Difference between revisions of "Why do I keep dying?"

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This page is an attempt to provide basic tips for survival and it specifically describes '''typical beginner misconceptions''' regarding [[NetHack]]. It is aimed at new players who feel like they can't get the hang of it and [[die]] early every game, so it will focus on the [[early game]] stage and deliberately ignore Nethack's abundant corner cases. Follow the links if you want a complete [[strategy]] overview.
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This page is an attempt to provide basic tips for survival and it specifically describes '''typical beginner misconceptions''' regarding [[NetHack]]. It is aimed at new players who feel like they 'cannot get the hang of it', [[dying]] early every game, so it will focus on the [[early game]] stage and deliberately ignore Nethack's abundant corner cases. Follow the links if you want the gory details or a complete [[strategy]] overview.
 
  
It is assumed you have played (and died) a couple of dozen times and know how to open [[door]]s and do simple stuff like that. If you are still wondering what the funny {{white|@}} means, then first have a look at the excellent [[Guidebook]] that comes with NetHack, play a few games to get the feel of it, '''read the Guidebook again''' — picking up the numerous hints you will overlook during the first reading (oh, yes, you will!), then come back here.
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It is assumed you have played (and died) a couple of dozen times and know how to open [[door]]s and do simple stuff like that. If you are still wondering what the funny {{white|@}} means, then first have a look at the excellent [[Guidebook]] that comes with NetHack, play a few games to get the feel of it, '''read the Guidebook again''' — picking up the numerous hints you will overlook during the first reading then come back here.
  
You noticed the part about '''{{kbd|E}}[[engraving|ngraving]] [[Elbereth]]''' in the dust with your fingers, did not you? Now, did you try it the last time you died? There you go.
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== The one lucky game ==
  
== The one lucky game ==
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You sometimes hear that NetHack is near impossible to [[win]], because of the amount of exceptional luck that is required to win: it takes years to get just one lucky game, with an early [[wand of wishing]] and having everything else work out just right. That is a myth!
  
You sometimes hear NetHack is near impossible to [[win]], because of the amount of exceptional luck winning requires. It takes years to get this ''one lucky game'', finding an early [[wand of wishing]] plus everything else working out just right, and you surely need that to win, right? Well, no, that is a myth!
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'''If your survival depends on luck then you are following the wrong strategy.''' True, a few unavoidable deaths remain, like falling into a [[trap#.5E_Spiked pit|poisoned spiked pit]], or the proverbial [[Gnome With The Wand Of Death]], but these are threatening only early, before [[property|countermeasures]] have been acquired. Truly outstanding players manage to [[ascend]] 80% of their games, and they do not get more wands of wishing than the rest of us. A large part of learning to play NetHack is acquiring safe habits.
  
'''If your survival depends on luck then you are following the wrong strategy.''' True, a few unavoidable deaths remain, like falling into a [[trap#.5E_Spiked pit|poisoned spiked pit]], or the proverbial [[GWTWOD]], but these are threatening only early, before [[property|countermeasures]] have been acquired. Truly [[Marvin|outstanding players]] manage to [[ascend]] 80% of their games; they do not get more wands of wishing than the rest of us.
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(Note there is also the in-game stat of [[Luck]], which is entirely different.)
  
(Note there is also the in-game concept of [[Luck]], which is a different kettle of fish.)
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== Moving fast, typing slowly ==
  
== Moving fast, typing slowly ==
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'''Never explore while [[Burdened]] or worse.''' [[Speed]] is a major issue. When you are ''Stressed'', your average opponent can hit twice for your every chance to move, and your [[HP]] will just melt away. (If you do need to haul around heavy [[stash]]es of equipment, stick to known territory and be ready to shed weight at the sight of danger.) In such occasions, a [[wand of speed monster]] or [[speed boots]] are a big advantage, allowing ''you'' to hit (or escape) faster.
  
'''Never explore while ''[[Burdened]]'' or worse.''' [[Speed]] is a major issue. When you are ''Stressed'', your average opponent can hit twice for your every chance to move. Your [[HP]] will just melt away. (If you do need to haul around heavy [[stash]]es of equipment, stick to known territory and be ready to shed weight at the sight of danger.) In such occasions, a [[wand of speed monster]] or [[speed boots]] are a big advantage, allowing ''you'' to hit (or escape) faster.
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Do not use the cursor/arrow keys, because they provide only orthogonal [[direction|movement]], requiring twice as many steps to reach a diagonal destination. If the vi-like ([[yuhjklbn]]) keys don not suit you, make a habit of using the [[options#number_pad|number pad]] instead. [[Movement tactics#Diagonal movement|Take advantage of diagonal movement keys.]]
  
Do not use the cursor/arrow keys, because they provide only orthogonal [[direction|movement]], requiring twice as many steps to reach a diagonal destination. If the 'vi'-like keys don not suit you, make a habit of using the [[options#number_pad|number pad]] instead. [[Movement tactics#Diagonal movement|Take advantage of diagonal movement keys.]]
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At the same time, type slowly and deliberately. You cannot run away more quickly from [[monster]]s by typing more quickly! Additionally, '''never hold down a key for autorepeat.''' When you hold down a key, you often stumble into something and try to attack or pass it faster than you can release the key. Instead, make use of the {{kbd|G}}, {{kbd|g}}, capital YUHJKLBN, and numpad {{kbd|5}} commands to go in one direction until you discover something interesting. Also useful is {{kbd|_}}.  
  
At the same time, type slowly and deliberately. You cannot run from [[monster]]s by typing more quickly! Running is a separate command. Therefore '''never hold a key for autorepeat.''' Instead prefix {{kbd|G}}, {{kbd|g}} or numpad {{kbd|5}}. Also useful is {{kbd|_}}, especially when followed by {{kbd|>}} or {{kbd|<}}. To wait for your health to come back try {{kbd|n}}50{{kbd|.}} (with number_pad) or 50{{kbd|.}} (without). All these commands will stop as soon as anything dangerous (or interesting) comes along. A great part of NetHack is acquiring safe habits.
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If you are running low on health and there are no monsters in the vicinity, rest and wait for your health to come back. The {{kbd|.}} command will let you rest for a number of turns that you can specify. You will stop resting as soon as anything dangerous (or interesting) comes along.  
  
You may also find it useful to [[Notetaking|take notes]] on what you are doing.  Besides the information's intrinsic usefulness, it encourages thoughtfulness.
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You may also find it useful to [[Notetaking|take notes]] on what you are doing.  Besides the information's usefulness, it encourages you to be thoughtful.
  
Beginners should also endeavor to play purposefully: "Just exploring", in the long run, is the same as "just running around until I get killed". If you find yourself doing this, look at your equipment and status to see what your immediate [[Standard_strategy#Goals|goals]] should be: "I need an effective projectile weapon", "I need to get my armor class down", "I need to identify this magic stuff I've collected", "I need fire/cold/magic resistance before I go much further" ... whatever's appropriate at the moment. Thinking this way will improve your game rapidly.
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Beginners should also play purposefully: "just exploring", in the long run, is the same as "just running around until you get killed". If you find yourself doing this, look at your equipment and status to see what your immediate [[Standard_strategy#Goals|goals]] should be: "I need an effective projectile weapon", "I need to get my armor class down", "I need to identify this magic stuff I've collected", "I need fire/cold/magic resistance before I go much further" ... whatever's appropriate at the moment. Thinking this way will improve your game rapidly.
  
 
== Finding down ==
 
== Finding down ==
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'''Every room has a way out.''' If none is apparent, [[search]] for it by hitting {{kbd|s}} on every step along the [[wall]] or at the dead end of a [[corridor]] — it may take you ten times or so before finding a secret door or passage, though. If all [[door]]s are [[locked]] and you have no other means to open them, [[kick]] them down — but this is noisy and will wake sleeping monsters.
 
'''Every room has a way out.''' If none is apparent, [[search]] for it by hitting {{kbd|s}} on every step along the [[wall]] or at the dead end of a [[corridor]] — it may take you ten times or so before finding a secret door or passage, though. If all [[door]]s are [[locked]] and you have no other means to open them, [[kick]] them down — but this is noisy and will wake sleeping monsters.
  
'''Every level has a way down.''' (Yeah, there are exceptions, but if you know them, why are you reading this anyway?) Look on the map for a large, empty area where an additional, undiscovered [[room]] might fit and search (as above) along adjacent walls. Or the [[stairs]] might be covered by an [[item]] — yes, NetHack does have mighty big [[fortune cookie]]s! If that {{monsym|yellow mold}} is sitting on top of them, you will see them as soon as you leave the room.
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'''Every level has a way down.''' (There are exceptions, but not in the early dungeon.) Look on the map for a large, empty area where an additional, undiscovered [[room]] might fit and search (as above) along adjacent walls or suspiciously shaped corridors. Or the [[stairs]] could be covered by an [[item]] — yes, NetHack does have mighty big [[fortune cookie]]s! If a monster is sitting on top of the stairs, you will see them as soon as the monster is out of sight. If you're pretty sure you've explored the whole level and still don't see any stairs, use the [[terrain]] command to view the map without monsters or objects.
  
 
== Leveling up ==
 
== Leveling up ==
  
Obviously, when you [[experience level|gain a level]] your maximum [[HP]] and [[energy|power]] increase. Thus a common misconception is to suppose you have to slaughter everything that moves and level up quickly to win. This is wrong.
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When you [[experience level|gain a level]], your maximum [[HP]] and [[energy|power]] increase. Thus a common misconception is to assume you have to slaughter everything that moves and level up quickly to win. This is wrong.
  
'''Don not level up unnecessarily.''' With every level you gain the game will throw [[Monsters (by difficulty)|harder monsters]] at you. No, this is not fair. Your equipment ([[AC]] and so on) must improve in parallel, matching your level, otherwise your opponents will eventually overwhelm you. Level up slowly by letting your [[pet]] do much of the work. Kill primarily when threatened or [[hungry]].
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'''Don't level up unnecessarily.''' With every level you gain the game will throw [[Monsters (by difficulty)|harder monsters]] at you. No, this is not fair. Your equipment (primarily [[AC]] and weapons, but also things like tools and a stock of [[escape items]]) must improve in parallel, matching your level, or your opponents will eventually overwhelm you. Level up slowly by letting your [[pet]] do much of the work. Kill primarily when you are threatened, you [[hungry|need food]], or when it is a good tactical choice (to keep an escape route open, for example).
  
 
== Drinking Water ==
 
== Drinking Water ==
  
'''Simply do not.''' A beginner who starved a couple of times might get the idea that drinking was also necessary. Unfortunately the Guidebook's advice on this matter is misleading, stating ''"Although creatures can survive long periods of time without food, there is a physiological need for water"''.
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'''Simply do not.''' A beginner who starved a couple of times might get the idea that drinking was also necessary. Unfortunately the Guidebook's advice on this matter is misleading, stating "Although creatures can survive long periods of time without food, there is a physiological need for water." However, your character can in fact survive the whole game without drinking ''anything''.
  
 
There is no need to drink water. In fact {{kbd|q}}[[quaffing|uaffing]] [[potions of water]] is a big waste of resources as there are [[holy water|much better uses]] for them.
 
There is no need to drink water. In fact {{kbd|q}}[[quaffing|uaffing]] [[potions of water]] is a big waste of resources as there are [[holy water|much better uses]] for them.
  
And drinking from [[fountain]]s is downright dangerous, many bad effects can occur. True, if you are exceptionally lucky you might get an early wish, or some other benefit, but the chances are tiny; much more likely you will get [[water nymph|nasty]], [[water demon|hostile]] [[water moccasin|monsters]]. Remember survival and the ''one lucky game''?
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And drinking from [[fountain]]s is downright dangerous, many bad effects can occur. True, if you are exceptionally lucky you might get an early wish, or some other benefit, but the chances are tiny; much more likely you will get [[water nymph|nasty]] [[water demon|hostile]] [[water moccasin|monsters]].
  
 
== Eating ==
 
== Eating ==
  
You tried eating [[corpse]]s, but this felt akin to Russian roulette: You tasted [[kobold]], which poisoned you; next was a [[jackal]], which ''"tasted terrible"'' but seemed OK, so you saved its mate for later (they come in packs), but, no luck: that one even gave you deadly food poisoning. So you decided eating corpses off the [[floor]] was uncivilized anyway and vowed to stick to proper 'people food'. On your next game you starved before finding any... Sounds familiar so far?
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Eating [[corpse]]s feels like Russian roulette. A [[kobold]] will poison you. A [[jackal]] "tastes terrible" but seems OK. But if you save another one for later, it'll give you deadly food poisoning. If you decide that eating corpses off the [[floor]] is uncivilized anyway and vow to stick to proper 'people food', you'll probably starve before finding any...
  
First, understand that there are two separate kinds of poisoning that you can get from food. The first is [[food poisoning]] ("FoodPois"), contracted from eating old ("tainted") corpses. This will kill you, but avoiding it is simple: '''Eat your corpses fresh.''' 60 [[turn]]s is the limit! Only [[lichen]]s, [[lizard]]s, and corpses kept in an [[ice box]] do not age. By the same logic, remember that [[zombie]]s and [[vampire|the]] [[mummy|like]] died long before you met them: they are walking food poisoning. If you ''"hear some noises"'' and then find a dwarf corpse, you can bet it was a [[dwarf zombie]], otherwise your pet would have eaten it.
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First, understand that there are two separate kinds of poisoning that you can get from food. The first is [[food poisoning]] ("FoodPois"), contracted from eating old ("tainted") corpses. This will always kill you, but avoiding it is simple: '''Eat your corpses fresh.''' 60 [[turn]]s is the limit! Only [[lichen]]s, [[lizard]]s, and corpses kept in an [[ice box]] do not age. By the same logic, remember that [[zombie]]s and other [[undead]] died long before you met them: they are walking food poisoning. If your pet kills an enemy out of sight and leaves a dwarf corpse, it was probably a [[dwarf zombie]]; otherwise your pet would have eaten it.
  
The second kind is [[poison]], which is simply a property of some monster types (e.g. [[kobold]]s). '''Corpses your pet [[dog]]/[[cat]] will eat are safe (with very few [[corpse|exceptions]]).''' Eating a poisonous corpse will [[restore ability|cost stats]] and HP, though not kill you directly. Unlike the first kind of corpse poisoning, you ''can'' become [[poison resistance|resistant]] to this type, and in fact you should as soon as possible. This will also protect against the aforementioned spiked pits, [[mordor orc|poisoned orcish arrow]]s and [[trap#.5E_Dart_trap|other sudden deaths]]. Some [[role]]s/[[race]]s start out resistant, all others are safe as soon as ''"you feel healthy"''. (By the way, watch out for other ''"[[you feel]]"'' messages, too, and learn which monsters cause them to appear.)
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The second kind is [[poison]], which is simply a property of some monster types (e.g. [[kobold]]s). '''Corpses your pet [[dog]]/[[cat]] will eat are safe (with very few [[corpse|exceptions]]).''' Eating a poisonous corpse will [[restore ability|lower your stats]] and HP, though it won't kill you directly. Unlike food poisoning, you ''can'' become [[poison resistance|resistant]] to this type, and in fact you should as soon as possible. This will also protect against spiked pits, [[mordor orc|poisoned orcish arrow]]s and [[trap#.5E_Dart_trap|other sudden deaths]]. Barbarians, Healers, and orcish characters start out resistant; Monks gain the resistance at level 3; all others are safe as soon as "you feel healthy". (Watch out for other "[[you feel]]" messages, too, and learn their sources and effects.)
  
Remember: Nethack is not real life. Though most of us would not eat a [[Rat#Sewer_rat|sewer rat]] or a (uncooked!) jackal's corpse and would most probably get ill if we did , that is not an issue for your alter ego in the game. Therefore, unless there is something intrinsically harmful about a particular corpse such as the aforementioned kobold's, which is poisonous, or a [[cockatrice]]'s, which causes [[stoning]] — and provided it is fresh, it will probably be safe for consumption.
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Remember: [[NetHack is not real life]]. Though most of us would not eat a [[sewer rat]] or an uncooked jackal corpse, and would get ill if we did, it is not an issue for your character. Therefore, unless there is something intrinsically harmful about a particular corpse, such as the poisonous kobold or the instantly petrifying [[cockatrice]], and unless it is more than 60 turns dead, it will probably be safe for consumption.
  
Then of course there is also "proper" [[food]]. [[Egg]]s and [[tripe ration]]s are for pets; keep the rest for hard times. In the [[roguelike]] community, such food is called "permafood", short for permanent food, because it never rots.
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Then of course there is also "proper" [[food]]. [[Egg]]s and [[tripe ration]]s are for pets; keep the rest for hard times. In the [[roguelike]] community, such food is called "permafood", because it never rots.
  
Finally, if you are already ''[[nutrition|Weak]]'' or ''[[nutrition|Fainting]]'' (not earlier!), you can also #[[prayer|pray]]. Though you should not do it very often — otherwise you may anger your [[god]] (see below) — it is quite possible to survive on prayer alone.
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Finally, if you are already ''[[nutrition|Weak]]'' or ''[[nutrition|Fainting]]'' (not if you are merely Hungry!), you can also #[[prayer|pray]]. You must take care not to anger your [[god]], and if you really want to, [[Foodless|it is quite possible to survive on prayer alone]].
  
 
== Praying ==
 
== Praying ==
  
Most real life religions encourage you to pray regularly. But [[NHINRL]], this time the Guidebook states clearly: ''"[[prayer|#pray]] — Pray to the [[god]]s for help."'' The NetHack gods will be perfectly happy never to hear from you. If they regard you as [[anger|constantly whining]] they might eventually [[wide-angle disintegration beam|put you out of your misery]] and send someone worthier to fetch the [[Amulet of Yendor]] for them.
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Most real life religions encourage you to pray regularly. But the Guidebook states clearly that you pray to the gods ''for help''. The NetHack gods will be perfectly happy never to hear from you. If they regard you as [[anger|constantly whining]], they might eventually [[wide-angle disintegration beam|put you out of your misery]] and send someone worthier to fetch the [[Amulet of Yendor]] for them.
  
'''Used sparingly, prayer can get you out of tight spots.''' Before doing it again, wait around 700-1400 turns, [[prayer timeout|the longer the better]]. [[Sacrifice]] can shorten the time as well as have [[sacrifice#gifts|other benefits]].
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'''Used sparingly, prayer can get you out of tight spots.''' Before praying again, wait around 700-1400 turns, [[prayer timeout|the longer the better]]. [[Sacrifice]] can shorten the time, and it may also get you [[gifts]].
  
 
== Watching your pet ==
 
== Watching your pet ==
  
You have already learned to watch what corpses your cats and dogs eat — [[horse]]s will not eat meat anyway (see [[diet]].) But there is more that pets can do for you:
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Watching what corpses your cats and dogs eat will help you figure out which are safe — [[horse]]s will not eat meat, and they can help you figure out which ''vegetarian'' corpses are safe (see [[diet]].) But there is more that pets can do for you:
  
Finding better equipment is vital (see "Leveling up" above), but you must not {{kbd|W}}[[wear|ear]], {{kbd|w}}[[wield|ield]] or {{kbd|P}}[[put on|ut on]] anything that might be [[BUC|cursed]], and [[altar]]s for ascertaining that are scarce. Just drop stuff on the floor where you can see it and wait. '''Pets will step on cursed items only reluctantly, if at all.''' If a pet walks over an item without a message appearing, or even pick it up, then they are safe to try on. Early on, [[curse-testing#pet_test|pet-test]] most of the [[armor]] you find, lowering your [[AC]] quickly greatly aids survival.
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Finding better equipment is vital (see "Leveling up" above), but you must not {{kbd|W}}[[wear|ear]], {{kbd|w}}[[wield|ield]] or {{kbd|P}}[[put on|ut on]] anything that might be [[BUC|cursed]], and [[altar]]s for ascertaining that are scarce. Fortunately, your pet can indicate whether an item is cursed: just drop it on the floor where you can see it and wait. '''Pets will step on cursed items only reluctantly, if at all.''' If a pet walks over or picks up an item without a message appearing, it is safe to try on. Early on, [[curse-testing#pet_test|pet-test]] most of the [[armor]] you find, to get your [[AC]] as low as you can.
  
Furthermore, your pet can stop a [[nymph]] before she touches you or get the [[unicorn horn|horn]] of a peaceful [[unicorn]] that you must not desecrate yourself. Eventually, your pet's natural aggression may get it killed by the [[Minetown]] [[watch captain]] (a large dog or cat will attack watchmen) or a pissed off [[shopkeeper]] (warhorses attack these), so keep it away from these powerful monsters or [[polymorph#pets|upgrade it]].
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Furthermore, your pet can kill a [[nymph]] before she can rob you or kill a peaceful coaligned [[unicorn]] that you must not desecrate yourself. Eventually, your pet's natural aggression may get it killed by the [[Minetown]] [[watch captain]] (a large dog or cat will attack watchmen) or a [[shopkeeper]] (warhorses attack these), so keep it away from these powerful monsters or [[polymorph#pets|upgrade it]].
  
 
Read the Wiki page if you want to learn more about what your [[pet]] can [[stealing from shops|do for you]].
 
Read the Wiki page if you want to learn more about what your [[pet]] can [[stealing from shops|do for you]].
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== Identifying ==
 
== Identifying ==
  
Boldly '''{{kbd|r}}[[reading|eading]], {{kbd|q}}[[quaffing|uaffing]] and {{kbd|z}}[[zapping|apping]] everything you find''' is the obvious method of [[identification]] — and ridiculously, suicidally dangerous, so '''do not do it!''' Much is written in this Wiki, here only a quick summary for the impatient:
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Boldly {{kbd|r}}[[reading|eading]], {{kbd|q}}[[quaffing|uaffing]] and {{kbd|z}}[[zapping|apping]] everything you find is the obvious method of [[identification]] — and it is ridiculously, suicidally dangerous, so '''do not do it!''' Here is a quick summary of the item classes:
  
'''[[Armor]], [[weapon]]s and [[amulet]]s''' are actually quite safe to try on after [[curse-testing]] them with your pet. Few items will [[autocurse]], but they are rare and not life-threatening. Make sure you are capable of {{kbd|p}}[[paying|aying]] for the item if you decide to try it in a shop, though.
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[[Armor]], [[weapon]]s and [[amulet]]s are actually quite safe to try on after [[curse-testing]] them with your pet. A few items will [[autocurse]], but they are rare and not life-threatening. Make sure you are capable of {{kbd|p}}[[paying|aying]] for the item if you decide to try it on in a shop, though.
  
'''[[Ring]]s''' are also safe if curse-tested, with three complications: [[ring of conflict|conflict]], [[ring of polymorph|polymorph]] and [[ring of teleportation|teleportation]]. Never try them near a [[shop]] or if your pet is powerful enough to kill you in one hit. Take off torso armor if you are wearing something valuable (e.g. a [[cloak of magic resistance]]). Remove the ring immediately on the next turn to keep the chance of anything going wrong to a minimum, unless you think you can handle being polymorphed or teleported around. However, often you learn nothing and will have to read a blessed [[scroll of identify]] anyway.
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[[Ring]]s are also safe if curse-tested, with three complications: [[ring of conflict|conflict]], [[ring of polymorph|polymorph]] and [[ring of teleportation|teleportation]]. Never try them near a [[shop]] or if your pet is powerful enough to kill you in one hit. If you're really afraid of a polymorph, take off your torso armor. Remove the ring immediately on the next turn to keep the chance of anything going wrong to a minimum, unless you think you can handle being polymorphed or teleported around. Often, putting on a ring will tell you nothing and you will have to [[price-identify]] it or read a [[scroll of identify]] anyway.
  
'''[[Wand]]s''' are fun. Write ''Elbereth'' with your finger, then add to the engraving with a wand. Many will identify or at least give you hints. Six wands do nothing special, none of them are particularly important. '''Never, ever put wands that make engravings vanish in your [[Container#Bag_of_holding|bag of holding]]''' until you are absolutely sure the wand is a [[wand of teleportation]] or a [[wand of make invisible]] and '''not''' one of [[wand of cancellation|cancellation]] — otherwise you will cause a deadly [[Explosion#Magical_explosion|magical explosion]].
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[[Wand]]s are fun. Write ''Elbereth'' with your finger (to exercise [[Wisdom]]), then add to the engraving with a wand. Most will identify or at least give you hints. Six wands [[Engrave-test|give no message at all]], are not particularly powerful, and can be further identified with a few common items. '''Never, ever put wands that make engravings vanish in your [[Container#Bag_of_holding|bag of holding]]''' until you are absolutely sure the wand is a [[wand of teleportation]] or a [[wand of make invisible]], and not a [[wand of cancellation]] — otherwise you will [[Explosion#Magical_explosion|blow up]] your bag of holding and all of its contents.
  
'''[[Potion]]s''' are trickier. [[potion of water|Potions of Water]] are clear. [[potion of oil|Potions of Oil]] light up when [[apply|applied]]. By dipping some [[dart]]s/[[arrow]]s you may discover [[potion of polymorph|potions of polymorph]] and [[potion of sickness|potions of sickness]]. Dipping a [[unicorn horn]] will turn some harmful potions into water. Finally, you have to rule out [[potion of sleep|potions of sleep]] and [[potion of paralysis|potions of paralysis]] somehow, e.g., by having seen a monster throw them at you, by being [[sleep resistance|resistant]], by wearing a [[ring of free action]] etc. The rest is safe to quaff after curse-testing.
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[[Potion]]s are trickier. [[potion of water|Potions of water]] are clear. [[potion of oil|Potions of oil]] light up when [[apply|applied]]. By dipping some junk [[dart]]s or [[arrow]]s you may discover the [[potion of polymorph]] and the [[potion of sickness]]. Dipping a [[unicorn horn]] will turn [[unicorn horn#Potion identification|three other harmful potions]] into water. Finally, you have to rule out the potions of [[potion of sleep|sleep]] and [[potion of paralysis|paralysis]]. Monsters may throw them at you, and you can also quaff-test them by being [[sleep resistance|sleep resistant]] and wearing a [[ring of free action]]. All other potions are safe to quaff, provided that they are not cursed.
  
'''[[Scroll]]s''' are candidates for [[price identification]], which is complex and weary process, so we will make it short: drop the scroll at a [[shop]] (do not actually sell it). Sometimes the [[shopkeeper]] will try to rip you off, so repeat if in doubt. Multiply the offer by 2 (3 if you are [[Shirt#Hawaiian shirt|looking like a tourist]]) to get the 'base price', which is also roughly what you would pay to buy the item. Thus easily recognizable is the most common and cheapest, the [[scroll of identify]], with a base price of 20. Next are [[scroll of light]] at 50 and [[scroll of enchant weapon]] at 60. 80 is shared by the [[scroll of remove curse]] and the [[scroll of enchant armor]]. The two scrolls behind the first four pits in [[Sokoban]] are [[scroll of earth|scrolls of earth]]. The rest are too complicated or risky or both to try out, so just collect them and read a blessed scroll of identify on the lot of them.
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[[Scroll]]s are candidates for [[price identification]], a complex and weary process. Fortunately, some of the most useful early-game scrolls are cheap and easy to price-identify. Drop the scroll at a [[shop]] (but don't actually sell it), and multiply the shopkeeper's offer by 2 (or 3 if you [[Shirt#Hawaiian shirt|look like a tourist]]) to get the ''base price''. The [[scroll of identify]] is the most easily recognizable, the most common, and the cheapest, with a base price of 20. The mostly useless [[scroll of light]] has a base price of 50, and the [[scroll of enchant weapon]] has a base price of 60. The [[scroll of remove curse]] and the [[scroll of enchant armor]] both have a base price of 80. Several other scrolls can be identified from other factors:
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* Monsters will only ever read the [[scroll of teleportation]] and, rarely, the [[scroll of earth]], which have obvious effects.
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* The scroll of teleportation is the only one that will be generated in [[closet]]s, so it is the only one you may see lying on the ground outside a room.
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* The two scrolls on the first level of [[Sokoban]] are [[scroll of earth|scrolls of earth]].  
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* The [[scroll of scare monster]] will be placed under the Sokoban prize, and it can also be observed from its effect on peaceful monsters. If a pet or a shopkeeper "turns to flee" for no apparent reason, you're standing on one.
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The other scrolls are too complicated or risky to try out, so just read a blessed scroll of identify when you've collected enough.
  
 
== An exercise ==
 
== An exercise ==
 
Just as a challenge, discover how far you can get by completely relying on your pet:
 
Just as a challenge, discover how far you can get by completely relying on your pet:
  
* Initially kill a few monsters (mainly to make prayer reliable).
+
* Initially kill a few monsters (to make your alignment good and prayer reliable).
 
* After that, every time upon meeting a monster head back to your pet.
 
* After that, every time upon meeting a monster head back to your pet.
* If surrounded, write ''Elbereth'' with your finger once (!). On every turn add another ''Elbereth''. Thus wait until your pet arrives or you can slip past the monster.
+
* If a single monster confronts you, you can try writing "Elbereth" in the dust to scare it off, but this may fail, and it will not work at all against multiple monsters.
* Always try to hide behind your pet. If the monster is too fast keep adding ''Elbereth''s again. If monsters shoot or throw stuff, move.
 
 
* Explore every level completely before heading down, but do not linger.
 
* Explore every level completely before heading down, but do not linger.
* Steal corpses from your pet whenever you get the chance, otherwise pray when ''Weak''.
+
* Steal corpses from your pet whenever you get the chance, and eat food you find on the ground; otherwise pray when Weak.
* You are allowed to kill monsters ''only'' while still at experience level 1. Use it sparingly.
+
* Kill monsters ''only'' while still at experience level 1. Kill sparingly.
* Keep some real food for bad times, i.e., for after you have used up prayer for emergency healing.
+
* Keep some permafood for bad times; for example, after you spend a prayer on emergency healing.
* Controlling pet: keep one [[tripe ration]] in inventory, throw others at your pet, apply [[whistle]] or non cursed (!) [[leash]]. Keep your pet away from [[floating eye]]s so it will not get [[stun]]ned.
+
* To keep your pet nearby, keep one [[tripe ration]] in inventory, throw others at your pet to increase its apport, and apply a [[whistle]] or a noncursed [[leash]]. Keep your pet away from [[floating eye]]s so it will not get [[stun]]ned.
 
* Curse-test and try every piece of armor you find to lower your AC.
 
* Curse-test and try every piece of armor you find to lower your AC.
* Maybe you will discover other useful stuff, e.g., a [[wand of speed monster]] (if that happens, zap both yourself and your pet). Avoid wearing [[ring of regeneration|rings of regeneration]], which double hunger.
+
* You will probably find other useful stuff. Consult the pages for those items to figure out how you can best use them in your situation.
* Do not become ''Burdened''. Make a [[stash]] next to the downstairs, nothing will move while you are not on the level.
+
* Do not become ''Burdened''. Make a [[stash]] next to the downstairs with items you don't immediately need. Nothing will move while you are not on the level.
* If your starting pet dies before growing up to a dog/housecat/horse it is bad luck, usually an early trap. Just retry. If ''you'' die before that point you have likely been sloppy. Retry!
+
* If your starting pet dies before [[growing up]], it's just bad luck. Keep pushing on or restart, depending on how rigorously you want to follow these guidelines.
  
If you have never tried anything like the above before, you will be surprised how far you can actually get. Of course this is ''not'' the way to ascend easily. But if you were actually reading this because you "kept dying", as the title says, then you will learn ''lots'' from attempt that. The [[Oracle]] is perfectly within reach, and, who knows, in case you do manage to pull off a [[protection racket]] you will have quite a strong character to continue with.
+
If you have never tried anything like the above before, you'll probably be surprised how far you can get. Of course, this is just an exercise in a quasi-pacifist conduct. These rules are '''not''' what you should do to make a serious attempt at your first ascension. If you can start consistently getting to [[Minetown]] or the [[Oracle]] by doing this exercise, you're ready to take what you learned here and apply it to a game without these rules.
  
==Read also==
+
==See also==
 
* [[Standard strategy]]
 
* [[Standard strategy]]
 
* [[Standard strategy - SLASH'EM|Standard strategy (SLASH'EM)]]
 
* [[Standard strategy - SLASH'EM|Standard strategy (SLASH'EM)]]
Line 121: Line 123:
 
[[Category:Articles for beginners]]
 
[[Category:Articles for beginners]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
 +
{{nethack-360}}

Revision as of 16:44, 23 January 2017

This page is an attempt to provide basic tips for survival and it specifically describes typical beginner misconceptions regarding NetHack. It is aimed at new players who feel like they can't get the hang of it and die early every game, so it will focus on the early game stage and deliberately ignore Nethack's abundant corner cases. Follow the links if you want a complete strategy overview.

It is assumed you have played (and died) a couple of dozen times and know how to open doors and do simple stuff like that. If you are still wondering what the funny @ means, then first have a look at the excellent Guidebook that comes with NetHack, play a few games to get the feel of it, read the Guidebook again — picking up the numerous hints you will overlook during the first reading — then come back here.

The one lucky game

You sometimes hear that NetHack is near impossible to win, because of the amount of exceptional luck that is required to win: it takes years to get just one lucky game, with an early wand of wishing and having everything else work out just right. That is a myth!

If your survival depends on luck then you are following the wrong strategy. True, a few unavoidable deaths remain, like falling into a poisoned spiked pit, or the proverbial Gnome With The Wand Of Death, but these are threatening only early, before countermeasures have been acquired. Truly outstanding players manage to ascend 80% of their games, and they do not get more wands of wishing than the rest of us. A large part of learning to play NetHack is acquiring safe habits.

(Note there is also the in-game stat of Luck, which is entirely different.)

Moving fast, typing slowly

Never explore while Burdened or worse. Speed is a major issue. When you are Stressed, your average opponent can hit twice for your every chance to move, and your HP will just melt away. (If you do need to haul around heavy stashes of equipment, stick to known territory and be ready to shed weight at the sight of danger.) In such occasions, a wand of speed monster or speed boots are a big advantage, allowing you to hit (or escape) faster.

Do not use the cursor/arrow keys, because they provide only orthogonal movement, requiring twice as many steps to reach a diagonal destination. If the vi-like (yuhjklbn) keys don not suit you, make a habit of using the number pad instead. Take advantage of diagonal movement keys.

At the same time, type slowly and deliberately. You cannot run away more quickly from monsters by typing more quickly! Additionally, never hold down a key for autorepeat. When you hold down a key, you often stumble into something and try to attack or pass it faster than you can release the key. Instead, make use of the G, g, capital YUHJKLBN, and numpad 5 commands to go in one direction until you discover something interesting. Also useful is _.

If you are running low on health and there are no monsters in the vicinity, rest and wait for your health to come back. The . command will let you rest for a number of turns that you can specify. You will stop resting as soon as anything dangerous (or interesting) comes along.

You may also find it useful to take notes on what you are doing. Besides the information's usefulness, it encourages you to be thoughtful.

Beginners should also play purposefully: "just exploring", in the long run, is the same as "just running around until you get killed". If you find yourself doing this, look at your equipment and status to see what your immediate goals should be: "I need an effective projectile weapon", "I need to get my armor class down", "I need to identify this magic stuff I've collected", "I need fire/cold/magic resistance before I go much further" ... whatever's appropriate at the moment. Thinking this way will improve your game rapidly.

Finding down

Every room has a way out. If none is apparent, search for it by hitting s on every step along the wall or at the dead end of a corridor — it may take you ten times or so before finding a secret door or passage, though. If all doors are locked and you have no other means to open them, kick them down — but this is noisy and will wake sleeping monsters.

Every level has a way down. (There are exceptions, but not in the early dungeon.) Look on the map for a large, empty area where an additional, undiscovered room might fit and search (as above) along adjacent walls or suspiciously shaped corridors. Or the stairs could be covered by an item — yes, NetHack does have mighty big fortune cookies! If a monster is sitting on top of the stairs, you will see them as soon as the monster is out of sight. If you're pretty sure you've explored the whole level and still don't see any stairs, use the terrain command to view the map without monsters or objects.

Leveling up

When you gain a level, your maximum HP and power increase. Thus a common misconception is to assume you have to slaughter everything that moves and level up quickly to win. This is wrong.

Don't level up unnecessarily. With every level you gain the game will throw harder monsters at you. No, this is not fair. Your equipment (primarily AC and weapons, but also things like tools and a stock of escape items) must improve in parallel, matching your level, or your opponents will eventually overwhelm you. Level up slowly by letting your pet do much of the work. Kill primarily when you are threatened, you need food, or when it is a good tactical choice (to keep an escape route open, for example).

Drinking Water

Simply do not. A beginner who starved a couple of times might get the idea that drinking was also necessary. Unfortunately the Guidebook's advice on this matter is misleading, stating "Although creatures can survive long periods of time without food, there is a physiological need for water." However, your character can in fact survive the whole game without drinking anything.

There is no need to drink water. In fact quaffing potions of water is a big waste of resources as there are much better uses for them.

And drinking from fountains is downright dangerous, many bad effects can occur. True, if you are exceptionally lucky you might get an early wish, or some other benefit, but the chances are tiny; much more likely you will get nasty hostile monsters.

Eating

Eating corpses feels like Russian roulette. A kobold will poison you. A jackal "tastes terrible" but seems OK. But if you save another one for later, it'll give you deadly food poisoning. If you decide that eating corpses off the floor is uncivilized anyway and vow to stick to proper 'people food', you'll probably starve before finding any...

First, understand that there are two separate kinds of poisoning that you can get from food. The first is food poisoning ("FoodPois"), contracted from eating old ("tainted") corpses. This will always kill you, but avoiding it is simple: Eat your corpses fresh. 60 turns is the limit! Only lichens, lizards, and corpses kept in an ice box do not age. By the same logic, remember that zombies and other undead died long before you met them: they are walking food poisoning. If your pet kills an enemy out of sight and leaves a dwarf corpse, it was probably a dwarf zombie; otherwise your pet would have eaten it.

The second kind is poison, which is simply a property of some monster types (e.g. kobolds). Corpses your pet dog/cat will eat are safe (with very few exceptions). Eating a poisonous corpse will lower your stats and HP, though it won't kill you directly. Unlike food poisoning, you can become resistant to this type, and in fact you should as soon as possible. This will also protect against spiked pits, poisoned orcish arrows and other sudden deaths. Barbarians, Healers, and orcish characters start out resistant; Monks gain the resistance at level 3; all others are safe as soon as "you feel healthy". (Watch out for other "you feel" messages, too, and learn their sources and effects.)

Remember: NetHack is not real life. Though most of us would not eat a sewer rat or an uncooked jackal corpse, and would get ill if we did, it is not an issue for your character. Therefore, unless there is something intrinsically harmful about a particular corpse, such as the poisonous kobold or the instantly petrifying cockatrice, and unless it is more than 60 turns dead, it will probably be safe for consumption.

Then of course there is also "proper" food. Eggs and tripe rations are for pets; keep the rest for hard times. In the roguelike community, such food is called "permafood", because it never rots.

Finally, if you are already Weak or Fainting (not if you are merely Hungry!), you can also #pray. You must take care not to anger your god, and if you really want to, it is quite possible to survive on prayer alone.

Praying

Most real life religions encourage you to pray regularly. But the Guidebook states clearly that you pray to the gods for help. The NetHack gods will be perfectly happy never to hear from you. If they regard you as constantly whining, they might eventually put you out of your misery and send someone worthier to fetch the Amulet of Yendor for them.

Used sparingly, prayer can get you out of tight spots. Before praying again, wait around 700-1400 turns, the longer the better. Sacrifice can shorten the time, and it may also get you gifts.

Watching your pet

Watching what corpses your cats and dogs eat will help you figure out which are safe — horses will not eat meat, and they can help you figure out which vegetarian corpses are safe (see diet.) But there is more that pets can do for you:

Finding better equipment is vital (see "Leveling up" above), but you must not Wear, wield or Put on anything that might be cursed, and altars for ascertaining that are scarce. Fortunately, your pet can indicate whether an item is cursed: just drop it on the floor where you can see it and wait. Pets will step on cursed items only reluctantly, if at all. If a pet walks over or picks up an item without a message appearing, it is safe to try on. Early on, pet-test most of the armor you find, to get your AC as low as you can.

Furthermore, your pet can kill a nymph before she can rob you or kill a peaceful coaligned unicorn that you must not desecrate yourself. Eventually, your pet's natural aggression may get it killed by the Minetown watch captain (a large dog or cat will attack watchmen) or a shopkeeper (warhorses attack these), so keep it away from these powerful monsters or upgrade it.

Read the Wiki page if you want to learn more about what your pet can do for you.

Identifying

Boldly reading, quaffing and zapping everything you find is the obvious method of identification — and it is ridiculously, suicidally dangerous, so do not do it! Here is a quick summary of the item classes:

Armor, weapons and amulets are actually quite safe to try on after curse-testing them with your pet. A few items will autocurse, but they are rare and not life-threatening. Make sure you are capable of paying for the item if you decide to try it on in a shop, though.

Rings are also safe if curse-tested, with three complications: conflict, polymorph and teleportation. Never try them near a shop or if your pet is powerful enough to kill you in one hit. If you're really afraid of a polymorph, take off your torso armor. Remove the ring immediately on the next turn to keep the chance of anything going wrong to a minimum, unless you think you can handle being polymorphed or teleported around. Often, putting on a ring will tell you nothing and you will have to price-identify it or read a scroll of identify anyway.

Wands are fun. Write Elbereth with your finger (to exercise Wisdom), then add to the engraving with a wand. Most will identify or at least give you hints. Six wands give no message at all, are not particularly powerful, and can be further identified with a few common items. Never, ever put wands that make engravings vanish in your bag of holding until you are absolutely sure the wand is a wand of teleportation or a wand of make invisible, and not a wand of cancellation — otherwise you will blow up your bag of holding and all of its contents.

Potions are trickier. Potions of water are clear. Potions of oil light up when applied. By dipping some junk darts or arrows you may discover the potion of polymorph and the potion of sickness. Dipping a unicorn horn will turn three other harmful potions into water. Finally, you have to rule out the potions of sleep and paralysis. Monsters may throw them at you, and you can also quaff-test them by being sleep resistant and wearing a ring of free action. All other potions are safe to quaff, provided that they are not cursed.

Scrolls are candidates for price identification, a complex and weary process. Fortunately, some of the most useful early-game scrolls are cheap and easy to price-identify. Drop the scroll at a shop (but don't actually sell it), and multiply the shopkeeper's offer by 2 (or 3 if you look like a tourist) to get the base price. The scroll of identify is the most easily recognizable, the most common, and the cheapest, with a base price of 20. The mostly useless scroll of light has a base price of 50, and the scroll of enchant weapon has a base price of 60. The scroll of remove curse and the scroll of enchant armor both have a base price of 80. Several other scrolls can be identified from other factors:

  • Monsters will only ever read the scroll of teleportation and, rarely, the scroll of earth, which have obvious effects.
  • The scroll of teleportation is the only one that will be generated in closets, so it is the only one you may see lying on the ground outside a room.
  • The two scrolls on the first level of Sokoban are scrolls of earth.
  • The scroll of scare monster will be placed under the Sokoban prize, and it can also be observed from its effect on peaceful monsters. If a pet or a shopkeeper "turns to flee" for no apparent reason, you're standing on one.

The other scrolls are too complicated or risky to try out, so just read a blessed scroll of identify when you've collected enough.

An exercise

Just as a challenge, discover how far you can get by completely relying on your pet:

  • Initially kill a few monsters (to make your alignment good and prayer reliable).
  • After that, every time upon meeting a monster head back to your pet.
  • If a single monster confronts you, you can try writing "Elbereth" in the dust to scare it off, but this may fail, and it will not work at all against multiple monsters.
  • Explore every level completely before heading down, but do not linger.
  • Steal corpses from your pet whenever you get the chance, and eat food you find on the ground; otherwise pray when Weak.
  • Kill monsters only while still at experience level 1. Kill sparingly.
  • Keep some permafood for bad times; for example, after you spend a prayer on emergency healing.
  • To keep your pet nearby, keep one tripe ration in inventory, throw others at your pet to increase its apport, and apply a whistle or a noncursed leash. Keep your pet away from floating eyes so it will not get stunned.
  • Curse-test and try every piece of armor you find to lower your AC.
  • You will probably find other useful stuff. Consult the pages for those items to figure out how you can best use them in your situation.
  • Do not become Burdened. Make a stash next to the downstairs with items you don't immediately need. Nothing will move while you are not on the level.
  • If your starting pet dies before growing up, it's just bad luck. Keep pushing on or restart, depending on how rigorously you want to follow these guidelines.

If you have never tried anything like the above before, you'll probably be surprised how far you can get. Of course, this is just an exercise in a quasi-pacifist conduct. These rules are not what you should do to make a serious attempt at your first ascension. If you can start consistently getting to Minetown or the Oracle by doing this exercise, you're ready to take what you learned here and apply it to a game without these rules.

See also

External links

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.