Difference between revisions of "Polymorph"

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(Armor: Merging Polymorph trap article sounds and redirects with this article)
(Cleanup; added xNetHack section to mention polyinit mode)
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Other sources of polymorph do not apply to objects:
 
Other sources of polymorph do not apply to objects:
* Wearing a [[ring of polymorph]] will polymorph you from time to time. It can [[eating jewelry|be eaten for a 1/3 chance of acquiring the intrinsic]].
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* Wearing a [[ring of polymorph]] will polymorph you from time to time. It can [[eating jewelry|be eaten]] for a {{frac|3}} chance of acquiring the intrinsic.
 
* Stepping into a [[polymorph trap]] will polymorph you or a monster. The trap disappears after you use it once, but monsters can use it indefinitely.
 
* Stepping into a [[polymorph trap]] will polymorph you or a monster. The trap disappears after you use it once, but monsters can use it indefinitely.
 
* Quaffing a [[potion of polymorph]] will polymorph you or a monster.
 
* Quaffing a [[potion of polymorph]] will polymorph you or a monster.
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* Eating the corpse of a [[chameleon]] or [[doppelganger]], or [[digestion|digesting]] a [[sandestin]].
 
* Eating the corpse of a [[chameleon]] or [[doppelganger]], or [[digestion|digesting]] a [[sandestin]].
 
* Becoming afflicted with [[lycanthropy]], and thus polymorphing into a [[werecreature]] from time to time.
 
* Becoming afflicted with [[lycanthropy]], and thus polymorphing into a [[werecreature]] from time to time.
* In SLASH'EM, getting hit by a [[genetic engineer]].
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* In SLASH'EM, using the #youpoly [[extended command]] for races and roles that have that ability.
 
 
The inventory of a polymorphed monster is not polymorphed. However, worn armor can be destroyed or temporarily absorbed. [[Magic resistance]] blocks the effect of all "involuntary" polymorphs. A monster's [[Magic resistance (monster)|MR]] will protect it against polymorph traps, but magic cancellation will not protect you.
 
The inventory of a polymorphed monster is not polymorphed. However, worn armor can be destroyed or temporarily absorbed. [[Magic resistance]] blocks the effect of all "involuntary" polymorphs. A monster's [[Magic resistance (monster)|MR]] will protect it against polymorph traps, but magic cancellation will not protect you.
  
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=== System shock ===
 
=== System shock ===
If you polymorph without polymorph control and it is not a [[#Polymorphing into other monsters|special case]], there is a (19-[[constitution|Con]])/20 chance that it will fail, and you will instead suffer 1d30 damage and abuse constitution: ''"You shudder for a moment."'' This is called [[system shock]]. Monsters and pets can also be affected by the wand, potion, or spell of polymorph, with a fixed chance of 1/25 after factoring in resistance. If the monster is affected, it will die instantly and not leave a corpse.
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If you polymorph without polymorph control and it is not a [[#Polymorphing into other monsters|special case]], there is a {{sfrac|19 − [[constitution|Con]]|20}} chance that it will fail, and you will instead suffer 1d30 damage and abuse constitution: "You shudder for a moment." This is called [[system shock]]. Monsters and pets can also be affected by the wand, potion, or spell of polymorph, with a fixed chance of {{frac|25}} after factoring in resistance. If the monster is affected, it will die instantly and not leave a corpse.
  
 
=== Armor ===
 
=== Armor ===
:''"You break out of your armor!"''
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:''See also: [[Physical size]]''
:''"You hear a ripping sound."''
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:''"You hear a cracking sound."''
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When a creature is wearing any torso armor ([[body armor]], [[shirt]], or [[cloak]]), and becomes something Large or bigger, a non-[[humanoid]] Medium or bigger, or a [[winged gargoyle]] or [[marilith]] (wings and extra arms don't fit), the armor will burst apart. (If you polymorph into a large [[whirly]] monster, the armor is not destroyed.) When this happens to a [[monster]], you hear a "ripping" or "cracking" sound, which warns you that a [[polymorph trap]] or shapeshifter may be present on the level.
:''See also: [[physical size]]
 
When a creature is wearing torso armor ([[body armor]], a [[shirt]] and/or a [[cloak]]), and becomes something Large or bigger, a non-[[humanoid]] Medium or bigger, or a [[winged gargoyle]] or [[marilith]] (wings and extra arms don't fit), the armor will burst apart. (If you polymorph into a large [[whirly]] monster, the armor is not destroyed.) When this happens to a [[monster]], a distinctive sound results, which warns you that a [[polymorph trap]] or shapeshifter may be present on the level.
 
  
If you are wearing [[dragon scales]] or [[dragon scale mail]] and are polymorphed without polymorph control, you will turn into a [[dragon]] of the appropriate color and merge with your scales; shirts and cloaks are still destroyed. See [[dragon scale mail#Polymorph]].
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If you are wearing [[dragon scales]] or [[dragon scale mail]] and are polymorphed without polymorph control, you will turn into a [[dragon]] of the appropriate color and merge with your scales; shirts and cloaks are still destroyed. See [[dragon scale mail#Polymorph|Dragon scale mail § Polymorph]].
  
:''"Your armor falls around you!"''
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When a creature becomes too small for its armor, the armor falls to the floor, also creating a distinctive noise ("a clank" or "a thud"). Monsters of size Small will shrink out of torso armor; Tiny monsters also shrink out of [[boots]], [[gloves]], [[shield]]s and [[helm]]s (they can wear no armor). [[Body parts|Handless]] monsters will drop gloves and shields. [[Body parts|Horned]] monsters will drop helmets. Non-[[humanoid]] monsters, or monsters without suitable body parts, also cannot wear certain types of armor.
:''"You hear a clank.  You hear a thud."''
 
When a creature becomes too small for its armor, the armor falls to the floor, also creating a distinctive noise. Monsters of size [[Small]] will shrink out of torso armor; [[Tiny]] monsters also shrink out of [[boots]], [[gloves]], [[shield]]s and [[helmet]]s (they can wear no armor). [[Body parts|Handless]] monsters will drop gloves and shields. [[Body parts|Horned]] monsters will drop helmets. Non-[[humanoid]] monsters, or monsters without suitable body parts, also cannot wear certain types of armor.
 
  
 
=== Other equipment ===
 
=== Other equipment ===
Monsters can always wear [[rings]] and [[amulets]], although some may be physically unable to take off {{kbd|R}} existing items or put on {{kbd|P}} additional ones in their new form.
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Monsters can always wear [[rings]] and [[amulets]], although some may be physically unable to remove equipped items or put on additional ones in their new form.
  
 
If you were wielding an object and your new form has no [[hands]], you will drop it.
 
If you were wielding an object and your new form has no [[hands]], you will drop it.
  
Polymorphing causes you to retouch all your inventory items{{refsrc|polyself.c|839|nethack=3.6.1}}, potentially causing [[artifact blast]]s and/or [[silver damage]].
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Polymorphing causes you to retouch all your inventory items,{{refsrc|polyself.c|839|nethack=3.6.1}} potentially causing [[artifact blast]]s or [[silver damage]].
  
 
=== Encumbrance ===
 
=== Encumbrance ===
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== Monsters ==
 
== Monsters ==
  
:''Note that SLASH'EM makes monster polymorph temporary; see the [[#SLASH'EM]] section.''
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[[Shapeshifter]]s and [[werecreatures]] have innate polymorph ability and will change to a different form from time to time. You can prevent them from doing this by wearing a [[ring of protection from shape changers]]. Other than that, a polymorphed monster or object stays in its new form permanently.
 
 
[[Shapeshifter]]s and [[werecreatures]] have innate polymorph ability and will change to a different form from time to time. (You can prevent them doing this by wearing a [[ring of protection from shape changers]].) Other than that, a polymorphed monster or object stays in its new form permanently.
 
  
If a monster is [[flee]]ing, it may use a potion or wand of polymorph, or an adjacent polymorph trap in a desperate move: ''"The <monster> deliberately jumps onto a polymorph trap! / The <monster> quaffs a <potion appearance>! / The <monster> zaps <itself> with a <wand appearance>!"'' A monster may also inadvertently step onto the trap. If it becomes a much more powerful monster, such as an [[arch-lich]], this can lead to [[YAAD]].
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If a monster is [[flee]]ing, it may use a potion or wand of polymorph, or an adjacent polymorph trap in a desperate move. A monster may also inadvertently step onto the trap. If it becomes a much more powerful monster, such as an [[arch-lich]], this can lead to [[YAAD]].
  
 
When a monster polymorphs, the change is permanent. For example, if you change your [[dog]] into a [[dragon]], it will never become a dog again (except by chance in a subsequent polymorph).
 
When a monster polymorphs, the change is permanent. For example, if you change your [[dog]] into a [[dragon]], it will never become a dog again (except by chance in a subsequent polymorph).
  
An example of the difference is with [[lycanthropy]]. If you have this condition, you will sometimes polymorph into a creature (a [[jackal]], for example). There is also a monster in the game called a [[werejackal]], which changes from its [[human (monster attribute)|human]] form into a jackal. The similarity ends when you or the monster lose all HP in jackal form. You will become your normal race again, while the werejackal will die without transforming back into a human.
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If you have [[lycanthropy]], you will sometimes polymorph into a creature (a [[jackal]], for example). There is also a monster in the game called a [[werejackal]], which changes occasionally from its [[human (monster attribute)|human]] form into a jackal. The similarity ends when you or the monster lose all HP in jackal form. You will become your normal race again, while the werejackal will die without transforming back into a human.
  
 
=== Polymorphing monsters ===
 
=== Polymorphing monsters ===
Since polymorphing a monster has unpredictable results, this tactic is only feasible for very powerful monsters, as they have a good chance of becoming a weaker one. Monsters with high [[experience level]] and [[magic resistance (monster)|monster MR]] may resist polymorphing, so this is not a reliable method to [[escape item|escape impending death]]. For example, the [[Riders]] cannot be polymorphed at level 30. An [[arch-lich]] at level 25 will resist 85% of the time if you are level 30 and attempt to polymorph it with a spell; it can never be polymorphed with a wand.
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Since polymorphing a monster has unpredictable results, this tactic is only feasible for very powerful monsters, as they have a good chance of becoming a weaker one. Monsters with high [[experience level]] and [[magic resistance (monster)|monster MR]] may resist polymorphing, so this is not a reliable method to escape impending death. For example, the [[Riders]] cannot be polymorphed at level 30. An [[arch-lich]] at level 25 will resist 85% of the time if you are level 30 and attempt to polymorph it with a spell; it can never be polymorphed with a wand.
  
A variation for lawful and neutral characters is to polymorph humans such as [[shopkeeper]]s and [[aligned priest]]s before killing them, to avoid the penalties for [[murder]].
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Lawful and neutral characters may wish to polymorph humans such as [[shopkeeper]]s and [[aligned priest]]s before killing them, to avoid the penalties for [[murder]].
  
 
=== Pets ===
 
=== Pets ===
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Since you cannot control the outcome of a pet's polymorph, the best way to do this is to use a [[polymorph trap]] repeatedly until you get a satisfactory result. The trap is never used up by pets and other monsters. If you have [[magic resistance]], you can step onto the trap and then [[displace]] your pet onto it. You can also step next to the trap and use a [[magic whistle]] until your pet happens to land on the trap. You can also [[leash]] your pet and stand next to the trap; it does not want to step onto the trap, but it eventually will. You can also [[read]] a [[scroll of earth]], push the boulders around the trap, and then displace your pet onto the trap. If you have many charges in a [[wand of polymorph]], or are able to cast the [[spellbook of polymorph|spell]], those are viable alternatives (but beware of system shock, as it will count as you having killed the pet!) Less workable methods are finding [[chameleon]] or [[doppelganger]] corpses for it to eat, or breaking a [[potion of polymorph]] on its body.
 
Since you cannot control the outcome of a pet's polymorph, the best way to do this is to use a [[polymorph trap]] repeatedly until you get a satisfactory result. The trap is never used up by pets and other monsters. If you have [[magic resistance]], you can step onto the trap and then [[displace]] your pet onto it. You can also step next to the trap and use a [[magic whistle]] until your pet happens to land on the trap. You can also [[leash]] your pet and stand next to the trap; it does not want to step onto the trap, but it eventually will. You can also [[read]] a [[scroll of earth]], push the boulders around the trap, and then displace your pet onto the trap. If you have many charges in a [[wand of polymorph]], or are able to cast the [[spellbook of polymorph|spell]], those are viable alternatives (but beware of system shock, as it will count as you having killed the pet!) Less workable methods are finding [[chameleon]] or [[doppelganger]] corpses for it to eat, or breaking a [[potion of polymorph]] on its body.
  
Note that displacing your pet onto a trap decreases its [[tameness]] by one point. Be wary about displacing pets that have already become somewhat powerful monsters. Pets, like other monsters, can suffer a [[system shock]] if you are using the spell, wand, or potion. If the pet experiences a system shock you will suffer the usual penalties for killing your pet.
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Displacing your pet onto a trap decreases its [[tameness]] by one point. Be wary about displacing pets that have already become somewhat powerful monsters. Pets, like other monsters, can suffer a [[system shock]] if you are using the spell, wand, or potion. If the pet experiences a system shock, you will suffer the usual penalties for killing your pet.
  
Once your pet turns into a gray [[dragon]] or its baby form, it acquires intrinsic magic resistance and will be immune to all forms of polymorph, except from [[Shapeshifter|eating corpses]]. If it acquires a high level and [[magic resistance (monster)|monster MR]], such as if it turns into an [[arch-lich]], it may also become immune. If you do not have a magic whistle or magic resistance to displace your pet, then [[sessile]] pets will not polymorph any further. Finally, if you get a [[shapeshifter]] and do not have a [[ring of protection from shape changers]], then it will only shapeshift on the trap. Otherwise, you can keep trying. See [[pet#Preferred pets|preferred pets]] for pets that other players find useful.
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Once your pet turns into a [[gray dragon]] or its baby form, it acquires intrinsic magic resistance and will be immune to all forms of polymorph, except from [[Shapeshifter|eating corpses]]. If it acquires a high level and [[magic resistance (monster)|monster MR]], such as if it turns into an [[arch-lich]], it may also become immune. If you do not have a magic whistle or magic resistance to displace your pet, then [[sessile]] pets will not polymorph any further. Finally, if you get a [[shapeshifter]] and do not have a [[ring of protection from shape changers]], then it will only shapeshift on the trap. Otherwise, you can keep trying. See [[Pet#Preferred pets|Pet § Preferred pets]] for pets that many players find useful.
  
You can also gain new pets by creative ways of polymorphing yourself. These new pets can then be turned into more powerful ones as above. See the [[Polymorph_control#Laying_eggs|laying eggs]] section.
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You can also gain new pets by polymorphing into an [[oviparous]] creature and laying [[egg]]s.
  
 
== Self-polymorph ==
 
== Self-polymorph ==
  
Having [[polymorph control]] allows you to specify what to polymorph yourself into, unless you are unconscious or stunned.  This is subject to the [[#Restrictions on polymorphing|game restrictions]]. For strategy, see [[Polymorph control#Strategy]].
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Having [[polymorph control]] allows you to specify what to polymorph yourself into, unless you are unconscious or stunned.  This is subject to the [[#Restrictions on polymorphing|game restrictions]]. For strategy, see [[Polymorph control#Strategy|Polymorph control § Strategy]].
  
 
An [[amulet of unchanging]] blocks polymorph completely. If you are changed into a form that can [[metallivore|eat amulets]], eating one may also return you to your original form.
 
An [[amulet of unchanging]] blocks polymorph completely. If you are changed into a form that can [[metallivore|eat amulets]], eating one may also return you to your original form.
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=== Polymorphing into other monsters ===
 
=== Polymorphing into other monsters ===
 
There are a few special cases when polymorphing in an uncontrolled manner:
 
There are a few special cases when polymorphing in an uncontrolled manner:
* If you are wearing [[dragon scales]] or a [[dragon scale mail]] while randomly polymorphed, you turn into a [[dragon]] of the same color.  See [[dragon scale mail#Polymorph]] and [[#Armor|effects on armor]].
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* If you are wearing [[dragon scales]] or a [[dragon scale mail]] while randomly polymorphed, you turn into a [[dragon]] of the same color.  See [[Dragon scale mail#Polymorph|Dragon scale mail § Polymorph]] and [[#Armor|effects on armor]].
* If you are already polymorphed into a [[V|vampire]], you turn into a [[vampire bat]]. <!-- update, see https://nethackwiki.com/wiki/Source:NetHack_3.6.0/src/polyself.c#line522 -->
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* If you are already polymorphed into a [[vampire]], you turn into a [[vampire bat]], a [[fog cloud]], or a [[wolf]].{{refsrc|polyself.c|530|version=NetHack 3.6.1}}
 
* If you have [[lycanthropy]], you turn into the corresponding [[werecreature]].
 
* If you have [[lycanthropy]], you turn into the corresponding [[werecreature]].
* You may also suffer [[#System shock|system shock]] and not polymorph.  
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* You may also suffer [[#System shock|system shock]] and not polymorph.
* Otherwise, you turn into a random creature (or [[#Polymorphing into your own race|your own race]], 1/5 probability).
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* Otherwise, you have a {{frac|5}} chance of [[#Polymorphing into your own race|turning into your own race]].
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* Otherwise, you turn into a random creature.
  
If, while wearing [[dragon scales]] or a [[dragon scale mail]], you are polymorphed into a dragon of the same color, the dragon scales will be merged into your skin. See [[Dragon_scale_mail#Polymorph]] for more information.
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If, while wearing [[dragon scales]] or a [[dragon scale mail]], you are polymorphed into a dragon of the same color, the dragon scales will be merged into your skin.
  
 
=== Changing back ===
 
=== Changing back ===
Polymorphing yourself is never permanent, unless you polymorph into your own race (see "{{sa|Polymorphing into your own race}}", below). Otherwise, you will stay in monster form for 499+1d500 turns.{{refsrc|polyself.c|396}} If your new monster form has a higher [[experience level]] than you, the timeout is scaled down in proportion to the levels.{{refsrc|polyself.c|452}} If the timeout ends but you are wearing an [[amulet of unchanging]], 1d(1+100*<tt>mlevel</tt>) turns are added to the timeout. <tt>mlevel</tt> refers to the monster form's experience level. Eating a mimic or stepping on a polytrap while magic resistant or unchanging have no effect on the timeout.
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Polymorphing yourself is never permanent, unless you polymorph into your own race (see {{sa|Polymorphing into your own race|sectionsign=1}}). Otherwise, you will stay in monster form for 499+1d500 turns.{{refsrc|polyself.c|396}} If your new monster form has a higher [[experience level]] than you, the timeout is scaled down in proportion to the levels.{{refsrc|polyself.c|452}} If the timeout ends but you are wearing an [[amulet of unchanging]], between 1 and (1&nbsp;+ 100&nbsp;&times; <var>mlevel</var>) turns are added to the timeout. <var>mlevel</var> refers to the monster form's experience level. Eating a mimic or stepping on a polytrap while magic resistant or unchanging have no effect on the timeout.
  
If you are killed in your new form because your [[hit points|HP]] became zero, you will change back: ''"You return to <race> form!"''. You will return to your original form with the HP and Pw you had before you polymorphed. However, if you are wearing an [[amulet of unchanging]] or are killed in any other way, such as [[stoning]], [[sickness]], [[starvation|hunger]] or a [[touch of death]], you will immediately die. Due to the internal workings of NetHack, being beheaded by [[Vorpal Blade]] or bisected by the [[Tsurugi of Muramasa]] are also considered deaths by HP loss, and return you to original form.
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If you are killed in your new form because your [[hit points|HP]] became zero, you will change back: "You return to <race> form!" You will return to your original form with the HP and Pw you had before you polymorphed. However, if you are wearing an [[amulet of unchanging]] or are killed in any other way, such as [[stoning]], [[sickness]], [[starvation|hunger]], or a [[touch of death]], you will immediately die. Being beheaded by [[Vorpal Blade]] or bisected by [[the Tsurugi of Muramasa]] are considered deaths by HP loss and return you to original form.
  
You can return to your normal form due to HP loss even when wearing an [[amulet of life saving]], and it is not used up. However, it will protect you from [[Polymorph#System_shock|system shock]].
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You can return to your normal form due to HP loss even when wearing an [[amulet of life saving]], and it is not used up. However, it will protect you from [[#System shock|system shock]].
  
If you are polymorphed into a weak form, you can zap a wand at yourself or throw an object upwards {{kbd|<}} so that it hits you, causing you to lose HP and change back. If you have [[trouble|no hands]], a [[prayer]] to your god may change you back as well. Lack of hands should make you incapable of throwing items, but as result of [[Bugs#C343-243|bug C343-243]] this is not a problem in vanilla NetHack and variants without fix for this bug. If a monster is attacking you and reducing your HP, these measures may be unnecessary.
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If you are polymorphed into a weak form, you can zap a wand at yourself or throw an object upwards {{kbd|<}} so that it hits you, causing you to lose HP and change back. If you have [[trouble|no hands]], a [[prayer]] to your god may change you back as well. If a monster is attacking you and reducing your HP, these measures may be unnecessary.
  
 
Another way to change back is to polymorph into your own race.
 
Another way to change back is to polymorph into your own race.
  
Being a gray [[dragon]] gives you [[magic resistance]], so you cannot change back by looking for another polymorph trap.
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Being a [[gray dragon]] gives you [[magic resistance]], so you cannot change back by looking for another polymorph trap.
  
If you [[genocide]] your original race or your role while polymorphed, ''"You feel dead inside."'' If you subsequently return to that form, you will die, even if wearing an [[amulet of life saving]]: ''"Unfortunately, you are still genocided..."'' If you [[quit]] before you return to your base form, the death message will be ''"quit while already on Charon's boat"''.
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If you [[genocide]] your original race or your role while polymorphed, "You feel dead inside." If you subsequently return to that form, you will die, even if wearing an [[amulet of life saving]]: "Unfortunately, you are still genocided..." If you [[quit]] before you return to your base form, the game-end message will be "quit while already on Charon's boat".
 
 
If you stop being a [[xorn]], you will be stuck in a nonexistent [[pit]]. Some have speculated that this may be to simulate the xorn's immersion in the surrounding earth, but in fact this is [[bug#C343-17|bug C343-17]].
 
  
 
=== Attributes, intrinsics, and other stats ===
 
=== Attributes, intrinsics, and other stats ===
 
Your new HP is [[HP#Monster|determined]] by the monster form's base level. This level is displayed instead of your experience level in the status bar, eg. <tt>[[hit dice|HD]]: 13</tt> for a [[master mind flayer]]. Your "real" level can be determined from [[fail|spell failure rates]] (e.g. for the quest). Any change in current or maximum HP is temporary. Your [[energy|Pw]] persists between forms.
 
Your new HP is [[HP#Monster|determined]] by the monster form's base level. This level is displayed instead of your experience level in the status bar, eg. <tt>[[hit dice|HD]]: 13</tt> for a [[master mind flayer]]. Your "real" level can be determined from [[fail|spell failure rates]] (e.g. for the quest). Any change in current or maximum HP is temporary. Your [[energy|Pw]] persists between forms.
  
Five of your six attributes ([[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], and [[Charisma]]) are saved when you polymorph to a monster, and restored when you get back to your old form, no matter what happened when you were polymorphed. For instance, if you had strength 16 and polymorphed to a [[dragon]], your strength will be 18/**. If you eat a poisonous [[killer bee]] corpse, your strength may be reduced to 18/97, but after returning to an old form, your strength will again be 16. [[Wisdom]] is the only attribute which persists between forms.
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Your [[strength]], [[dexterity]], [[constitution]], [[intelligence]], and [[charisma]] (but not [[wisdom]]) are saved when you polymorph to a monster, and restored when you get back to your old form, no matter what happened when you were polymorphed. For instance, if you had strength 16 and polymorphed to a [[dragon]], your strength will be 18/**. If you eat a poisonous [[killer bee]] corpse, your strength may be reduced to 18/97, but after returning to an old form, your strength will again be 16.
  
Things are different with [[intrinsic]]s. As a monster you will enjoy all intrinsics which you had before your polymorphed, all intrinsics of your new species, and all intrinsics acquired by magic items which you are wearing or wielding. You may acquire new intrinsics, and they will stay with you after returning to your old form. Therefore, if you became a dragon, it is a good idea to eat killer bees: the [[poison resistance]] which you obtain will stay with you, while the decline in your strength will not.
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Things are different with [[intrinsic]]s. As a monster you will enjoy all intrinsics which you had before your polymorphed, all intrinsics of your new species, and all extrinsics acquired by magic items which you are wearing or wielding. You may acquire new intrinsics, and they will stay with you after returning to your old form. Therefore, if you became a dragon, it is a good idea to eat killer bees: the [[poison resistance]] which you obtain will stay with you, while the decline in your strength will not.
  
 
Hunger is not affected by polymorph or returning back, only by polymorphing into your own race.
 
Hunger is not affected by polymorph or returning back, only by polymorphing into your own race.
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[[Amulet of change|Amulets of change]], if worn when polymorphed, change both your sex as your polymorphed form (if there are both male and female monsters of this kind) and your base form sex.
 
[[Amulet of change|Amulets of change]], if worn when polymorphed, change both your sex as your polymorphed form (if there are both male and female monsters of this kind) and your base form sex.
  
Players polymorphed into any [[jabberwock]], adult [[dragon]], a [[raven]], or a [[crocodile]] will not stone monsters with a wielded cockatrice corpse. <ref>The exact condition for stoning a monster with a wielded trice corpse seems to be: (in natural form or (hit with weapon attack or hit with claw attack in slot 1 or hit with claw attack in slot 2 as a foocubus or hit with any attack in slot 1 as any L)). This also excludes the invalid polyforms Ixoth, Demogorgon, chromatic Dragon.</ref>
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Players polymorphed into a [[jabberwock]], adult [[dragon]], [[raven]], or [[crocodile]] will not stone monsters with a wielded cockatrice corpse.<ref>The exact condition for stoning a monster with a wielded cockatrice corpse seems to be: (in natural form or (hit with weapon attack or hit with claw attack in slot 1 or hit with claw attack in slot 2 as a foocubus or hit with any attack in slot 1 as any L)). This also excludes the invalid polyforms Ixoth, Demogorgon, Chromatic Dragon.</ref>
  
 
=== Polymorphing into your own race ===
 
=== Polymorphing into your own race ===
'''Polymorphing into your own race''' is a special case. It does not break [[polyselfless]] conduct. Instead of being temporarily changed to a monster, you see the message ''"You feel like a new <race>!"'' and your character is randomly and permanently changed:
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Polymorphing into your own race is a special case. It does not break [[polyselfless]] conduct. Instead of being temporarily changed to a monster, you see the message "You feel like a new <race>!" and your character is randomly and permanently changed:
* It adjusts your [[experience level]] by -2 to 2 levels{{refsrc|polyself.c|138}}.
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* It adjusts your [[experience level]] by &minus;2 to +2 levels.{{refsrc|polyself.c|138}}
 
** If the new level is higher than 30, it becomes 30.
 
** If the new level is higher than 30, it becomes 30.
** If the new level is lower than 1, you die ("''Your new form doesn't seem healthy enough to survive.''"). If saved by an [[amulet of life saving]], you restore your old experience level, and no further changes applied.
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** If the new level is lower than 1, you die ("Your new form doesn't seem healthy enough to survive.") If saved by an [[amulet of life saving]], you restore your old experience level.
 
** If the new level is lower than the old one, it cannot be cured by a blessed [[potion of full healing]].
 
** If the new level is lower than the old one, it cannot be cured by a blessed [[potion of full healing]].
** Your innate [[property|properties]], [[resistance]]s, and #[[enhance]] weapon slots are adjusted to match your new level.
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** Your innate [[property|properties]], [[resistance]]s, and [[skill]] slots are adjusted to match your new level.
* It grows or shrinks your maximal [[HP]] (over the first 10 points) and [[energy]], in proportion to your level change, then applies a further adjustment of -9 to 9 points.{{refsrc|polyself.c|169}}
+
* It grows or shrinks your maximum [[HP]] (over the first 10 points) and [[energy]], in proportion to your level change, then applies a further adjustment of &minus;9 to +9 points.{{refsrc|polyself.c|169}}
** If your new maximal energy is negative, it becomes 0.
+
** If your new maximum energy is negative, it becomes 0.
** Your current HP and energy are adjusted proportionally to the change of maximal HP and energy.
+
** Your current HP and energy are adjusted proportionally to the change of maximum HP and energy.
* You have a 1/10 chance of changing sex.
+
* You have a {{frac|10}} chance of changing [[gender]].
* Your [[strength]], [[dexterity]], [[constitution]] and [[charisma]] change by -2 to 2 points ([[attrib.c#redist_attr|attrib.c]]).
+
* Your [[strength]], [[dexterity]], [[constitution]], and [[charisma]] change by &minus;2 to +2 points ([[attrib.c#redist_attr|attrib.c]]).
* It sets your [[hunger]] to a random value from 500 to 999.{{refsrc|polyself.c|188}}
+
* It sets your [[nutrition]] to a random value from 500 to 999.{{refsrc|polyself.c|188}}
 
* It cures both [[illness]] and [[food poisoning]].{{refsrc|polyself.c|190|comment=This calls {{function|potion.c|make_sick}} with <tt>SICK_ALL</tt>}}
 
* It cures both [[illness]] and [[food poisoning]].{{refsrc|polyself.c|190|comment=This calls {{function|potion.c|make_sick}} with <tt>SICK_ALL</tt>}}
 
* It cures [[stoning]], if you had been stiffening.
 
* It cures [[stoning]], if you had been stiffening.
* It would cure [[sliming]], but slime remains on your body, thus the sliming process restarts and you have 10 turns to live.{{refsrc|polyself.c|210}} ([[The DevTeam Thinks Of Everything]].)
+
* It would cure [[sliming]], but slime remains on your body, thus the sliming process restarts and you have 10 turns to live.{{refsrc|polyself.c|210}}
* If your current or maximal HP is now 0 or negative, but you have polymorph control, they become 1 instead.
+
* If your current or maximum HP is now 0 or negative, but you have polymorph control, they become 1 instead.
* If your current, or maximal HP is now 0 or negative, and no polymorph control, you die but can be saved by an [[amulet of life saving]]. In case of saving:
+
* If your current or maximum HP is now 0 or negative, and you do not have polymorph control, you die. If you are wearing an [[amulet of life saving]]:
** If your maximal HP is 0 or negative, it increases to 10.
+
** If your maximum HP is 0 or negative, it increases to 10.
** You current HP increases to your maximal HP.  
+
** You current HP increases to your maximum HP.
 +
 
 
It does not [[cure blindness]], nor does it remove any of your [[intrinsic]]s unless they were given by experience levels that you lost.
 
It does not [[cure blindness]], nor does it remove any of your [[intrinsic]]s unless they were given by experience levels that you lost.
  
This process has curing effects, but for healthy adventurers, the DevTeam seems to have intentionally designed this function so that there is an equal chance that each adjustment is beneficial or harmful. As [http://groups.google.com/group/rec.games.roguelike.nethack/msg/ce27e3ab8608630a xanthian explains to rgrn], the expected value of the level change is zero. Because this function does not call <tt>rnl</tt>, your [[luck]] has no effect here. You also cannot use a [[unicorn horn]] or other such cure to regain any lost levels or [[attribute]]s. A comment{{refsrc|polyself.c|144}} explains how the source code adjusts your peak level to prevent this. The [[attrib.c#redist_attr|redist_attr]] function sets both your current and peak attributes, too. The becoming of a new man (or new gnome) many times is no way to raise your [[experience level]] or your attributes.
+
This process has curing effects, but for healthy adventurers, the DevTeam seems to have intentionally designed this function so that there is an equal chance that each adjustment is beneficial or harmful. As [http://groups.google.com/group/rec.games.roguelike.nethack/msg/ce27e3ab8608630a xanthian explains to rgrn], the expected value of the level change is zero. Because this function does not call <tt>rnl</tt>, your [[luck]] has no effect here. You also cannot use a [[unicorn horn]] or other such cure to regain any lost levels or [[attribute]]s. A comment{{refsrc|polyself.c|144}} explains how the source code adjusts your peak level to prevent this. The [[attrib.c#redist_attr|redist_attr]] function sets both your current and peak attributes, too. The becoming of a new man many times is no way to raise your [[experience level]] or your attributes.
  
 
It is still possible to bias the changes deliberately. At a very low experience level, polymorph has an equal chance of raising your level, or decreasing it and killing you. By cheating death with an [[amulet of life saving]], one can accumulate the effects of gaining levels, which multiplies [[hit points]] and [[power]]. This is known as the [[polyself bug]].
 
It is still possible to bias the changes deliberately. At a very low experience level, polymorph has an equal chance of raising your level, or decreasing it and killing you. By cheating death with an [[amulet of life saving]], one can accumulate the effects of gaining levels, which multiplies [[hit points]] and [[power]]. This is known as the [[polyself bug]].
  
 
=== Other special cases ===
 
=== Other special cases ===
Polymorphing to your own race while being a monster just returns you to your basic form and then makes you ''"a new <race>"'' as in the previous section.
+
Polymorphing to your own race while being a monster just returns you to your basic form and then makes you "a new <race>" as in the previous section.
  
Polymorphing to a monster while already being monster is equivalent to returning to your human form and immediately polymorphing to the target monster. If you polymorph to a monster while already the same species, you see the message ''"You feel like a new <species>!"''
+
Polymorphing to a monster while already being monster is equivalent to returning to your human form and immediately polymorphing to the target monster. If you polymorph to a monster while already the same species, you see the message "You feel like a new <species>!"
  
==SLASH'EM==
+
== Variants ==
Polymorph in [[SLASH'EM]] functions in a considerably different way than in vanilla NetHack.  In SLASH'EM, all polymorph operations are temporary; this includes the polymorphing of monsters into other monsters and the polymorphing of objects.  Polymorphed items revert back to their original form after 500–999 turns {{refsrc|timeout.c|455|version=SLASH'EM 0.0.7E7F2}} and polymorphed non-player monsters revert back to their original form after 1000–1999 turns {{refsrc|timeout.c|590|version=SLASH'EM 0.0.7E7F2}}For monsters, the change can only be made permanent by [[stoning]] and [[Stone-to-flesh|unstoning]] the polymorphed monster. Items can be "fixed" in their current form by dipping them in a [[potion of restore ability]].
+
=== SLASH'EM ===
 +
Polymorph in [[SLASH'EM]] functions in a considerably different way than in vanilla NetHack.  In SLASH'EM, all polymorph operations are temporary; this includes the polymorphing of monsters into other monsters and the polymorphing of objects.  Polymorphed items revert back to their original form after 500–999 turns,{{refsrc|timeout.c|455|version=SLASH'EM 0.0.7E7F2}} and polymorphed non-player monsters revert back to their original form after 1000–1999 turns.{{refsrc|timeout.c|590|version=SLASH'EM 0.0.7E7F2}} For monsters, the change can only be made permanent by [[stoning]] and [[Spellbook of stone to flesh|unstoning]] the polymorphed monster. Items can be "fixed" in their current form by dipping them in a [[potion of restore ability]].
  
When a monster that has been polymorphed into another monster (by wand, spell, trap, etc.) is destroyed, it reverts to its original form with reduced HP. Thus, it is no longer possible to slay dangerous enemies such as [[shopkeeper]]s with polymorph (though you may be able to disable, immobilize, or slow them enough to rob them without killing them). Note that monsters such as chameleons and lycanthropes are much harder to kill under this system because they have the option of reverting to a different form during combat.  Furthermore, it is no longer a simple matter to permanently upgrade your pet with polymorph.
+
When a monster that has been polymorphed into another monster (by wand, spell, trap, etc.) is destroyed, it reverts to its original form with reduced HP. Thus, it is no longer possible to slay dangerous enemies such as [[shopkeeper]]s with polymorph (though you may be able to disable, immobilize, or slow them enough to rob them without killing them). Monsters such as chameleons and lycanthropes are much harder to kill under this system, because they have the option of reverting to a different form during combat.  Furthermore, it is no longer a simple matter to permanently upgrade your pet with polymorph.
  
If you polymorph into an intelligent monster with an attack that requires direct contact (biting, tentacles, etc), you will not use this attack against petrifying monsters, as opposed to being instantly stoned.  Attacking bare-handed will still stone you, however. If melee damage rehumanizes you, your monster difficulty can be subtracted from your current and maximum hit points. This always occurs if the polymorph was controlled, and 1/3 chance otherwise.{{refsrc|mhitu.c|2555|version=SLASH'EM 0.0.7E7F2}}
+
Polymorph can be caused by the attack of a [[genetic engineer]], and by using the #youpoly [[extended command]] for races and roles that have that ability.
  
Polymorphed objects in SLASH'EM will also, eventually, revert, making polypiling of rings, wands, and equipment much less effective (and potentially dangerous--if for example you start wearing an amulet of life saving that used to be an amulet of strangulation). However, a polymorphed object in SLASH'EM can be fixed to its new form by being dipped in a [[potion of restore ability]]. Objects that vanish after a single use, such as potions and scrolls, will operate normally, and the fact that they ''would have'' reverted does not change the effect they do have. Objects which have been polymorphed and will eventually revert are not marked as such in a normal game, but in wizard mode will appear with the description "hazy", e.g. "a hazy key."
+
If you polymorph into an intelligent monster with an attack that requires direct contact (biting, tentacles, etc), you will not use this attack against petrifying monsters, as opposed to being instantly stoned.  Attacking bare-handed will still stone you, however. If melee damage rehumanizes you, your monster difficulty can be subtracted from your current and maximum hit points. This always occurs if the polymorph was controlled, and {{frac|3}} chance otherwise.{{refsrc|mhitu.c|2555|version=SLASH'EM 0.0.7E7F2}}
  
SLASH'EM features a new monster, the [[genetic engineer]], whose attack polymorphs you.
+
Polymorphed objects in SLASH'EM will also, eventually, revert, making polypiling of rings, wands, and equipment much less effective (and potentially dangerous&mdash;if for example you start wearing an amulet of life saving that used to be an amulet of strangulation). However, a polymorphed object in SLASH'EM can be fixed to its new form by being dipped in a [[potion of restore ability]]. Objects that vanish after a single use, such as potions and scrolls, will operate normally, and the fact that they ''would have'' reverted does not change the effect they do have.  Objects which have been polymorphed and will eventually revert are not marked as such in a normal game, but in wizard mode will appear with the description "hazy", e.g. "a hazy key".
 +
 
 +
=== xNetHack ===
 +
[[xNetHack]] includes a <tt>polyinit</tt> [[option]], which allows you to play the game permanently polymorphed into any monster except for [[unique monster]]s and [[player monster]]s. Besides those, this option allows forms that are normally inaccessible, such as an [[Archon]] or a [[shade]], though the game may be unstable in this state. This is a non-scoring game mode.
  
 
==References==
 
==References==
 
<references />
 
<references />
 
  
 
{{nethack-343|offset=1}}
 
{{nethack-343|offset=1}}
 
{{slashem-7E7}}
 
{{slashem-7E7}}
 
[[Category:Spells]]
 
[[Category:Spells]]

Revision as of 00:07, 20 January 2020

Polymorph refers to the magic that changes one creature into a different species, or changes an object to another object of the same type. Shapeshifters and werecreatures have similar but slightly different abilities.

This article deals mainly with monster- or self-polymorph. The practice of polymorphing objects is also known as polypiling and is explained in a different article.

Polymorph is one of the more complex aspects of NetHack. It can be a great danger if not done under the control of the player, but a prepared player can use it to gain many benefits. If you are transformed unexpectedly, you may turn into a weaker monster or die instantly; your valuable armor may also be destroyed. A weak enemy may unexpectedly turn into a dangerous one. On the other hand, you can deliberately turn into a much stronger monster, or a monster with useful abilities. Weak pets can be changed into powerful ones. You can also polymorph surplus items into more useful equipment.

Polymorphing

A wand or spell of polymorph can be aimed at oneself ., or at monsters or piles of items on the floor. Aiming downwards > polymorphs the objects on your square; aiming upwards has no effect. Dipping an object into a potion of polymorph will polymorph it.

Other sources of polymorph do not apply to objects:

  • Wearing a ring of polymorph will polymorph you from time to time. It can be eaten for a 13 chance of acquiring the intrinsic.
  • Stepping into a polymorph trap will polymorph you or a monster. The trap disappears after you use it once, but monsters can use it indefinitely.
  • Quaffing a potion of polymorph will polymorph you or a monster.
    • Getting hit by this potion. Thankfully, monsters will not do this to you; only you can do this to them. Vapors will not polymorph you (good for use-testing).
  • Quaffing from a sink produces toxic wastes, or randomly dispenses potion of polymorph; both effects will polymorph you.
  • Eating the corpse of a chameleon or doppelganger, or digesting a sandestin.
  • Becoming afflicted with lycanthropy, and thus polymorphing into a werecreature from time to time.

The inventory of a polymorphed monster is not polymorphed. However, worn armor can be destroyed or temporarily absorbed. Magic resistance blocks the effect of all "involuntary" polymorphs. A monster's MR will protect it against polymorph traps, but magic cancellation will not protect you.

If you polymorph into a form that is not the same as your starting race, you break the polyselfless conduct. ("Changing" into your original race is not a polymorph, strictly speaking, and this article calls it "Polymorphing into your own race".) Polymorphing any object breaks the polypileless conduct.

Effects of polymorph

For effects specific to yourself, see #Self-polymorph.

Restrictions on polymorphing

Certain monsters are off-limits to polymorph,[1] either by you or a monster; these include:

System shock

If you polymorph without polymorph control and it is not a special case, there is a 19 − Con20 chance that it will fail, and you will instead suffer 1d30 damage and abuse constitution: "You shudder for a moment." This is called system shock. Monsters and pets can also be affected by the wand, potion, or spell of polymorph, with a fixed chance of 125 after factoring in resistance. If the monster is affected, it will die instantly and not leave a corpse.

Armor

See also: Physical size

When a creature is wearing any torso armor (body armor, shirt, or cloak), and becomes something Large or bigger, a non-humanoid Medium or bigger, or a winged gargoyle or marilith (wings and extra arms don't fit), the armor will burst apart. (If you polymorph into a large whirly monster, the armor is not destroyed.) When this happens to a monster, you hear a "ripping" or "cracking" sound, which warns you that a polymorph trap or shapeshifter may be present on the level.

If you are wearing dragon scales or dragon scale mail and are polymorphed without polymorph control, you will turn into a dragon of the appropriate color and merge with your scales; shirts and cloaks are still destroyed. See Dragon scale mail § Polymorph.

When a creature becomes too small for its armor, the armor falls to the floor, also creating a distinctive noise ("a clank" or "a thud"). Monsters of size Small will shrink out of torso armor; Tiny monsters also shrink out of boots, gloves, shields and helms (they can wear no armor). Handless monsters will drop gloves and shields. Horned monsters will drop helmets. Non-humanoid monsters, or monsters without suitable body parts, also cannot wear certain types of armor.

Other equipment

Monsters can always wear rings and amulets, although some may be physically unable to remove equipped items or put on additional ones in their new form.

If you were wielding an object and your new form has no hands, you will drop it.

Polymorphing causes you to retouch all your inventory items,[2] potentially causing artifact blasts or silver damage.

Encumbrance

Main article: Encumbrance

Smaller or more light-weight monsters cannot carry as much as larger ones. Non-humanoid monsters have especially limited capacity. When you are unexpectedly polymorphed into one, you may have to drop nearly all of your items before you can do anything useful.

Your carrying capacity is scaled by your form's corpse weight (or size if it leaves no corpse), and is affected by the monster "strong" attribute. See that article for the details.

Monsters

Shapeshifters and werecreatures have innate polymorph ability and will change to a different form from time to time. You can prevent them from doing this by wearing a ring of protection from shape changers. Other than that, a polymorphed monster or object stays in its new form permanently.

If a monster is fleeing, it may use a potion or wand of polymorph, or an adjacent polymorph trap in a desperate move. A monster may also inadvertently step onto the trap. If it becomes a much more powerful monster, such as an arch-lich, this can lead to YAAD.

When a monster polymorphs, the change is permanent. For example, if you change your dog into a dragon, it will never become a dog again (except by chance in a subsequent polymorph).

If you have lycanthropy, you will sometimes polymorph into a creature (a jackal, for example). There is also a monster in the game called a werejackal, which changes occasionally from its human form into a jackal. The similarity ends when you or the monster lose all HP in jackal form. You will become your normal race again, while the werejackal will die without transforming back into a human.

Polymorphing monsters

Since polymorphing a monster has unpredictable results, this tactic is only feasible for very powerful monsters, as they have a good chance of becoming a weaker one. Monsters with high experience level and monster MR may resist polymorphing, so this is not a reliable method to escape impending death. For example, the Riders cannot be polymorphed at level 30. An arch-lich at level 25 will resist 85% of the time if you are level 30 and attempt to polymorph it with a spell; it can never be polymorphed with a wand.

Lawful and neutral characters may wish to polymorph humans such as shopkeepers and aligned priests before killing them, to avoid the penalties for murder.

Pets

Your starting pet will only go so far: cats and dogs reach a normal maximum of level 9 and 72 HP, for example. But you can get more out of it by polymorphing it.

Since you cannot control the outcome of a pet's polymorph, the best way to do this is to use a polymorph trap repeatedly until you get a satisfactory result. The trap is never used up by pets and other monsters. If you have magic resistance, you can step onto the trap and then displace your pet onto it. You can also step next to the trap and use a magic whistle until your pet happens to land on the trap. You can also leash your pet and stand next to the trap; it does not want to step onto the trap, but it eventually will. You can also read a scroll of earth, push the boulders around the trap, and then displace your pet onto the trap. If you have many charges in a wand of polymorph, or are able to cast the spell, those are viable alternatives (but beware of system shock, as it will count as you having killed the pet!) Less workable methods are finding chameleon or doppelganger corpses for it to eat, or breaking a potion of polymorph on its body.

Displacing your pet onto a trap decreases its tameness by one point. Be wary about displacing pets that have already become somewhat powerful monsters. Pets, like other monsters, can suffer a system shock if you are using the spell, wand, or potion. If the pet experiences a system shock, you will suffer the usual penalties for killing your pet.

Once your pet turns into a gray dragon or its baby form, it acquires intrinsic magic resistance and will be immune to all forms of polymorph, except from eating corpses. If it acquires a high level and monster MR, such as if it turns into an arch-lich, it may also become immune. If you do not have a magic whistle or magic resistance to displace your pet, then sessile pets will not polymorph any further. Finally, if you get a shapeshifter and do not have a ring of protection from shape changers, then it will only shapeshift on the trap. Otherwise, you can keep trying. See Pet § Preferred pets for pets that many players find useful.

You can also gain new pets by polymorphing into an oviparous creature and laying eggs.

Self-polymorph

Having polymorph control allows you to specify what to polymorph yourself into, unless you are unconscious or stunned. This is subject to the game restrictions. For strategy, see Polymorph control § Strategy.

An amulet of unchanging blocks polymorph completely. If you are changed into a form that can eat amulets, eating one may also return you to your original form.

If you are afflicted by lycanthropy, a ring of protection from shape changers will not prevent you from turning to creature form.[3]

Polymorphing into other monsters

There are a few special cases when polymorphing in an uncontrolled manner:

If, while wearing dragon scales or a dragon scale mail, you are polymorphed into a dragon of the same color, the dragon scales will be merged into your skin.

Changing back

Polymorphing yourself is never permanent, unless you polymorph into your own race (see § Polymorphing into your own race). Otherwise, you will stay in monster form for 499+1d500 turns.[5] If your new monster form has a higher experience level than you, the timeout is scaled down in proportion to the levels.[6] If the timeout ends but you are wearing an amulet of unchanging, between 1 and (1 + 100 × mlevel) turns are added to the timeout. mlevel refers to the monster form's experience level. Eating a mimic or stepping on a polytrap while magic resistant or unchanging have no effect on the timeout.

If you are killed in your new form because your HP became zero, you will change back: "You return to <race> form!" You will return to your original form with the HP and Pw you had before you polymorphed. However, if you are wearing an amulet of unchanging or are killed in any other way, such as stoning, sickness, hunger, or a touch of death, you will immediately die. Being beheaded by Vorpal Blade or bisected by the Tsurugi of Muramasa are considered deaths by HP loss and return you to original form.

You can return to your normal form due to HP loss even when wearing an amulet of life saving, and it is not used up. However, it will protect you from system shock.

If you are polymorphed into a weak form, you can zap a wand at yourself or throw an object upwards < so that it hits you, causing you to lose HP and change back. If you have no hands, a prayer to your god may change you back as well. If a monster is attacking you and reducing your HP, these measures may be unnecessary.

Another way to change back is to polymorph into your own race.

Being a gray dragon gives you magic resistance, so you cannot change back by looking for another polymorph trap.

If you genocide your original race or your role while polymorphed, "You feel dead inside." If you subsequently return to that form, you will die, even if wearing an amulet of life saving: "Unfortunately, you are still genocided..." If you quit before you return to your base form, the game-end message will be "quit while already on Charon's boat".

Attributes, intrinsics, and other stats

Your new HP is determined by the monster form's base level. This level is displayed instead of your experience level in the status bar, eg. HD: 13 for a master mind flayer. Your "real" level can be determined from spell failure rates (e.g. for the quest). Any change in current or maximum HP is temporary. Your Pw persists between forms.

Your strength, dexterity, constitution, intelligence, and charisma (but not wisdom) are saved when you polymorph to a monster, and restored when you get back to your old form, no matter what happened when you were polymorphed. For instance, if you had strength 16 and polymorphed to a dragon, your strength will be 18/**. If you eat a poisonous killer bee corpse, your strength may be reduced to 18/97, but after returning to an old form, your strength will again be 16.

Things are different with intrinsics. As a monster you will enjoy all intrinsics which you had before your polymorphed, all intrinsics of your new species, and all extrinsics acquired by magic items which you are wearing or wielding. You may acquire new intrinsics, and they will stay with you after returning to your old form. Therefore, if you became a dragon, it is a good idea to eat killer bees: the poison resistance which you obtain will stay with you, while the decline in your strength will not.

Hunger is not affected by polymorph or returning back, only by polymorphing into your own race.

Amulets of change, if worn when polymorphed, change both your sex as your polymorphed form (if there are both male and female monsters of this kind) and your base form sex.

Players polymorphed into a jabberwock, adult dragon, raven, or crocodile will not stone monsters with a wielded cockatrice corpse.[7]

Polymorphing into your own race

Polymorphing into your own race is a special case. It does not break polyselfless conduct. Instead of being temporarily changed to a monster, you see the message "You feel like a new <race>!" and your character is randomly and permanently changed:

  • It adjusts your experience level by −2 to +2 levels.[8]
    • If the new level is higher than 30, it becomes 30.
    • If the new level is lower than 1, you die ("Your new form doesn't seem healthy enough to survive.") If saved by an amulet of life saving, you restore your old experience level.
    • If the new level is lower than the old one, it cannot be cured by a blessed potion of full healing.
    • Your innate properties, resistances, and skill slots are adjusted to match your new level.
  • It grows or shrinks your maximum HP (over the first 10 points) and energy, in proportion to your level change, then applies a further adjustment of −9 to +9 points.[9]
    • If your new maximum energy is negative, it becomes 0.
    • Your current HP and energy are adjusted proportionally to the change of maximum HP and energy.
  • You have a 110 chance of changing gender.
  • Your strength, dexterity, constitution, and charisma change by −2 to +2 points (attrib.c).
  • It sets your nutrition to a random value from 500 to 999.[10]
  • It cures both illness and food poisoning.[11]
  • It cures stoning, if you had been stiffening.
  • It would cure sliming, but slime remains on your body, thus the sliming process restarts and you have 10 turns to live.[12]
  • If your current or maximum HP is now 0 or negative, but you have polymorph control, they become 1 instead.
  • If your current or maximum HP is now 0 or negative, and you do not have polymorph control, you die. If you are wearing an amulet of life saving:
    • If your maximum HP is 0 or negative, it increases to 10.
    • You current HP increases to your maximum HP.

It does not cure blindness, nor does it remove any of your intrinsics unless they were given by experience levels that you lost.

This process has curing effects, but for healthy adventurers, the DevTeam seems to have intentionally designed this function so that there is an equal chance that each adjustment is beneficial or harmful. As xanthian explains to rgrn, the expected value of the level change is zero. Because this function does not call rnl, your luck has no effect here. You also cannot use a unicorn horn or other such cure to regain any lost levels or attributes. A comment[13] explains how the source code adjusts your peak level to prevent this. The redist_attr function sets both your current and peak attributes, too. The becoming of a new man many times is no way to raise your experience level or your attributes.

It is still possible to bias the changes deliberately. At a very low experience level, polymorph has an equal chance of raising your level, or decreasing it and killing you. By cheating death with an amulet of life saving, one can accumulate the effects of gaining levels, which multiplies hit points and power. This is known as the polyself bug.

Other special cases

Polymorphing to your own race while being a monster just returns you to your basic form and then makes you "a new <race>" as in the previous section.

Polymorphing to a monster while already being monster is equivalent to returning to your human form and immediately polymorphing to the target monster. If you polymorph to a monster while already the same species, you see the message "You feel like a new <species>!"

Variants

SLASH'EM

Polymorph in SLASH'EM functions in a considerably different way than in vanilla NetHack. In SLASH'EM, all polymorph operations are temporary; this includes the polymorphing of monsters into other monsters and the polymorphing of objects. Polymorphed items revert back to their original form after 500–999 turns,[14] and polymorphed non-player monsters revert back to their original form after 1000–1999 turns.[15] For monsters, the change can only be made permanent by stoning and unstoning the polymorphed monster. Items can be "fixed" in their current form by dipping them in a potion of restore ability.

When a monster that has been polymorphed into another monster (by wand, spell, trap, etc.) is destroyed, it reverts to its original form with reduced HP. Thus, it is no longer possible to slay dangerous enemies such as shopkeepers with polymorph (though you may be able to disable, immobilize, or slow them enough to rob them without killing them). Monsters such as chameleons and lycanthropes are much harder to kill under this system, because they have the option of reverting to a different form during combat. Furthermore, it is no longer a simple matter to permanently upgrade your pet with polymorph.

Polymorph can be caused by the attack of a genetic engineer, and by using the #youpoly extended command for races and roles that have that ability.

If you polymorph into an intelligent monster with an attack that requires direct contact (biting, tentacles, etc), you will not use this attack against petrifying monsters, as opposed to being instantly stoned. Attacking bare-handed will still stone you, however. If melee damage rehumanizes you, your monster difficulty can be subtracted from your current and maximum hit points. This always occurs if the polymorph was controlled, and 13 chance otherwise.[16]

Polymorphed objects in SLASH'EM will also, eventually, revert, making polypiling of rings, wands, and equipment much less effective (and potentially dangerous—if for example you start wearing an amulet of life saving that used to be an amulet of strangulation). However, a polymorphed object in SLASH'EM can be fixed to its new form by being dipped in a potion of restore ability. Objects that vanish after a single use, such as potions and scrolls, will operate normally, and the fact that they would have reverted does not change the effect they do have. Objects which have been polymorphed and will eventually revert are not marked as such in a normal game, but in wizard mode will appear with the description "hazy", e.g. "a hazy key".

xNetHack

xNetHack includes a polyinit option, which allows you to play the game permanently polymorphed into any monster except for unique monsters and player monsters. Besides those, this option allows forms that are normally inaccessible, such as an Archon or a shade, though the game may be unstable in this state. This is a non-scoring game mode.

References

  1. mondata.h in NetHack 3.4.3, line 77: See also monst.c, which lists the monsters to which this applies.
  2. polyself.c in NetHack 3.6.1, line 839
  3. Source:NetHack_3.6.0/src/polyself.c#polyself, PROT_FROM_SHAPE_CHANGERS cannot be found in the code
  4. polyself.c in NetHack 3.6.1, line 530
  5. polyself.c in NetHack 3.4.3, line 396
  6. polyself.c in NetHack 3.4.3, line 452
  7. The exact condition for stoning a monster with a wielded cockatrice corpse seems to be: (in natural form or (hit with weapon attack or hit with claw attack in slot 1 or hit with claw attack in slot 2 as a foocubus or hit with any attack in slot 1 as any L)). This also excludes the invalid polyforms Ixoth, Demogorgon, Chromatic Dragon.
  8. polyself.c in NetHack 3.4.3, line 138
  9. polyself.c in NetHack 3.4.3, line 169
  10. polyself.c in NetHack 3.4.3, line 188
  11. polyself.c in NetHack 3.4.3, line 190: This calls make_sick in potion.c with SICK_ALL
  12. polyself.c in NetHack 3.4.3, line 210
  13. polyself.c in NetHack 3.4.3, line 144
  14. timeout.c in SLASH'EM 0.0.7E7F2, line 455
  15. timeout.c in SLASH'EM 0.0.7E7F2, line 590
  16. mhitu.c in SLASH'EM 0.0.7E7F2, line 2555


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