those designed to increase leverage via the pole and maximize swinging force against cavalry; and those designed for throwing tactics used in skirmish line combat.
  
As time went on the various different weapon types borrowed heavily from each other and began to look like each other, which has led to a great deal of confusion over classification. Warfare is, after all, a ruthlessly pragmatic matter, and classification is a hobby for comfortable people after the dust has settled.  If you search the internet now for examples of these weapons, you are likely to see weapons completely mislabeled as something different.
+
Polearms were common weapons on the post-classical battlefields of Asia and Europe, and many were adapted from agricultural implements or other fairly abundant tools that contained relatively little metal - poorer-class soldiers who could not pay for dedicated military weapons would often appropriate these tools as cheap weapons. This made them readily available to manufacture and kept cost of training comparatively low, since these conscripted farmers had spent most of their lives using these "weapons" in the fields. As a result, polearms are historically the favored weapon of peasant levies and peasant rebellions the world over.
  
The term "poleaxe" seems to mean an axe on a pole, and that is how it is used in NetHack's descriptions. However, the term in real life is considered a corruption of "pollax", the "poll" part meaning "head", denoting originally a tool for slaughtering animals by hitting them in the head with a spike (whence the verb "to poleaxe"). As with many other agricultural tools, it became yet another military polearm.
+
Because of their versatility, high effectiveness and low cost, there were many variants of polearm that saw use - bills, picks, dane axes, spears, glaives, guandaos, pudaos, pikes, poleaxes, halberds, harpoons, sovnyas, tridents, naginatas, bardiches, war scythes, and lances are all varieties of polearms. The hook on weapons such as the halberd was used for pulling or grappling tactics, especially against horsemen, and there are also a subclass of spear-like designs fit for thrusting and/or throwing. The lance in particular is most likely to be used ''by'' mounted soldiers, which is why it is given a separate skill and categorization in ''NetHack''.
  
==Halberd==
+
Polearms in modern times are largely constrained to ceremonial military units such as the Papal Swiss Guard or Yeomen of the Guard, or traditional martial arts: Chinese martial arts in particular have preserved a wide variety of weapons and techniques, and there is much focus on polearms and classification among enthusiasts of the relevant historical periods, including re-enactment troupes. The fascination with medieval polearms extended to early editions of ''[[Dungeons & Dragons]]'', which were infamous for giving stats for many exotic polearms, while describing none of them - ''NetHack'' in particular inherited this trait, hence the abundance of polearms available in the game.
{{main|Halberd}}
 
  
==Bardiche==
+
As time went on, the various different polearm types borrowed heavily from each other, leading to a great deal of confusion over classification - this is a subject that [http://hea-www.harvard.edu/~fine/Fun/polearms.html Tom Fine] touches on with one of his many personal pages, detailing the classification of polearms in ''NetHack'' as it relates to the real-life historical weapons.
{{main|Bardiche}}
 
  
==Spetum==
+
==Variants==
{{main|Spetum}}
+
===SLASH'EM===
 +
[[SLASH'EM]] adds the [[fishing pole]] as a [[weapon-tool]] that uses the polearm skill. The range of pounding is also unrestricted, and can hit any square that is two squares away from the wielder.
  
==Ranseur==
+
Four of the five roles that are new to SLASH'EM can raise their skill in polearms:
{{main|Ranseur}}
 
  
==Partisan==
+
{| class="prettytable"
{{main|Partisan}}
+
! colspan="2" style="font-size:larger" | Polearms
 
+
|-
==Voulge==
+
! Max !! Role
{{main|Voulge}}
+
|-
 
+
| Basic
==Glaive==
+
|
{{main|Glaive}}
+
* [[Ice Mage]]
 +
|-
 +
| Skilled
 +
|
 +
* [[Necromancer]], [[Undead Slayer]]
 +
|-
 +
| Expert
 +
|
 +
* [[Yeoman]]
 +
|}
  
==Fauchard==
+
===NetHack brass===
{{main|Fauchard}}
+
In [[NetHack brass]], pounding [[floating eye]]s with polearms can cause [[paralysis]], as opposed to ''NetHack'' where doing so avoids their passive. There is also an "autothrust" feature that allows a character to hit the nearest monster with their wielded polearm by pressing {{kbd|v}}.
  
==Guisarme==
+
===GruntHack===
{{main|Guisarme}}
+
In [[GruntHack]], monsters can use polearms and other ranged weapons in combat against other monsters.
  
==Bill-guisarme==
+
===dNetHack===
{{main|Bill-guisarme}}
+
[[dNetHack]] and [[notdNetHack]] reduce the weight of many of the polearms retained from ''NetHack'', and add the [[Naginata (dNetHack)|naginata]] and [[poleaxe]] as weapons that use the polearm skill. The [[diskos]] also uses the higher between a character's [[axe]] and polearms skill for damage if they are not twoweaponing or using a shield.
  
==Lucern hammer==
+
Wielding a polearm while wearing a shield improves the wielder's [[AC]] by 2, though this is generally only possible with large monsters (and their polyforms) or smaller polearms: dNetHack and notdNetHack allow polearms and other items to be resized via [[upgrade kit]].
{{main|Lucern hammer}}
 
  
==Bec-de-corbin==
+
[[Shiro]] is a [[Spirits (dNetHack)|spirit]] that grants skill in polearms while bound.
{{main|Bec-de-corbin}}
 
  
==SLASH'EM==
+
===NetHack Fourk===
 +
In [[NetHack Fourk]], nine polearms are removed, leaving the partisan, halberd and glaive.
  
<div class="ttymap"><replacecharsblock rules="ttymap">
+
Polearms can now be used to trigger known [[trap]]s at a distance, and can pound monsters regardless of whether or not they are visible to the character.
newline=<br>
 
X={{lightgray|X}}
 
.={{lightgray|.}}
 
@={{white|@}}
 
U={{yellow|U}}
 
S={{orange|S}}
 
  
UUUUU
+
===FIQHack===
UXXXU
+
In [[FIQHack]], polearms can be used to pound monsters regardless of whether or not they are visible to the character.
UX@XU
 
UXXXU
 
UUUUU
 
</replacecharsblock></div>
 
  
In [[SLASH'EM]], the range of the polearm is expanded and not restricted by skill level.
+
===xNetHack===
 +
In [[xNetHack]], eight polearms are removed, leaving the partisan, glaive, halberd, and bec de corbin - the bec de corbin is also buffed to deal the same damage as the removed lucern hammer, and the probabilities of the removed polearms are adapted into the remaining ones.
  
A new role, the [[Yeoman]], can reach Expert skill at polearms, and begins play with a [[Enchantment|+1]] partisan.
+
===EvilHack===
 +
In [[EvilHack]], [[Priest]]s are restricted to blunt weapons, leaving the lucern hammer as the only valid polearm that they can use.
  
[[Reaper]] is a lawful artifact [[halberd]] with a high bonus to damage.
+
===SlashTHEM===
 +
In [[SlashTHEM]], in addition to SLASH'EM details, [[Troll (starting race)|troll]] characters that are not [[Convict]]s start with one of four polearms that are the same as those of NPC trolls, and can reach a minimum of Skilled in polearms.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
Line 179: Line 160:
 
<references/>
 
<references/>
 
{{basedon|name=Tom Fine|url=http://hea-www.harvard.edu/~fine/Fun/polearms.html}}
 
{{basedon|name=Tom Fine|url=http://hea-www.harvard.edu/~fine/Fun/polearms.html}}
{{nethack-360|offset=1}}
+
{{nethack-367|offset=1}}
 
{{featured}}
 
{{featured}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Latest revision as of 16:04, 19 April 2024

A polearm is a type of weapon that appears in NetHack. Polearms are a type of two-handed weapon that are designed to pound enemies from afar, and can only be used effectively in melee while riding.

The lance is a weapon that functions similarly, but is considered distinct from other polearms and has its own skill.

Generation

Collectively, polearms make up about 6.4% of all randomly generated weapons (on the floor, as death drops, or in shops). The probabilities of each type range from 0.4% to 0.8% - certain types of polearms may be more common due to appearing starting inventory of certain monsters:

Polearms skill

Polearms
Max Role
Basic
Skilled

The following weapons use the polearms skill:

There are no artifact polearms.

Description

Main article: Pounding

As mentioned above, polearms are unique among most weapons in that they can be applied to attack monsters from two squares away. The wielder's skill level affects the range when applying a polearm, with the article linked above providing more details - no role in NetHack can attain Expert in polearms, though Knights can become Expert in lances, which use the same mechanic.

Applying polearms to pound monsters will not trigger passive attacks against the wielder, but does scuff engravings on their square and cause Elbereth to fade, incurring an alignment record penalty;[4] the polearm will still be subject to the effects of passive attacks (e.g. erosion, disenchantment, etc.) as normal. Polearms can only be properly used in melee by a character that is riding, and otherwise will only deal d2 damage by bashing them with the pole, which does not train the skill.

Monsters will attempt to use polearms in the following order: halberd, bardiche, spetum, bill-guisarme, voulge, ranseur, guisarme, glaive, lucern hammer, bec de corbin, fauchard, and partisan. Polearms can only be used by strong monsters without a shield, and they will both use them in melee and apply them as an unskilled-level character - trolls are an exception, and can apply polearms as Skilled.

Strategy

Polearms deal less damage than other two-handed weapons in most circumstances, but they are an attractive option for characters that seek to use steeds but are playing as roles limited in many of the better melee, such as Rangers and Wizards. For these characters, the ability to transition from pounding to melee without switching weapons is a tactical advantage, allowing them to retain the secondary weapon in cases they are dismounted.

Special rooms such as zoos and throne rooms can be taken apart with relative ease by a character with a polearm and stealth: they can use adjacent hostile monsters as a barrier to freely pound at the hostile monsters behind them, limiting retaliation from them to wands and breath weapons among some other ranged attacks. Characters that main polearms can more easily handle monsters with passives and dangerous melee attacks, such as the drowning attack used by some sea monsters - other characters can use them as a last resort if they lack other viable ranged options and/or want to save valuable charges (usually from wands).

In terms of differences between polearms, the halberd deals the most damage against small monsters, and the bardiche is best against large monsters, but both are also among the heaviest polearms. The spetum and ranseur deal decently high damage to both sizes while being some of the lightest polearms, while the bec de corbin and lucern hammer offer poor damage for their high weight.

Comparison table

Below is a table that directly compares all the polearms to each other in terms of damage, weight and other characteristics:

Name Value Weight Prob (%) Sdmg Savg Ldmg Lavg Material Appearance Tile Glyph
halberd 10 150 8 d10 5.5 2d6 7 iron angled poleaxe Halberd.png )
bardiche 7 120 4 2d4 5 3d4 7.5 iron long poleaxe Bardiche.png )
bill-guisarme 7 120 4 2d4 5 d10 5.5 iron hooked polearm Bill-guisarme.png )
ranseur 6 50 5 2d4 5 2d4 5 iron hilted polearm Ranseur.png )
voulge 5 125 4 2d4 5 2d4 5 iron pole cleaver Voulge.png )
guisarme 5 80 6 2d4 5 d8 4.5 iron pruning hook Guisarme.png )
lucern hammer 7 150 5 2d4 5 d6 3.5 iron pronged polearm Lucern hammer.png )
spetum 5 50 5 d6+1 4.5 2d6 7 iron forked polearm Spetum.png )
bec de corbin 8 100 4 d8 4.5 d6 3.5 iron beaked polearm Bec de corbin.png )
glaive (naginata) 6 75 8 d6 3.5 d10 5.5 iron single-edged polearm Glaive.png )
fauchard 5 60 6 d6 3.5 d8 4.5 iron pole sickle Fauchard.png )
partisan 10 80 5 d6 3.5 d6+1 4.5 iron vulgar polearm Partisan.png )

History

All polearms are introduced in NetHack 1.3d.

Origin

A polearm or pole weapon is a type of weapon that is predominantly designed for melee, and typically has the "business" end fitted to a long and usually wooden shaft to extend the user's effective range and striking power. Polearms can be divided into three broad categories: those designed for extended reach and thrusting tactics used in pike square or phalanx combat; those designed to increase leverage via the pole and maximize swinging force against cavalry; and those designed for throwing tactics used in skirmish line combat.

Polearms were common weapons on the post-classical battlefields of Asia and Europe, and many were adapted from agricultural implements or other fairly abundant tools that contained relatively little metal - poorer-class soldiers who could not pay for dedicated military weapons would often appropriate these tools as cheap weapons. This made them readily available to manufacture and kept cost of training comparatively low, since these conscripted farmers had spent most of their lives using these "weapons" in the fields. As a result, polearms are historically the favored weapon of peasant levies and peasant rebellions the world over.

Because of their versatility, high effectiveness and low cost, there were many variants of polearm that saw use - bills, picks, dane axes, spears, glaives, guandaos, pudaos, pikes, poleaxes, halberds, harpoons, sovnyas, tridents, naginatas, bardiches, war scythes, and lances are all varieties of polearms. The hook on weapons such as the halberd was used for pulling or grappling tactics, especially against horsemen, and there are also a subclass of spear-like designs fit for thrusting and/or throwing. The lance in particular is most likely to be used by mounted soldiers, which is why it is given a separate skill and categorization in NetHack.

Polearms in modern times are largely constrained to ceremonial military units such as the Papal Swiss Guard or Yeomen of the Guard, or traditional martial arts: Chinese martial arts in particular have preserved a wide variety of weapons and techniques, and there is much focus on polearms and classification among enthusiasts of the relevant historical periods, including re-enactment troupes. The fascination with medieval polearms extended to early editions of Dungeons & Dragons, which were infamous for giving stats for many exotic polearms, while describing none of them - NetHack in particular inherited this trait, hence the abundance of polearms available in the game.

As time went on, the various different polearm types borrowed heavily from each other, leading to a great deal of confusion over classification - this is a subject that Tom Fine touches on with one of his many personal pages, detailing the classification of polearms in NetHack as it relates to the real-life historical weapons.

Variants

SLASH'EM

SLASH'EM adds the fishing pole as a weapon-tool that uses the polearm skill. The range of pounding is also unrestricted, and can hit any square that is two squares away from the wielder.

Four of the five roles that are new to SLASH'EM can raise their skill in polearms:

Polearms
Max Role
Basic
Skilled
Expert

NetHack brass

In NetHack brass, pounding floating eyes with polearms can cause paralysis, as opposed to NetHack where doing so avoids their passive. There is also an "autothrust" feature that allows a character to hit the nearest monster with their wielded polearm by pressing v.

GruntHack

In GruntHack, monsters can use polearms and other ranged weapons in combat against other monsters.

dNetHack

dNetHack and notdNetHack reduce the weight of many of the polearms retained from NetHack, and add the naginata and poleaxe as weapons that use the polearm skill. The diskos also uses the higher between a character's axe and polearms skill for damage if they are not twoweaponing or using a shield.

Wielding a polearm while wearing a shield improves the wielder's AC by 2, though this is generally only possible with large monsters (and their polyforms) or smaller polearms: dNetHack and notdNetHack allow polearms and other items to be resized via upgrade kit.

Shiro is a spirit that grants skill in polearms while bound.

NetHack Fourk

In NetHack Fourk, nine polearms are removed, leaving the partisan, halberd and glaive.

Polearms can now be used to trigger known traps at a distance, and can pound monsters regardless of whether or not they are visible to the character.

FIQHack

In FIQHack, polearms can be used to pound monsters regardless of whether or not they are visible to the character.

xNetHack

In xNetHack, eight polearms are removed, leaving the partisan, glaive, halberd, and bec de corbin - the bec de corbin is also buffed to deal the same damage as the removed lucern hammer, and the probabilities of the removed polearms are adapted into the remaining ones.

EvilHack

In EvilHack, Priests are restricted to blunt weapons, leaving the lucern hammer as the only valid polearm that they can use.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, troll characters that are not Convicts start with one of four polearms that are the same as those of NPC trolls, and can reach a minimum of Skilled in polearms.

Encyclopedia entry

Many of the weapons of the Middle Ages were poled or long-shafted
arms. Unlike the ancient spear or javelin, however, they were not
intended to be thrown. Some were devices with simple single- or
double-edged blades and nothing more, while others combined
the pick, spear, and hammer or axe all in one weapon.

[ Heraldry and Armor of the Middle Ages, by Marvin H. Pakula ]

References

This page is based on a spoiler by Tom Fine, available at http://hea-www.harvard.edu/~fine/Fun/polearms.html